8ebe8e4756
http://codereview.chromium.org/4295003/show for Alexander Rames of ARM. git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5790 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
469 lines
12 KiB
C++
469 lines
12 KiB
C++
// Copyright 2010 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "disassembler.h"
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#include "factory.h"
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#include "arm/simulator-arm.h"
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#include "arm/assembler-arm-inl.h"
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#include "cctest.h"
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using namespace v8::internal;
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// Define these function prototypes to match JSEntryFunction in execution.cc.
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typedef Object* (*F1)(int x, int p1, int p2, int p3, int p4);
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typedef Object* (*F2)(int x, int y, int p2, int p3, int p4);
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typedef Object* (*F3)(void* p, int p1, int p2, int p3, int p4);
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static v8::Persistent<v8::Context> env;
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// The test framework does not accept flags on the command line, so we set them
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static void InitializeVM() {
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// enable generation of comments
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FLAG_debug_code = true;
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if (env.IsEmpty()) {
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env = v8::Context::New();
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}
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}
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#define __ assm.
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TEST(0) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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__ add(r0, r0, Operand(r1));
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F2 f = FUNCTION_CAST<F2>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 3, 4, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(7, res);
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}
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TEST(1) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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Label L, C;
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__ mov(r1, Operand(r0));
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__ mov(r0, Operand(0, RelocInfo::NONE));
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__ b(&C);
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__ bind(&L);
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__ add(r0, r0, Operand(r1));
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__ sub(r1, r1, Operand(1));
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__ bind(&C);
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__ teq(r1, Operand(0, RelocInfo::NONE));
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__ b(ne, &L);
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 100, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(5050, res);
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}
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TEST(2) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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Label L, C;
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__ mov(r1, Operand(r0));
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__ mov(r0, Operand(1));
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__ b(&C);
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__ bind(&L);
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__ mul(r0, r1, r0);
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__ sub(r1, r1, Operand(1));
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__ bind(&C);
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__ teq(r1, Operand(0, RelocInfo::NONE));
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__ b(ne, &L);
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__ mov(pc, Operand(lr));
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// some relocated stuff here, not executed
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__ RecordComment("dead code, just testing relocations");
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__ mov(r0, Operand(Factory::true_value()));
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__ RecordComment("dead code, just testing immediate operands");
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__ mov(r0, Operand(-1));
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__ mov(r0, Operand(0xFF000000));
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__ mov(r0, Operand(0xF0F0F0F0));
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__ mov(r0, Operand(0xFFF0FFFF));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 10, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(3628800, res);
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}
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TEST(3) {
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InitializeVM();
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v8::HandleScope scope;
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typedef struct {
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int i;
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char c;
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int16_t s;
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} T;
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T t;
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Assembler assm(NULL, 0);
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Label L, C;
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__ mov(ip, Operand(sp));
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__ stm(db_w, sp, r4.bit() | fp.bit() | lr.bit());
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__ sub(fp, ip, Operand(4));
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__ mov(r4, Operand(r0));
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__ ldr(r0, MemOperand(r4, OFFSET_OF(T, i)));
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__ mov(r2, Operand(r0, ASR, 1));
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__ str(r2, MemOperand(r4, OFFSET_OF(T, i)));
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__ ldrsb(r2, MemOperand(r4, OFFSET_OF(T, c)));
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__ add(r0, r2, Operand(r0));
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__ mov(r2, Operand(r2, LSL, 2));
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__ strb(r2, MemOperand(r4, OFFSET_OF(T, c)));
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__ ldrsh(r2, MemOperand(r4, OFFSET_OF(T, s)));
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__ add(r0, r2, Operand(r0));
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__ mov(r2, Operand(r2, ASR, 3));
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__ strh(r2, MemOperand(r4, OFFSET_OF(T, s)));
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__ ldm(ia_w, sp, r4.bit() | fp.bit() | pc.bit());
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F3 f = FUNCTION_CAST<F3>(Code::cast(code)->entry());
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t.i = 100000;
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t.c = 10;
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t.s = 1000;
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, &t, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(101010, res);
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CHECK_EQ(100000/2, t.i);
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CHECK_EQ(10*4, t.c);
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CHECK_EQ(1000/8, t.s);
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}
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TEST(4) {
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// Test the VFP floating point instructions.
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InitializeVM();
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v8::HandleScope scope;
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typedef struct {
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double a;
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double b;
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double c;
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double d;
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double e;
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double f;
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int i;
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float x;
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float y;
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} T;
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T t;
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// Create a function that accepts &t, and loads, manipulates, and stores
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// the doubles and floats.
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Assembler assm(NULL, 0);
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Label L, C;
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if (CpuFeatures::IsSupported(VFP3)) {
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CpuFeatures::Scope scope(VFP3);
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__ mov(ip, Operand(sp));
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__ stm(db_w, sp, r4.bit() | fp.bit() | lr.bit());
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__ sub(fp, ip, Operand(4));
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__ mov(r4, Operand(r0));
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__ vldr(d6, r4, OFFSET_OF(T, a));
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__ vldr(d7, r4, OFFSET_OF(T, b));
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__ vadd(d5, d6, d7);
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__ vstr(d5, r4, OFFSET_OF(T, c));
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__ vmov(r2, r3, d5);
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__ vmov(d4, r2, r3);
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__ vstr(d4, r4, OFFSET_OF(T, b));
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// Load t.x and t.y, switch values, and store back to the struct.
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__ vldr(s0, r4, OFFSET_OF(T, x));
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__ vldr(s31, r4, OFFSET_OF(T, y));
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__ vmov(s16, s0);
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__ vmov(s0, s31);
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__ vmov(s31, s16);
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__ vstr(s0, r4, OFFSET_OF(T, x));
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__ vstr(s31, r4, OFFSET_OF(T, y));
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// Move a literal into a register that can be encoded in the instruction.
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__ vmov(d4, 1.0);
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__ vstr(d4, r4, OFFSET_OF(T, e));
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// Move a literal into a register that requires 64 bits to encode.
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// 0x3ff0000010000000 = 1.000000059604644775390625
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__ vmov(d4, 1.000000059604644775390625);
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__ vstr(d4, r4, OFFSET_OF(T, d));
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// Convert from floating point to integer.
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__ vmov(d4, 2.0);
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__ vcvt_s32_f64(s31, d4);
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__ vstr(s31, r4, OFFSET_OF(T, i));
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// Convert from integer to floating point.
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__ mov(lr, Operand(42));
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__ vmov(s31, lr);
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__ vcvt_f64_s32(d4, s31);
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__ vstr(d4, r4, OFFSET_OF(T, f));
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__ ldm(ia_w, sp, r4.bit() | fp.bit() | pc.bit());
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F3 f = FUNCTION_CAST<F3>(Code::cast(code)->entry());
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t.a = 1.5;
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t.b = 2.75;
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t.c = 17.17;
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t.d = 0.0;
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t.e = 0.0;
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t.f = 0.0;
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t.i = 0;
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t.x = 4.5;
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t.y = 9.0;
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Object* dummy = CALL_GENERATED_CODE(f, &t, 0, 0, 0, 0);
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USE(dummy);
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CHECK_EQ(4.5, t.y);
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CHECK_EQ(9.0, t.x);
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CHECK_EQ(2, t.i);
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CHECK_EQ(42.0, t.f);
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CHECK_EQ(1.0, t.e);
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CHECK_EQ(1.000000059604644775390625, t.d);
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CHECK_EQ(4.25, t.c);
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CHECK_EQ(4.25, t.b);
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CHECK_EQ(1.5, t.a);
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}
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}
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TEST(5) {
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// Test the ARMv7 bitfield instructions.
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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if (CpuFeatures::IsSupported(ARMv7)) {
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CpuFeatures::Scope scope(ARMv7);
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// On entry, r0 = 0xAAAAAAAA = 0b10..10101010.
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__ ubfx(r0, r0, 1, 12); // 0b00..010101010101 = 0x555
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__ sbfx(r0, r0, 0, 5); // 0b11..111111110101 = -11
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__ bfc(r0, 1, 3); // 0b11..111111110001 = -15
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__ mov(r1, Operand(7));
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__ bfi(r0, r1, 3, 3); // 0b11..111111111001 = -7
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(
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CALL_GENERATED_CODE(f, 0xAAAAAAAA, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(-7, res);
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}
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}
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TEST(6) {
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// Test saturating instructions.
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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if (CpuFeatures::IsSupported(ARMv7)) {
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CpuFeatures::Scope scope(ARMv7);
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__ usat(r1, 8, Operand(r0)); // Sat 0xFFFF to 0-255 = 0xFF.
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__ usat(r2, 12, Operand(r0, ASR, 9)); // Sat (0xFFFF>>9) to 0-4095 = 0x7F.
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__ usat(r3, 1, Operand(r0, LSL, 16)); // Sat (0xFFFF<<16) to 0-1 = 0x0.
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__ add(r0, r1, Operand(r2));
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__ add(r0, r0, Operand(r3));
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(
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CALL_GENERATED_CODE(f, 0xFFFF, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(382, res);
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}
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}
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static void TestRoundingMode(int32_t mode, double value, int expected) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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__ vmrs(r1);
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// Set custom FPSCR.
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__ bic(r2, r1, Operand(((mode ^ 3) << 22) | 0xf));
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__ orr(r2, r2, Operand(mode << 22));
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__ vmsr(r2);
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// Load value, convert, and move back result to r0.
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__ vmov(d1, value);
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__ vcvt_s32_f64(s0, d1, Assembler::FPSCRRounding, al);
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__ vmov(r0, s0);
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(
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desc,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()))->ToObjectChecked();
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(
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CALL_GENERATED_CODE(f, 0, 0, 0, 0, 0));
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::printf("res = %d\n", res);
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CHECK_EQ(expected, res);
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}
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TEST(7) {
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// Test vfp rounding modes.
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// See ARM DDI 0406B Page A2-29.
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enum FPSCRRoungingMode {
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RN, // Round to Nearest.
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RP, // Round towards Plus Infinity.
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RM, // Round towards Minus Infinity.
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RZ // Round towards zero.
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};
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if (CpuFeatures::IsSupported(VFP3)) {
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CpuFeatures::Scope scope(VFP3);
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TestRoundingMode(RZ, 0.5, 0);
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TestRoundingMode(RZ, -0.5, 0);
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TestRoundingMode(RZ, 123.7, 123);
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TestRoundingMode(RZ, -123.7, -123);
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TestRoundingMode(RZ, 123456.2, 123456);
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TestRoundingMode(RZ, -123456.2, -123456);
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TestRoundingMode(RM, 0.5, 0);
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TestRoundingMode(RM, -0.5, -1);
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TestRoundingMode(RM, 123.7, 123);
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TestRoundingMode(RM, -123.7, -124);
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TestRoundingMode(RM, 123456.2, 123456);
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TestRoundingMode(RM, -123456.2, -123457);
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}
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}
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#undef __
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