f72b919b41
Bug: v8:9020 Change-Id: Ie624a02598f5c3a43e40e03d0337c17ca5cc3769 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/1541052 Commit-Queue: Sigurd Schneider <sigurds@chromium.org> Reviewed-by: Toon Verwaest <verwaest@chromium.org> Cr-Commit-Position: refs/heads/master@{#60628}
585 lines
20 KiB
C++
585 lines
20 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_API_H_
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#define V8_API_H_
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#include "include/v8-testing.h"
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#include "src/contexts.h"
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#include "src/detachable-vector.h"
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#include "src/heap/factory.h"
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#include "src/isolate.h"
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#include "src/objects.h"
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#include "src/objects/bigint.h"
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#include "src/objects/js-collection.h"
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#include "src/objects/js-generator.h"
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#include "src/objects/js-promise.h"
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#include "src/objects/js-proxy.h"
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#include "src/objects/module.h"
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#include "src/objects/shared-function-info.h"
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#include "src/objects/templates.h"
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namespace v8 {
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namespace internal {
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class JSArrayBufferView;
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} // namespace internal
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namespace debug {
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class GeneratorObject;
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class Script;
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class WeakMap;
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} // namespace debug
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// Constants used in the implementation of the API. The most natural thing
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// would usually be to place these with the classes that use them, but
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// we want to keep them out of v8.h because it is an externally
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// visible file.
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class Consts {
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public:
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enum TemplateType {
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FUNCTION_TEMPLATE = 0,
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OBJECT_TEMPLATE = 1
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};
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};
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template <typename T>
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inline T ToCData(v8::internal::Object obj);
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template <>
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inline v8::internal::Address ToCData(v8::internal::Object obj);
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template <typename T>
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inline v8::internal::Handle<v8::internal::Object> FromCData(
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v8::internal::Isolate* isolate, T obj);
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template <>
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inline v8::internal::Handle<v8::internal::Object> FromCData(
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v8::internal::Isolate* isolate, v8::internal::Address obj);
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class ApiFunction {
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public:
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explicit ApiFunction(v8::internal::Address addr) : addr_(addr) { }
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v8::internal::Address address() { return addr_; }
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private:
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v8::internal::Address addr_;
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};
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class RegisteredExtension {
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public:
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static void Register(std::unique_ptr<Extension>);
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static void UnregisterAll();
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Extension* extension() const { return extension_.get(); }
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RegisteredExtension* next() const { return next_; }
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static RegisteredExtension* first_extension() { return first_extension_; }
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private:
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explicit RegisteredExtension(Extension*);
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explicit RegisteredExtension(std::unique_ptr<Extension>);
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std::unique_ptr<Extension> extension_;
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RegisteredExtension* next_ = nullptr;
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static RegisteredExtension* first_extension_;
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};
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#define OPEN_HANDLE_LIST(V) \
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V(Template, TemplateInfo) \
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V(FunctionTemplate, FunctionTemplateInfo) \
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V(ObjectTemplate, ObjectTemplateInfo) \
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V(Signature, FunctionTemplateInfo) \
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V(AccessorSignature, FunctionTemplateInfo) \
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V(Data, Object) \
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V(RegExp, JSRegExp) \
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V(Object, JSReceiver) \
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V(Array, JSArray) \
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V(Map, JSMap) \
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V(Set, JSSet) \
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V(ArrayBuffer, JSArrayBuffer) \
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V(ArrayBufferView, JSArrayBufferView) \
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V(TypedArray, JSTypedArray) \
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V(Uint8Array, JSTypedArray) \
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V(Uint8ClampedArray, JSTypedArray) \
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V(Int8Array, JSTypedArray) \
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V(Uint16Array, JSTypedArray) \
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V(Int16Array, JSTypedArray) \
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V(Uint32Array, JSTypedArray) \
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V(Int32Array, JSTypedArray) \
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V(Float32Array, JSTypedArray) \
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V(Float64Array, JSTypedArray) \
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V(DataView, JSDataView) \
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V(SharedArrayBuffer, JSArrayBuffer) \
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V(Name, Name) \
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V(String, String) \
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V(Symbol, Symbol) \
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V(Script, JSFunction) \
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V(UnboundModuleScript, SharedFunctionInfo) \
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V(UnboundScript, SharedFunctionInfo) \
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V(Module, Module) \
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V(Function, JSReceiver) \
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V(Message, JSMessageObject) \
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V(Context, Context) \
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V(External, Object) \
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V(StackTrace, FixedArray) \
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V(StackFrame, StackTraceFrame) \
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V(Proxy, JSProxy) \
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V(debug::GeneratorObject, JSGeneratorObject) \
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V(debug::Script, Script) \
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V(debug::WeakMap, JSWeakMap) \
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V(Promise, JSPromise) \
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V(Primitive, Object) \
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V(PrimitiveArray, FixedArray) \
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V(BigInt, BigInt) \
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V(ScriptOrModule, Script)
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class Utils {
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public:
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static inline bool ApiCheck(bool condition,
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const char* location,
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const char* message) {
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if (!condition) Utils::ReportApiFailure(location, message);
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return condition;
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}
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static void ReportOOMFailure(v8::internal::Isolate* isolate,
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const char* location, bool is_heap_oom);
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static inline Local<Context> ToLocal(
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v8::internal::Handle<v8::internal::Context> obj);
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static inline Local<Value> ToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Module> ToLocal(
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v8::internal::Handle<v8::internal::Module> obj);
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static inline Local<Name> ToLocal(
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v8::internal::Handle<v8::internal::Name> obj);
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static inline Local<String> ToLocal(
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v8::internal::Handle<v8::internal::String> obj);
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static inline Local<Symbol> ToLocal(
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v8::internal::Handle<v8::internal::Symbol> obj);
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static inline Local<RegExp> ToLocal(
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v8::internal::Handle<v8::internal::JSRegExp> obj);
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static inline Local<Object> ToLocal(
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v8::internal::Handle<v8::internal::JSReceiver> obj);
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static inline Local<Object> ToLocal(
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v8::internal::Handle<v8::internal::JSObject> obj);
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static inline Local<Function> ToLocal(
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v8::internal::Handle<v8::internal::JSFunction> obj);
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static inline Local<Array> ToLocal(
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v8::internal::Handle<v8::internal::JSArray> obj);
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static inline Local<Map> ToLocal(
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v8::internal::Handle<v8::internal::JSMap> obj);
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static inline Local<Set> ToLocal(
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v8::internal::Handle<v8::internal::JSSet> obj);
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static inline Local<Proxy> ToLocal(
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v8::internal::Handle<v8::internal::JSProxy> obj);
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static inline Local<ArrayBuffer> ToLocal(
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v8::internal::Handle<v8::internal::JSArrayBuffer> obj);
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static inline Local<ArrayBufferView> ToLocal(
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v8::internal::Handle<v8::internal::JSArrayBufferView> obj);
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static inline Local<DataView> ToLocal(
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v8::internal::Handle<v8::internal::JSDataView> obj);
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static inline Local<TypedArray> ToLocal(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<Uint8Array> ToLocalUint8Array(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<Uint8ClampedArray> ToLocalUint8ClampedArray(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<Int8Array> ToLocalInt8Array(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<Uint16Array> ToLocalUint16Array(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<Int16Array> ToLocalInt16Array(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<Uint32Array> ToLocalUint32Array(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<Int32Array> ToLocalInt32Array(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<Float32Array> ToLocalFloat32Array(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<Float64Array> ToLocalFloat64Array(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<BigInt64Array> ToLocalBigInt64Array(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<BigUint64Array> ToLocalBigUint64Array(
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v8::internal::Handle<v8::internal::JSTypedArray> obj);
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static inline Local<SharedArrayBuffer> ToLocalShared(
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v8::internal::Handle<v8::internal::JSArrayBuffer> obj);
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static inline Local<Message> MessageToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Promise> PromiseToLocal(
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v8::internal::Handle<v8::internal::JSObject> obj);
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static inline Local<StackTrace> StackTraceToLocal(
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v8::internal::Handle<v8::internal::FixedArray> obj);
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static inline Local<StackFrame> StackFrameToLocal(
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v8::internal::Handle<v8::internal::StackTraceFrame> obj);
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static inline Local<Number> NumberToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Integer> IntegerToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<Uint32> Uint32ToLocal(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<BigInt> ToLocal(
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v8::internal::Handle<v8::internal::BigInt> obj);
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static inline Local<FunctionTemplate> ToLocal(
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v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
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static inline Local<ObjectTemplate> ToLocal(
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v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
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static inline Local<Signature> SignatureToLocal(
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v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
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static inline Local<AccessorSignature> AccessorSignatureToLocal(
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v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
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static inline Local<External> ExternalToLocal(
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v8::internal::Handle<v8::internal::JSObject> obj);
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static inline Local<Function> CallableToLocal(
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v8::internal::Handle<v8::internal::JSReceiver> obj);
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static inline Local<Primitive> ToLocalPrimitive(
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v8::internal::Handle<v8::internal::Object> obj);
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static inline Local<PrimitiveArray> ToLocal(
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v8::internal::Handle<v8::internal::FixedArray> obj);
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static inline Local<ScriptOrModule> ScriptOrModuleToLocal(
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v8::internal::Handle<v8::internal::Script> obj);
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#define DECLARE_OPEN_HANDLE(From, To) \
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static inline v8::internal::Handle<v8::internal::To> OpenHandle( \
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const From* that, bool allow_empty_handle = false);
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OPEN_HANDLE_LIST(DECLARE_OPEN_HANDLE)
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#undef DECLARE_OPEN_HANDLE
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template <class From, class To>
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static inline Local<To> Convert(v8::internal::Handle<From> obj);
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template <class T>
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static inline v8::internal::Handle<v8::internal::Object> OpenPersistent(
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const v8::Persistent<T>& persistent) {
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return v8::internal::Handle<v8::internal::Object>(
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reinterpret_cast<v8::internal::Address*>(persistent.val_));
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}
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template <class T>
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static inline v8::internal::Handle<v8::internal::Object> OpenPersistent(
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v8::Persistent<T>* persistent) {
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return OpenPersistent(*persistent);
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}
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template <class From, class To>
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static inline v8::internal::Handle<To> OpenHandle(v8::Local<From> handle) {
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return OpenHandle(*handle);
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}
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static inline CompiledWasmModule Convert(
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std::shared_ptr<i::wasm::NativeModule> native_module) {
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return CompiledWasmModule{std::move(native_module)};
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}
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private:
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static void ReportApiFailure(const char* location, const char* message);
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};
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template <class T>
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inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
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return reinterpret_cast<T*>(obj.location());
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}
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template <class T>
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inline v8::Local<T> ToApiHandle(
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v8::internal::Handle<v8::internal::Object> obj) {
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return Utils::Convert<v8::internal::Object, T>(obj);
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}
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template <class T>
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inline bool ToLocal(v8::internal::MaybeHandle<v8::internal::Object> maybe,
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Local<T>* local) {
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v8::internal::Handle<v8::internal::Object> handle;
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if (maybe.ToHandle(&handle)) {
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*local = Utils::Convert<v8::internal::Object, T>(handle);
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return true;
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}
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return false;
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}
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namespace internal {
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class V8_EXPORT_PRIVATE DeferredHandles {
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public:
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~DeferredHandles();
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private:
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DeferredHandles(Address* first_block_limit, Isolate* isolate)
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: next_(nullptr),
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previous_(nullptr),
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first_block_limit_(first_block_limit),
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isolate_(isolate) {
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isolate->LinkDeferredHandles(this);
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}
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void Iterate(RootVisitor* v);
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std::vector<Address*> blocks_;
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DeferredHandles* next_;
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DeferredHandles* previous_;
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Address* first_block_limit_;
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Isolate* isolate_;
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friend class HandleScopeImplementer;
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friend class Isolate;
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};
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// This class is here in order to be able to declare it a friend of
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// HandleScope. Moving these methods to be members of HandleScope would be
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// neat in some ways, but it would expose internal implementation details in
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// our public header file, which is undesirable.
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//
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// An isolate has a single instance of this class to hold the current thread's
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// data. In multithreaded V8 programs this data is copied in and out of storage
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// so that the currently executing thread always has its own copy of this
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// data.
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class HandleScopeImplementer {
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public:
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class EnteredContextRewindScope {
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public:
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explicit EnteredContextRewindScope(HandleScopeImplementer* hsi)
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: hsi_(hsi), saved_entered_context_count_(hsi->EnteredContextCount()) {}
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~EnteredContextRewindScope() {
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DCHECK_LE(saved_entered_context_count_, hsi_->EnteredContextCount());
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while (saved_entered_context_count_ < hsi_->EnteredContextCount())
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hsi_->LeaveContext();
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}
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private:
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HandleScopeImplementer* hsi_;
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size_t saved_entered_context_count_;
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};
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explicit HandleScopeImplementer(Isolate* isolate)
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: isolate_(isolate),
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spare_(nullptr),
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call_depth_(0),
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last_handle_before_deferred_block_(nullptr) {
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}
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~HandleScopeImplementer() {
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DeleteArray(spare_);
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}
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// Threading support for handle data.
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static int ArchiveSpacePerThread();
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char* RestoreThread(char* from);
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char* ArchiveThread(char* to);
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void FreeThreadResources();
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// Garbage collection support.
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V8_EXPORT_PRIVATE void Iterate(v8::internal::RootVisitor* v);
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V8_EXPORT_PRIVATE static char* Iterate(v8::internal::RootVisitor* v,
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char* data);
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inline internal::Address* GetSpareOrNewBlock();
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inline void DeleteExtensions(internal::Address* prev_limit);
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// Call depth represents nested v8 api calls.
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inline void IncrementCallDepth() {call_depth_++;}
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inline void DecrementCallDepth() {call_depth_--;}
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inline bool CallDepthIsZero() { return call_depth_ == 0; }
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inline void EnterContext(Context context);
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inline void LeaveContext();
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inline bool LastEnteredContextWas(Context context);
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inline size_t EnteredContextCount() const { return entered_contexts_.size(); }
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inline void EnterMicrotaskContext(Context context);
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// Returns the last entered context or an empty handle if no
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// contexts have been entered.
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inline Handle<Context> LastEnteredContext();
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inline Handle<Context> LastEnteredOrMicrotaskContext();
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inline void SaveContext(Context context);
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inline Context RestoreContext();
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inline bool HasSavedContexts();
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inline DetachableVector<Address*>* blocks() { return &blocks_; }
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Isolate* isolate() const { return isolate_; }
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void ReturnBlock(Address* block) {
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DCHECK_NOT_NULL(block);
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if (spare_ != nullptr) DeleteArray(spare_);
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spare_ = block;
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}
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static const size_t kEnteredContextsOffset;
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static const size_t kIsMicrotaskContextOffset;
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private:
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void ResetAfterArchive() {
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blocks_.detach();
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entered_contexts_.detach();
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is_microtask_context_.detach();
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saved_contexts_.detach();
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spare_ = nullptr;
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last_handle_before_deferred_block_ = nullptr;
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call_depth_ = 0;
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}
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void Free() {
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DCHECK(blocks_.empty());
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DCHECK(entered_contexts_.empty());
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DCHECK(is_microtask_context_.empty());
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DCHECK(saved_contexts_.empty());
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blocks_.free();
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entered_contexts_.free();
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is_microtask_context_.free();
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saved_contexts_.free();
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if (spare_ != nullptr) {
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DeleteArray(spare_);
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spare_ = nullptr;
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}
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DCHECK_EQ(call_depth_, 0);
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}
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void BeginDeferredScope();
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DeferredHandles* Detach(Address* prev_limit);
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Isolate* isolate_;
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DetachableVector<Address*> blocks_;
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// Used as a stack to keep track of entered contexts.
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// If |i|th item of |entered_contexts_| is added by EnterMicrotaskContext,
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// `is_microtask_context_[i]` is 1.
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// TODO(tzik): Remove |is_microtask_context_| after the deprecated
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// v8::Isolate::GetEnteredContext() is removed.
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DetachableVector<Context> entered_contexts_;
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DetachableVector<int8_t> is_microtask_context_;
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// Used as a stack to keep track of saved contexts.
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DetachableVector<Context> saved_contexts_;
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Address* spare_;
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int call_depth_;
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Address* last_handle_before_deferred_block_;
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// This is only used for threading support.
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HandleScopeData handle_scope_data_;
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void IterateThis(RootVisitor* v);
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char* RestoreThreadHelper(char* from);
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char* ArchiveThreadHelper(char* to);
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friend class DeferredHandles;
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friend class DeferredHandleScope;
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friend class HandleScopeImplementerOffsets;
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DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
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};
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const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page
|
|
|
|
void HandleScopeImplementer::SaveContext(Context context) {
|
|
saved_contexts_.push_back(context);
|
|
}
|
|
|
|
Context HandleScopeImplementer::RestoreContext() {
|
|
Context last_context = saved_contexts_.back();
|
|
saved_contexts_.pop_back();
|
|
return last_context;
|
|
}
|
|
|
|
|
|
bool HandleScopeImplementer::HasSavedContexts() {
|
|
return !saved_contexts_.empty();
|
|
}
|
|
|
|
void HandleScopeImplementer::EnterContext(Context context) {
|
|
DCHECK_EQ(entered_contexts_.size(), is_microtask_context_.size());
|
|
entered_contexts_.push_back(context);
|
|
is_microtask_context_.push_back(0);
|
|
}
|
|
|
|
void HandleScopeImplementer::LeaveContext() {
|
|
DCHECK(!entered_contexts_.empty());
|
|
DCHECK_EQ(entered_contexts_.size(), is_microtask_context_.size());
|
|
entered_contexts_.pop_back();
|
|
is_microtask_context_.pop_back();
|
|
}
|
|
|
|
bool HandleScopeImplementer::LastEnteredContextWas(Context context) {
|
|
return !entered_contexts_.empty() && entered_contexts_.back() == context;
|
|
}
|
|
|
|
void HandleScopeImplementer::EnterMicrotaskContext(Context context) {
|
|
DCHECK_EQ(entered_contexts_.size(), is_microtask_context_.size());
|
|
entered_contexts_.push_back(context);
|
|
is_microtask_context_.push_back(1);
|
|
}
|
|
|
|
// If there's a spare block, use it for growing the current scope.
|
|
internal::Address* HandleScopeImplementer::GetSpareOrNewBlock() {
|
|
internal::Address* block =
|
|
(spare_ != nullptr) ? spare_
|
|
: NewArray<internal::Address>(kHandleBlockSize);
|
|
spare_ = nullptr;
|
|
return block;
|
|
}
|
|
|
|
void HandleScopeImplementer::DeleteExtensions(internal::Address* prev_limit) {
|
|
while (!blocks_.empty()) {
|
|
internal::Address* block_start = blocks_.back();
|
|
internal::Address* block_limit = block_start + kHandleBlockSize;
|
|
|
|
// SealHandleScope may make the prev_limit to point inside the block.
|
|
// Cast possibly-unrelated pointers to plain Addres before comparing them
|
|
// to avoid undefined behavior.
|
|
if (reinterpret_cast<Address>(block_start) <=
|
|
reinterpret_cast<Address>(prev_limit) &&
|
|
reinterpret_cast<Address>(prev_limit) <=
|
|
reinterpret_cast<Address>(block_limit)) {
|
|
#ifdef ENABLE_HANDLE_ZAPPING
|
|
internal::HandleScope::ZapRange(prev_limit, block_limit);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
blocks_.pop_back();
|
|
#ifdef ENABLE_HANDLE_ZAPPING
|
|
internal::HandleScope::ZapRange(block_start, block_limit);
|
|
#endif
|
|
if (spare_ != nullptr) {
|
|
DeleteArray(spare_);
|
|
}
|
|
spare_ = block_start;
|
|
}
|
|
DCHECK((blocks_.empty() && prev_limit == nullptr) ||
|
|
(!blocks_.empty() && prev_limit != nullptr));
|
|
}
|
|
|
|
// Interceptor functions called from generated inline caches to notify
|
|
// CPU profiler that external callbacks are invoked.
|
|
void InvokeAccessorGetterCallback(
|
|
v8::Local<v8::Name> property,
|
|
const v8::PropertyCallbackInfo<v8::Value>& info,
|
|
v8::AccessorNameGetterCallback getter);
|
|
|
|
void InvokeFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>& info,
|
|
v8::FunctionCallback callback);
|
|
|
|
class Testing {
|
|
public:
|
|
static v8::Testing::StressType stress_type() { return stress_type_; }
|
|
static void set_stress_type(v8::Testing::StressType stress_type) {
|
|
stress_type_ = stress_type;
|
|
}
|
|
|
|
private:
|
|
static v8::Testing::StressType stress_type_;
|
|
};
|
|
|
|
} // namespace internal
|
|
} // namespace v8
|
|
|
|
#endif // V8_API_H_
|