ebbaeb3655
entry labels where it is statically safe. Review URL: http://codereview.chromium.org/115296 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1943 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
703 lines
21 KiB
C++
703 lines
21 KiB
C++
// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "codegen-inl.h"
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#include "register-allocator-inl.h"
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namespace v8 { namespace internal {
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// -------------------------------------------------------------------------
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// JumpTarget implementation.
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bool JumpTarget::compiling_deferred_code_ = false;
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JumpTarget::JumpTarget(CodeGenerator* cgen, Directionality direction)
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: cgen_(cgen),
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direction_(direction),
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reaching_frames_(0),
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merge_labels_(0),
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entry_frame_(NULL),
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is_bound_(false),
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is_linked_(false) {
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ASSERT(cgen != NULL);
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masm_ = cgen->masm();
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}
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JumpTarget::JumpTarget()
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: cgen_(NULL),
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masm_(NULL),
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direction_(FORWARD_ONLY),
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reaching_frames_(0),
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merge_labels_(0),
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entry_frame_(NULL),
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is_bound_(false),
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is_linked_(false) {
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}
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void JumpTarget::Initialize(CodeGenerator* cgen, Directionality direction) {
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ASSERT(cgen != NULL);
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ASSERT(cgen_ == NULL);
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cgen_ = cgen;
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masm_ = cgen->masm();
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direction_ = direction;
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}
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void JumpTarget::Unuse() {
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// We should not deallocate jump targets that have unresolved jumps
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// to them. In the event of a compile-time stack overflow or an
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// uninitialized jump target, we don't care.
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ASSERT(!is_linked() || cgen_ == NULL || cgen_->HasStackOverflow());
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for (int i = 0; i < reaching_frames_.length(); i++) {
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delete reaching_frames_[i];
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}
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delete entry_frame_;
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Reset();
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}
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void JumpTarget::Reset() {
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reaching_frames_.Clear();
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merge_labels_.Clear();
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entry_frame_ = NULL;
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entry_label_.Unuse();
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is_bound_ = false;
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is_linked_ = false;
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}
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void JumpTarget::ComputeEntryFrame(int mergable_elements) {
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// Given: a collection of frames reaching by forward CFG edges and
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// the directionality of the block. Compute: an entry frame for the
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// block.
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Counters::compute_entry_frame.Increment();
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#ifdef DEBUG
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if (compiling_deferred_code_) {
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ASSERT(reaching_frames_.length() > 1);
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VirtualFrame* frame = reaching_frames_[0];
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bool all_identical = true;
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for (int i = 1; i < reaching_frames_.length(); i++) {
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if (!frame->Equals(reaching_frames_[i])) {
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all_identical = false;
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break;
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}
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}
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ASSERT(!all_identical || all_identical);
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}
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#endif
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// Choose an initial frame.
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VirtualFrame* initial_frame = reaching_frames_[0];
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// A list of pointers to frame elements in the entry frame. NULL
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// indicates that the element has not yet been determined.
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int length = initial_frame->elements_.length();
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List<FrameElement*> elements(length);
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// Convert the number of mergable elements (counted from the top
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// down) to a frame high-water mark (counted from the bottom up).
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// Elements strictly above the high-water index will be mergable in
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// entry frames for bidirectional jump targets.
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int high_water_mark = (mergable_elements == kAllElements)
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? VirtualFrame::kIllegalIndex // All frame indices are above this.
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: length - mergable_elements - 1; // Top index if m_e == 0.
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// Initially populate the list of elements based on the initial
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// frame.
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for (int i = 0; i < length; i++) {
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FrameElement element = initial_frame->elements_[i];
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// We do not allow copies or constants in bidirectional frames. All
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// elements above the water mark on bidirectional frames have
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// unknown static types.
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if (direction_ == BIDIRECTIONAL && i > high_water_mark) {
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if (element.is_constant() || element.is_copy()) {
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elements.Add(NULL);
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continue;
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}
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// It's safe to change the static type on the initial frame
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// element, see comment in JumpTarget::Combine.
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initial_frame->elements_[i].set_static_type(StaticType::unknown());
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}
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elements.Add(&initial_frame->elements_[i]);
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}
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// Compute elements based on the other reaching frames.
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if (reaching_frames_.length() > 1) {
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for (int i = 0; i < length; i++) {
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FrameElement* element = elements[i];
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for (int j = 1; j < reaching_frames_.length(); j++) {
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// Element computation is monotonic: new information will not
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// change our decision about undetermined or invalid elements.
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if (element == NULL || !element->is_valid()) break;
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element = element->Combine(&reaching_frames_[j]->elements_[i]);
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}
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elements[i] = element;
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}
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}
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// Build the new frame. A freshly allocated frame has memory elements
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// for the parameters and some platform-dependent elements (e.g.,
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// return address). Replace those first.
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entry_frame_ = new VirtualFrame(cgen_);
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int index = 0;
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for (; index < entry_frame_->elements_.length(); index++) {
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FrameElement* target = elements[index];
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// If the element is determined, set it now. Count registers. Mark
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// elements as copied exactly when they have a copy. Undetermined
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// elements are initially recorded as if in memory.
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if (target != NULL) {
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entry_frame_->elements_[index] = *target;
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entry_frame_->InitializeEntryElement(index, target);
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}
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}
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// Then fill in the rest of the frame with new elements.
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for (; index < length; index++) {
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FrameElement* target = elements[index];
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if (target == NULL) {
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entry_frame_->elements_.Add(FrameElement::MemoryElement());
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} else {
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entry_frame_->elements_.Add(*target);
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entry_frame_->InitializeEntryElement(index, target);
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}
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}
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// Allocate any still-undetermined frame elements to registers or
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// memory, from the top down.
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for (int i = length - 1; i >= 0; i--) {
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if (elements[i] == NULL) {
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// Loop over all the reaching frames to check whether the element
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// is synced on all frames, to count the registers it occupies,
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// and to compute a merged static type.
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bool is_synced = true;
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RegisterFile candidate_registers;
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int best_count = kMinInt;
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int best_reg_code = no_reg.code_;
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StaticType type; // Initially invalid.
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if (direction_ != BIDIRECTIONAL || i < high_water_mark) {
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type = reaching_frames_[0]->elements_[i].static_type();
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}
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for (int j = 0; j < reaching_frames_.length(); j++) {
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FrameElement element = reaching_frames_[j]->elements_[i];
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is_synced = is_synced && element.is_synced();
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if (element.is_register() && !entry_frame_->is_used(element.reg())) {
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// Count the register occurrence and remember it if better
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// than the previous best.
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candidate_registers.Use(element.reg());
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if (candidate_registers.count(element.reg()) > best_count) {
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best_count = candidate_registers.count(element.reg());
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best_reg_code = element.reg().code();
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}
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}
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type = type.merge(element.static_type());
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}
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// If the value is synced on all frames, put it in memory. This
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// costs nothing at the merge code but will incur a
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// memory-to-register move when the value is needed later.
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if (is_synced) {
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// Already recorded as a memory element.
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entry_frame_->elements_[i].set_static_type(type);
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continue;
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}
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// Try to put it in a register. If there was no best choice
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// consider any free register.
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if (best_reg_code == no_reg.code_) {
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for (int j = 0; j < kNumRegisters; j++) {
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if (!entry_frame_->is_used(j) && !RegisterAllocator::IsReserved(j)) {
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best_reg_code = j;
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break;
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}
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}
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}
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if (best_reg_code == no_reg.code_) {
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// If there was no register found, the element is already
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// recorded as in memory.
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entry_frame_->elements_[i].set_static_type(type);
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} else {
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// If there was a register choice, use it. Preserve the copied
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// flag on the element. Set the static type as computed.
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bool is_copied = entry_frame_->elements_[i].is_copied();
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Register reg = { best_reg_code };
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entry_frame_->elements_[i] =
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FrameElement::RegisterElement(reg,
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FrameElement::NOT_SYNCED);
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if (is_copied) entry_frame_->elements_[i].set_copied();
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entry_frame_->elements_[i].set_static_type(type);
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entry_frame_->register_locations_[best_reg_code] = i;
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}
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}
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}
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// Fill in the other fields of the entry frame.
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entry_frame_->local_count_ = initial_frame->local_count_;
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entry_frame_->frame_pointer_ = initial_frame->frame_pointer_;
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// The stack pointer is at the highest synced element or the base of
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// the expression stack.
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int stack_pointer = length - 1;
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while (stack_pointer >= entry_frame_->expression_base_index() &&
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!entry_frame_->elements_[stack_pointer].is_synced()) {
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stack_pointer--;
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}
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entry_frame_->stack_pointer_ = stack_pointer;
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}
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void JumpTarget::Jump() {
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DoJump();
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}
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void JumpTarget::Jump(Result* arg) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->has_valid_frame());
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cgen_->frame()->Push(arg);
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DoJump();
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}
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void JumpTarget::Jump(Result* arg0, Result* arg1) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->has_valid_frame());
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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DoJump();
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}
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void JumpTarget::Jump(Result* arg0, Result* arg1, Result* arg2) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->has_valid_frame());
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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cgen_->frame()->Push(arg2);
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DoJump();
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}
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void JumpTarget::Branch(Condition cc, Hint hint) {
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DoBranch(cc, hint);
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}
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#ifdef DEBUG
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#define DECLARE_ARGCHECK_VARS(name) \
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Result::Type name##_type = name->type(); \
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Register name##_reg = name->is_register() ? name->reg() : no_reg
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#define ASSERT_ARGCHECK(name) \
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ASSERT(name->type() == name##_type); \
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ASSERT(!name->is_register() || name->reg().is(name##_reg))
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#else
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#define DECLARE_ARGCHECK_VARS(name) do {} while (false)
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#define ASSERT_ARGCHECK(name) do {} while (false)
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#endif
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void JumpTarget::Branch(Condition cc, Result* arg, Hint hint) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->has_valid_frame());
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// We want to check that non-frame registers at the call site stay in
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// the same registers on the fall-through branch.
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DECLARE_ARGCHECK_VARS(arg);
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cgen_->frame()->Push(arg);
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DoBranch(cc, hint);
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*arg = cgen_->frame()->Pop();
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ASSERT_ARGCHECK(arg);
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}
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void JumpTarget::Branch(Condition cc, Result* arg0, Result* arg1, Hint hint) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->frame() != NULL);
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// We want to check that non-frame registers at the call site stay in
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// the same registers on the fall-through branch.
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DECLARE_ARGCHECK_VARS(arg0);
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DECLARE_ARGCHECK_VARS(arg1);
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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DoBranch(cc, hint);
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*arg1 = cgen_->frame()->Pop();
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*arg0 = cgen_->frame()->Pop();
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ASSERT_ARGCHECK(arg0);
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ASSERT_ARGCHECK(arg1);
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}
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void JumpTarget::Branch(Condition cc,
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Result* arg0,
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Result* arg1,
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Result* arg2,
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Hint hint) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->frame() != NULL);
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// We want to check that non-frame registers at the call site stay in
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// the same registers on the fall-through branch.
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DECLARE_ARGCHECK_VARS(arg0);
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DECLARE_ARGCHECK_VARS(arg1);
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DECLARE_ARGCHECK_VARS(arg2);
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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cgen_->frame()->Push(arg2);
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DoBranch(cc, hint);
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*arg2 = cgen_->frame()->Pop();
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*arg1 = cgen_->frame()->Pop();
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*arg0 = cgen_->frame()->Pop();
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ASSERT_ARGCHECK(arg0);
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ASSERT_ARGCHECK(arg1);
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ASSERT_ARGCHECK(arg2);
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}
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void JumpTarget::Branch(Condition cc,
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Result* arg0,
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Result* arg1,
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Result* arg2,
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Result* arg3,
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Hint hint) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->frame() != NULL);
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// We want to check that non-frame registers at the call site stay in
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// the same registers on the fall-through branch.
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DECLARE_ARGCHECK_VARS(arg0);
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DECLARE_ARGCHECK_VARS(arg1);
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DECLARE_ARGCHECK_VARS(arg2);
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DECLARE_ARGCHECK_VARS(arg3);
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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cgen_->frame()->Push(arg2);
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cgen_->frame()->Push(arg3);
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DoBranch(cc, hint);
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*arg3 = cgen_->frame()->Pop();
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*arg2 = cgen_->frame()->Pop();
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*arg1 = cgen_->frame()->Pop();
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*arg0 = cgen_->frame()->Pop();
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ASSERT_ARGCHECK(arg0);
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ASSERT_ARGCHECK(arg1);
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ASSERT_ARGCHECK(arg2);
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ASSERT_ARGCHECK(arg3);
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}
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void BreakTarget::Branch(Condition cc, Result* arg, Hint hint) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->has_valid_frame());
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int count = cgen_->frame()->height() - expected_height_;
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if (count > 0) {
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// We negate and branch here rather than using DoBranch's negate
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// and branch. This gives us a hook to remove statement state
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// from the frame.
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JumpTarget fall_through(cgen_);
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// Branch to fall through will not negate, because it is a
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// forward-only target.
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fall_through.Branch(NegateCondition(cc), NegateHint(hint));
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Jump(arg); // May emit merge code here.
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fall_through.Bind();
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} else {
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DECLARE_ARGCHECK_VARS(arg);
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cgen_->frame()->Push(arg);
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DoBranch(cc, hint);
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*arg = cgen_->frame()->Pop();
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ASSERT_ARGCHECK(arg);
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}
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}
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#undef DECLARE_ARGCHECK_VARS
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#undef ASSERT_ARGCHECK
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void JumpTarget::Bind(int mergable_elements) {
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DoBind(mergable_elements);
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}
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void JumpTarget::Bind(Result* arg, int mergable_elements) {
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ASSERT(cgen_ != NULL);
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if (cgen_->has_valid_frame()) {
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cgen_->frame()->Push(arg);
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}
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DoBind(mergable_elements);
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*arg = cgen_->frame()->Pop();
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}
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void JumpTarget::Bind(Result* arg0, Result* arg1, int mergable_elements) {
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ASSERT(cgen_ != NULL);
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if (cgen_->has_valid_frame()) {
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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}
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DoBind(mergable_elements);
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*arg1 = cgen_->frame()->Pop();
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*arg0 = cgen_->frame()->Pop();
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}
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void JumpTarget::Bind(Result* arg0,
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Result* arg1,
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Result* arg2,
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int mergable_elements) {
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ASSERT(cgen_ != NULL);
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if (cgen_->has_valid_frame()) {
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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cgen_->frame()->Push(arg2);
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}
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DoBind(mergable_elements);
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*arg2 = cgen_->frame()->Pop();
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*arg1 = cgen_->frame()->Pop();
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*arg0 = cgen_->frame()->Pop();
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}
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void JumpTarget::Bind(Result* arg0,
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Result* arg1,
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Result* arg2,
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Result* arg3,
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int mergable_elements) {
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ASSERT(cgen_ != NULL);
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if (cgen_->has_valid_frame()) {
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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cgen_->frame()->Push(arg2);
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cgen_->frame()->Push(arg3);
|
|
}
|
|
DoBind(mergable_elements);
|
|
*arg3 = cgen_->frame()->Pop();
|
|
*arg2 = cgen_->frame()->Pop();
|
|
*arg1 = cgen_->frame()->Pop();
|
|
*arg0 = cgen_->frame()->Pop();
|
|
}
|
|
|
|
|
|
void JumpTarget::AddReachingFrame(VirtualFrame* frame) {
|
|
ASSERT(reaching_frames_.length() == merge_labels_.length());
|
|
ASSERT(entry_frame_ == NULL);
|
|
Label fresh;
|
|
merge_labels_.Add(fresh);
|
|
reaching_frames_.Add(frame);
|
|
}
|
|
|
|
|
|
// -------------------------------------------------------------------------
|
|
// BreakTarget implementation.
|
|
|
|
void BreakTarget::Initialize(CodeGenerator* cgen, Directionality direction) {
|
|
JumpTarget::Initialize(cgen, direction);
|
|
ASSERT(cgen_->has_valid_frame());
|
|
expected_height_ = cgen_->frame()->height();
|
|
}
|
|
|
|
|
|
void BreakTarget::CopyTo(BreakTarget* destination) {
|
|
ASSERT(destination != NULL);
|
|
destination->cgen_ = cgen_;
|
|
destination->masm_ = masm_;
|
|
destination->direction_ = direction_;
|
|
destination->reaching_frames_.Clear();
|
|
destination->merge_labels_.Clear();
|
|
ASSERT(reaching_frames_.length() == merge_labels_.length());
|
|
for (int i = 0; i < reaching_frames_.length(); i++) {
|
|
destination->reaching_frames_.Add(reaching_frames_[i]);
|
|
destination->merge_labels_.Add(merge_labels_[i]);
|
|
}
|
|
destination->entry_frame_ = entry_frame_;
|
|
destination->entry_label_ = entry_label_;
|
|
destination->is_bound_ = is_bound_;
|
|
destination->is_linked_ = is_linked_;
|
|
destination->expected_height_ = expected_height_;
|
|
}
|
|
|
|
|
|
void BreakTarget::Jump() {
|
|
ASSERT(cgen_ != NULL);
|
|
ASSERT(cgen_->has_valid_frame());
|
|
|
|
// Drop leftover statement state from the frame before merging.
|
|
cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_);
|
|
DoJump();
|
|
}
|
|
|
|
|
|
void BreakTarget::Jump(Result* arg) {
|
|
ASSERT(cgen_ != NULL);
|
|
ASSERT(cgen_->has_valid_frame());
|
|
|
|
// Drop leftover statement state from the frame before merging.
|
|
cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_);
|
|
cgen_->frame()->Push(arg);
|
|
DoJump();
|
|
}
|
|
|
|
|
|
void BreakTarget::Branch(Condition cc, Hint hint) {
|
|
ASSERT(cgen_ != NULL);
|
|
ASSERT(cgen_->has_valid_frame());
|
|
|
|
int count = cgen_->frame()->height() - expected_height_;
|
|
if (count > 0) {
|
|
// We negate and branch here rather than using DoBranch's negate
|
|
// and branch. This gives us a hook to remove statement state
|
|
// from the frame.
|
|
JumpTarget fall_through(cgen_);
|
|
// Branch to fall through will not negate, because it is a
|
|
// forward-only target.
|
|
fall_through.Branch(NegateCondition(cc), NegateHint(hint));
|
|
Jump(); // May emit merge code here.
|
|
fall_through.Bind();
|
|
} else {
|
|
DoBranch(cc, hint);
|
|
}
|
|
}
|
|
|
|
|
|
void BreakTarget::Bind(int mergable_elements) {
|
|
#ifdef DEBUG
|
|
ASSERT(cgen_ != NULL);
|
|
// All the forward-reaching frames should have been adjusted at the
|
|
// jumps to this target.
|
|
for (int i = 0; i < reaching_frames_.length(); i++) {
|
|
ASSERT(reaching_frames_[i] == NULL ||
|
|
reaching_frames_[i]->height() == expected_height_);
|
|
}
|
|
#endif
|
|
// Drop leftover statement state from the frame before merging, even
|
|
// on the fall through. This is so we can bind the return target
|
|
// with state on the frame.
|
|
if (cgen_->has_valid_frame()) {
|
|
cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_);
|
|
}
|
|
DoBind(mergable_elements);
|
|
}
|
|
|
|
|
|
void BreakTarget::Bind(Result* arg, int mergable_elements) {
|
|
#ifdef DEBUG
|
|
ASSERT(cgen_ != NULL);
|
|
// All the forward-reaching frames should have been adjusted at the
|
|
// jumps to this target.
|
|
for (int i = 0; i < reaching_frames_.length(); i++) {
|
|
ASSERT(reaching_frames_[i] == NULL ||
|
|
reaching_frames_[i]->height() == expected_height_ + 1);
|
|
}
|
|
#endif
|
|
// Drop leftover statement state from the frame before merging, even
|
|
// on the fall through. This is so we can bind the return target
|
|
// with state on the frame.
|
|
if (cgen_->has_valid_frame()) {
|
|
cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_);
|
|
cgen_->frame()->Push(arg);
|
|
}
|
|
DoBind(mergable_elements);
|
|
*arg = cgen_->frame()->Pop();
|
|
}
|
|
|
|
|
|
// -------------------------------------------------------------------------
|
|
// ShadowTarget implementation.
|
|
|
|
ShadowTarget::ShadowTarget(BreakTarget* shadowed) {
|
|
ASSERT(shadowed != NULL);
|
|
other_target_ = shadowed;
|
|
|
|
#ifdef DEBUG
|
|
is_shadowing_ = true;
|
|
#endif
|
|
// While shadowing this shadow target saves the state of the original.
|
|
shadowed->CopyTo(this);
|
|
|
|
// The original's state is reset. We do not Unuse it because that
|
|
// would delete the expected frame and assert that the target is not
|
|
// linked.
|
|
shadowed->Reset();
|
|
ASSERT(cgen_ != NULL);
|
|
ASSERT(cgen_->has_valid_frame());
|
|
shadowed->set_expected_height(cgen_->frame()->height());
|
|
|
|
// Setting the code generator to null prevents the shadow target from
|
|
// being used until shadowing stops.
|
|
cgen_ = NULL;
|
|
masm_ = NULL;
|
|
}
|
|
|
|
|
|
void ShadowTarget::StopShadowing() {
|
|
ASSERT(is_shadowing_);
|
|
|
|
// This target does not have a valid code generator yet.
|
|
cgen_ = other_target_->code_generator();
|
|
ASSERT(cgen_ != NULL);
|
|
masm_ = cgen_->masm();
|
|
|
|
// The states of this target, which was shadowed, and the original
|
|
// target, which was shadowing, are swapped.
|
|
BreakTarget temp;
|
|
other_target_->CopyTo(&temp);
|
|
CopyTo(other_target_);
|
|
temp.CopyTo(this);
|
|
temp.Reset(); // So the destructor does not deallocate virtual frames.
|
|
|
|
#ifdef DEBUG
|
|
is_shadowing_ = false;
|
|
#endif
|
|
}
|
|
|
|
|
|
} } // namespace v8::internal
|