d30bc90b9c
Review URL: http://codereview.chromium.org/99120 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1806 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
1248 lines
42 KiB
C++
1248 lines
42 KiB
C++
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "accessors.h"
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#include "api.h"
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#include "arguments.h"
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#include "execution.h"
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#include "ic-inl.h"
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#include "runtime.h"
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#include "stub-cache.h"
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namespace v8 { namespace internal {
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#ifdef DEBUG
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static char TransitionMarkFromState(IC::State state) {
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switch (state) {
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case UNINITIALIZED: return '0';
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case UNINITIALIZED_IN_LOOP: return 'L';
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case PREMONOMORPHIC: return 'P';
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case MONOMORPHIC: return '1';
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case MONOMORPHIC_PROTOTYPE_FAILURE: return '^';
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case MEGAMORPHIC: return 'N';
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// We never see the debugger states here, because the state is
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// computed from the original code - not the patched code. Let
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// these cases fall through to the unreachable code below.
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case DEBUG_BREAK: break;
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case DEBUG_PREPARE_STEP_IN: break;
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}
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UNREACHABLE();
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return 0;
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}
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void IC::TraceIC(const char* type,
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Handle<String> name,
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State old_state,
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Code* new_target) {
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if (FLAG_trace_ic) {
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State new_state = StateFrom(new_target, Heap::undefined_value());
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PrintF("[%s (%c->%c) ", type,
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TransitionMarkFromState(old_state),
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TransitionMarkFromState(new_state));
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name->Print();
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PrintF("]\n");
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}
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}
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#endif
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IC::IC(FrameDepth depth) {
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// To improve the performance of the (much used) IC code, we unfold
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// a few levels of the stack frame iteration code. This yields a
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// ~35% speedup when running DeltaBlue with the '--nouse-ic' flag.
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const Address entry = Top::c_entry_fp(Top::GetCurrentThread());
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Address* pc_address =
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reinterpret_cast<Address*>(entry + ExitFrameConstants::kCallerPCOffset);
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Address fp = Memory::Address_at(entry + ExitFrameConstants::kCallerFPOffset);
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// If there's another JavaScript frame on the stack, we need to look
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// one frame further down the stack to find the frame pointer and
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// the return address stack slot.
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if (depth == EXTRA_CALL_FRAME) {
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const int kCallerPCOffset = StandardFrameConstants::kCallerPCOffset;
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pc_address = reinterpret_cast<Address*>(fp + kCallerPCOffset);
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fp = Memory::Address_at(fp + StandardFrameConstants::kCallerFPOffset);
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}
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#ifdef DEBUG
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StackFrameIterator it;
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for (int i = 0; i < depth + 1; i++) it.Advance();
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StackFrame* frame = it.frame();
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ASSERT(fp == frame->fp() && pc_address == frame->pc_address());
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#endif
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fp_ = fp;
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pc_address_ = pc_address;
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}
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#ifdef ENABLE_DEBUGGER_SUPPORT
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Address IC::OriginalCodeAddress() {
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HandleScope scope;
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// Compute the JavaScript frame for the frame pointer of this IC
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// structure. We need this to be able to find the function
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// corresponding to the frame.
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StackFrameIterator it;
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while (it.frame()->fp() != this->fp()) it.Advance();
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JavaScriptFrame* frame = JavaScriptFrame::cast(it.frame());
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// Find the function on the stack and both the active code for the
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// function and the original code.
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JSFunction* function = JSFunction::cast(frame->function());
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Handle<SharedFunctionInfo> shared(function->shared());
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Code* code = shared->code();
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ASSERT(Debug::HasDebugInfo(shared));
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Code* original_code = Debug::GetDebugInfo(shared)->original_code();
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ASSERT(original_code->IsCode());
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// Get the address of the call site in the active code. This is the
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// place where the call to DebugBreakXXX is and where the IC
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// normally would be.
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Address addr = pc() - Assembler::kTargetAddrToReturnAddrDist;
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// Return the address in the original code. This is the place where
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// the call which has been overwritten by the DebugBreakXXX resides
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// and the place where the inline cache system should look.
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int delta = original_code->instruction_start() - code->instruction_start();
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return addr + delta;
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}
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#endif
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IC::State IC::StateFrom(Code* target, Object* receiver) {
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IC::State state = target->ic_state();
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if (state != MONOMORPHIC) return state;
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if (receiver->IsUndefined() || receiver->IsNull()) return state;
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Map* map = GetCodeCacheMapForObject(receiver);
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// Decide whether the inline cache failed because of changes to the
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// receiver itself or changes to one of its prototypes.
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//
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// If there are changes to the receiver itself, the map of the
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// receiver will have changed and the current target will not be in
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// the receiver map's code cache. Therefore, if the current target
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// is in the receiver map's code cache, the inline cache failed due
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// to prototype check failure.
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int index = map->IndexInCodeCache(target);
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if (index >= 0) {
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// For keyed load/store, the most likely cause of cache failure is
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// that the key has changed. We do not distinguish between
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// prototype and non-prototype failures for keyed access.
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Code::Kind kind = target->kind();
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if (kind == Code::KEYED_LOAD_IC || kind == Code::KEYED_STORE_IC) {
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return MONOMORPHIC;
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}
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// Remove the target from the code cache to avoid hitting the same
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// invalid stub again.
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map->RemoveFromCodeCache(index);
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return MONOMORPHIC_PROTOTYPE_FAILURE;
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}
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// The builtins object is special. It only changes when JavaScript
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// builtins are loaded lazily. It is important to keep inline
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// caches for the builtins object monomorphic. Therefore, if we get
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// an inline cache miss for the builtins object after lazily loading
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// JavaScript builtins, we return uninitialized as the state to
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// force the inline cache back to monomorphic state.
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if (receiver->IsJSBuiltinsObject()) {
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return UNINITIALIZED;
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}
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return MONOMORPHIC;
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}
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RelocInfo::Mode IC::ComputeMode() {
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Address addr = address();
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Code* code = Code::cast(Heap::FindCodeObject(addr));
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for (RelocIterator it(code, RelocInfo::kCodeTargetMask);
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!it.done(); it.next()) {
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RelocInfo* info = it.rinfo();
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if (info->pc() == addr) return info->rmode();
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}
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UNREACHABLE();
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return RelocInfo::NONE;
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}
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Failure* IC::TypeError(const char* type,
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Handle<Object> object,
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Handle<String> name) {
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HandleScope scope;
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Handle<Object> args[2] = { name, object };
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Handle<Object> error = Factory::NewTypeError(type, HandleVector(args, 2));
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return Top::Throw(*error);
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}
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Failure* IC::ReferenceError(const char* type, Handle<String> name) {
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HandleScope scope;
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Handle<Object> error =
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Factory::NewReferenceError(type, HandleVector(&name, 1));
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return Top::Throw(*error);
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}
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void IC::Clear(Address address) {
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Code* target = GetTargetAtAddress(address);
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// Don't clear debug break inline cache as it will remove the break point.
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if (target->ic_state() == DEBUG_BREAK) return;
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switch (target->kind()) {
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case Code::LOAD_IC: return LoadIC::Clear(address, target);
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case Code::KEYED_LOAD_IC: return KeyedLoadIC::Clear(address, target);
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case Code::STORE_IC: return StoreIC::Clear(address, target);
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case Code::KEYED_STORE_IC: return KeyedStoreIC::Clear(address, target);
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case Code::CALL_IC: return CallIC::Clear(address, target);
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default: UNREACHABLE();
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}
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}
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void CallIC::Clear(Address address, Code* target) {
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State state = target->ic_state();
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if (state == UNINITIALIZED || state == UNINITIALIZED_IN_LOOP) return;
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Code* code = StubCache::FindCallInitialize(target->arguments_count());
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SetTargetAtAddress(address, code);
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}
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void KeyedLoadIC::Clear(Address address, Code* target) {
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if (target->ic_state() == UNINITIALIZED) return;
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// Make sure to also clear the map used in inline fast cases. If we
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// do not clear these maps, cached code can keep objects alive
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// through the embedded maps.
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ClearInlinedVersion(address);
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SetTargetAtAddress(address, initialize_stub());
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}
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void LoadIC::Clear(Address address, Code* target) {
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if (target->ic_state() == UNINITIALIZED) return;
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ClearInlinedVersion(address);
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SetTargetAtAddress(address, initialize_stub());
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}
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void StoreIC::Clear(Address address, Code* target) {
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if (target->ic_state() == UNINITIALIZED) return;
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SetTargetAtAddress(address, initialize_stub());
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}
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void KeyedStoreIC::Clear(Address address, Code* target) {
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if (target->ic_state() == UNINITIALIZED) return;
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SetTargetAtAddress(address, initialize_stub());
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}
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Object* CallIC::TryCallAsFunction(Object* object) {
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HandleScope scope;
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Handle<Object> target(object);
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Handle<Object> delegate = Execution::GetFunctionDelegate(target);
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if (delegate->IsJSFunction()) {
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// Patch the receiver and use the delegate as the function to
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// invoke. This is used for invoking objects as if they were
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// functions.
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const int argc = this->target()->arguments_count();
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StackFrameLocator locator;
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JavaScriptFrame* frame = locator.FindJavaScriptFrame(0);
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int index = frame->ComputeExpressionsCount() - (argc + 1);
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frame->SetExpression(index, *target);
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}
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return *delegate;
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}
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Object* CallIC::LoadFunction(State state,
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Handle<Object> object,
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Handle<String> name) {
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// If the object is undefined or null it's illegal to try to get any
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// of its properties; throw a TypeError in that case.
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if (object->IsUndefined() || object->IsNull()) {
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return TypeError("non_object_property_call", object, name);
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}
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Object* result = Heap::the_hole_value();
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// Check if the name is trivially convertible to an index and get
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// the element if so.
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uint32_t index;
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if (name->AsArrayIndex(&index)) {
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result = object->GetElement(index);
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if (result->IsJSFunction()) return result;
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// Try to find a suitable function delegate for the object at hand.
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result = TryCallAsFunction(result);
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if (result->IsJSFunction()) return result;
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// Otherwise, it will fail in the lookup step.
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}
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// Lookup the property in the object.
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LookupResult lookup;
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object->Lookup(*name, &lookup);
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if (!lookup.IsValid()) {
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// If the object does not have the requested property, check which
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// exception we need to throw.
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if (is_contextual()) {
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return ReferenceError("not_defined", name);
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}
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return TypeError("undefined_method", object, name);
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}
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// Lookup is valid: Update inline cache and stub cache.
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if (FLAG_use_ic && lookup.IsLoaded()) {
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UpdateCaches(&lookup, state, object, name);
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}
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if (lookup.type() == INTERCEPTOR) {
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// Get the property.
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PropertyAttributes attr;
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result = object->GetProperty(*name, &attr);
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if (result->IsFailure()) return result;
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// If the object does not have the requested property, check which
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// exception we need to throw.
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if (attr == ABSENT) {
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if (is_contextual()) {
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return ReferenceError("not_defined", name);
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}
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return TypeError("undefined_method", object, name);
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}
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} else {
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// Lookup is valid and no interceptors are involved. Get the
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// property.
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result = object->GetProperty(*name);
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if (result->IsFailure()) return result;
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}
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ASSERT(result != Heap::the_hole_value());
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if (result->IsJSFunction()) {
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// Check if there is an optimized (builtin) version of the function.
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// Ignored this will degrade performance for Array.prototype.{push,pop}.
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// Please note we only return the optimized function iff
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// the JSObject has FastElements.
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if (object->IsJSObject() && JSObject::cast(*object)->HasFastElements()) {
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Object* opt = Top::LookupSpecialFunction(JSObject::cast(*object),
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lookup.holder(),
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JSFunction::cast(result));
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if (opt->IsJSFunction()) return opt;
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}
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#ifdef ENABLE_DEBUGGER_SUPPORT
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// Handle stepping into a function if step into is active.
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if (Debug::StepInActive()) {
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// Protect the result in a handle as the debugger can allocate and might
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// cause GC.
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HandleScope scope;
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Handle<JSFunction> function(JSFunction::cast(result));
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Debug::HandleStepIn(function, fp(), false);
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return *function;
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}
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#endif
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return result;
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}
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// Try to find a suitable function delegate for the object at hand.
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result = TryCallAsFunction(result);
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return result->IsJSFunction() ?
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result : TypeError("property_not_function", object, name);
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}
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void CallIC::UpdateCaches(LookupResult* lookup,
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State state,
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Handle<Object> object,
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Handle<String> name) {
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ASSERT(lookup->IsLoaded());
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// Bail out if we didn't find a result.
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if (!lookup->IsValid() || !lookup->IsCacheable()) return;
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// Compute the number of arguments.
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int argc = target()->arguments_count();
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Object* code = NULL;
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if (state == UNINITIALIZED) {
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// This is the first time we execute this inline cache.
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// Set the target to the pre monomorphic stub to delay
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// setting the monomorphic state.
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code = StubCache::ComputeCallPreMonomorphic(argc);
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} else if (state == MONOMORPHIC) {
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code = StubCache::ComputeCallMegamorphic(argc);
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} else {
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// Compute monomorphic stub.
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switch (lookup->type()) {
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case FIELD: {
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int index = lookup->GetFieldIndex();
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code = StubCache::ComputeCallField(argc, *name, *object,
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lookup->holder(), index);
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break;
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}
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case CONSTANT_FUNCTION: {
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// Get the constant function and compute the code stub for this
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// call; used for rewriting to monomorphic state and making sure
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// that the code stub is in the stub cache.
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JSFunction* function = lookup->GetConstantFunction();
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code = StubCache::ComputeCallConstant(argc, *name, *object,
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lookup->holder(), function);
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break;
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}
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case NORMAL: {
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// There is only one shared stub for calling normalized
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// properties. It does not traverse the prototype chain, so the
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// property must be found in the receiver for the stub to be
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// applicable.
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if (!object->IsJSObject()) return;
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Handle<JSObject> receiver = Handle<JSObject>::cast(object);
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if (lookup->holder() != *receiver) return;
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code = StubCache::ComputeCallNormal(argc, *name, *receiver);
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break;
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}
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case INTERCEPTOR: {
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code = StubCache::ComputeCallInterceptor(argc, *name, *object,
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lookup->holder());
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break;
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}
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default:
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return;
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}
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}
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// If we're unable to compute the stub (not enough memory left), we
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// simply avoid updating the caches.
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if (code->IsFailure()) return;
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// Patch the call site depending on the state of the cache.
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if (state == UNINITIALIZED || state == UNINITIALIZED_IN_LOOP ||
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state == PREMONOMORPHIC || state == MONOMORPHIC ||
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state == MONOMORPHIC_PROTOTYPE_FAILURE) {
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set_target(Code::cast(code));
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}
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#ifdef DEBUG
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TraceIC("CallIC", name, state, target());
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#endif
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}
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Object* LoadIC::Load(State state, Handle<Object> object, Handle<String> name) {
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// If the object is undefined or null it's illegal to try to get any
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// of its properties; throw a TypeError in that case.
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if (object->IsUndefined() || object->IsNull()) {
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return TypeError("non_object_property_load", object, name);
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}
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if (FLAG_use_ic) {
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// Use specialized code for getting the length of strings and
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// string wrapper objects. The length property of string wrapper
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// objects is read-only and therefore always returns the length of
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// the underlying string value. See ECMA-262 15.5.5.1.
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if ((object->IsString() || object->IsStringWrapper()) &&
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name->Equals(Heap::length_symbol())) {
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HandleScope scope;
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// Get the string if we have a string wrapper object.
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if (object->IsJSValue()) {
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object = Handle<Object>(Handle<JSValue>::cast(object)->value());
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}
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#ifdef DEBUG
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if (FLAG_trace_ic) PrintF("[LoadIC : +#length /string]\n");
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#endif
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Code* target = NULL;
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target = Builtins::builtin(Builtins::LoadIC_StringLength);
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set_target(target);
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StubCache::Set(*name, HeapObject::cast(*object)->map(), target);
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return Smi::FromInt(String::cast(*object)->length());
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}
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// Use specialized code for getting the length of arrays.
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if (object->IsJSArray() && name->Equals(Heap::length_symbol())) {
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#ifdef DEBUG
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if (FLAG_trace_ic) PrintF("[LoadIC : +#length /array]\n");
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#endif
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Code* target = Builtins::builtin(Builtins::LoadIC_ArrayLength);
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set_target(target);
|
|
StubCache::Set(*name, HeapObject::cast(*object)->map(), target);
|
|
return JSArray::cast(*object)->length();
|
|
}
|
|
|
|
// Use specialized code for getting prototype of functions.
|
|
if (object->IsJSFunction() && name->Equals(Heap::prototype_symbol())) {
|
|
#ifdef DEBUG
|
|
if (FLAG_trace_ic) PrintF("[LoadIC : +#prototype /function]\n");
|
|
#endif
|
|
Code* target = Builtins::builtin(Builtins::LoadIC_FunctionPrototype);
|
|
set_target(target);
|
|
StubCache::Set(*name, HeapObject::cast(*object)->map(), target);
|
|
return Accessors::FunctionGetPrototype(*object, 0);
|
|
}
|
|
}
|
|
|
|
// Check if the name is trivially convertible to an index and get
|
|
// the element if so.
|
|
uint32_t index;
|
|
if (name->AsArrayIndex(&index)) return object->GetElement(index);
|
|
|
|
// Named lookup in the object.
|
|
LookupResult lookup;
|
|
object->Lookup(*name, &lookup);
|
|
|
|
// If lookup is invalid, check if we need to throw an exception.
|
|
if (!lookup.IsValid()) {
|
|
if (FLAG_strict || is_contextual()) {
|
|
return ReferenceError("not_defined", name);
|
|
}
|
|
LOG(SuspectReadEvent(*name, *object));
|
|
}
|
|
|
|
bool can_be_inlined =
|
|
FLAG_use_ic &&
|
|
state == PREMONOMORPHIC &&
|
|
lookup.IsValid() &&
|
|
lookup.IsLoaded() &&
|
|
lookup.IsCacheable() &&
|
|
lookup.holder() == *object &&
|
|
lookup.type() == FIELD &&
|
|
!object->IsAccessCheckNeeded();
|
|
|
|
if (can_be_inlined) {
|
|
Map* map = lookup.holder()->map();
|
|
// Property's index in the properties array. If negative we have
|
|
// an inobject property.
|
|
int index = lookup.GetFieldIndex() - map->inobject_properties();
|
|
if (index < 0) {
|
|
// Index is an offset from the end of the object.
|
|
int offset = map->instance_size() + (index * kPointerSize);
|
|
if (PatchInlinedLoad(address(), map, offset)) {
|
|
set_target(megamorphic_stub());
|
|
return lookup.holder()->FastPropertyAt(lookup.GetFieldIndex());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update inline cache and stub cache.
|
|
if (FLAG_use_ic && lookup.IsLoaded()) {
|
|
UpdateCaches(&lookup, state, object, name);
|
|
}
|
|
|
|
PropertyAttributes attr;
|
|
if (lookup.IsValid() && lookup.type() == INTERCEPTOR) {
|
|
// Get the property.
|
|
Object* result = object->GetProperty(*object, &lookup, *name, &attr);
|
|
if (result->IsFailure()) return result;
|
|
// If the property is not present, check if we need to throw an
|
|
// exception.
|
|
if (attr == ABSENT && is_contextual()) {
|
|
return ReferenceError("not_defined", name);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// Get the property.
|
|
return object->GetProperty(*object, &lookup, *name, &attr);
|
|
}
|
|
|
|
|
|
void LoadIC::UpdateCaches(LookupResult* lookup,
|
|
State state,
|
|
Handle<Object> object,
|
|
Handle<String> name) {
|
|
ASSERT(lookup->IsLoaded());
|
|
// Bail out if we didn't find a result.
|
|
if (!lookup->IsValid() || !lookup->IsCacheable()) return;
|
|
|
|
// Loading properties from values is not common, so don't try to
|
|
// deal with non-JS objects here.
|
|
if (!object->IsJSObject()) return;
|
|
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
|
|
|
|
// Compute the code stub for this load.
|
|
Object* code = NULL;
|
|
if (state == UNINITIALIZED) {
|
|
// This is the first time we execute this inline cache.
|
|
// Set the target to the pre monomorphic stub to delay
|
|
// setting the monomorphic state.
|
|
code = pre_monomorphic_stub();
|
|
} else {
|
|
// Compute monomorphic stub.
|
|
switch (lookup->type()) {
|
|
case FIELD: {
|
|
code = StubCache::ComputeLoadField(*name, *receiver,
|
|
lookup->holder(),
|
|
lookup->GetFieldIndex());
|
|
break;
|
|
}
|
|
case CONSTANT_FUNCTION: {
|
|
Object* constant = lookup->GetConstantFunction();
|
|
code = StubCache::ComputeLoadConstant(*name, *receiver,
|
|
lookup->holder(), constant);
|
|
break;
|
|
}
|
|
case NORMAL: {
|
|
// There is only one shared stub for loading normalized
|
|
// properties. It does not traverse the prototype chain, so the
|
|
// property must be found in the receiver for the stub to be
|
|
// applicable.
|
|
if (lookup->holder() != *receiver) return;
|
|
code = StubCache::ComputeLoadNormal(*name, *receiver);
|
|
break;
|
|
}
|
|
case CALLBACKS: {
|
|
if (!lookup->GetCallbackObject()->IsAccessorInfo()) return;
|
|
AccessorInfo* callback =
|
|
AccessorInfo::cast(lookup->GetCallbackObject());
|
|
if (v8::ToCData<Address>(callback->getter()) == 0) return;
|
|
code = StubCache::ComputeLoadCallback(*name, *receiver,
|
|
lookup->holder(), callback);
|
|
break;
|
|
}
|
|
case INTERCEPTOR: {
|
|
code = StubCache::ComputeLoadInterceptor(*name, *receiver,
|
|
lookup->holder());
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If we're unable to compute the stub (not enough memory left), we
|
|
// simply avoid updating the caches.
|
|
if (code->IsFailure()) return;
|
|
|
|
// Patch the call site depending on the state of the cache.
|
|
if (state == UNINITIALIZED || state == PREMONOMORPHIC ||
|
|
state == MONOMORPHIC_PROTOTYPE_FAILURE) {
|
|
set_target(Code::cast(code));
|
|
} else if (state == MONOMORPHIC) {
|
|
set_target(megamorphic_stub());
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
TraceIC("LoadIC", name, state, target());
|
|
#endif
|
|
}
|
|
|
|
|
|
Object* KeyedLoadIC::Load(State state,
|
|
Handle<Object> object,
|
|
Handle<Object> key) {
|
|
if (key->IsSymbol()) {
|
|
Handle<String> name = Handle<String>::cast(key);
|
|
|
|
// If the object is undefined or null it's illegal to try to get any
|
|
// of its properties; throw a TypeError in that case.
|
|
if (object->IsUndefined() || object->IsNull()) {
|
|
return TypeError("non_object_property_load", object, name);
|
|
}
|
|
|
|
if (FLAG_use_ic) {
|
|
// Use specialized code for getting the length of strings.
|
|
if (object->IsString() && name->Equals(Heap::length_symbol())) {
|
|
Handle<String> string = Handle<String>::cast(object);
|
|
Object* code = NULL;
|
|
code = StubCache::ComputeKeyedLoadStringLength(*name, *string);
|
|
if (code->IsFailure()) return code;
|
|
set_target(Code::cast(code));
|
|
#ifdef DEBUG
|
|
TraceIC("KeyedLoadIC", name, state, target());
|
|
#endif
|
|
return Smi::FromInt(string->length());
|
|
}
|
|
|
|
// Use specialized code for getting the length of arrays.
|
|
if (object->IsJSArray() && name->Equals(Heap::length_symbol())) {
|
|
Handle<JSArray> array = Handle<JSArray>::cast(object);
|
|
Object* code = StubCache::ComputeKeyedLoadArrayLength(*name, *array);
|
|
if (code->IsFailure()) return code;
|
|
set_target(Code::cast(code));
|
|
#ifdef DEBUG
|
|
TraceIC("KeyedLoadIC", name, state, target());
|
|
#endif
|
|
return JSArray::cast(*object)->length();
|
|
}
|
|
|
|
// Use specialized code for getting prototype of functions.
|
|
if (object->IsJSFunction() && name->Equals(Heap::prototype_symbol())) {
|
|
Handle<JSFunction> function = Handle<JSFunction>::cast(object);
|
|
Object* code =
|
|
StubCache::ComputeKeyedLoadFunctionPrototype(*name, *function);
|
|
if (code->IsFailure()) return code;
|
|
set_target(Code::cast(code));
|
|
#ifdef DEBUG
|
|
TraceIC("KeyedLoadIC", name, state, target());
|
|
#endif
|
|
return Accessors::FunctionGetPrototype(*object, 0);
|
|
}
|
|
}
|
|
|
|
// Check if the name is trivially convertible to an index and get
|
|
// the element or char if so.
|
|
uint32_t index = 0;
|
|
if (name->AsArrayIndex(&index)) {
|
|
HandleScope scope;
|
|
// Rewrite to the generic keyed load stub.
|
|
if (FLAG_use_ic) set_target(generic_stub());
|
|
return Runtime::GetElementOrCharAt(object, index);
|
|
}
|
|
|
|
// Named lookup.
|
|
LookupResult lookup;
|
|
object->Lookup(*name, &lookup);
|
|
|
|
// If lookup is invalid, check if we need to throw an exception.
|
|
if (!lookup.IsValid()) {
|
|
if (FLAG_strict || is_contextual()) {
|
|
return ReferenceError("not_defined", name);
|
|
}
|
|
}
|
|
|
|
// Update the inline cache.
|
|
if (FLAG_use_ic && lookup.IsLoaded()) {
|
|
UpdateCaches(&lookup, state, object, name);
|
|
}
|
|
|
|
PropertyAttributes attr;
|
|
if (lookup.IsValid() && lookup.type() == INTERCEPTOR) {
|
|
// Get the property.
|
|
Object* result = object->GetProperty(*object, &lookup, *name, &attr);
|
|
if (result->IsFailure()) return result;
|
|
// If the property is not present, check if we need to throw an
|
|
// exception.
|
|
if (attr == ABSENT && is_contextual()) {
|
|
return ReferenceError("not_defined", name);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
return object->GetProperty(*object, &lookup, *name, &attr);
|
|
}
|
|
|
|
// Do not use ICs for objects that require access checks (including
|
|
// the global object).
|
|
bool use_ic = FLAG_use_ic && !object->IsAccessCheckNeeded();
|
|
|
|
if (use_ic) {
|
|
set_target(generic_stub());
|
|
// For JSObjects that are not value wrappers and that do not have
|
|
// indexed interceptors, we initialize the inlined fast case (if
|
|
// present) by patching the inlined map check.
|
|
if (object->IsJSObject() &&
|
|
!object->IsJSValue() &&
|
|
!JSObject::cast(*object)->HasIndexedInterceptor()) {
|
|
Map* map = JSObject::cast(*object)->map();
|
|
PatchInlinedLoad(address(), map);
|
|
}
|
|
}
|
|
|
|
// Get the property.
|
|
return Runtime::GetObjectProperty(object, key);
|
|
}
|
|
|
|
|
|
void KeyedLoadIC::UpdateCaches(LookupResult* lookup, State state,
|
|
Handle<Object> object, Handle<String> name) {
|
|
ASSERT(lookup->IsLoaded());
|
|
// Bail out if we didn't find a result.
|
|
if (!lookup->IsValid() || !lookup->IsCacheable()) return;
|
|
|
|
if (!object->IsJSObject()) return;
|
|
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
|
|
|
|
// Compute the code stub for this load.
|
|
Object* code = NULL;
|
|
|
|
if (state == UNINITIALIZED) {
|
|
// This is the first time we execute this inline cache.
|
|
// Set the target to the pre monomorphic stub to delay
|
|
// setting the monomorphic state.
|
|
code = pre_monomorphic_stub();
|
|
} else {
|
|
// Compute a monomorphic stub.
|
|
switch (lookup->type()) {
|
|
case FIELD: {
|
|
code = StubCache::ComputeKeyedLoadField(*name, *receiver,
|
|
lookup->holder(),
|
|
lookup->GetFieldIndex());
|
|
break;
|
|
}
|
|
case CONSTANT_FUNCTION: {
|
|
Object* constant = lookup->GetConstantFunction();
|
|
code = StubCache::ComputeKeyedLoadConstant(*name, *receiver,
|
|
lookup->holder(), constant);
|
|
break;
|
|
}
|
|
case CALLBACKS: {
|
|
if (!lookup->GetCallbackObject()->IsAccessorInfo()) return;
|
|
AccessorInfo* callback =
|
|
AccessorInfo::cast(lookup->GetCallbackObject());
|
|
if (v8::ToCData<Address>(callback->getter()) == 0) return;
|
|
code = StubCache::ComputeKeyedLoadCallback(*name, *receiver,
|
|
lookup->holder(), callback);
|
|
break;
|
|
}
|
|
case INTERCEPTOR: {
|
|
code = StubCache::ComputeKeyedLoadInterceptor(*name, *receiver,
|
|
lookup->holder());
|
|
break;
|
|
}
|
|
default: {
|
|
// Always rewrite to the generic case so that we do not
|
|
// repeatedly try to rewrite.
|
|
code = generic_stub();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we're unable to compute the stub (not enough memory left), we
|
|
// simply avoid updating the caches.
|
|
if (code->IsFailure()) return;
|
|
|
|
// Patch the call site depending on the state of the cache. Make
|
|
// sure to always rewrite from monomorphic to megamorphic.
|
|
ASSERT(state != MONOMORPHIC_PROTOTYPE_FAILURE);
|
|
if (state == UNINITIALIZED || state == PREMONOMORPHIC) {
|
|
set_target(Code::cast(code));
|
|
} else if (state == MONOMORPHIC) {
|
|
set_target(megamorphic_stub());
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
TraceIC("KeyedLoadIC", name, state, target());
|
|
#endif
|
|
}
|
|
|
|
|
|
Object* StoreIC::Store(State state,
|
|
Handle<Object> object,
|
|
Handle<String> name,
|
|
Handle<Object> value) {
|
|
// If the object is undefined or null it's illegal to try to set any
|
|
// properties on it; throw a TypeError in that case.
|
|
if (object->IsUndefined() || object->IsNull()) {
|
|
return TypeError("non_object_property_store", object, name);
|
|
}
|
|
|
|
// Ignore stores where the receiver is not a JSObject.
|
|
if (!object->IsJSObject()) return *value;
|
|
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
|
|
|
|
// Check if the given name is an array index.
|
|
uint32_t index;
|
|
if (name->AsArrayIndex(&index)) {
|
|
HandleScope scope;
|
|
Handle<Object> result = SetElement(receiver, index, value);
|
|
if (result.is_null()) return Failure::Exception();
|
|
return *value;
|
|
}
|
|
|
|
// Lookup the property locally in the receiver.
|
|
LookupResult lookup;
|
|
receiver->LocalLookup(*name, &lookup);
|
|
|
|
// Update inline cache and stub cache.
|
|
if (FLAG_use_ic && lookup.IsLoaded()) {
|
|
UpdateCaches(&lookup, state, receiver, name, value);
|
|
}
|
|
|
|
// Set the property.
|
|
return receiver->SetProperty(*name, *value, NONE);
|
|
}
|
|
|
|
|
|
void StoreIC::UpdateCaches(LookupResult* lookup,
|
|
State state,
|
|
Handle<JSObject> receiver,
|
|
Handle<String> name,
|
|
Handle<Object> value) {
|
|
ASSERT(lookup->IsLoaded());
|
|
// Skip JSGlobalProxy.
|
|
if (receiver->IsJSGlobalProxy()) return;
|
|
|
|
// Bail out if we didn't find a result.
|
|
if (!lookup->IsValid() || !lookup->IsCacheable()) return;
|
|
|
|
// If the property is read-only, we leave the IC in its current
|
|
// state.
|
|
if (lookup->IsReadOnly()) return;
|
|
|
|
// If the property has a non-field type allowing map transitions
|
|
// where there is extra room in the object, we leave the IC in its
|
|
// current state.
|
|
PropertyType type = lookup->type();
|
|
|
|
// Compute the code stub for this store; used for rewriting to
|
|
// monomorphic state and making sure that the code stub is in the
|
|
// stub cache.
|
|
Object* code = NULL;
|
|
switch (type) {
|
|
case FIELD: {
|
|
code = StubCache::ComputeStoreField(*name, *receiver,
|
|
lookup->GetFieldIndex());
|
|
break;
|
|
}
|
|
case MAP_TRANSITION: {
|
|
if (lookup->GetAttributes() != NONE) return;
|
|
HandleScope scope;
|
|
ASSERT(type == MAP_TRANSITION);
|
|
Handle<Map> transition(lookup->GetTransitionMap());
|
|
int index = transition->PropertyIndexFor(*name);
|
|
code = StubCache::ComputeStoreField(*name, *receiver, index, *transition);
|
|
break;
|
|
}
|
|
case CALLBACKS: {
|
|
if (!lookup->GetCallbackObject()->IsAccessorInfo()) return;
|
|
AccessorInfo* callback = AccessorInfo::cast(lookup->GetCallbackObject());
|
|
if (v8::ToCData<Address>(callback->setter()) == 0) return;
|
|
code = StubCache::ComputeStoreCallback(*name, *receiver, callback);
|
|
break;
|
|
}
|
|
case INTERCEPTOR: {
|
|
code = StubCache::ComputeStoreInterceptor(*name, *receiver);
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
|
|
// If we're unable to compute the stub (not enough memory left), we
|
|
// simply avoid updating the caches.
|
|
if (code->IsFailure()) return;
|
|
|
|
// Patch the call site depending on the state of the cache.
|
|
if (state == UNINITIALIZED || state == MONOMORPHIC_PROTOTYPE_FAILURE) {
|
|
set_target(Code::cast(code));
|
|
} else if (state == MONOMORPHIC) {
|
|
// Only move to mega morphic if the target changes.
|
|
if (target() != Code::cast(code)) set_target(megamorphic_stub());
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
TraceIC("StoreIC", name, state, target());
|
|
#endif
|
|
}
|
|
|
|
|
|
Object* KeyedStoreIC::Store(State state,
|
|
Handle<Object> object,
|
|
Handle<Object> key,
|
|
Handle<Object> value) {
|
|
if (key->IsSymbol()) {
|
|
Handle<String> name = Handle<String>::cast(key);
|
|
|
|
// If the object is undefined or null it's illegal to try to set any
|
|
// properties on it; throw a TypeError in that case.
|
|
if (object->IsUndefined() || object->IsNull()) {
|
|
return TypeError("non_object_property_store", object, name);
|
|
}
|
|
|
|
// Ignore stores where the receiver is not a JSObject.
|
|
if (!object->IsJSObject()) return *value;
|
|
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
|
|
|
|
// Check if the given name is an array index.
|
|
uint32_t index;
|
|
if (name->AsArrayIndex(&index)) {
|
|
HandleScope scope;
|
|
Handle<Object> result = SetElement(receiver, index, value);
|
|
if (result.is_null()) return Failure::Exception();
|
|
return *value;
|
|
}
|
|
|
|
// Lookup the property locally in the receiver.
|
|
LookupResult lookup;
|
|
receiver->LocalLookup(*name, &lookup);
|
|
|
|
// Update inline cache and stub cache.
|
|
if (FLAG_use_ic && lookup.IsLoaded()) {
|
|
UpdateCaches(&lookup, state, receiver, name, value);
|
|
}
|
|
|
|
// Set the property.
|
|
return receiver->SetProperty(*name, *value, NONE);
|
|
}
|
|
|
|
// Do not use ICs for objects that require access checks (including
|
|
// the global object).
|
|
bool use_ic = FLAG_use_ic && !object->IsAccessCheckNeeded();
|
|
ASSERT(!(use_ic && object->IsJSGlobalProxy()));
|
|
|
|
if (use_ic) set_target(generic_stub());
|
|
|
|
// Set the property.
|
|
return Runtime::SetObjectProperty(object, key, value, NONE);
|
|
}
|
|
|
|
|
|
void KeyedStoreIC::UpdateCaches(LookupResult* lookup,
|
|
State state,
|
|
Handle<JSObject> receiver,
|
|
Handle<String> name,
|
|
Handle<Object> value) {
|
|
ASSERT(lookup->IsLoaded());
|
|
|
|
// Skip JSGlobalProxy.
|
|
if (receiver->IsJSGlobalProxy()) return;
|
|
|
|
// Bail out if we didn't find a result.
|
|
if (!lookup->IsValid() || !lookup->IsCacheable()) return;
|
|
|
|
// If the property is read-only, we leave the IC in its current
|
|
// state.
|
|
if (lookup->IsReadOnly()) return;
|
|
|
|
// If the property has a non-field type allowing map transitions
|
|
// where there is extra room in the object, we leave the IC in its
|
|
// current state.
|
|
PropertyType type = lookup->type();
|
|
|
|
// Compute the code stub for this store; used for rewriting to
|
|
// monomorphic state and making sure that the code stub is in the
|
|
// stub cache.
|
|
Object* code = NULL;
|
|
|
|
switch (type) {
|
|
case FIELD: {
|
|
code = StubCache::ComputeKeyedStoreField(*name, *receiver,
|
|
lookup->GetFieldIndex());
|
|
break;
|
|
}
|
|
case MAP_TRANSITION: {
|
|
if (lookup->GetAttributes() == NONE) {
|
|
HandleScope scope;
|
|
ASSERT(type == MAP_TRANSITION);
|
|
Handle<Map> transition(lookup->GetTransitionMap());
|
|
int index = transition->PropertyIndexFor(*name);
|
|
code = StubCache::ComputeKeyedStoreField(*name, *receiver,
|
|
index, *transition);
|
|
break;
|
|
}
|
|
// fall through.
|
|
}
|
|
default: {
|
|
// Always rewrite to the generic case so that we do not
|
|
// repeatedly try to rewrite.
|
|
code = generic_stub();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If we're unable to compute the stub (not enough memory left), we
|
|
// simply avoid updating the caches.
|
|
if (code->IsFailure()) return;
|
|
|
|
// Patch the call site depending on the state of the cache. Make
|
|
// sure to always rewrite from monomorphic to megamorphic.
|
|
ASSERT(state != MONOMORPHIC_PROTOTYPE_FAILURE);
|
|
if (state == UNINITIALIZED || state == PREMONOMORPHIC) {
|
|
set_target(Code::cast(code));
|
|
} else if (state == MONOMORPHIC) {
|
|
set_target(megamorphic_stub());
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
TraceIC("KeyedStoreIC", name, state, target());
|
|
#endif
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Static IC stub generators.
|
|
//
|
|
|
|
// Used from ic_<arch>.cc.
|
|
Object* CallIC_Miss(Arguments args) {
|
|
NoHandleAllocation na;
|
|
ASSERT(args.length() == 2);
|
|
CallIC ic;
|
|
IC::State state = IC::StateFrom(ic.target(), args[0]);
|
|
Object* result =
|
|
ic.LoadFunction(state, args.at<Object>(0), args.at<String>(1));
|
|
if (state != UNINITIALIZED_IN_LOOP || !result->IsJSFunction())
|
|
return result;
|
|
|
|
// Compile the function with the knowledge that it's called from
|
|
// within a loop. This enables further optimization of the function.
|
|
HandleScope scope;
|
|
Handle<JSFunction> function = Handle<JSFunction>(JSFunction::cast(result));
|
|
if (!function->is_compiled()) CompileLazyInLoop(function, CLEAR_EXCEPTION);
|
|
return *function;
|
|
}
|
|
|
|
|
|
void CallIC::GenerateInitialize(MacroAssembler* masm, int argc) {
|
|
Generate(masm, argc, ExternalReference(IC_Utility(kCallIC_Miss)));
|
|
}
|
|
|
|
|
|
void CallIC::GeneratePreMonomorphic(MacroAssembler* masm, int argc) {
|
|
Generate(masm, argc, ExternalReference(IC_Utility(kCallIC_Miss)));
|
|
}
|
|
|
|
|
|
void CallIC::GenerateMiss(MacroAssembler* masm, int argc) {
|
|
Generate(masm, argc, ExternalReference(IC_Utility(kCallIC_Miss)));
|
|
}
|
|
|
|
|
|
// Used from ic_<arch>.cc.
|
|
Object* LoadIC_Miss(Arguments args) {
|
|
NoHandleAllocation na;
|
|
ASSERT(args.length() == 2);
|
|
LoadIC ic;
|
|
IC::State state = IC::StateFrom(ic.target(), args[0]);
|
|
return ic.Load(state, args.at<Object>(0), args.at<String>(1));
|
|
}
|
|
|
|
|
|
void LoadIC::GenerateInitialize(MacroAssembler* masm) {
|
|
Generate(masm, ExternalReference(IC_Utility(kLoadIC_Miss)));
|
|
}
|
|
|
|
|
|
void LoadIC::GeneratePreMonomorphic(MacroAssembler* masm) {
|
|
Generate(masm, ExternalReference(IC_Utility(kLoadIC_Miss)));
|
|
}
|
|
|
|
|
|
// Used from ic_<arch>.cc
|
|
Object* KeyedLoadIC_Miss(Arguments args) {
|
|
NoHandleAllocation na;
|
|
ASSERT(args.length() == 2);
|
|
KeyedLoadIC ic;
|
|
IC::State state = IC::StateFrom(ic.target(), args[0]);
|
|
return ic.Load(state, args.at<Object>(0), args.at<Object>(1));
|
|
}
|
|
|
|
|
|
void KeyedLoadIC::GenerateInitialize(MacroAssembler* masm) {
|
|
Generate(masm, ExternalReference(IC_Utility(kKeyedLoadIC_Miss)));
|
|
}
|
|
|
|
|
|
void KeyedLoadIC::GeneratePreMonomorphic(MacroAssembler* masm) {
|
|
Generate(masm, ExternalReference(IC_Utility(kKeyedLoadIC_Miss)));
|
|
}
|
|
|
|
|
|
// Used from ic_<arch>.cc.
|
|
Object* StoreIC_Miss(Arguments args) {
|
|
NoHandleAllocation na;
|
|
ASSERT(args.length() == 3);
|
|
StoreIC ic;
|
|
IC::State state = IC::StateFrom(ic.target(), args[0]);
|
|
return ic.Store(state, args.at<Object>(0), args.at<String>(1),
|
|
args.at<Object>(2));
|
|
}
|
|
|
|
|
|
// Extend storage is called in a store inline cache when
|
|
// it is necessary to extend the properties array of a
|
|
// JSObject.
|
|
Object* SharedStoreIC_ExtendStorage(Arguments args) {
|
|
NoHandleAllocation na;
|
|
ASSERT(args.length() == 3);
|
|
|
|
// Convert the parameters
|
|
JSObject* object = JSObject::cast(args[0]);
|
|
Map* transition = Map::cast(args[1]);
|
|
Object* value = args[2];
|
|
|
|
// Check the object has run out out property space.
|
|
ASSERT(object->HasFastProperties());
|
|
ASSERT(object->map()->unused_property_fields() == 0);
|
|
|
|
// Expand the properties array.
|
|
FixedArray* old_storage = object->properties();
|
|
int new_unused = transition->unused_property_fields();
|
|
int new_size = old_storage->length() + new_unused + 1;
|
|
Object* result = old_storage->CopySize(new_size);
|
|
if (result->IsFailure()) return result;
|
|
FixedArray* new_storage = FixedArray::cast(result);
|
|
new_storage->set(old_storage->length(), value);
|
|
|
|
// Set the new property value and do the map transition.
|
|
object->set_properties(new_storage);
|
|
object->set_map(transition);
|
|
|
|
// Return the stored value.
|
|
return value;
|
|
}
|
|
|
|
|
|
void StoreIC::GenerateInitialize(MacroAssembler* masm) {
|
|
Generate(masm, ExternalReference(IC_Utility(kStoreIC_Miss)));
|
|
}
|
|
|
|
|
|
void StoreIC::GenerateMiss(MacroAssembler* masm) {
|
|
Generate(masm, ExternalReference(IC_Utility(kStoreIC_Miss)));
|
|
}
|
|
|
|
|
|
// Used from ic_<arch>.cc.
|
|
Object* KeyedStoreIC_Miss(Arguments args) {
|
|
NoHandleAllocation na;
|
|
ASSERT(args.length() == 3);
|
|
KeyedStoreIC ic;
|
|
IC::State state = IC::StateFrom(ic.target(), args[0]);
|
|
return ic.Store(state, args.at<Object>(0), args.at<Object>(1),
|
|
args.at<Object>(2));
|
|
}
|
|
|
|
|
|
void KeyedStoreIC::GenerateInitialize(MacroAssembler* masm) {
|
|
Generate(masm, ExternalReference(IC_Utility(kKeyedStoreIC_Miss)));
|
|
}
|
|
|
|
|
|
void KeyedStoreIC::GenerateMiss(MacroAssembler* masm) {
|
|
Generate(masm, ExternalReference(IC_Utility(kKeyedStoreIC_Miss)));
|
|
}
|
|
|
|
|
|
static Address IC_utilities[] = {
|
|
#define ADDR(name) FUNCTION_ADDR(name),
|
|
IC_UTIL_LIST(ADDR)
|
|
NULL
|
|
#undef ADDR
|
|
};
|
|
|
|
|
|
Address IC::AddressFromUtilityId(IC::UtilityId id) {
|
|
return IC_utilities[id];
|
|
}
|
|
|
|
|
|
} } // namespace v8::internal
|