v8/test/cctest/test-global-handles.cc
Jakob Kummerow f9a2e24bbc [cleanup] Refactor the Factory
There is no good reason to have the meat of most objects' initialization
logic in heap.cc, all wrapped by the CALL_HEAP_FUNCTION macro. Instead,
this CL changes the protocol between Heap and Factory to be AllocateRaw,
and all object initialization work after (possibly retried) successful
raw allocation happens in the Factory.

This saves about 20KB of binary size on x64.

Cq-Include-Trybots: luci.v8.try:v8_linux_noi18n_rel_ng
Change-Id: Icbfdc4266d7be8b48d2fe085f03411743dc6a0ca
Reviewed-on: https://chromium-review.googlesource.com/959533
Commit-Queue: Jakob Kummerow <jkummerow@chromium.org>
Reviewed-by: Hannes Payer <hpayer@chromium.org>
Reviewed-by: Yang Guo <yangguo@chromium.org>
Cr-Commit-Position: refs/heads/master@{#52416}
2018-04-06 00:23:46 +00:00

488 lines
17 KiB
C++

// Copyright 2013 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/api.h"
#include "src/global-handles.h"
#include "src/heap/factory.h"
#include "src/isolate.h"
#include "src/objects-inl.h"
#include "test/cctest/cctest.h"
namespace v8 {
namespace internal {
namespace {
void SimpleCallback(const v8::FunctionCallbackInfo<v8::Value>& info) {
info.GetReturnValue().Set(v8_num(0));
}
struct FlagAndPersistent {
bool flag;
v8::Global<v8::Object> handle;
};
void ResetHandleAndSetFlag(
const v8::WeakCallbackInfo<FlagAndPersistent>& data) {
data.GetParameter()->handle.Reset();
data.GetParameter()->flag = true;
}
using ConstructFunction = void (*)(v8::Isolate* isolate,
v8::Local<v8::Context> context,
FlagAndPersistent* flag_and_persistent);
void ConstructJSObject(v8::Isolate* isolate, v8::Local<v8::Context> context,
FlagAndPersistent* flag_and_persistent) {
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Object> object(v8::Object::New(isolate));
CHECK(!object.IsEmpty());
flag_and_persistent->handle.Reset(isolate, object);
CHECK(!flag_and_persistent->handle.IsEmpty());
}
void ConstructJSApiObject(v8::Isolate* isolate, v8::Local<v8::Context> context,
FlagAndPersistent* flag_and_persistent) {
v8::HandleScope handle_scope(isolate);
v8::Local<v8::FunctionTemplate> fun =
v8::FunctionTemplate::New(isolate, SimpleCallback);
v8::Local<v8::Object> object = fun->GetFunction(context)
.ToLocalChecked()
->NewInstance(context)
.ToLocalChecked();
CHECK(!object.IsEmpty());
flag_and_persistent->handle.Reset(isolate, object);
CHECK(!flag_and_persistent->handle.IsEmpty());
}
enum class SurvivalMode { kSurvives, kDies };
template <typename ModifierFunction, typename GCFunction>
void WeakHandleTest(v8::Isolate* isolate, ConstructFunction construct_function,
ModifierFunction modifier_function, GCFunction gc_function,
SurvivalMode survives) {
v8::HandleScope scope(isolate);
v8::Local<v8::Context> context = v8::Context::New(isolate);
v8::Context::Scope context_scope(context);
FlagAndPersistent fp;
construct_function(isolate, context, &fp);
{
v8::HandleScope scope(isolate);
v8::Local<v8::Object> tmp = v8::Local<v8::Object>::New(isolate, fp.handle);
CHECK(
CcTest::i_isolate()->heap()->InNewSpace(*v8::Utils::OpenHandle(*tmp)));
}
fp.handle.SetWeak(&fp, &ResetHandleAndSetFlag,
v8::WeakCallbackType::kParameter);
fp.flag = false;
modifier_function(&fp);
gc_function();
CHECK_IMPLIES(survives == SurvivalMode::kSurvives, !fp.flag);
CHECK_IMPLIES(survives == SurvivalMode::kDies, fp.flag);
}
void ResurrectingFinalizer(
const v8::WeakCallbackInfo<v8::Global<v8::Object>>& data) {
data.GetParameter()->ClearWeak();
}
void ResettingFinalizer(
const v8::WeakCallbackInfo<v8::Global<v8::Object>>& data) {
data.GetParameter()->Reset();
}
void EmptyWeakCallback(const v8::WeakCallbackInfo<void>& data) {}
void ResurrectingFinalizerSettingProperty(
const v8::WeakCallbackInfo<v8::Global<v8::Object>>& data) {
data.GetParameter()->ClearWeak();
v8::Local<v8::Object> o =
v8::Local<v8::Object>::New(data.GetIsolate(), *data.GetParameter());
o->Set(data.GetIsolate()->GetCurrentContext(), v8_str("finalizer"),
v8_str("was here"))
.FromJust();
}
} // namespace
TEST(EternalHandles) {
CcTest::InitializeVM();
Isolate* isolate = CcTest::i_isolate();
v8::Isolate* v8_isolate = reinterpret_cast<v8::Isolate*>(isolate);
EternalHandles* eternal_handles = isolate->eternal_handles();
// Create a number of handles that will not be on a block boundary
const int kArrayLength = 2048-1;
int indices[kArrayLength];
v8::Eternal<v8::Value> eternals[kArrayLength];
CHECK_EQ(0, eternal_handles->NumberOfHandles());
for (int i = 0; i < kArrayLength; i++) {
indices[i] = -1;
HandleScope scope(isolate);
v8::Local<v8::Object> object = v8::Object::New(v8_isolate);
object->Set(v8_isolate->GetCurrentContext(), i,
v8::Integer::New(v8_isolate, i))
.FromJust();
// Create with internal api
eternal_handles->Create(
isolate, *v8::Utils::OpenHandle(*object), &indices[i]);
// Create with external api
CHECK(eternals[i].IsEmpty());
eternals[i].Set(v8_isolate, object);
CHECK(!eternals[i].IsEmpty());
}
CcTest::CollectAllAvailableGarbage();
for (int i = 0; i < kArrayLength; i++) {
for (int j = 0; j < 2; j++) {
HandleScope scope(isolate);
v8::Local<v8::Value> local;
if (j == 0) {
// Test internal api
local = v8::Utils::ToLocal(eternal_handles->Get(indices[i]));
} else {
// Test external api
local = eternals[i].Get(v8_isolate);
}
v8::Local<v8::Object> object = v8::Local<v8::Object>::Cast(local);
v8::Local<v8::Value> value =
object->Get(v8_isolate->GetCurrentContext(), i).ToLocalChecked();
CHECK(value->IsInt32());
CHECK_EQ(i,
value->Int32Value(v8_isolate->GetCurrentContext()).FromJust());
}
}
CHECK_EQ(2*kArrayLength, eternal_handles->NumberOfHandles());
// Create an eternal via the constructor
{
HandleScope scope(isolate);
v8::Local<v8::Object> object = v8::Object::New(v8_isolate);
v8::Eternal<v8::Object> eternal(v8_isolate, object);
CHECK(!eternal.IsEmpty());
CHECK(object == eternal.Get(v8_isolate));
}
CHECK_EQ(2*kArrayLength + 1, eternal_handles->NumberOfHandles());
}
TEST(PersistentBaseGetLocal) {
CcTest::InitializeVM();
v8::Isolate* isolate = CcTest::isolate();
v8::HandleScope scope(isolate);
v8::Local<v8::Object> o = v8::Object::New(isolate);
CHECK(!o.IsEmpty());
v8::Persistent<v8::Object> p(isolate, o);
CHECK(o == p.Get(isolate));
CHECK(v8::Local<v8::Object>::New(isolate, p) == p.Get(isolate));
v8::Global<v8::Object> g(isolate, o);
CHECK(o == g.Get(isolate));
CHECK(v8::Local<v8::Object>::New(isolate, g) == g.Get(isolate));
}
TEST(WeakPersistentSmi) {
CcTest::InitializeVM();
v8::Isolate* isolate = CcTest::isolate();
v8::HandleScope scope(isolate);
v8::Local<v8::Number> n = v8::Number::New(isolate, 0);
v8::Global<v8::Number> g(isolate, n);
// Should not crash.
g.SetWeak<void>(nullptr, &EmptyWeakCallback,
v8::WeakCallbackType::kParameter);
}
TEST(FinalizerWeakness) {
CcTest::InitializeVM();
v8::Isolate* isolate = CcTest::isolate();
v8::Global<v8::Object> g;
int identity;
{
v8::HandleScope scope(isolate);
v8::Local<v8::Object> o = v8::Object::New(isolate);
identity = o->GetIdentityHash();
g.Reset(isolate, o);
g.SetWeak(&g, &ResurrectingFinalizerSettingProperty,
v8::WeakCallbackType::kFinalizer);
}
CcTest::CollectAllAvailableGarbage();
CHECK(!g.IsEmpty());
v8::HandleScope scope(isolate);
v8::Local<v8::Object> o = v8::Local<v8::Object>::New(isolate, g);
CHECK_EQ(identity, o->GetIdentityHash());
CHECK(o->Has(isolate->GetCurrentContext(), v8_str("finalizer")).FromJust());
}
TEST(PhatomHandlesWithoutCallbacks) {
CcTest::InitializeVM();
v8::Isolate* isolate = CcTest::isolate();
v8::Global<v8::Object> g1, g2;
{
v8::HandleScope scope(isolate);
g1.Reset(isolate, v8::Object::New(isolate));
g1.SetWeak();
g2.Reset(isolate, v8::Object::New(isolate));
g2.SetWeak();
}
CHECK_EQ(0u, isolate->NumberOfPhantomHandleResetsSinceLastCall());
CcTest::CollectAllAvailableGarbage();
CHECK_EQ(2u, isolate->NumberOfPhantomHandleResetsSinceLastCall());
CHECK_EQ(0u, isolate->NumberOfPhantomHandleResetsSinceLastCall());
}
TEST(WeakHandleToUnmodifiedJSObjectSurvivesScavenge) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSObject, [](FlagAndPersistent* fp) {},
[]() { CcTest::CollectGarbage(i::NEW_SPACE); }, SurvivalMode::kSurvives);
}
TEST(WeakHandleToUnmodifiedJSObjectDiesOnMarkCompact) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSObject, [](FlagAndPersistent* fp) {},
[]() { CcTest::CollectGarbage(i::OLD_SPACE); }, SurvivalMode::kDies);
}
TEST(WeakHandleToUnmodifiedJSObjectSurvivesMarkCompactWhenInHandle) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSObject,
[](FlagAndPersistent* fp) {
v8::Local<v8::Object> handle =
v8::Local<v8::Object>::New(CcTest::isolate(), fp->handle);
USE(handle);
},
[]() { CcTest::CollectGarbage(i::OLD_SPACE); }, SurvivalMode::kSurvives);
}
TEST(WeakHandleToUnmodifiedJSApiObjectDiesOnScavenge) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSApiObject, [](FlagAndPersistent* fp) {},
[]() { CcTest::CollectGarbage(i::NEW_SPACE); }, SurvivalMode::kDies);
}
TEST(WeakHandleToUnmodifiedJSApiObjectSurvivesScavengeWhenInHandle) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSApiObject,
[](FlagAndPersistent* fp) {
v8::Local<v8::Object> handle =
v8::Local<v8::Object>::New(CcTest::isolate(), fp->handle);
USE(handle);
},
[]() { CcTest::CollectGarbage(i::NEW_SPACE); }, SurvivalMode::kSurvives);
}
TEST(WeakHandleToUnmodifiedJSApiObjectDiesOnMarkCompact) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSApiObject, [](FlagAndPersistent* fp) {},
[]() { CcTest::CollectGarbage(i::OLD_SPACE); }, SurvivalMode::kDies);
}
TEST(WeakHandleToUnmodifiedJSApiObjectSurvivesMarkCompactWhenInHandle) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSApiObject,
[](FlagAndPersistent* fp) {
v8::Local<v8::Object> handle =
v8::Local<v8::Object>::New(CcTest::isolate(), fp->handle);
USE(handle);
},
[]() { CcTest::CollectGarbage(i::OLD_SPACE); }, SurvivalMode::kSurvives);
}
TEST(WeakHandleToActiveUnmodifiedJSApiObjectSurvivesScavenge) {
CcTest::InitializeVM();
WeakHandleTest(CcTest::isolate(), &ConstructJSApiObject,
[](FlagAndPersistent* fp) { fp->handle.MarkActive(); },
[]() { CcTest::CollectGarbage(i::NEW_SPACE); },
SurvivalMode::kSurvives);
}
TEST(WeakHandleToActiveUnmodifiedJSApiObjectDiesOnMarkCompact) {
CcTest::InitializeVM();
WeakHandleTest(CcTest::isolate(), &ConstructJSApiObject,
[](FlagAndPersistent* fp) { fp->handle.MarkActive(); },
[]() { CcTest::CollectGarbage(i::OLD_SPACE); },
SurvivalMode::kDies);
}
TEST(WeakHandleToActiveUnmodifiedJSApiObjectSurvivesMarkCompactWhenInHandle) {
CcTest::InitializeVM();
WeakHandleTest(
CcTest::isolate(), &ConstructJSApiObject,
[](FlagAndPersistent* fp) {
fp->handle.MarkActive();
v8::Local<v8::Object> handle =
v8::Local<v8::Object>::New(CcTest::isolate(), fp->handle);
USE(handle);
},
[]() { CcTest::CollectGarbage(i::OLD_SPACE); }, SurvivalMode::kSurvives);
}
namespace {
void ConstructFinalizerPointingPhantomHandle(
v8::Isolate* isolate, v8::Global<v8::Object>* g1,
v8::Global<v8::Object>* g2,
typename v8::WeakCallbackInfo<v8::Global<v8::Object>>::Callback
finalizer_for_g1) {
v8::HandleScope scope(isolate);
v8::Local<v8::Object> o1 =
v8::Local<v8::Object>::New(isolate, v8::Object::New(isolate));
v8::Local<v8::Object> o2 =
v8::Local<v8::Object>::New(isolate, v8::Object::New(isolate));
o1->Set(isolate->GetCurrentContext(), v8_str("link"), o2).FromJust();
g1->Reset(isolate, o1);
g2->Reset(isolate, o2);
// g1 will be finalized but resurrected.
g1->SetWeak(g1, finalizer_for_g1, v8::WeakCallbackType::kFinalizer);
// g2 will be a phantom handle that is dependent on the finalizer handle
// g1 as it is in its subgraph.
g2->SetWeak();
}
} // namespace
TEST(FinalizerResurrectsAndKeepsPhantomAliveOnMarkCompact) {
// See crbug.com/772299.
CcTest::InitializeVM();
v8::Global<v8::Object> g1, g2;
ConstructFinalizerPointingPhantomHandle(CcTest::isolate(), &g1, &g2,
ResurrectingFinalizer);
CcTest::CollectGarbage(i::OLD_SPACE);
// Both, g1 and g2, should stay alive as the finalizer resurrects the root
// object that transitively keeps the other one alive.
CHECK(!g1.IsEmpty());
CHECK(!g2.IsEmpty());
CcTest::CollectGarbage(i::OLD_SPACE);
// The finalizer handle is now strong, so it should keep the objects alive.
CHECK(!g1.IsEmpty());
CHECK(!g2.IsEmpty());
}
TEST(FinalizerDiesAndKeepsPhantomAliveOnMarkCompact) {
CcTest::InitializeVM();
v8::Global<v8::Object> g1, g2;
ConstructFinalizerPointingPhantomHandle(CcTest::isolate(), &g1, &g2,
ResettingFinalizer);
CcTest::CollectGarbage(i::OLD_SPACE);
// Finalizer (g1) dies but the phantom handle (g2) is kept alive for one
// more round as the underlying object only dies on the next GC.
CHECK(g1.IsEmpty());
CHECK(!g2.IsEmpty());
CcTest::CollectGarbage(i::OLD_SPACE);
// Phantom handle dies after one more round.
CHECK(g1.IsEmpty());
CHECK(g2.IsEmpty());
}
namespace {
void InvokeScavenge() { CcTest::CollectGarbage(i::NEW_SPACE); }
void InvokeMarkSweep() { CcTest::CollectAllGarbage(); }
void ForceScavenge2(const v8::WeakCallbackInfo<FlagAndPersistent>& data) {
data.GetParameter()->flag = true;
InvokeScavenge();
}
void ForceScavenge1(const v8::WeakCallbackInfo<FlagAndPersistent>& data) {
data.GetParameter()->handle.Reset();
data.SetSecondPassCallback(ForceScavenge2);
}
void ForceMarkSweep2(const v8::WeakCallbackInfo<FlagAndPersistent>& data) {
data.GetParameter()->flag = true;
InvokeMarkSweep();
}
void ForceMarkSweep1(const v8::WeakCallbackInfo<FlagAndPersistent>& data) {
data.GetParameter()->handle.Reset();
data.SetSecondPassCallback(ForceMarkSweep2);
}
} // namespace
TEST(GCFromWeakCallbacks) {
v8::Isolate* isolate = CcTest::isolate();
v8::Locker locker(CcTest::isolate());
v8::HandleScope scope(isolate);
v8::Local<v8::Context> context = v8::Context::New(isolate);
v8::Context::Scope context_scope(context);
static const int kNumberOfGCTypes = 2;
typedef v8::WeakCallbackInfo<FlagAndPersistent>::Callback Callback;
Callback gc_forcing_callback[kNumberOfGCTypes] = {&ForceScavenge1,
&ForceMarkSweep1};
typedef void (*GCInvoker)();
GCInvoker invoke_gc[kNumberOfGCTypes] = {&InvokeScavenge, &InvokeMarkSweep};
for (int outer_gc = 0; outer_gc < kNumberOfGCTypes; outer_gc++) {
for (int inner_gc = 0; inner_gc < kNumberOfGCTypes; inner_gc++) {
FlagAndPersistent fp;
ConstructJSApiObject(isolate, context, &fp);
{
v8::HandleScope scope(isolate);
v8::Local<v8::Object> tmp =
v8::Local<v8::Object>::New(isolate, fp.handle);
CHECK(CcTest::i_isolate()->heap()->InNewSpace(
*v8::Utils::OpenHandle(*tmp)));
}
fp.flag = false;
fp.handle.SetWeak(&fp, gc_forcing_callback[inner_gc],
v8::WeakCallbackType::kParameter);
invoke_gc[outer_gc]();
EmptyMessageQueues(isolate);
CHECK(fp.flag);
}
}
}
} // namespace internal
} // namespace v8