v8/src/variables.h
marja 21557b4899 [strong] Simplify the classes-referring-to-classes check.
Follow up for r28032.

We don't need to store the "corresponding outer scope class variables", it's
enough if we transmit the declaration group start to the inner class
variable.

R=rossberg@chromium.org
BUG=v8:3956
LOG=N

Review URL: https://codereview.chromium.org/1102903002

Cr-Commit-Position: refs/heads/master@{#28048}
2015-04-24 13:04:54 +00:00

211 lines
7.5 KiB
C++

// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_VARIABLES_H_
#define V8_VARIABLES_H_
#include "src/ast-value-factory.h"
#include "src/zone.h"
namespace v8 {
namespace internal {
// The AST refers to variables via VariableProxies - placeholders for the actual
// variables. Variables themselves are never directly referred to from the AST,
// they are maintained by scopes, and referred to from VariableProxies and Slots
// after binding and variable allocation.
class ClassVariable;
class Variable: public ZoneObject {
public:
enum Kind { NORMAL, FUNCTION, CLASS, THIS, NEW_TARGET, ARGUMENTS };
enum Location {
// Before and during variable allocation, a variable whose location is
// not yet determined. After allocation, a variable looked up as a
// property on the global object (and possibly absent). name() is the
// variable name, index() is invalid.
UNALLOCATED,
// A slot in the parameter section on the stack. index() is the
// parameter index, counting left-to-right. The receiver is index -1;
// the first parameter is index 0.
PARAMETER,
// A slot in the local section on the stack. index() is the variable
// index in the stack frame, starting at 0.
LOCAL,
// An indexed slot in a heap context. index() is the variable index in
// the context object on the heap, starting at 0. scope() is the
// corresponding scope.
CONTEXT,
// A named slot in a heap context. name() is the variable name in the
// context object on the heap, with lookup starting at the current
// context. index() is invalid.
LOOKUP
};
Variable(Scope* scope, const AstRawString* name, VariableMode mode, Kind kind,
InitializationFlag initialization_flag,
MaybeAssignedFlag maybe_assigned_flag = kNotAssigned);
virtual ~Variable() {}
// Printing support
static const char* Mode2String(VariableMode mode);
// The source code for an eval() call may refer to a variable that is
// in an outer scope about which we don't know anything (it may not
// be the script scope). scope() is NULL in that case. Currently the
// scope is only used to follow the context chain length.
Scope* scope() const { return scope_; }
Handle<String> name() const { return name_->string(); }
const AstRawString* raw_name() const { return name_; }
VariableMode mode() const { return mode_; }
bool has_forced_context_allocation() const {
return force_context_allocation_;
}
void ForceContextAllocation() {
DCHECK(mode_ != TEMPORARY);
force_context_allocation_ = true;
}
bool is_used() { return is_used_; }
void set_is_used() { is_used_ = true; }
MaybeAssignedFlag maybe_assigned() const { return maybe_assigned_; }
void set_maybe_assigned() { maybe_assigned_ = kMaybeAssigned; }
int initializer_position() { return initializer_position_; }
void set_initializer_position(int pos) { initializer_position_ = pos; }
bool IsVariable(Handle<String> n) const {
return !is_this() && name().is_identical_to(n);
}
bool IsUnallocated() const { return location_ == UNALLOCATED; }
bool IsParameter() const { return location_ == PARAMETER; }
bool IsStackLocal() const { return location_ == LOCAL; }
bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); }
bool IsContextSlot() const { return location_ == CONTEXT; }
bool IsLookupSlot() const { return location_ == LOOKUP; }
bool IsGlobalObjectProperty() const;
bool is_dynamic() const { return IsDynamicVariableMode(mode_); }
bool is_const_mode() const { return IsImmutableVariableMode(mode_); }
bool binding_needs_init() const {
return initialization_flag_ == kNeedsInitialization;
}
bool is_function() const { return kind_ == FUNCTION; }
bool is_class() const { return kind_ == CLASS; }
bool is_this() const { return kind_ == THIS; }
bool is_new_target() const { return kind_ == NEW_TARGET; }
bool is_arguments() const { return kind_ == ARGUMENTS; }
ClassVariable* AsClassVariable() {
DCHECK(is_class());
return reinterpret_cast<ClassVariable*>(this);
}
// True if the variable is named eval and not known to be shadowed.
bool is_possibly_eval(Isolate* isolate) const {
return IsVariable(isolate->factory()->eval_string());
}
Variable* local_if_not_shadowed() const {
DCHECK(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
return local_if_not_shadowed_;
}
void set_local_if_not_shadowed(Variable* local) {
local_if_not_shadowed_ = local;
}
Location location() const { return location_; }
int index() const { return index_; }
InitializationFlag initialization_flag() const {
return initialization_flag_;
}
void AllocateTo(Location location, int index) {
location_ = location;
index_ = index;
}
static int CompareIndex(Variable* const* v, Variable* const* w);
void RecordStrongModeReference(int start_position, int end_position) {
// Record the earliest reference to the variable. Used in error messages for
// strong mode references to undeclared variables.
if (has_strong_mode_reference_ &&
strong_mode_reference_start_position_ < start_position)
return;
has_strong_mode_reference_ = true;
strong_mode_reference_start_position_ = start_position;
strong_mode_reference_end_position_ = end_position;
}
bool has_strong_mode_reference() const { return has_strong_mode_reference_; }
int strong_mode_reference_start_position() const {
return strong_mode_reference_start_position_;
}
int strong_mode_reference_end_position() const {
return strong_mode_reference_end_position_;
}
private:
Scope* scope_;
const AstRawString* name_;
VariableMode mode_;
Kind kind_;
Location location_;
int index_;
int initializer_position_;
// Tracks whether the variable is bound to a VariableProxy which is in strong
// mode, and if yes, the source location of the reference.
bool has_strong_mode_reference_;
int strong_mode_reference_start_position_;
int strong_mode_reference_end_position_;
// If this field is set, this variable references the stored locally bound
// variable, but it might be shadowed by variable bindings introduced by
// sloppy 'eval' calls between the reference scope (inclusive) and the
// binding scope (exclusive).
Variable* local_if_not_shadowed_;
// Usage info.
bool force_context_allocation_; // set by variable resolver
bool is_used_;
InitializationFlag initialization_flag_;
MaybeAssignedFlag maybe_assigned_;
};
class ClassVariable : public Variable {
public:
ClassVariable(Scope* scope, const AstRawString* name, VariableMode mode,
InitializationFlag initialization_flag,
MaybeAssignedFlag maybe_assigned_flag = kNotAssigned,
int declaration_group_start = -1)
: Variable(scope, name, mode, Variable::CLASS, initialization_flag,
maybe_assigned_flag),
declaration_group_start_(declaration_group_start) {}
int declaration_group_start() const { return declaration_group_start_; }
void set_declaration_group_start(int declaration_group_start) {
declaration_group_start_ = declaration_group_start;
}
private:
// For classes we keep track of consecutive groups of delcarations. They are
// needed for strong mode scoping checks. TODO(marja, rossberg): Implement
// checks for functions too.
int declaration_group_start_;
};
} } // namespace v8::internal
#endif // V8_VARIABLES_H_