a4506cd3f2
Also split v8-core independent methods from checks.h to base/logging.h and merge v8checks with the rest of checks. The CPU::FlushICache method is moved to CpuFeatures::FlushICache RoundUp and related methods are moved to base/macros.h Remove all layering violations from src/libplatform BUG=none R=jkummerow@chromium.org LOG=n Review URL: https://codereview.chromium.org/358363002 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22092 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
308 lines
8.8 KiB
C++
308 lines
8.8 KiB
C++
// Copyright 2013 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "src/v8.h"
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#include "src/base/platform/condition-variable.h"
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#include "src/base/platform/time.h"
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#include "test/cctest/cctest.h"
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using namespace ::v8::internal;
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TEST(WaitForAfterNofityOnSameThread) {
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for (int n = 0; n < 10; ++n) {
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v8::base::Mutex mutex;
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v8::base::ConditionVariable cv;
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&mutex);
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cv.NotifyOne();
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CHECK_EQ(false,
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cv.WaitFor(&mutex, v8::base::TimeDelta::FromMicroseconds(n)));
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cv.NotifyAll();
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CHECK_EQ(false,
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cv.WaitFor(&mutex, v8::base::TimeDelta::FromMicroseconds(n)));
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}
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}
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class ThreadWithMutexAndConditionVariable V8_FINAL : public v8::base::Thread {
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public:
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ThreadWithMutexAndConditionVariable()
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: Thread("ThreadWithMutexAndConditionVariable"),
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running_(false), finished_(false) {}
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virtual ~ThreadWithMutexAndConditionVariable() {}
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virtual void Run() V8_OVERRIDE {
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&mutex_);
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running_ = true;
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cv_.NotifyOne();
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while (running_) {
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cv_.Wait(&mutex_);
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}
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finished_ = true;
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cv_.NotifyAll();
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}
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bool running_;
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bool finished_;
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v8::base::ConditionVariable cv_;
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v8::base::Mutex mutex_;
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};
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TEST(MultipleThreadsWithSeparateConditionVariables) {
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static const int kThreadCount = 128;
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ThreadWithMutexAndConditionVariable threads[kThreadCount];
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for (int n = 0; n < kThreadCount; ++n) {
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&threads[n].mutex_);
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CHECK(!threads[n].running_);
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CHECK(!threads[n].finished_);
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threads[n].Start();
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// Wait for nth thread to start.
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while (!threads[n].running_) {
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threads[n].cv_.Wait(&threads[n].mutex_);
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}
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}
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for (int n = kThreadCount - 1; n >= 0; --n) {
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&threads[n].mutex_);
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CHECK(threads[n].running_);
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CHECK(!threads[n].finished_);
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}
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for (int n = 0; n < kThreadCount; ++n) {
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&threads[n].mutex_);
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CHECK(threads[n].running_);
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CHECK(!threads[n].finished_);
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// Tell the nth thread to quit.
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threads[n].running_ = false;
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threads[n].cv_.NotifyOne();
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}
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for (int n = kThreadCount - 1; n >= 0; --n) {
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// Wait for nth thread to quit.
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&threads[n].mutex_);
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while (!threads[n].finished_) {
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threads[n].cv_.Wait(&threads[n].mutex_);
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}
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CHECK(!threads[n].running_);
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CHECK(threads[n].finished_);
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}
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for (int n = 0; n < kThreadCount; ++n) {
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threads[n].Join();
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&threads[n].mutex_);
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CHECK(!threads[n].running_);
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CHECK(threads[n].finished_);
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}
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}
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class ThreadWithSharedMutexAndConditionVariable V8_FINAL
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: public v8::base::Thread {
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public:
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ThreadWithSharedMutexAndConditionVariable()
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: Thread("ThreadWithSharedMutexAndConditionVariable"),
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running_(false), finished_(false), cv_(NULL), mutex_(NULL) {}
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virtual ~ThreadWithSharedMutexAndConditionVariable() {}
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virtual void Run() V8_OVERRIDE {
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v8::base::LockGuard<v8::base::Mutex> lock_guard(mutex_);
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running_ = true;
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cv_->NotifyAll();
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while (running_) {
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cv_->Wait(mutex_);
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}
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finished_ = true;
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cv_->NotifyAll();
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}
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bool running_;
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bool finished_;
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v8::base::ConditionVariable* cv_;
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v8::base::Mutex* mutex_;
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};
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TEST(MultipleThreadsWithSharedSeparateConditionVariables) {
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static const int kThreadCount = 128;
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ThreadWithSharedMutexAndConditionVariable threads[kThreadCount];
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v8::base::ConditionVariable cv;
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v8::base::Mutex mutex;
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for (int n = 0; n < kThreadCount; ++n) {
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threads[n].mutex_ = &mutex;
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threads[n].cv_ = &cv;
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}
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// Start all threads.
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{
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&mutex);
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for (int n = 0; n < kThreadCount; ++n) {
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CHECK(!threads[n].running_);
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CHECK(!threads[n].finished_);
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threads[n].Start();
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}
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}
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// Wait for all threads to start.
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{
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&mutex);
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for (int n = kThreadCount - 1; n >= 0; --n) {
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while (!threads[n].running_) {
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cv.Wait(&mutex);
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}
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}
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}
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// Make sure that all threads are running.
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{
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&mutex);
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for (int n = 0; n < kThreadCount; ++n) {
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CHECK(threads[n].running_);
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CHECK(!threads[n].finished_);
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}
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}
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// Tell all threads to quit.
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{
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&mutex);
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for (int n = kThreadCount - 1; n >= 0; --n) {
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CHECK(threads[n].running_);
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CHECK(!threads[n].finished_);
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// Tell the nth thread to quit.
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threads[n].running_ = false;
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}
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cv.NotifyAll();
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}
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// Wait for all threads to quit.
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{
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&mutex);
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for (int n = 0; n < kThreadCount; ++n) {
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while (!threads[n].finished_) {
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cv.Wait(&mutex);
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}
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}
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}
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// Make sure all threads are finished.
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{
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v8::base::LockGuard<v8::base::Mutex> lock_guard(&mutex);
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for (int n = kThreadCount - 1; n >= 0; --n) {
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CHECK(!threads[n].running_);
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CHECK(threads[n].finished_);
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}
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}
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// Join all threads.
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for (int n = 0; n < kThreadCount; ++n) {
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threads[n].Join();
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}
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}
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class LoopIncrementThread V8_FINAL : public v8::base::Thread {
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public:
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LoopIncrementThread(int rem,
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int* counter,
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int limit,
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int thread_count,
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v8::base::ConditionVariable* cv,
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v8::base::Mutex* mutex)
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: Thread("LoopIncrementThread"), rem_(rem), counter_(counter),
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limit_(limit), thread_count_(thread_count), cv_(cv), mutex_(mutex) {
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CHECK_LT(rem, thread_count);
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CHECK_EQ(0, limit % thread_count);
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}
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virtual void Run() V8_OVERRIDE {
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int last_count = -1;
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while (true) {
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v8::base::LockGuard<v8::base::Mutex> lock_guard(mutex_);
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int count = *counter_;
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while (count % thread_count_ != rem_ && count < limit_) {
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cv_->Wait(mutex_);
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count = *counter_;
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}
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if (count >= limit_) break;
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CHECK_EQ(*counter_, count);
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if (last_count != -1) {
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CHECK_EQ(last_count + (thread_count_ - 1), count);
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}
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count++;
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*counter_ = count;
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last_count = count;
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cv_->NotifyAll();
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}
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}
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private:
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const int rem_;
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int* counter_;
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const int limit_;
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const int thread_count_;
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v8::base::ConditionVariable* cv_;
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v8::base::Mutex* mutex_;
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};
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TEST(LoopIncrement) {
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static const int kMaxThreadCount = 16;
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v8::base::Mutex mutex;
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v8::base::ConditionVariable cv;
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for (int thread_count = 1; thread_count < kMaxThreadCount; ++thread_count) {
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int limit = thread_count * 100;
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int counter = 0;
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// Setup the threads.
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v8::base::Thread** threads = new v8::base::Thread*[thread_count];
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for (int n = 0; n < thread_count; ++n) {
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threads[n] = new LoopIncrementThread(
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n, &counter, limit, thread_count, &cv, &mutex);
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}
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// Start all threads.
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for (int n = thread_count - 1; n >= 0; --n) {
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threads[n]->Start();
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}
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// Join and cleanup all threads.
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for (int n = 0; n < thread_count; ++n) {
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threads[n]->Join();
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delete threads[n];
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}
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delete[] threads;
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CHECK_EQ(limit, counter);
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}
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}
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