v8/test/unittests/compiler/node-test-utils.h
jarin 216bcf9fb3 [turbofan] Initial version of number type feedback.
This introduces optimized number operations based on type feedback.

Summary of changes:

1. Typed lowering produces SpeculativeNumberAdd/Subtract for JSAdd/Subtract if
   there is suitable feedback. The speculative nodes are connected to both the
   effect chain and the control chain and they retain the eager frame state.

2. Simplified lowering now executes in three phases:
  a. Propagation phase computes truncations by traversing the graph from uses to
     definitions until checkpoint is reached. It also records type-check decisions
     for later typing phase, and computes representation.
  b. The typing phase computes more precise types base on the speculative types (and recomputes
     representation for affected nodes).
  c. The lowering phase performs lowering and inserts representation changes and/or checks.

3. Effect-control linearization lowers the checks to machine graphs.

Notes:

- SimplifiedLowering will be refactored to have handling of each operation one place and
  with clearer input/output protocol for each sub-phase. I would prefer to do this once
  we have more operations implemented, and the pattern is clearer.

- The check operations (Checked<A>To<B>) should have some flags that would affect
  the kind of truncations that they can handle. E.g., if we know that a node produces
  a number, we can omit the oddball check in the CheckedTaggedToFloat64 lowering.

- In future, we want the typer to reuse the logic from OperationTyper.

BUG=v8:4583
LOG=n

Review-Url: https://codereview.chromium.org/1921563002
Cr-Commit-Position: refs/heads/master@{#36674}
2016-06-02 09:23:13 +00:00

415 lines
24 KiB
C++

// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_UNITTESTS_COMPILER_NODE_TEST_UTILS_H_
#define V8_UNITTESTS_COMPILER_NODE_TEST_UTILS_H_
#include "src/compiler/machine-operator.h"
#include "src/compiler/type-hints.h"
#include "src/machine-type.h"
#include "testing/gmock/include/gmock/gmock.h"
namespace v8 {
namespace internal {
// Forward declarations.
class ExternalReference;
template <typename T>
class Handle;
class HeapObject;
class Type;
enum TypeofMode : int;
namespace compiler {
// Forward declarations.
class BufferAccess;
class CallDescriptor;
class ContextAccess;
struct ElementAccess;
struct FieldAccess;
class Node;
using ::testing::Matcher;
Matcher<Node*> IsDead();
Matcher<Node*> IsEnd(const Matcher<Node*>& control0_matcher);
Matcher<Node*> IsEnd(const Matcher<Node*>& control0_matcher,
const Matcher<Node*>& control1_matcher);
Matcher<Node*> IsEnd(const Matcher<Node*>& control0_matcher,
const Matcher<Node*>& control1_matcher,
const Matcher<Node*>& control2_matcher);
Matcher<Node*> IsBranch(const Matcher<Node*>& value_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsMerge(const Matcher<Node*>& control0_matcher,
const Matcher<Node*>& control1_matcher);
Matcher<Node*> IsMerge(const Matcher<Node*>& control0_matcher,
const Matcher<Node*>& control1_matcher,
const Matcher<Node*>& control2_matcher);
Matcher<Node*> IsLoop(const Matcher<Node*>& control0_matcher,
const Matcher<Node*>& control1_matcher);
Matcher<Node*> IsLoop(const Matcher<Node*>& control0_matcher,
const Matcher<Node*>& control1_matcher,
const Matcher<Node*>& control2_matcher);
Matcher<Node*> IsIfTrue(const Matcher<Node*>& control_matcher);
Matcher<Node*> IsIfFalse(const Matcher<Node*>& control_matcher);
Matcher<Node*> IsIfSuccess(const Matcher<Node*>& control_matcher);
Matcher<Node*> IsSwitch(const Matcher<Node*>& value_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsIfValue(const Matcher<int32_t>& value_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsIfDefault(const Matcher<Node*>& control_matcher);
Matcher<Node*> IsBeginRegion(const Matcher<Node*>& effect_matcher);
Matcher<Node*> IsFinishRegion(const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher);
Matcher<Node*> IsReturn(const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsReturn2(const Matcher<Node*>& value_matcher,
const Matcher<Node*>& value2_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsTerminate(const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsExternalConstant(
const Matcher<ExternalReference>& value_matcher);
Matcher<Node*> IsHeapConstant(Handle<HeapObject> value);
Matcher<Node*> IsFloat32Constant(const Matcher<float>& value_matcher);
Matcher<Node*> IsFloat64Constant(const Matcher<double>& value_matcher);
Matcher<Node*> IsInt32Constant(const Matcher<int32_t>& value_matcher);
Matcher<Node*> IsInt64Constant(const Matcher<int64_t>& value_matcher);
Matcher<Node*> IsNumberConstant(const Matcher<double>& value_matcher);
Matcher<Node*> IsSelect(const Matcher<MachineRepresentation>& type_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher);
Matcher<Node*> IsPhi(const Matcher<MachineRepresentation>& type_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& merge_matcher);
Matcher<Node*> IsPhi(const Matcher<MachineRepresentation>& type_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher,
const Matcher<Node*>& merge_matcher);
Matcher<Node*> IsEffectPhi(const Matcher<Node*>& effect0_matcher,
const Matcher<Node*>& effect1_matcher,
const Matcher<Node*>& merge_matcher);
Matcher<Node*> IsProjection(const Matcher<size_t>& index_matcher,
const Matcher<Node*>& base_matcher);
Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher,
const Matcher<Node*>& value3_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher,
const Matcher<Node*>& value3_matcher,
const Matcher<Node*>& value4_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher,
const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher,
const Matcher<Node*>& value3_matcher,
const Matcher<Node*>& value4_matcher,
const Matcher<Node*>& value5_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsCall(
const Matcher<const CallDescriptor*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher,
const Matcher<Node*>& value6_matcher, const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsTailCall(
const Matcher<CallDescriptor const*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsTailCall(
const Matcher<CallDescriptor const*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher, const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsTailCall(
const Matcher<CallDescriptor const*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsTailCall(
const Matcher<CallDescriptor const*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
const Matcher<Node*>& value4_matcher, const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsTailCall(
const Matcher<CallDescriptor const*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsTailCall(
const Matcher<CallDescriptor const*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher,
const Matcher<Node*>& value6_matcher, const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsTailCall(
const Matcher<CallDescriptor const*>& descriptor_matcher,
const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher,
const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher,
const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher,
const Matcher<Node*>& value6_matcher, const Matcher<Node*>& value7_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsBooleanNot(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsReferenceEqual(const Matcher<Type*>& type_matcher,
const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberEqual(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberLessThan(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberAdd(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsSpeculativeNumberAdd(
const Matcher<BinaryOperationHints::Hint>& hint_matcher,
const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher,
const Matcher<Node*>& frame_state_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsSpeculativeNumberSubtract(
const Matcher<BinaryOperationHints::Hint>& hint_matcher,
const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher,
const Matcher<Node*>& frame_state_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsNumberSubtract(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberMultiply(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberShiftLeft(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberShiftRight(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberShiftRightLogical(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsNumberImul(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsStringFromCharCode(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsAllocate(const Matcher<Node*>& size_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsLoadField(const Matcher<FieldAccess>& access_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsStoreField(const Matcher<FieldAccess>& access_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsLoadBuffer(const Matcher<BufferAccess>& access_matcher,
const Matcher<Node*>& buffer_matcher,
const Matcher<Node*>& offset_matcher,
const Matcher<Node*>& length_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsStoreBuffer(const Matcher<BufferAccess>& access_matcher,
const Matcher<Node*>& buffer_matcher,
const Matcher<Node*>& offset_matcher,
const Matcher<Node*>& length_matcher,
const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsLoadElement(const Matcher<ElementAccess>& access_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& index_matcher,
const Matcher<Node*>& control_matcher,
const Matcher<Node*>& effect_matcher);
Matcher<Node*> IsStoreElement(const Matcher<ElementAccess>& access_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& index_matcher,
const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsObjectIsReceiver(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsObjectIsSmi(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsLoad(const Matcher<LoadRepresentation>& rep_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& index_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsStore(const Matcher<StoreRepresentation>& rep_matcher,
const Matcher<Node*>& base_matcher,
const Matcher<Node*>& index_matcher,
const Matcher<Node*>& value_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsStackSlot(const Matcher<MachineRepresentation>& rep_matcher);
Matcher<Node*> IsWord32And(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Or(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Xor(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Sar(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Shl(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Shr(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Ror(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Equal(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32Clz(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsWord32Ctz(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsWord32Popcnt(const Matcher<Node*>& value_matcher);
Matcher<Node*> IsWord64And(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord64Or(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord64Shl(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord64Sar(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord64Equal(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32AddWithOverflow(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32Add(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32Sub(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32Mul(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32MulHigh(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt32LessThan(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsUint32LessThan(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsUint32LessThanOrEqual(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt64Add(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsInt64Sub(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsJSAdd(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsTruncateFloat64ToWord32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeFloat64ToInt32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeFloat64ToUint32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeInt32ToFloat64(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeInt32ToInt64(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeUint32ToFloat64(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsChangeUint32ToUint64(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsTruncateFloat64ToFloat32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsTruncateInt64ToInt32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat32Max(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsFloat32Min(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsFloat32Abs(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat32Equal(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsFloat32LessThan(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsFloat32LessThanOrEqual(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsFloat64Max(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsFloat64Min(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsFloat64Sub(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsFloat64Abs(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64Sqrt(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64RoundDown(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64RoundTruncate(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64RoundTiesAway(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64ExtractLowWord32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64ExtractHighWord32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsFloat64InsertLowWord32(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsFloat64InsertHighWord32(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsToNumber(const Matcher<Node*>& base_matcher,
const Matcher<Node*>& context_matcher,
const Matcher<Node*>& effect_matcher,
const Matcher<Node*>& control_matcher);
Matcher<Node*> IsLoadContext(const Matcher<ContextAccess>& access_matcher,
const Matcher<Node*>& context_matcher);
Matcher<Node*> IsNumberToInt32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsNumberToUint32(const Matcher<Node*>& input_matcher);
Matcher<Node*> IsParameter(const Matcher<int> index_matcher);
Matcher<Node*> IsLoadFramePointer();
Matcher<Node*> IsLoadParentFramePointer();
Matcher<Node*> IsInt32PairAdd(const Matcher<Node*>& a_matcher,
const Matcher<Node*>& b_matcher,
const Matcher<Node*>& c_matcher,
const Matcher<Node*>& d_matcher);
Matcher<Node*> IsInt32PairSub(const Matcher<Node*>& a_matcher,
const Matcher<Node*>& b_matcher,
const Matcher<Node*>& c_matcher,
const Matcher<Node*>& d_matcher);
Matcher<Node*> IsInt32PairMul(const Matcher<Node*>& a_matcher,
const Matcher<Node*>& b_matcher,
const Matcher<Node*>& c_matcher,
const Matcher<Node*>& d_matcher);
Matcher<Node*> IsWord32PairShl(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& mid_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32PairShr(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& mid_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsWord32PairSar(const Matcher<Node*>& lhs_matcher,
const Matcher<Node*>& mid_matcher,
const Matcher<Node*>& rhs_matcher);
Matcher<Node*> IsStackSlot();
Matcher<Node*> IsTypeGuard(const Matcher<Type*>& type_matcher,
const Matcher<Node*>& value_matcher,
const Matcher<Node*>& control_matcher);
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_UNITTESTS_COMPILER_NODE_TEST_UTILS_H_