edf51c0fa9
for dynamic variables (only do it for the scopes that need them). Review URL: http://codereview.chromium.org/113393 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1942 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
383 lines
14 KiB
C++
383 lines
14 KiB
C++
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_SCOPES_H_
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#define V8_SCOPES_H_
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#include "ast.h"
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#include "hashmap.h"
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namespace v8 { namespace internal {
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// A hash map to support fast local variable declaration and lookup.
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class LocalsMap: public HashMap {
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public:
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LocalsMap();
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// Dummy constructor. This constructor doesn't set up the map
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// properly so don't use it unless you have a good reason.
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explicit LocalsMap(bool gotta_love_static_overloading);
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virtual ~LocalsMap();
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Variable* Declare(Scope* scope, Handle<String> name, Variable::Mode mode,
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bool is_valid_LHS, bool is_this);
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Variable* Lookup(Handle<String> name);
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};
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// The dynamic scope part holds hash maps for the variables that will
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// be looked up dynamically from within eval and with scopes. The objects
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// are allocated on-demand from Scope::NonLocal to avoid wasting memory
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// and setup time for scopes that don't need them.
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class DynamicScopePart : public ZoneObject {
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public:
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LocalsMap* GetMap(Variable::Mode mode) {
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int index = mode - Variable::DYNAMIC;
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ASSERT(index >= 0 && index < 3);
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return &maps_[index];
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}
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private:
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LocalsMap maps_[3];
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};
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// Global invariants after AST construction: Each reference (i.e. identifier)
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// to a JavaScript variable (including global properties) is represented by a
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// VariableProxy node. Immediately after AST construction and before variable
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// allocation, most VariableProxy nodes are "unresolved", i.e. not bound to a
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// corresponding variable (though some are bound during parse time). Variable
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// allocation binds each unresolved VariableProxy to one Variable and assigns
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// a location. Note that many VariableProxy nodes may refer to the same Java-
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// Script variable.
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class Scope: public ZoneObject {
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public:
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// ---------------------------------------------------------------------------
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// Construction
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enum Type {
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EVAL_SCOPE, // the top-level scope for an 'eval' source
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FUNCTION_SCOPE, // the top-level scope for a function
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GLOBAL_SCOPE // the top-level scope for a program or a top-level eval
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};
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Scope();
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Scope(Scope* outer_scope, Type type);
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virtual ~Scope() { }
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// The scope name is only used for printing/debugging.
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void SetScopeName(Handle<String> scope_name) { scope_name_ = scope_name; }
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void Initialize(bool inside_with);
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// ---------------------------------------------------------------------------
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// Declarations
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// Lookup a variable in this scope. Returns the variable or NULL if not found.
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virtual Variable* LookupLocal(Handle<String> name);
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// Lookup a variable in this scope or outer scopes.
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// Returns the variable or NULL if not found.
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virtual Variable* Lookup(Handle<String> name);
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// Declare the function variable for a function literal. This variable
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// is in an intermediate scope between this function scope and the the
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// outer scope. Only possible for function scopes; at most one variable.
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Variable* DeclareFunctionVar(Handle<String> name);
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// Declare a variable in this scope. If the variable has been
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// declared before, the previously declared variable is returned.
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virtual Variable* Declare(Handle<String> name, Variable::Mode mode);
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// Add a parameter to the parameter list. The parameter must have been
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// declared via Declare. The same parameter may occur more then once in
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// the parameter list; they must be added in source order, from left to
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// right.
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void AddParameter(Variable* var);
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// Create a new unresolved variable.
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virtual VariableProxy* NewUnresolved(Handle<String> name, bool inside_with);
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// Remove a unresolved variable. During parsing, an unresolved variable
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// may have been added optimistically, but then only the variable name
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// was used (typically for labels). If the variable was not declared, the
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// addition introduced a new unresolved variable which may end up being
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// allocated globally as a "ghost" variable. RemoveUnresolved removes
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// such a variable again if it was added; otherwise this is a no-op.
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void RemoveUnresolved(VariableProxy* var);
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// Creates a new temporary variable in this scope and binds a proxy to it.
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// The name is only used for printing and cannot be used to find the variable.
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// In particular, the only way to get hold of the temporary is by keeping the
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// VariableProxy* around.
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virtual VariableProxy* NewTemporary(Handle<String> name);
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// Adds the specific declaration node to the list of declarations in
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// this scope. The declarations are processed as part of entering
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// the scope; see codegen.cc:ProcessDeclarations.
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void AddDeclaration(Declaration* declaration);
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// ---------------------------------------------------------------------------
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// Illegal redeclaration support.
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// Set an expression node that will be executed when the scope is
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// entered. We only keep track of one illegal redeclaration node per
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// scope - the first one - so if you try to set it multiple times
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// the additional requests will be silently ignored.
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void SetIllegalRedeclaration(Expression* expression);
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// Visit the illegal redeclaration expression. Do not call if the
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// scope doesn't have an illegal redeclaration node.
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void VisitIllegalRedeclaration(AstVisitor* visitor);
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// Check if the scope has (at least) one illegal redeclaration.
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bool HasIllegalRedeclaration() const { return illegal_redecl_ != NULL; }
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// ---------------------------------------------------------------------------
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// Scope-specific info.
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// Inform the scope that the corresponding code contains a with statement.
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void RecordWithStatement() { scope_contains_with_ = true; }
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// Inform the scope that the corresponding code contains an eval call.
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void RecordEvalCall() { scope_calls_eval_ = true; }
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// ---------------------------------------------------------------------------
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// Predicates.
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// Specific scope types.
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bool is_eval_scope() const { return type_ == EVAL_SCOPE; }
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bool is_function_scope() const { return type_ == FUNCTION_SCOPE; }
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bool is_global_scope() const { return type_ == GLOBAL_SCOPE; }
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// Information about which scopes calls eval.
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bool calls_eval() const { return scope_calls_eval_; }
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bool outer_scope_calls_eval() const { return outer_scope_calls_eval_; }
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// Is this scope inside a with statement.
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bool inside_with() const { return scope_inside_with_; }
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// Does this scope contain a with statement.
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bool contains_with() const { return scope_contains_with_; }
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// The scope immediately surrounding this scope, or NULL.
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Scope* outer_scope() const { return outer_scope_; }
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// ---------------------------------------------------------------------------
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// Accessors.
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// The variable corresponding to the (function) receiver.
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VariableProxy* receiver() const { return receiver_; }
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// The variable holding the function literal for named function
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// literals, or NULL.
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// Only valid for function scopes.
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Variable* function() const {
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ASSERT(is_function_scope());
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return function_;
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}
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// Parameters. The left-most parameter has index 0.
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// Only valid for function scopes.
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Variable* parameter(int index) const {
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ASSERT(is_function_scope());
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return params_[index];
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}
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int num_parameters() const { return params_.length(); }
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// The local variable 'arguments' if we need to allocate it; NULL otherwise.
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// If arguments() exist, arguments_shadow() exists, too.
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VariableProxy* arguments() const { return arguments_; }
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// The '.arguments' shadow variable if we need to allocate it; NULL otherwise.
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// If arguments_shadow() exist, arguments() exists, too.
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VariableProxy* arguments_shadow() const { return arguments_shadow_; }
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// Declarations list.
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ZoneList<Declaration*>* declarations() { return &decls_; }
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// ---------------------------------------------------------------------------
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// Variable allocation.
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// Collect all used locals in this scope.
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template<class Allocator>
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void CollectUsedVariables(List<Variable*, Allocator>* locals);
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// Resolve and fill in the allocation information for all variables
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// in this scopes. Must be called *after* all scopes have been
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// processed (parsed) to ensure that unresolved variables can be
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// resolved properly.
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//
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// In the case of code compiled and run using 'eval', the context
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// parameter is the context in which eval was called. In all other
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// cases the context parameter is an empty handle.
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void AllocateVariables(Handle<Context> context);
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// Result of variable allocation.
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int num_stack_slots() const { return num_stack_slots_; }
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int num_heap_slots() const { return num_heap_slots_; }
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// Make sure this scope and all outer scopes are eagerly compiled.
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void ForceEagerCompilation() { force_eager_compilation_ = true; }
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// Determine if we can use lazy compilation for this scope.
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bool AllowsLazyCompilation() const;
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// True if the outer context of this scope is always the global context.
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bool HasTrivialOuterContext() const;
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// The number of contexts between this and scope; zero if this == scope.
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int ContextChainLength(Scope* scope);
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// ---------------------------------------------------------------------------
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// Debugging.
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#ifdef DEBUG
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void Print(int n = 0); // n = indentation; n < 0 => don't print recursively
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#endif
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// ---------------------------------------------------------------------------
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// Implementation.
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protected:
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friend class ParserFactory;
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// Scope tree.
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Scope* outer_scope_; // the immediately enclosing outer scope, or NULL
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ZoneList<Scope*> inner_scopes_; // the immediately enclosed inner scopes
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// The scope type.
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Type type_;
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// Debugging support.
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Handle<String> scope_name_;
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// The variables declared in this scope:
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// all user-declared variables (incl. parameters)
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LocalsMap locals_;
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// compiler-allocated (user-invisible) temporaries
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ZoneList<Variable*> temps_;
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// parameter list in source order
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ZoneList<Variable*> params_;
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// variables that must be looked up dynamically
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DynamicScopePart* dynamics_;
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// unresolved variables referred to from this scope
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ZoneList<VariableProxy*> unresolved_;
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// declarations
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ZoneList<Declaration*> decls_;
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// convenience variable
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VariableProxy* receiver_;
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// function variable, if any; function scopes only
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Variable* function_;
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// convenience variable; function scopes only
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VariableProxy* arguments_;
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// convenience variable; function scopes only
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VariableProxy* arguments_shadow_;
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// Illegal redeclaration.
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Expression* illegal_redecl_;
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// Scope-specific information.
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bool scope_inside_with_; // this scope is inside a 'with' of some outer scope
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bool scope_contains_with_; // this scope contains a 'with' statement
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bool scope_calls_eval_; // this scope contains an 'eval' call
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// Computed via PropagateScopeInfo.
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bool outer_scope_calls_eval_;
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bool inner_scope_calls_eval_;
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bool outer_scope_is_eval_scope_;
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bool force_eager_compilation_;
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// Computed via AllocateVariables; function scopes only.
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int num_stack_slots_;
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int num_heap_slots_;
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// Create a non-local variable with a given name.
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// These variables are looked up dynamically at runtime.
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Variable* NonLocal(Handle<String> name, Variable::Mode mode);
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// Variable resolution.
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Variable* LookupRecursive(Handle<String> name,
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bool inner_lookup,
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Variable** invalidated_local);
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void ResolveVariable(Scope* global_scope,
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Handle<Context> context,
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VariableProxy* proxy);
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void ResolveVariablesRecursively(Scope* global_scope,
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Handle<Context> context);
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// Scope analysis.
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bool PropagateScopeInfo(bool outer_scope_calls_eval,
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bool outer_scope_is_eval_scope);
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bool HasTrivialContext() const;
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// Predicates.
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bool MustAllocate(Variable* var);
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bool MustAllocateInContext(Variable* var);
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bool HasArgumentsParameter();
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// Variable allocation.
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void AllocateStackSlot(Variable* var);
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void AllocateHeapSlot(Variable* var);
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void AllocateParameterLocals();
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void AllocateNonParameterLocal(Variable* var);
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void AllocateNonParameterLocals();
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void AllocateVariablesRecursively();
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};
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class DummyScope : public Scope {
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public:
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DummyScope() {
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outer_scope_ = this;
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}
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virtual Variable* Lookup(Handle<String> name) { return NULL; }
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virtual Variable* Declare(Handle<String> name, Variable::Mode mode) {
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return NULL;
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}
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virtual VariableProxy* NewUnresolved(Handle<String> name, bool inside_with) {
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return NULL;
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}
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virtual VariableProxy* NewTemporary(Handle<String> name) { return NULL; }
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};
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} } // namespace v8::internal
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#endif // V8_SCOPES_H_
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