v8/test/cctest/wasm/test-wasm-breakpoints.cc
Mircea Trofin f9d4090b4b [wasm] Consolidate ownership of instantiation/specialization parameters
This CL consolidates ownership of parameters used to compile code (which
we always specialize) in 2 places:
- ModuleEnv for compile-time data
- WasmCompiledModule for runtime data

The parameters in question are: memory size and start; globals start; 
address of indirect function tables (and their signatures, respectively); 
and address to be used for wasm call sites.

Ideally, we'd collapse this down to one place, however, we need
specialization data to survive serialization. We can achieve this we get off 
the GC heap and use a different wasm code serializer.

The CL:
- removes aliasing of parts of the specialization data, and moves
to using ModuleEnv as a token of passing around compile-time data, instead
of a mixture of ModuleEnv, WasmInstance, and some other structures. ModuleEnv
is responsible for providing a consistent view of the specialization data,
e.g. valid memory sizes (multiples of page size), and matching sized function
tables and signatures.

- removes WasmInstance, as its data is now contained by ModuleEnv.

- removes ModuleBytesEnv. We now pass the wire bytes explicitly. They can't
always be assumed as present (e.g. streaming compilation), and probably more
refactoring may need to happen once streaming compilation lands and we
better understand our dependencies.

Change-Id: Id7e6f2cf29e51b5756eee8b6f8827fb1f375e5c3
Reviewed-on: https://chromium-review.googlesource.com/592531
Commit-Queue: Mircea Trofin <mtrofin@chromium.org>
Reviewed-by: Ben Titzer <titzer@chromium.org>
Cr-Commit-Position: refs/heads/master@{#47229}
2017-08-08 15:45:59 +00:00

425 lines
16 KiB
C++

// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/assembler-inl.h"
#include "src/debug/debug-interface.h"
#include "src/frames-inl.h"
#include "src/property-descriptor.h"
#include "src/utils.h"
#include "src/wasm/wasm-objects.h"
#include "test/cctest/cctest.h"
#include "test/cctest/compiler/value-helper.h"
#include "test/cctest/wasm/wasm-run-utils.h"
#include "test/common/wasm/test-signatures.h"
#include "test/common/wasm/wasm-macro-gen.h"
using namespace v8::internal;
using namespace v8::internal::wasm;
namespace debug = v8::debug;
namespace {
void CheckLocations(
WasmCompiledModule *compiled_module, debug::Location start,
debug::Location end,
std::initializer_list<debug::Location> expected_locations_init) {
std::vector<debug::BreakLocation> locations;
bool success =
compiled_module->GetPossibleBreakpoints(start, end, &locations);
CHECK(success);
printf("got %d locations: ", static_cast<int>(locations.size()));
for (size_t i = 0, e = locations.size(); i != e; ++i) {
printf("%s<%d,%d>", i == 0 ? "" : ", ", locations[i].GetLineNumber(),
locations[i].GetColumnNumber());
}
printf("\n");
std::vector<debug::Location> expected_locations(expected_locations_init);
CHECK_EQ(expected_locations.size(), locations.size());
for (size_t i = 0, e = locations.size(); i != e; ++i) {
CHECK_EQ(expected_locations[i].GetLineNumber(),
locations[i].GetLineNumber());
CHECK_EQ(expected_locations[i].GetColumnNumber(),
locations[i].GetColumnNumber());
}
}
void CheckLocationsFail(WasmCompiledModule *compiled_module,
debug::Location start, debug::Location end) {
std::vector<debug::BreakLocation> locations;
bool success =
compiled_module->GetPossibleBreakpoints(start, end, &locations);
CHECK(!success);
}
class BreakHandler : public debug::DebugDelegate {
public:
enum Action {
Continue = StepAction::LastStepAction + 1,
StepNext = StepAction::StepNext,
StepIn = StepAction::StepIn,
StepOut = StepAction::StepOut
};
struct BreakPoint {
int position;
Action action;
BreakPoint(int position, Action action)
: position(position), action(action) {}
};
explicit BreakHandler(Isolate* isolate,
std::initializer_list<BreakPoint> expected_breaks)
: isolate_(isolate), expected_breaks_(expected_breaks) {
v8::debug::SetDebugDelegate(reinterpret_cast<v8::Isolate*>(isolate_), this);
}
~BreakHandler() {
// Check that all expected breakpoints have been hit.
CHECK_EQ(count_, expected_breaks_.size());
v8::debug::SetDebugDelegate(reinterpret_cast<v8::Isolate*>(isolate_),
nullptr);
}
int count() const { return count_; }
private:
Isolate* isolate_;
int count_ = 0;
std::vector<BreakPoint> expected_breaks_;
void BreakProgramRequested(v8::Local<v8::Context> paused_context,
v8::Local<v8::Object> exec_state,
v8::Local<v8::Value> break_points_hit,
const std::vector<int>&) override {
printf("Break #%d\n", count_);
CHECK_GT(expected_breaks_.size(), count_);
// Check the current position.
StackTraceFrameIterator frame_it(isolate_);
auto summ = FrameSummary::GetTop(frame_it.frame()).AsWasmInterpreted();
CHECK_EQ(expected_breaks_[count_].position, summ.byte_offset());
Action next_action = expected_breaks_[count_].action;
switch (next_action) {
case Continue:
break;
case StepNext:
case StepIn:
case StepOut:
isolate_->debug()->PrepareStep(static_cast<StepAction>(next_action));
break;
default:
UNREACHABLE();
}
++count_;
}
};
Handle<JSObject> MakeFakeBreakpoint(Isolate* isolate, int position) {
Handle<JSObject> obj =
isolate->factory()->NewJSObject(isolate->object_function());
// Generate an "isTriggered" method that always returns true.
// This can/must be refactored once we remove remaining JS parts from the
// debugger (bug 5530).
Handle<String> source = isolate->factory()->NewStringFromStaticChars("true");
Handle<Context> context(isolate->context(), isolate);
Handle<JSFunction> triggered_fun =
Compiler::GetFunctionFromString(context, source, NO_PARSE_RESTRICTION,
kNoSourcePosition)
.ToHandleChecked();
PropertyDescriptor desc;
desc.set_value(triggered_fun);
Handle<String> name =
isolate->factory()->InternalizeUtf8String(CStrVector("isTriggered"));
CHECK(
JSObject::DefineOwnProperty(isolate, obj, name, &desc, Object::DONT_THROW)
.FromMaybe(false));
return obj;
}
void SetBreakpoint(WasmRunnerBase& runner, int function_index, int byte_offset,
int expected_set_byte_offset = -1) {
int func_offset =
runner.module().module()->functions[function_index].code.offset();
int code_offset = func_offset + byte_offset;
if (expected_set_byte_offset == -1) expected_set_byte_offset = byte_offset;
Handle<WasmInstanceObject> instance = runner.module().instance_object();
Handle<WasmCompiledModule> compiled_module(instance->compiled_module());
Handle<JSObject> fake_breakpoint_object =
MakeFakeBreakpoint(runner.main_isolate(), code_offset);
CHECK(WasmCompiledModule::SetBreakPoint(compiled_module, &code_offset,
fake_breakpoint_object));
int set_byte_offset = code_offset - func_offset;
CHECK_EQ(expected_set_byte_offset, set_byte_offset);
// Also set breakpoint on the debug info of the instance directly, since the
// instance chain is not setup properly in tests.
Handle<WasmDebugInfo> debug_info =
WasmInstanceObject::GetOrCreateDebugInfo(instance);
WasmDebugInfo::SetBreakpoint(debug_info, function_index, set_byte_offset);
}
// Wrapper with operator<<.
struct WasmValWrapper {
WasmValue val;
bool operator==(const WasmValWrapper& other) const {
return val == other.val;
}
};
// Only needed in debug builds. Avoid unused warning otherwise.
#ifdef DEBUG
std::ostream& operator<<(std::ostream& out, const WasmValWrapper& wrapper) {
switch (wrapper.val.type()) {
case kWasmI32:
out << "i32: " << wrapper.val.to<int32_t>();
break;
case kWasmI64:
out << "i64: " << wrapper.val.to<int64_t>();
break;
case kWasmF32:
out << "f32: " << wrapper.val.to<float>();
break;
case kWasmF64:
out << "f64: " << wrapper.val.to<double>();
break;
default:
UNIMPLEMENTED();
}
return out;
}
#endif
class CollectValuesBreakHandler : public debug::DebugDelegate {
public:
struct BreakpointValues {
std::vector<WasmValue> locals;
std::vector<WasmValue> stack;
};
explicit CollectValuesBreakHandler(
Isolate* isolate, std::initializer_list<BreakpointValues> expected_values)
: isolate_(isolate), expected_values_(expected_values) {
v8::debug::SetDebugDelegate(reinterpret_cast<v8::Isolate*>(isolate_), this);
}
~CollectValuesBreakHandler() {
v8::debug::SetDebugDelegate(reinterpret_cast<v8::Isolate*>(isolate_),
nullptr);
}
private:
Isolate* isolate_;
int count_ = 0;
std::vector<BreakpointValues> expected_values_;
void BreakProgramRequested(v8::Local<v8::Context> paused_context,
v8::Local<v8::Object> exec_state,
v8::Local<v8::Value> break_points_hit,
const std::vector<int>&) override {
printf("Break #%d\n", count_);
CHECK_GT(expected_values_.size(), count_);
auto& expected = expected_values_[count_];
++count_;
HandleScope handles(isolate_);
StackTraceFrameIterator frame_it(isolate_);
auto summ = FrameSummary::GetTop(frame_it.frame()).AsWasmInterpreted();
Handle<WasmInstanceObject> instance = summ.wasm_instance();
auto frame =
instance->debug_info()->GetInterpretedFrame(frame_it.frame()->fp(), 0);
CHECK_EQ(expected.locals.size(), frame->GetLocalCount());
for (int i = 0; i < frame->GetLocalCount(); ++i) {
CHECK_EQ(WasmValWrapper{expected.locals[i]},
WasmValWrapper{frame->GetLocalValue(i)});
}
CHECK_EQ(expected.stack.size(), frame->GetStackHeight());
for (int i = 0; i < frame->GetStackHeight(); ++i) {
CHECK_EQ(WasmValWrapper{expected.stack[i]},
WasmValWrapper{frame->GetStackValue(i)});
}
isolate_->debug()->PrepareStep(StepAction::StepIn);
}
};
// Special template to explicitly cast to WasmValue.
template <typename Arg>
WasmValue MakeWasmVal(Arg arg) {
return WasmValue(arg);
}
// Translate long to i64 (ambiguous otherwise).
template <>
WasmValue MakeWasmVal(long arg) { // NOLINT: allow long parameter
return WasmValue(static_cast<int64_t>(arg));
}
template <typename... Args>
std::vector<WasmValue> wasmVec(Args... args) {
std::array<WasmValue, sizeof...(args)> arr{{MakeWasmVal(args)...}};
return std::vector<WasmValue>{arr.begin(), arr.end()};
}
} // namespace
TEST(WasmCollectPossibleBreakpoints) {
WasmRunner<int> runner(kExecuteCompiled);
BUILD(runner, WASM_NOP, WASM_I32_ADD(WASM_ZERO, WASM_ONE));
Handle<WasmInstanceObject> instance = runner.module().instance_object();
std::vector<debug::Location> locations;
// Check all locations for function 0.
CheckLocations(instance->compiled_module(), {0, 0}, {1, 0},
{{0, 1}, {0, 2}, {0, 4}, {0, 6}, {0, 7}});
// Check a range ending at an instruction.
CheckLocations(instance->compiled_module(), {0, 2}, {0, 4}, {{0, 2}});
// Check a range ending one behind an instruction.
CheckLocations(instance->compiled_module(), {0, 2}, {0, 5}, {{0, 2}, {0, 4}});
// Check a range starting at an instruction.
CheckLocations(instance->compiled_module(), {0, 7}, {0, 8}, {{0, 7}});
// Check from an instruction to beginning of next function.
CheckLocations(instance->compiled_module(), {0, 7}, {1, 0}, {{0, 7}});
// Check from end of one function (no valid instruction position) to beginning
// of next function. Must be empty, but not fail.
CheckLocations(instance->compiled_module(), {0, 8}, {1, 0}, {});
// Check from one after the end of the function. Must fail.
CheckLocationsFail(instance->compiled_module(), {0, 9}, {1, 0});
}
TEST(WasmSimpleBreak) {
WasmRunner<int> runner(kExecuteCompiled);
Isolate* isolate = runner.main_isolate();
BUILD(runner, WASM_NOP, WASM_I32_ADD(WASM_I32V_1(11), WASM_I32V_1(3)));
Handle<JSFunction> main_fun_wrapper =
runner.module().WrapCode(runner.function_index());
SetBreakpoint(runner, runner.function_index(), 4, 4);
BreakHandler count_breaks(isolate, {{4, BreakHandler::Continue}});
Handle<Object> global(isolate->context()->global_object(), isolate);
MaybeHandle<Object> retval =
Execution::Call(isolate, main_fun_wrapper, global, 0, nullptr);
CHECK(!retval.is_null());
int result;
CHECK(retval.ToHandleChecked()->ToInt32(&result));
CHECK_EQ(14, result);
}
TEST(WasmSimpleStepping) {
WasmRunner<int> runner(kExecuteCompiled);
BUILD(runner, WASM_I32_ADD(WASM_I32V_1(11), WASM_I32V_1(3)));
Isolate* isolate = runner.main_isolate();
Handle<JSFunction> main_fun_wrapper =
runner.module().WrapCode(runner.function_index());
// Set breakpoint at the first I32Const.
SetBreakpoint(runner, runner.function_index(), 1, 1);
BreakHandler count_breaks(isolate,
{
{1, BreakHandler::StepNext}, // I32Const
{3, BreakHandler::StepNext}, // I32Const
{5, BreakHandler::Continue} // I32Add
});
Handle<Object> global(isolate->context()->global_object(), isolate);
MaybeHandle<Object> retval =
Execution::Call(isolate, main_fun_wrapper, global, 0, nullptr);
CHECK(!retval.is_null());
int result;
CHECK(retval.ToHandleChecked()->ToInt32(&result));
CHECK_EQ(14, result);
}
TEST(WasmStepInAndOut) {
WasmRunner<int, int> runner(kExecuteCompiled);
WasmFunctionCompiler& f2 = runner.NewFunction<void>();
f2.AllocateLocal(ValueType::kWord32);
// Call f2 via indirect call, because a direct call requires f2 to exist when
// we compile main, but we need to compile main first so that the order of
// functions in the code section matches the function indexes.
// return arg0
BUILD(runner, WASM_RETURN1(WASM_GET_LOCAL(0)));
// for (int i = 0; i < 10; ++i) { f2(i); }
BUILD(f2, WASM_LOOP(
WASM_BR_IF(0, WASM_BINOP(kExprI32GeU, WASM_GET_LOCAL(0),
WASM_I32V_1(10))),
WASM_SET_LOCAL(
0, WASM_BINOP(kExprI32Sub, WASM_GET_LOCAL(0), WASM_ONE)),
WASM_CALL_FUNCTION(runner.function_index(), WASM_GET_LOCAL(0)),
WASM_DROP, WASM_BR(1)));
Isolate* isolate = runner.main_isolate();
Handle<JSFunction> main_fun_wrapper =
runner.module().WrapCode(f2.function_index());
// Set first breakpoint on the GetLocal (offset 19) before the Call.
SetBreakpoint(runner, f2.function_index(), 19, 19);
BreakHandler count_breaks(isolate,
{
{19, BreakHandler::StepIn}, // GetLocal
{21, BreakHandler::StepIn}, // Call
{1, BreakHandler::StepOut}, // in f2
{23, BreakHandler::Continue} // After Call
});
Handle<Object> global(isolate->context()->global_object(), isolate);
CHECK(!Execution::Call(isolate, main_fun_wrapper, global, 0, nullptr)
.is_null());
}
TEST(WasmGetLocalsAndStack) {
WasmRunner<void, int> runner(kExecuteCompiled);
runner.AllocateLocal(ValueType::kWord64);
runner.AllocateLocal(ValueType::kFloat32);
runner.AllocateLocal(ValueType::kFloat64);
BUILD(runner,
// set [1] to 17
WASM_SET_LOCAL(1, WASM_I64V_1(17)),
// set [2] to <arg0> = 7
WASM_SET_LOCAL(2, WASM_F32_SCONVERT_I32(WASM_GET_LOCAL(0))),
// set [3] to <arg1>/2 = 8.5
WASM_SET_LOCAL(3, WASM_F64_DIV(WASM_F64_SCONVERT_I64(WASM_GET_LOCAL(1)),
WASM_F64(2))));
Isolate* isolate = runner.main_isolate();
Handle<JSFunction> main_fun_wrapper =
runner.module().WrapCode(runner.function_index());
// Set breakpoint at the first instruction (7 bytes for local decls: num
// entries + 3x<count, type>).
SetBreakpoint(runner, runner.function_index(), 7, 7);
CollectValuesBreakHandler break_handler(
isolate,
{
// params + locals stack
{wasmVec(7, 0L, 0.f, 0.), wasmVec()}, // 0: i64.const[17]
{wasmVec(7, 0L, 0.f, 0.), wasmVec(17L)}, // 1: set_local[1]
{wasmVec(7, 17L, 0.f, 0.), wasmVec()}, // 2: get_local[0]
{wasmVec(7, 17L, 0.f, 0.), wasmVec(7)}, // 3: f32.convert_s
{wasmVec(7, 17L, 0.f, 0.), wasmVec(7.f)}, // 4: set_local[2]
{wasmVec(7, 17L, 7.f, 0.), wasmVec()}, // 5: get_local[1]
{wasmVec(7, 17L, 7.f, 0.), wasmVec(17L)}, // 6: f64.convert_s
{wasmVec(7, 17L, 7.f, 0.), wasmVec(17.)}, // 7: f64.const[2]
{wasmVec(7, 17L, 7.f, 0.), wasmVec(17., 2.)}, // 8: f64.div
{wasmVec(7, 17L, 7.f, 0.), wasmVec(8.5)}, // 9: set_local[3]
{wasmVec(7, 17L, 7.f, 8.5), wasmVec()}, // 10: end
});
Handle<Object> global(isolate->context()->global_object(), isolate);
Handle<Object> args[]{handle(Smi::FromInt(7), isolate)};
CHECK(!Execution::Call(isolate, main_fun_wrapper, global, 1, args).is_null());
}