v8/src/ic.cc
2009-04-28 10:40:36 +00:00

1248 lines
42 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "accessors.h"
#include "api.h"
#include "arguments.h"
#include "execution.h"
#include "ic-inl.h"
#include "runtime.h"
#include "stub-cache.h"
namespace v8 { namespace internal {
#ifdef DEBUG
static char TransitionMarkFromState(IC::State state) {
switch (state) {
case UNINITIALIZED: return '0';
case UNINITIALIZED_IN_LOOP: return 'L';
case PREMONOMORPHIC: return 'P';
case MONOMORPHIC: return '1';
case MONOMORPHIC_PROTOTYPE_FAILURE: return '^';
case MEGAMORPHIC: return 'N';
// We never see the debugger states here, because the state is
// computed from the original code - not the patched code. Let
// these cases fall through to the unreachable code below.
case DEBUG_BREAK: break;
case DEBUG_PREPARE_STEP_IN: break;
}
UNREACHABLE();
return 0;
}
void IC::TraceIC(const char* type,
Handle<String> name,
State old_state,
Code* new_target) {
if (FLAG_trace_ic) {
State new_state = StateFrom(new_target, Heap::undefined_value());
PrintF("[%s (%c->%c) ", type,
TransitionMarkFromState(old_state),
TransitionMarkFromState(new_state));
name->Print();
PrintF("]\n");
}
}
#endif
IC::IC(FrameDepth depth) {
// To improve the performance of the (much used) IC code, we unfold
// a few levels of the stack frame iteration code. This yields a
// ~35% speedup when running DeltaBlue with the '--nouse-ic' flag.
const Address entry = Top::c_entry_fp(Top::GetCurrentThread());
Address* pc_address =
reinterpret_cast<Address*>(entry + ExitFrameConstants::kCallerPCOffset);
Address fp = Memory::Address_at(entry + ExitFrameConstants::kCallerFPOffset);
// If there's another JavaScript frame on the stack, we need to look
// one frame further down the stack to find the frame pointer and
// the return address stack slot.
if (depth == EXTRA_CALL_FRAME) {
const int kCallerPCOffset = StandardFrameConstants::kCallerPCOffset;
pc_address = reinterpret_cast<Address*>(fp + kCallerPCOffset);
fp = Memory::Address_at(fp + StandardFrameConstants::kCallerFPOffset);
}
#ifdef DEBUG
StackFrameIterator it;
for (int i = 0; i < depth + 1; i++) it.Advance();
StackFrame* frame = it.frame();
ASSERT(fp == frame->fp() && pc_address == frame->pc_address());
#endif
fp_ = fp;
pc_address_ = pc_address;
}
#ifdef ENABLE_DEBUGGER_SUPPORT
Address IC::OriginalCodeAddress() {
HandleScope scope;
// Compute the JavaScript frame for the frame pointer of this IC
// structure. We need this to be able to find the function
// corresponding to the frame.
StackFrameIterator it;
while (it.frame()->fp() != this->fp()) it.Advance();
JavaScriptFrame* frame = JavaScriptFrame::cast(it.frame());
// Find the function on the stack and both the active code for the
// function and the original code.
JSFunction* function = JSFunction::cast(frame->function());
Handle<SharedFunctionInfo> shared(function->shared());
Code* code = shared->code();
ASSERT(Debug::HasDebugInfo(shared));
Code* original_code = Debug::GetDebugInfo(shared)->original_code();
ASSERT(original_code->IsCode());
// Get the address of the call site in the active code. This is the
// place where the call to DebugBreakXXX is and where the IC
// normally would be.
Address addr = pc() - Assembler::kTargetAddrToReturnAddrDist;
// Return the address in the original code. This is the place where
// the call which has been overwritten by the DebugBreakXXX resides
// and the place where the inline cache system should look.
int delta = original_code->instruction_start() - code->instruction_start();
return addr + delta;
}
#endif
IC::State IC::StateFrom(Code* target, Object* receiver) {
IC::State state = target->ic_state();
if (state != MONOMORPHIC) return state;
if (receiver->IsUndefined() || receiver->IsNull()) return state;
Map* map = GetCodeCacheMapForObject(receiver);
// Decide whether the inline cache failed because of changes to the
// receiver itself or changes to one of its prototypes.
//
// If there are changes to the receiver itself, the map of the
// receiver will have changed and the current target will not be in
// the receiver map's code cache. Therefore, if the current target
// is in the receiver map's code cache, the inline cache failed due
// to prototype check failure.
int index = map->IndexInCodeCache(target);
if (index >= 0) {
// For keyed load/store, the most likely cause of cache failure is
// that the key has changed. We do not distinguish between
// prototype and non-prototype failures for keyed access.
Code::Kind kind = target->kind();
if (kind == Code::KEYED_LOAD_IC || kind == Code::KEYED_STORE_IC) {
return MONOMORPHIC;
}
// Remove the target from the code cache to avoid hitting the same
// invalid stub again.
map->RemoveFromCodeCache(index);
return MONOMORPHIC_PROTOTYPE_FAILURE;
}
// The builtins object is special. It only changes when JavaScript
// builtins are loaded lazily. It is important to keep inline
// caches for the builtins object monomorphic. Therefore, if we get
// an inline cache miss for the builtins object after lazily loading
// JavaScript builtins, we return uninitialized as the state to
// force the inline cache back to monomorphic state.
if (receiver->IsJSBuiltinsObject()) {
return UNINITIALIZED;
}
return MONOMORPHIC;
}
RelocInfo::Mode IC::ComputeMode() {
Address addr = address();
Code* code = Code::cast(Heap::FindCodeObject(addr));
for (RelocIterator it(code, RelocInfo::kCodeTargetMask);
!it.done(); it.next()) {
RelocInfo* info = it.rinfo();
if (info->pc() == addr) return info->rmode();
}
UNREACHABLE();
return RelocInfo::NONE;
}
Failure* IC::TypeError(const char* type,
Handle<Object> object,
Handle<String> name) {
HandleScope scope;
Handle<Object> args[2] = { name, object };
Handle<Object> error = Factory::NewTypeError(type, HandleVector(args, 2));
return Top::Throw(*error);
}
Failure* IC::ReferenceError(const char* type, Handle<String> name) {
HandleScope scope;
Handle<Object> error =
Factory::NewReferenceError(type, HandleVector(&name, 1));
return Top::Throw(*error);
}
void IC::Clear(Address address) {
Code* target = GetTargetAtAddress(address);
// Don't clear debug break inline cache as it will remove the break point.
if (target->ic_state() == DEBUG_BREAK) return;
switch (target->kind()) {
case Code::LOAD_IC: return LoadIC::Clear(address, target);
case Code::KEYED_LOAD_IC: return KeyedLoadIC::Clear(address, target);
case Code::STORE_IC: return StoreIC::Clear(address, target);
case Code::KEYED_STORE_IC: return KeyedStoreIC::Clear(address, target);
case Code::CALL_IC: return CallIC::Clear(address, target);
default: UNREACHABLE();
}
}
void CallIC::Clear(Address address, Code* target) {
State state = target->ic_state();
if (state == UNINITIALIZED || state == UNINITIALIZED_IN_LOOP) return;
Code* code = StubCache::FindCallInitialize(target->arguments_count());
SetTargetAtAddress(address, code);
}
void KeyedLoadIC::Clear(Address address, Code* target) {
if (target->ic_state() == UNINITIALIZED) return;
// Make sure to also clear the map used in inline fast cases. If we
// do not clear these maps, cached code can keep objects alive
// through the embedded maps.
ClearInlinedVersion(address);
SetTargetAtAddress(address, initialize_stub());
}
void LoadIC::Clear(Address address, Code* target) {
if (target->ic_state() == UNINITIALIZED) return;
ClearInlinedVersion(address);
SetTargetAtAddress(address, initialize_stub());
}
void StoreIC::Clear(Address address, Code* target) {
if (target->ic_state() == UNINITIALIZED) return;
SetTargetAtAddress(address, initialize_stub());
}
void KeyedStoreIC::Clear(Address address, Code* target) {
if (target->ic_state() == UNINITIALIZED) return;
SetTargetAtAddress(address, initialize_stub());
}
Object* CallIC::TryCallAsFunction(Object* object) {
HandleScope scope;
Handle<Object> target(object);
Handle<Object> delegate = Execution::GetFunctionDelegate(target);
if (delegate->IsJSFunction()) {
// Patch the receiver and use the delegate as the function to
// invoke. This is used for invoking objects as if they were
// functions.
const int argc = this->target()->arguments_count();
StackFrameLocator locator;
JavaScriptFrame* frame = locator.FindJavaScriptFrame(0);
int index = frame->ComputeExpressionsCount() - (argc + 1);
frame->SetExpression(index, *target);
}
return *delegate;
}
Object* CallIC::LoadFunction(State state,
Handle<Object> object,
Handle<String> name) {
// If the object is undefined or null it's illegal to try to get any
// of its properties; throw a TypeError in that case.
if (object->IsUndefined() || object->IsNull()) {
return TypeError("non_object_property_call", object, name);
}
Object* result = Heap::the_hole_value();
// Check if the name is trivially convertible to an index and get
// the element if so.
uint32_t index;
if (name->AsArrayIndex(&index)) {
result = object->GetElement(index);
if (result->IsJSFunction()) return result;
// Try to find a suitable function delegate for the object at hand.
result = TryCallAsFunction(result);
if (result->IsJSFunction()) return result;
// Otherwise, it will fail in the lookup step.
}
// Lookup the property in the object.
LookupResult lookup;
object->Lookup(*name, &lookup);
if (!lookup.IsValid()) {
// If the object does not have the requested property, check which
// exception we need to throw.
if (is_contextual()) {
return ReferenceError("not_defined", name);
}
return TypeError("undefined_method", object, name);
}
// Lookup is valid: Update inline cache and stub cache.
if (FLAG_use_ic && lookup.IsLoaded()) {
UpdateCaches(&lookup, state, object, name);
}
if (lookup.type() == INTERCEPTOR) {
// Get the property.
PropertyAttributes attr;
result = object->GetProperty(*name, &attr);
if (result->IsFailure()) return result;
// If the object does not have the requested property, check which
// exception we need to throw.
if (attr == ABSENT) {
if (is_contextual()) {
return ReferenceError("not_defined", name);
}
return TypeError("undefined_method", object, name);
}
} else {
// Lookup is valid and no interceptors are involved. Get the
// property.
result = object->GetProperty(*name);
if (result->IsFailure()) return result;
}
ASSERT(result != Heap::the_hole_value());
if (result->IsJSFunction()) {
// Check if there is an optimized (builtin) version of the function.
// Ignored this will degrade performance for Array.prototype.{push,pop}.
// Please note we only return the optimized function iff
// the JSObject has FastElements.
if (object->IsJSObject() && JSObject::cast(*object)->HasFastElements()) {
Object* opt = Top::LookupSpecialFunction(JSObject::cast(*object),
lookup.holder(),
JSFunction::cast(result));
if (opt->IsJSFunction()) return opt;
}
#ifdef ENABLE_DEBUGGER_SUPPORT
// Handle stepping into a function if step into is active.
if (Debug::StepInActive()) {
// Protect the result in a handle as the debugger can allocate and might
// cause GC.
HandleScope scope;
Handle<JSFunction> function(JSFunction::cast(result));
Debug::HandleStepIn(function, fp(), false);
return *function;
}
#endif
return result;
}
// Try to find a suitable function delegate for the object at hand.
result = TryCallAsFunction(result);
return result->IsJSFunction() ?
result : TypeError("property_not_function", object, name);
}
void CallIC::UpdateCaches(LookupResult* lookup,
State state,
Handle<Object> object,
Handle<String> name) {
ASSERT(lookup->IsLoaded());
// Bail out if we didn't find a result.
if (!lookup->IsValid() || !lookup->IsCacheable()) return;
// Compute the number of arguments.
int argc = target()->arguments_count();
Object* code = NULL;
if (state == UNINITIALIZED) {
// This is the first time we execute this inline cache.
// Set the target to the pre monomorphic stub to delay
// setting the monomorphic state.
code = StubCache::ComputeCallPreMonomorphic(argc);
} else if (state == MONOMORPHIC) {
code = StubCache::ComputeCallMegamorphic(argc);
} else {
// Compute monomorphic stub.
switch (lookup->type()) {
case FIELD: {
int index = lookup->GetFieldIndex();
code = StubCache::ComputeCallField(argc, *name, *object,
lookup->holder(), index);
break;
}
case CONSTANT_FUNCTION: {
// Get the constant function and compute the code stub for this
// call; used for rewriting to monomorphic state and making sure
// that the code stub is in the stub cache.
JSFunction* function = lookup->GetConstantFunction();
code = StubCache::ComputeCallConstant(argc, *name, *object,
lookup->holder(), function);
break;
}
case NORMAL: {
// There is only one shared stub for calling normalized
// properties. It does not traverse the prototype chain, so the
// property must be found in the receiver for the stub to be
// applicable.
if (!object->IsJSObject()) return;
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
if (lookup->holder() != *receiver) return;
code = StubCache::ComputeCallNormal(argc, *name, *receiver);
break;
}
case INTERCEPTOR: {
code = StubCache::ComputeCallInterceptor(argc, *name, *object,
lookup->holder());
break;
}
default:
return;
}
}
// If we're unable to compute the stub (not enough memory left), we
// simply avoid updating the caches.
if (code->IsFailure()) return;
// Patch the call site depending on the state of the cache.
if (state == UNINITIALIZED || state == UNINITIALIZED_IN_LOOP ||
state == PREMONOMORPHIC || state == MONOMORPHIC ||
state == MONOMORPHIC_PROTOTYPE_FAILURE) {
set_target(Code::cast(code));
}
#ifdef DEBUG
TraceIC("CallIC", name, state, target());
#endif
}
Object* LoadIC::Load(State state, Handle<Object> object, Handle<String> name) {
// If the object is undefined or null it's illegal to try to get any
// of its properties; throw a TypeError in that case.
if (object->IsUndefined() || object->IsNull()) {
return TypeError("non_object_property_load", object, name);
}
if (FLAG_use_ic) {
// Use specialized code for getting the length of strings and
// string wrapper objects. The length property of string wrapper
// objects is read-only and therefore always returns the length of
// the underlying string value. See ECMA-262 15.5.5.1.
if ((object->IsString() || object->IsStringWrapper()) &&
name->Equals(Heap::length_symbol())) {
HandleScope scope;
// Get the string if we have a string wrapper object.
if (object->IsJSValue()) {
object = Handle<Object>(Handle<JSValue>::cast(object)->value());
}
#ifdef DEBUG
if (FLAG_trace_ic) PrintF("[LoadIC : +#length /string]\n");
#endif
Code* target = NULL;
target = Builtins::builtin(Builtins::LoadIC_StringLength);
set_target(target);
StubCache::Set(*name, HeapObject::cast(*object)->map(), target);
return Smi::FromInt(String::cast(*object)->length());
}
// Use specialized code for getting the length of arrays.
if (object->IsJSArray() && name->Equals(Heap::length_symbol())) {
#ifdef DEBUG
if (FLAG_trace_ic) PrintF("[LoadIC : +#length /array]\n");
#endif
Code* target = Builtins::builtin(Builtins::LoadIC_ArrayLength);
set_target(target);
StubCache::Set(*name, HeapObject::cast(*object)->map(), target);
return JSArray::cast(*object)->length();
}
// Use specialized code for getting prototype of functions.
if (object->IsJSFunction() && name->Equals(Heap::prototype_symbol())) {
#ifdef DEBUG
if (FLAG_trace_ic) PrintF("[LoadIC : +#prototype /function]\n");
#endif
Code* target = Builtins::builtin(Builtins::LoadIC_FunctionPrototype);
set_target(target);
StubCache::Set(*name, HeapObject::cast(*object)->map(), target);
return Accessors::FunctionGetPrototype(*object, 0);
}
}
// Check if the name is trivially convertible to an index and get
// the element if so.
uint32_t index;
if (name->AsArrayIndex(&index)) return object->GetElement(index);
// Named lookup in the object.
LookupResult lookup;
object->Lookup(*name, &lookup);
// If lookup is invalid, check if we need to throw an exception.
if (!lookup.IsValid()) {
if (FLAG_strict || is_contextual()) {
return ReferenceError("not_defined", name);
}
LOG(SuspectReadEvent(*name, *object));
}
bool can_be_inlined =
FLAG_use_ic &&
state == PREMONOMORPHIC &&
lookup.IsValid() &&
lookup.IsLoaded() &&
lookup.IsCacheable() &&
lookup.holder() == *object &&
lookup.type() == FIELD &&
!object->IsAccessCheckNeeded();
if (can_be_inlined) {
Map* map = lookup.holder()->map();
// Property's index in the properties array. If negative we have
// an inobject property.
int index = lookup.GetFieldIndex() - map->inobject_properties();
if (index < 0) {
// Index is an offset from the end of the object.
int offset = map->instance_size() + (index * kPointerSize);
if (PatchInlinedLoad(address(), map, offset)) {
set_target(megamorphic_stub());
return lookup.holder()->FastPropertyAt(lookup.GetFieldIndex());
}
}
}
// Update inline cache and stub cache.
if (FLAG_use_ic && lookup.IsLoaded()) {
UpdateCaches(&lookup, state, object, name);
}
PropertyAttributes attr;
if (lookup.IsValid() && lookup.type() == INTERCEPTOR) {
// Get the property.
Object* result = object->GetProperty(*object, &lookup, *name, &attr);
if (result->IsFailure()) return result;
// If the property is not present, check if we need to throw an
// exception.
if (attr == ABSENT && is_contextual()) {
return ReferenceError("not_defined", name);
}
return result;
}
// Get the property.
return object->GetProperty(*object, &lookup, *name, &attr);
}
void LoadIC::UpdateCaches(LookupResult* lookup,
State state,
Handle<Object> object,
Handle<String> name) {
ASSERT(lookup->IsLoaded());
// Bail out if we didn't find a result.
if (!lookup->IsValid() || !lookup->IsCacheable()) return;
// Loading properties from values is not common, so don't try to
// deal with non-JS objects here.
if (!object->IsJSObject()) return;
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
// Compute the code stub for this load.
Object* code = NULL;
if (state == UNINITIALIZED) {
// This is the first time we execute this inline cache.
// Set the target to the pre monomorphic stub to delay
// setting the monomorphic state.
code = pre_monomorphic_stub();
} else {
// Compute monomorphic stub.
switch (lookup->type()) {
case FIELD: {
code = StubCache::ComputeLoadField(*name, *receiver,
lookup->holder(),
lookup->GetFieldIndex());
break;
}
case CONSTANT_FUNCTION: {
Object* constant = lookup->GetConstantFunction();
code = StubCache::ComputeLoadConstant(*name, *receiver,
lookup->holder(), constant);
break;
}
case NORMAL: {
// There is only one shared stub for loading normalized
// properties. It does not traverse the prototype chain, so the
// property must be found in the receiver for the stub to be
// applicable.
if (lookup->holder() != *receiver) return;
code = StubCache::ComputeLoadNormal(*name, *receiver);
break;
}
case CALLBACKS: {
if (!lookup->GetCallbackObject()->IsAccessorInfo()) return;
AccessorInfo* callback =
AccessorInfo::cast(lookup->GetCallbackObject());
if (v8::ToCData<Address>(callback->getter()) == 0) return;
code = StubCache::ComputeLoadCallback(*name, *receiver,
lookup->holder(), callback);
break;
}
case INTERCEPTOR: {
code = StubCache::ComputeLoadInterceptor(*name, *receiver,
lookup->holder());
break;
}
default:
return;
}
}
// If we're unable to compute the stub (not enough memory left), we
// simply avoid updating the caches.
if (code->IsFailure()) return;
// Patch the call site depending on the state of the cache.
if (state == UNINITIALIZED || state == PREMONOMORPHIC ||
state == MONOMORPHIC_PROTOTYPE_FAILURE) {
set_target(Code::cast(code));
} else if (state == MONOMORPHIC) {
set_target(megamorphic_stub());
}
#ifdef DEBUG
TraceIC("LoadIC", name, state, target());
#endif
}
Object* KeyedLoadIC::Load(State state,
Handle<Object> object,
Handle<Object> key) {
if (key->IsSymbol()) {
Handle<String> name = Handle<String>::cast(key);
// If the object is undefined or null it's illegal to try to get any
// of its properties; throw a TypeError in that case.
if (object->IsUndefined() || object->IsNull()) {
return TypeError("non_object_property_load", object, name);
}
if (FLAG_use_ic) {
// Use specialized code for getting the length of strings.
if (object->IsString() && name->Equals(Heap::length_symbol())) {
Handle<String> string = Handle<String>::cast(object);
Object* code = NULL;
code = StubCache::ComputeKeyedLoadStringLength(*name, *string);
if (code->IsFailure()) return code;
set_target(Code::cast(code));
#ifdef DEBUG
TraceIC("KeyedLoadIC", name, state, target());
#endif
return Smi::FromInt(string->length());
}
// Use specialized code for getting the length of arrays.
if (object->IsJSArray() && name->Equals(Heap::length_symbol())) {
Handle<JSArray> array = Handle<JSArray>::cast(object);
Object* code = StubCache::ComputeKeyedLoadArrayLength(*name, *array);
if (code->IsFailure()) return code;
set_target(Code::cast(code));
#ifdef DEBUG
TraceIC("KeyedLoadIC", name, state, target());
#endif
return JSArray::cast(*object)->length();
}
// Use specialized code for getting prototype of functions.
if (object->IsJSFunction() && name->Equals(Heap::prototype_symbol())) {
Handle<JSFunction> function = Handle<JSFunction>::cast(object);
Object* code =
StubCache::ComputeKeyedLoadFunctionPrototype(*name, *function);
if (code->IsFailure()) return code;
set_target(Code::cast(code));
#ifdef DEBUG
TraceIC("KeyedLoadIC", name, state, target());
#endif
return Accessors::FunctionGetPrototype(*object, 0);
}
}
// Check if the name is trivially convertible to an index and get
// the element or char if so.
uint32_t index = 0;
if (name->AsArrayIndex(&index)) {
HandleScope scope;
// Rewrite to the generic keyed load stub.
if (FLAG_use_ic) set_target(generic_stub());
return Runtime::GetElementOrCharAt(object, index);
}
// Named lookup.
LookupResult lookup;
object->Lookup(*name, &lookup);
// If lookup is invalid, check if we need to throw an exception.
if (!lookup.IsValid()) {
if (FLAG_strict || is_contextual()) {
return ReferenceError("not_defined", name);
}
}
// Update the inline cache.
if (FLAG_use_ic && lookup.IsLoaded()) {
UpdateCaches(&lookup, state, object, name);
}
PropertyAttributes attr;
if (lookup.IsValid() && lookup.type() == INTERCEPTOR) {
// Get the property.
Object* result = object->GetProperty(*object, &lookup, *name, &attr);
if (result->IsFailure()) return result;
// If the property is not present, check if we need to throw an
// exception.
if (attr == ABSENT && is_contextual()) {
return ReferenceError("not_defined", name);
}
return result;
}
return object->GetProperty(*object, &lookup, *name, &attr);
}
// Do not use ICs for objects that require access checks (including
// the global object).
bool use_ic = FLAG_use_ic && !object->IsAccessCheckNeeded();
if (use_ic) {
set_target(generic_stub());
// For JSObjects that are not value wrappers and that do not have
// indexed interceptors, we initialize the inlined fast case (if
// present) by patching the inlined map check.
if (object->IsJSObject() &&
!object->IsJSValue() &&
!JSObject::cast(*object)->HasIndexedInterceptor()) {
Map* map = JSObject::cast(*object)->map();
PatchInlinedLoad(address(), map);
}
}
// Get the property.
return Runtime::GetObjectProperty(object, key);
}
void KeyedLoadIC::UpdateCaches(LookupResult* lookup, State state,
Handle<Object> object, Handle<String> name) {
ASSERT(lookup->IsLoaded());
// Bail out if we didn't find a result.
if (!lookup->IsValid() || !lookup->IsCacheable()) return;
if (!object->IsJSObject()) return;
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
// Compute the code stub for this load.
Object* code = NULL;
if (state == UNINITIALIZED) {
// This is the first time we execute this inline cache.
// Set the target to the pre monomorphic stub to delay
// setting the monomorphic state.
code = pre_monomorphic_stub();
} else {
// Compute a monomorphic stub.
switch (lookup->type()) {
case FIELD: {
code = StubCache::ComputeKeyedLoadField(*name, *receiver,
lookup->holder(),
lookup->GetFieldIndex());
break;
}
case CONSTANT_FUNCTION: {
Object* constant = lookup->GetConstantFunction();
code = StubCache::ComputeKeyedLoadConstant(*name, *receiver,
lookup->holder(), constant);
break;
}
case CALLBACKS: {
if (!lookup->GetCallbackObject()->IsAccessorInfo()) return;
AccessorInfo* callback =
AccessorInfo::cast(lookup->GetCallbackObject());
if (v8::ToCData<Address>(callback->getter()) == 0) return;
code = StubCache::ComputeKeyedLoadCallback(*name, *receiver,
lookup->holder(), callback);
break;
}
case INTERCEPTOR: {
code = StubCache::ComputeKeyedLoadInterceptor(*name, *receiver,
lookup->holder());
break;
}
default: {
// Always rewrite to the generic case so that we do not
// repeatedly try to rewrite.
code = generic_stub();
break;
}
}
}
// If we're unable to compute the stub (not enough memory left), we
// simply avoid updating the caches.
if (code->IsFailure()) return;
// Patch the call site depending on the state of the cache. Make
// sure to always rewrite from monomorphic to megamorphic.
ASSERT(state != MONOMORPHIC_PROTOTYPE_FAILURE);
if (state == UNINITIALIZED || state == PREMONOMORPHIC) {
set_target(Code::cast(code));
} else if (state == MONOMORPHIC) {
set_target(megamorphic_stub());
}
#ifdef DEBUG
TraceIC("KeyedLoadIC", name, state, target());
#endif
}
Object* StoreIC::Store(State state,
Handle<Object> object,
Handle<String> name,
Handle<Object> value) {
// If the object is undefined or null it's illegal to try to set any
// properties on it; throw a TypeError in that case.
if (object->IsUndefined() || object->IsNull()) {
return TypeError("non_object_property_store", object, name);
}
// Ignore stores where the receiver is not a JSObject.
if (!object->IsJSObject()) return *value;
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
// Check if the given name is an array index.
uint32_t index;
if (name->AsArrayIndex(&index)) {
HandleScope scope;
Handle<Object> result = SetElement(receiver, index, value);
if (result.is_null()) return Failure::Exception();
return *value;
}
// Lookup the property locally in the receiver.
LookupResult lookup;
receiver->LocalLookup(*name, &lookup);
// Update inline cache and stub cache.
if (FLAG_use_ic && lookup.IsLoaded()) {
UpdateCaches(&lookup, state, receiver, name, value);
}
// Set the property.
return receiver->SetProperty(*name, *value, NONE);
}
void StoreIC::UpdateCaches(LookupResult* lookup,
State state,
Handle<JSObject> receiver,
Handle<String> name,
Handle<Object> value) {
ASSERT(lookup->IsLoaded());
// Skip JSGlobalProxy.
if (receiver->IsJSGlobalProxy()) return;
// Bail out if we didn't find a result.
if (!lookup->IsValid() || !lookup->IsCacheable()) return;
// If the property is read-only, we leave the IC in its current
// state.
if (lookup->IsReadOnly()) return;
// If the property has a non-field type allowing map transitions
// where there is extra room in the object, we leave the IC in its
// current state.
PropertyType type = lookup->type();
// Compute the code stub for this store; used for rewriting to
// monomorphic state and making sure that the code stub is in the
// stub cache.
Object* code = NULL;
switch (type) {
case FIELD: {
code = StubCache::ComputeStoreField(*name, *receiver,
lookup->GetFieldIndex());
break;
}
case MAP_TRANSITION: {
if (lookup->GetAttributes() != NONE) return;
HandleScope scope;
ASSERT(type == MAP_TRANSITION);
Handle<Map> transition(lookup->GetTransitionMap());
int index = transition->PropertyIndexFor(*name);
code = StubCache::ComputeStoreField(*name, *receiver, index, *transition);
break;
}
case CALLBACKS: {
if (!lookup->GetCallbackObject()->IsAccessorInfo()) return;
AccessorInfo* callback = AccessorInfo::cast(lookup->GetCallbackObject());
if (v8::ToCData<Address>(callback->setter()) == 0) return;
code = StubCache::ComputeStoreCallback(*name, *receiver, callback);
break;
}
case INTERCEPTOR: {
code = StubCache::ComputeStoreInterceptor(*name, *receiver);
break;
}
default:
return;
}
// If we're unable to compute the stub (not enough memory left), we
// simply avoid updating the caches.
if (code->IsFailure()) return;
// Patch the call site depending on the state of the cache.
if (state == UNINITIALIZED || state == MONOMORPHIC_PROTOTYPE_FAILURE) {
set_target(Code::cast(code));
} else if (state == MONOMORPHIC) {
// Only move to mega morphic if the target changes.
if (target() != Code::cast(code)) set_target(megamorphic_stub());
}
#ifdef DEBUG
TraceIC("StoreIC", name, state, target());
#endif
}
Object* KeyedStoreIC::Store(State state,
Handle<Object> object,
Handle<Object> key,
Handle<Object> value) {
if (key->IsSymbol()) {
Handle<String> name = Handle<String>::cast(key);
// If the object is undefined or null it's illegal to try to set any
// properties on it; throw a TypeError in that case.
if (object->IsUndefined() || object->IsNull()) {
return TypeError("non_object_property_store", object, name);
}
// Ignore stores where the receiver is not a JSObject.
if (!object->IsJSObject()) return *value;
Handle<JSObject> receiver = Handle<JSObject>::cast(object);
// Check if the given name is an array index.
uint32_t index;
if (name->AsArrayIndex(&index)) {
HandleScope scope;
Handle<Object> result = SetElement(receiver, index, value);
if (result.is_null()) return Failure::Exception();
return *value;
}
// Lookup the property locally in the receiver.
LookupResult lookup;
receiver->LocalLookup(*name, &lookup);
// Update inline cache and stub cache.
if (FLAG_use_ic && lookup.IsLoaded()) {
UpdateCaches(&lookup, state, receiver, name, value);
}
// Set the property.
return receiver->SetProperty(*name, *value, NONE);
}
// Do not use ICs for objects that require access checks (including
// the global object).
bool use_ic = FLAG_use_ic && !object->IsAccessCheckNeeded();
ASSERT(!(use_ic && object->IsJSGlobalProxy()));
if (use_ic) set_target(generic_stub());
// Set the property.
return Runtime::SetObjectProperty(object, key, value, NONE);
}
void KeyedStoreIC::UpdateCaches(LookupResult* lookup,
State state,
Handle<JSObject> receiver,
Handle<String> name,
Handle<Object> value) {
ASSERT(lookup->IsLoaded());
// Skip JSGlobalProxy.
if (receiver->IsJSGlobalProxy()) return;
// Bail out if we didn't find a result.
if (!lookup->IsValid() || !lookup->IsCacheable()) return;
// If the property is read-only, we leave the IC in its current
// state.
if (lookup->IsReadOnly()) return;
// If the property has a non-field type allowing map transitions
// where there is extra room in the object, we leave the IC in its
// current state.
PropertyType type = lookup->type();
// Compute the code stub for this store; used for rewriting to
// monomorphic state and making sure that the code stub is in the
// stub cache.
Object* code = NULL;
switch (type) {
case FIELD: {
code = StubCache::ComputeKeyedStoreField(*name, *receiver,
lookup->GetFieldIndex());
break;
}
case MAP_TRANSITION: {
if (lookup->GetAttributes() == NONE) {
HandleScope scope;
ASSERT(type == MAP_TRANSITION);
Handle<Map> transition(lookup->GetTransitionMap());
int index = transition->PropertyIndexFor(*name);
code = StubCache::ComputeKeyedStoreField(*name, *receiver,
index, *transition);
break;
}
// fall through.
}
default: {
// Always rewrite to the generic case so that we do not
// repeatedly try to rewrite.
code = generic_stub();
break;
}
}
// If we're unable to compute the stub (not enough memory left), we
// simply avoid updating the caches.
if (code->IsFailure()) return;
// Patch the call site depending on the state of the cache. Make
// sure to always rewrite from monomorphic to megamorphic.
ASSERT(state != MONOMORPHIC_PROTOTYPE_FAILURE);
if (state == UNINITIALIZED || state == PREMONOMORPHIC) {
set_target(Code::cast(code));
} else if (state == MONOMORPHIC) {
set_target(megamorphic_stub());
}
#ifdef DEBUG
TraceIC("KeyedStoreIC", name, state, target());
#endif
}
// ----------------------------------------------------------------------------
// Static IC stub generators.
//
// Used from ic_<arch>.cc.
Object* CallIC_Miss(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 2);
CallIC ic;
IC::State state = IC::StateFrom(ic.target(), args[0]);
Object* result =
ic.LoadFunction(state, args.at<Object>(0), args.at<String>(1));
if (state != UNINITIALIZED_IN_LOOP || !result->IsJSFunction())
return result;
// Compile the function with the knowledge that it's called from
// within a loop. This enables further optimization of the function.
HandleScope scope;
Handle<JSFunction> function = Handle<JSFunction>(JSFunction::cast(result));
if (!function->is_compiled()) CompileLazyInLoop(function, CLEAR_EXCEPTION);
return *function;
}
void CallIC::GenerateInitialize(MacroAssembler* masm, int argc) {
Generate(masm, argc, ExternalReference(IC_Utility(kCallIC_Miss)));
}
void CallIC::GeneratePreMonomorphic(MacroAssembler* masm, int argc) {
Generate(masm, argc, ExternalReference(IC_Utility(kCallIC_Miss)));
}
void CallIC::GenerateMiss(MacroAssembler* masm, int argc) {
Generate(masm, argc, ExternalReference(IC_Utility(kCallIC_Miss)));
}
// Used from ic_<arch>.cc.
Object* LoadIC_Miss(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 2);
LoadIC ic;
IC::State state = IC::StateFrom(ic.target(), args[0]);
return ic.Load(state, args.at<Object>(0), args.at<String>(1));
}
void LoadIC::GenerateInitialize(MacroAssembler* masm) {
Generate(masm, ExternalReference(IC_Utility(kLoadIC_Miss)));
}
void LoadIC::GeneratePreMonomorphic(MacroAssembler* masm) {
Generate(masm, ExternalReference(IC_Utility(kLoadIC_Miss)));
}
// Used from ic_<arch>.cc
Object* KeyedLoadIC_Miss(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 2);
KeyedLoadIC ic;
IC::State state = IC::StateFrom(ic.target(), args[0]);
return ic.Load(state, args.at<Object>(0), args.at<Object>(1));
}
void KeyedLoadIC::GenerateInitialize(MacroAssembler* masm) {
Generate(masm, ExternalReference(IC_Utility(kKeyedLoadIC_Miss)));
}
void KeyedLoadIC::GeneratePreMonomorphic(MacroAssembler* masm) {
Generate(masm, ExternalReference(IC_Utility(kKeyedLoadIC_Miss)));
}
// Used from ic_<arch>.cc.
Object* StoreIC_Miss(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 3);
StoreIC ic;
IC::State state = IC::StateFrom(ic.target(), args[0]);
return ic.Store(state, args.at<Object>(0), args.at<String>(1),
args.at<Object>(2));
}
// Extend storage is called in a store inline cache when
// it is necessary to extend the properties array of a
// JSObject.
Object* SharedStoreIC_ExtendStorage(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 3);
// Convert the parameters
JSObject* object = JSObject::cast(args[0]);
Map* transition = Map::cast(args[1]);
Object* value = args[2];
// Check the object has run out out property space.
ASSERT(object->HasFastProperties());
ASSERT(object->map()->unused_property_fields() == 0);
// Expand the properties array.
FixedArray* old_storage = object->properties();
int new_unused = transition->unused_property_fields();
int new_size = old_storage->length() + new_unused + 1;
Object* result = old_storage->CopySize(new_size);
if (result->IsFailure()) return result;
FixedArray* new_storage = FixedArray::cast(result);
new_storage->set(old_storage->length(), value);
// Set the new property value and do the map transition.
object->set_properties(new_storage);
object->set_map(transition);
// Return the stored value.
return value;
}
void StoreIC::GenerateInitialize(MacroAssembler* masm) {
Generate(masm, ExternalReference(IC_Utility(kStoreIC_Miss)));
}
void StoreIC::GenerateMiss(MacroAssembler* masm) {
Generate(masm, ExternalReference(IC_Utility(kStoreIC_Miss)));
}
// Used from ic_<arch>.cc.
Object* KeyedStoreIC_Miss(Arguments args) {
NoHandleAllocation na;
ASSERT(args.length() == 3);
KeyedStoreIC ic;
IC::State state = IC::StateFrom(ic.target(), args[0]);
return ic.Store(state, args.at<Object>(0), args.at<Object>(1),
args.at<Object>(2));
}
void KeyedStoreIC::GenerateInitialize(MacroAssembler* masm) {
Generate(masm, ExternalReference(IC_Utility(kKeyedStoreIC_Miss)));
}
void KeyedStoreIC::GenerateMiss(MacroAssembler* masm) {
Generate(masm, ExternalReference(IC_Utility(kKeyedStoreIC_Miss)));
}
static Address IC_utilities[] = {
#define ADDR(name) FUNCTION_ADDR(name),
IC_UTIL_LIST(ADDR)
NULL
#undef ADDR
};
Address IC::AddressFromUtilityId(IC::UtilityId id) {
return IC_utilities[id];
}
} } // namespace v8::internal