90b3370374
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5922 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
764 lines
21 KiB
C++
764 lines
21 KiB
C++
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_UTILS_H_
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#define V8_UTILS_H_
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#include <stdlib.h>
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#include <string.h>
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#include "globals.h"
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#include "checks.h"
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#include "allocation.h"
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namespace v8 {
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namespace internal {
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// ----------------------------------------------------------------------------
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// General helper functions
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#define IS_POWER_OF_TWO(x) (((x) & ((x) - 1)) == 0)
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// Returns true iff x is a power of 2 (or zero). Cannot be used with the
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// maximally negative value of the type T (the -1 overflows).
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template <typename T>
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static inline bool IsPowerOf2(T x) {
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return IS_POWER_OF_TWO(x);
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}
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// X must be a power of 2. Returns the number of trailing zeros.
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template <typename T>
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static inline int WhichPowerOf2(T x) {
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ASSERT(IsPowerOf2(x));
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ASSERT(x != 0);
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if (x < 0) return 31;
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int bits = 0;
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#ifdef DEBUG
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int original_x = x;
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#endif
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if (x >= 0x10000) {
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bits += 16;
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x >>= 16;
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}
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if (x >= 0x100) {
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bits += 8;
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x >>= 8;
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}
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if (x >= 0x10) {
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bits += 4;
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x >>= 4;
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}
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switch (x) {
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default: UNREACHABLE();
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case 8: bits++; // Fall through.
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case 4: bits++; // Fall through.
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case 2: bits++; // Fall through.
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case 1: break;
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}
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ASSERT_EQ(1 << bits, original_x);
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return bits;
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return 0;
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}
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// The C++ standard leaves the semantics of '>>' undefined for
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// negative signed operands. Most implementations do the right thing,
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// though.
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static inline int ArithmeticShiftRight(int x, int s) {
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return x >> s;
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}
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// Compute the 0-relative offset of some absolute value x of type T.
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// This allows conversion of Addresses and integral types into
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// 0-relative int offsets.
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template <typename T>
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static inline intptr_t OffsetFrom(T x) {
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return x - static_cast<T>(0);
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}
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// Compute the absolute value of type T for some 0-relative offset x.
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// This allows conversion of 0-relative int offsets into Addresses and
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// integral types.
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template <typename T>
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static inline T AddressFrom(intptr_t x) {
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return static_cast<T>(static_cast<T>(0) + x);
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}
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// Return the largest multiple of m which is <= x.
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template <typename T>
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static inline T RoundDown(T x, int m) {
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ASSERT(IsPowerOf2(m));
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return AddressFrom<T>(OffsetFrom(x) & -m);
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}
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// Return the smallest multiple of m which is >= x.
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template <typename T>
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static inline T RoundUp(T x, int m) {
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return RoundDown(x + m - 1, m);
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}
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template <typename T>
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static int Compare(const T& a, const T& b) {
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if (a == b)
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return 0;
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else if (a < b)
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return -1;
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else
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return 1;
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}
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template <typename T>
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static int PointerValueCompare(const T* a, const T* b) {
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return Compare<T>(*a, *b);
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}
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// Returns the smallest power of two which is >= x. If you pass in a
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// number that is already a power of two, it is returned as is.
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// Implementation is from "Hacker's Delight" by Henry S. Warren, Jr.,
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// figure 3-3, page 48, where the function is called clp2.
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static inline uint32_t RoundUpToPowerOf2(uint32_t x) {
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ASSERT(x <= 0x80000000u);
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x = x - 1;
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x = x | (x >> 1);
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x = x | (x >> 2);
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x = x | (x >> 4);
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x = x | (x >> 8);
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x = x | (x >> 16);
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return x + 1;
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}
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template <typename T>
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static inline bool IsAligned(T value, T alignment) {
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ASSERT(IsPowerOf2(alignment));
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return (value & (alignment - 1)) == 0;
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}
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// Returns true if (addr + offset) is aligned.
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static inline bool IsAddressAligned(Address addr,
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intptr_t alignment,
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int offset) {
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intptr_t offs = OffsetFrom(addr + offset);
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return IsAligned(offs, alignment);
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}
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// Returns the maximum of the two parameters.
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template <typename T>
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static T Max(T a, T b) {
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return a < b ? b : a;
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}
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// Returns the minimum of the two parameters.
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template <typename T>
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static T Min(T a, T b) {
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return a < b ? a : b;
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}
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inline int StrLength(const char* string) {
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size_t length = strlen(string);
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ASSERT(length == static_cast<size_t>(static_cast<int>(length)));
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return static_cast<int>(length);
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}
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// ----------------------------------------------------------------------------
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// BitField is a help template for encoding and decode bitfield with
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// unsigned content.
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template<class T, int shift, int size>
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class BitField {
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public:
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// Tells whether the provided value fits into the bit field.
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static bool is_valid(T value) {
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return (static_cast<uint32_t>(value) & ~((1U << (size)) - 1)) == 0;
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}
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// Returns a uint32_t mask of bit field.
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static uint32_t mask() {
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// To use all bits of a uint32 in a bitfield without compiler warnings we
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// have to compute 2^32 without using a shift count of 32.
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return ((1U << shift) << size) - (1U << shift);
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}
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// Returns a uint32_t with the bit field value encoded.
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static uint32_t encode(T value) {
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ASSERT(is_valid(value));
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return static_cast<uint32_t>(value) << shift;
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}
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// Extracts the bit field from the value.
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static T decode(uint32_t value) {
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return static_cast<T>((value & mask()) >> shift);
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}
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// Value for the field with all bits set.
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static T max() {
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return decode(mask());
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}
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};
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// ----------------------------------------------------------------------------
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// Hash function.
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// Thomas Wang, Integer Hash Functions.
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// http://www.concentric.net/~Ttwang/tech/inthash.htm
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static inline uint32_t ComputeIntegerHash(uint32_t key) {
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uint32_t hash = key;
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hash = ~hash + (hash << 15); // hash = (hash << 15) - hash - 1;
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hash = hash ^ (hash >> 12);
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hash = hash + (hash << 2);
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hash = hash ^ (hash >> 4);
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hash = hash * 2057; // hash = (hash + (hash << 3)) + (hash << 11);
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hash = hash ^ (hash >> 16);
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return hash;
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}
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// ----------------------------------------------------------------------------
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// Miscellaneous
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// A static resource holds a static instance that can be reserved in
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// a local scope using an instance of Access. Attempts to re-reserve
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// the instance will cause an error.
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template <typename T>
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class StaticResource {
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public:
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StaticResource() : is_reserved_(false) {}
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private:
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template <typename S> friend class Access;
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T instance_;
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bool is_reserved_;
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};
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// Locally scoped access to a static resource.
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template <typename T>
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class Access {
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public:
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explicit Access(StaticResource<T>* resource)
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: resource_(resource)
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, instance_(&resource->instance_) {
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ASSERT(!resource->is_reserved_);
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resource->is_reserved_ = true;
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}
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~Access() {
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resource_->is_reserved_ = false;
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resource_ = NULL;
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instance_ = NULL;
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}
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T* value() { return instance_; }
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T* operator -> () { return instance_; }
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private:
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StaticResource<T>* resource_;
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T* instance_;
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};
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template <typename T>
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class Vector {
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public:
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Vector() : start_(NULL), length_(0) {}
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Vector(T* data, int length) : start_(data), length_(length) {
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ASSERT(length == 0 || (length > 0 && data != NULL));
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}
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static Vector<T> New(int length) {
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return Vector<T>(NewArray<T>(length), length);
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}
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// Returns a vector using the same backing storage as this one,
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// spanning from and including 'from', to but not including 'to'.
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Vector<T> SubVector(int from, int to) {
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ASSERT(to <= length_);
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ASSERT(from < to);
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ASSERT(0 <= from);
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return Vector<T>(start() + from, to - from);
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}
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// Returns the length of the vector.
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int length() const { return length_; }
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// Returns whether or not the vector is empty.
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bool is_empty() const { return length_ == 0; }
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// Returns the pointer to the start of the data in the vector.
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T* start() const { return start_; }
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// Access individual vector elements - checks bounds in debug mode.
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T& operator[](int index) const {
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ASSERT(0 <= index && index < length_);
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return start_[index];
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}
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const T& at(int index) const { return operator[](index); }
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T& first() { return start_[0]; }
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T& last() { return start_[length_ - 1]; }
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// Returns a clone of this vector with a new backing store.
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Vector<T> Clone() const {
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T* result = NewArray<T>(length_);
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for (int i = 0; i < length_; i++) result[i] = start_[i];
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return Vector<T>(result, length_);
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}
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void Sort(int (*cmp)(const T*, const T*)) {
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typedef int (*RawComparer)(const void*, const void*);
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qsort(start(),
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length(),
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sizeof(T),
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reinterpret_cast<RawComparer>(cmp));
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}
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void Sort() {
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Sort(PointerValueCompare<T>);
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}
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void Truncate(int length) {
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ASSERT(length <= length_);
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length_ = length;
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}
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// Releases the array underlying this vector. Once disposed the
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// vector is empty.
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void Dispose() {
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DeleteArray(start_);
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start_ = NULL;
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length_ = 0;
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}
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inline Vector<T> operator+(int offset) {
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ASSERT(offset < length_);
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return Vector<T>(start_ + offset, length_ - offset);
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}
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// Factory method for creating empty vectors.
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static Vector<T> empty() { return Vector<T>(NULL, 0); }
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template<typename S>
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static Vector<T> cast(Vector<S> input) {
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return Vector<T>(reinterpret_cast<T*>(input.start()),
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input.length() * sizeof(S) / sizeof(T));
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}
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protected:
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void set_start(T* start) { start_ = start; }
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private:
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T* start_;
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int length_;
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};
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// A pointer that can only be set once and doesn't allow NULL values.
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template<typename T>
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class SetOncePointer {
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public:
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SetOncePointer() : pointer_(NULL) { }
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bool is_set() const { return pointer_ != NULL; }
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T* get() const {
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ASSERT(pointer_ != NULL);
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return pointer_;
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}
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void set(T* value) {
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ASSERT(pointer_ == NULL && value != NULL);
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pointer_ = value;
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}
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private:
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T* pointer_;
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};
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template <typename T, int kSize>
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class EmbeddedVector : public Vector<T> {
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public:
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EmbeddedVector() : Vector<T>(buffer_, kSize) { }
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explicit EmbeddedVector(T initial_value) : Vector<T>(buffer_, kSize) {
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for (int i = 0; i < kSize; ++i) {
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buffer_[i] = initial_value;
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}
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}
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// When copying, make underlying Vector to reference our buffer.
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EmbeddedVector(const EmbeddedVector& rhs)
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: Vector<T>(rhs) {
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memcpy(buffer_, rhs.buffer_, sizeof(T) * kSize);
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set_start(buffer_);
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}
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EmbeddedVector& operator=(const EmbeddedVector& rhs) {
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if (this == &rhs) return *this;
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Vector<T>::operator=(rhs);
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memcpy(buffer_, rhs.buffer_, sizeof(T) * kSize);
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this->set_start(buffer_);
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return *this;
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}
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private:
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T buffer_[kSize];
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};
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template <typename T>
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class ScopedVector : public Vector<T> {
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public:
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explicit ScopedVector(int length) : Vector<T>(NewArray<T>(length), length) { }
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~ScopedVector() {
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DeleteArray(this->start());
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}
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(ScopedVector);
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};
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inline Vector<const char> CStrVector(const char* data) {
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return Vector<const char>(data, StrLength(data));
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}
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inline Vector<char> MutableCStrVector(char* data) {
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return Vector<char>(data, StrLength(data));
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}
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inline Vector<char> MutableCStrVector(char* data, int max) {
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int length = StrLength(data);
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return Vector<char>(data, (length < max) ? length : max);
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}
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/*
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* A class that collects values into a backing store.
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* Specialized versions of the class can allow access to the backing store
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* in different ways.
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* There is no guarantee that the backing store is contiguous (and, as a
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* consequence, no guarantees that consecutively added elements are adjacent
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* in memory). The collector may move elements unless it has guaranteed not
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* to.
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*/
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template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
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class Collector {
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public:
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explicit Collector(int initial_capacity = kMinCapacity)
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: index_(0), size_(0) {
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if (initial_capacity < kMinCapacity) {
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initial_capacity = kMinCapacity;
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}
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current_chunk_ = Vector<T>::New(initial_capacity);
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}
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virtual ~Collector() {
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// Free backing store (in reverse allocation order).
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current_chunk_.Dispose();
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for (int i = chunks_.length() - 1; i >= 0; i--) {
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chunks_.at(i).Dispose();
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}
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}
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// Add a single element.
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inline void Add(T value) {
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if (index_ >= current_chunk_.length()) {
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Grow(1);
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}
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current_chunk_[index_] = value;
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index_++;
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size_++;
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}
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// Add a block of contiguous elements and return a Vector backed by the
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// memory area.
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// A basic Collector will keep this vector valid as long as the Collector
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// is alive.
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inline Vector<T> AddBlock(int size, T initial_value) {
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ASSERT(size > 0);
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if (size > current_chunk_.length() - index_) {
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Grow(size);
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}
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T* position = current_chunk_.start() + index_;
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index_ += size;
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size_ += size;
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for (int i = 0; i < size; i++) {
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position[i] = initial_value;
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}
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return Vector<T>(position, size);
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}
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// Write the contents of the collector into the provided vector.
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void WriteTo(Vector<T> destination) {
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ASSERT(size_ <= destination.length());
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int position = 0;
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for (int i = 0; i < chunks_.length(); i++) {
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Vector<T> chunk = chunks_.at(i);
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for (int j = 0; j < chunk.length(); j++) {
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destination[position] = chunk[j];
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position++;
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}
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}
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for (int i = 0; i < index_; i++) {
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destination[position] = current_chunk_[i];
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position++;
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}
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}
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// Allocate a single contiguous vector, copy all the collected
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// elements to the vector, and return it.
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// The caller is responsible for freeing the memory of the returned
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// vector (e.g., using Vector::Dispose).
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Vector<T> ToVector() {
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Vector<T> new_store = Vector<T>::New(size_);
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WriteTo(new_store);
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return new_store;
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}
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// Resets the collector to be empty.
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virtual void Reset() {
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|
for (int i = chunks_.length() - 1; i >= 0; i--) {
|
|
chunks_.at(i).Dispose();
|
|
}
|
|
chunks_.Rewind(0);
|
|
index_ = 0;
|
|
size_ = 0;
|
|
}
|
|
|
|
// Total number of elements added to collector so far.
|
|
inline int size() { return size_; }
|
|
|
|
protected:
|
|
static const int kMinCapacity = 16;
|
|
List<Vector<T> > chunks_;
|
|
Vector<T> current_chunk_; // Block of memory currently being written into.
|
|
int index_; // Current index in current chunk.
|
|
int size_; // Total number of elements in collector.
|
|
|
|
// Creates a new current chunk, and stores the old chunk in the chunks_ list.
|
|
void Grow(int min_capacity) {
|
|
ASSERT(growth_factor > 1);
|
|
int growth = current_chunk_.length() * (growth_factor - 1);
|
|
if (growth > max_growth) {
|
|
growth = max_growth;
|
|
}
|
|
int new_capacity = current_chunk_.length() + growth;
|
|
if (new_capacity < min_capacity) {
|
|
new_capacity = min_capacity + growth;
|
|
}
|
|
Vector<T> new_chunk = Vector<T>::New(new_capacity);
|
|
int new_index = PrepareGrow(new_chunk);
|
|
if (index_ > 0) {
|
|
chunks_.Add(current_chunk_.SubVector(0, index_));
|
|
} else {
|
|
// Can happen if the call to PrepareGrow moves everything into
|
|
// the new chunk.
|
|
current_chunk_.Dispose();
|
|
}
|
|
current_chunk_ = new_chunk;
|
|
index_ = new_index;
|
|
ASSERT(index_ + min_capacity <= current_chunk_.length());
|
|
}
|
|
|
|
// Before replacing the current chunk, give a subclass the option to move
|
|
// some of the current data into the new chunk. The function may update
|
|
// the current index_ value to represent data no longer in the current chunk.
|
|
// Returns the initial index of the new chunk (after copied data).
|
|
virtual int PrepareGrow(Vector<T> new_chunk) {
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
|
|
/*
|
|
* A collector that allows sequences of values to be guaranteed to
|
|
* stay consecutive.
|
|
* If the backing store grows while a sequence is active, the current
|
|
* sequence might be moved, but after the sequence is ended, it will
|
|
* not move again.
|
|
* NOTICE: Blocks allocated using Collector::AddBlock(int) can move
|
|
* as well, if inside an active sequence where another element is added.
|
|
*/
|
|
template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
|
|
class SequenceCollector : public Collector<T, growth_factor, max_growth> {
|
|
public:
|
|
explicit SequenceCollector(int initial_capacity)
|
|
: Collector<T, growth_factor, max_growth>(initial_capacity),
|
|
sequence_start_(kNoSequence) { }
|
|
|
|
virtual ~SequenceCollector() {}
|
|
|
|
void StartSequence() {
|
|
ASSERT(sequence_start_ == kNoSequence);
|
|
sequence_start_ = this->index_;
|
|
}
|
|
|
|
Vector<T> EndSequence() {
|
|
ASSERT(sequence_start_ != kNoSequence);
|
|
int sequence_start = sequence_start_;
|
|
sequence_start_ = kNoSequence;
|
|
if (sequence_start == this->index_) return Vector<T>();
|
|
return this->current_chunk_.SubVector(sequence_start, this->index_);
|
|
}
|
|
|
|
// Drops the currently added sequence, and all collected elements in it.
|
|
void DropSequence() {
|
|
ASSERT(sequence_start_ != kNoSequence);
|
|
int sequence_length = this->index_ - sequence_start_;
|
|
this->index_ = sequence_start_;
|
|
this->size_ -= sequence_length;
|
|
sequence_start_ = kNoSequence;
|
|
}
|
|
|
|
virtual void Reset() {
|
|
sequence_start_ = kNoSequence;
|
|
this->Collector<T, growth_factor, max_growth>::Reset();
|
|
}
|
|
|
|
private:
|
|
static const int kNoSequence = -1;
|
|
int sequence_start_;
|
|
|
|
// Move the currently active sequence to the new chunk.
|
|
virtual int PrepareGrow(Vector<T> new_chunk) {
|
|
if (sequence_start_ != kNoSequence) {
|
|
int sequence_length = this->index_ - sequence_start_;
|
|
// The new chunk is always larger than the current chunk, so there
|
|
// is room for the copy.
|
|
ASSERT(sequence_length < new_chunk.length());
|
|
for (int i = 0; i < sequence_length; i++) {
|
|
new_chunk[i] = this->current_chunk_[sequence_start_ + i];
|
|
}
|
|
this->index_ = sequence_start_;
|
|
sequence_start_ = 0;
|
|
return sequence_length;
|
|
}
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
|
|
// Compare ASCII/16bit chars to ASCII/16bit chars.
|
|
template <typename lchar, typename rchar>
|
|
static inline int CompareChars(const lchar* lhs, const rchar* rhs, int chars) {
|
|
const lchar* limit = lhs + chars;
|
|
#ifdef V8_HOST_CAN_READ_UNALIGNED
|
|
if (sizeof(*lhs) == sizeof(*rhs)) {
|
|
// Number of characters in a uintptr_t.
|
|
static const int kStepSize = sizeof(uintptr_t) / sizeof(*lhs); // NOLINT
|
|
while (lhs <= limit - kStepSize) {
|
|
if (*reinterpret_cast<const uintptr_t*>(lhs) !=
|
|
*reinterpret_cast<const uintptr_t*>(rhs)) {
|
|
break;
|
|
}
|
|
lhs += kStepSize;
|
|
rhs += kStepSize;
|
|
}
|
|
}
|
|
#endif
|
|
while (lhs < limit) {
|
|
int r = static_cast<int>(*lhs) - static_cast<int>(*rhs);
|
|
if (r != 0) return r;
|
|
++lhs;
|
|
++rhs;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
// Calculate 10^exponent.
|
|
static inline int TenToThe(int exponent) {
|
|
ASSERT(exponent <= 9);
|
|
ASSERT(exponent >= 1);
|
|
int answer = 10;
|
|
for (int i = 1; i < exponent; i++) answer *= 10;
|
|
return answer;
|
|
}
|
|
|
|
|
|
// The type-based aliasing rule allows the compiler to assume that pointers of
|
|
// different types (for some definition of different) never alias each other.
|
|
// Thus the following code does not work:
|
|
//
|
|
// float f = foo();
|
|
// int fbits = *(int*)(&f);
|
|
//
|
|
// The compiler 'knows' that the int pointer can't refer to f since the types
|
|
// don't match, so the compiler may cache f in a register, leaving random data
|
|
// in fbits. Using C++ style casts makes no difference, however a pointer to
|
|
// char data is assumed to alias any other pointer. This is the 'memcpy
|
|
// exception'.
|
|
//
|
|
// Bit_cast uses the memcpy exception to move the bits from a variable of one
|
|
// type of a variable of another type. Of course the end result is likely to
|
|
// be implementation dependent. Most compilers (gcc-4.2 and MSVC 2005)
|
|
// will completely optimize BitCast away.
|
|
//
|
|
// There is an additional use for BitCast.
|
|
// Recent gccs will warn when they see casts that may result in breakage due to
|
|
// the type-based aliasing rule. If you have checked that there is no breakage
|
|
// you can use BitCast to cast one pointer type to another. This confuses gcc
|
|
// enough that it can no longer see that you have cast one pointer type to
|
|
// another thus avoiding the warning.
|
|
template <class Dest, class Source>
|
|
inline Dest BitCast(const Source& source) {
|
|
// Compile time assertion: sizeof(Dest) == sizeof(Source)
|
|
// A compile error here means your Dest and Source have different sizes.
|
|
typedef char VerifySizesAreEqual[sizeof(Dest) == sizeof(Source) ? 1 : -1];
|
|
|
|
Dest dest;
|
|
memcpy(&dest, &source, sizeof(dest));
|
|
return dest;
|
|
}
|
|
|
|
template <class Dest, class Source>
|
|
inline Dest BitCast(Source* source) {
|
|
return BitCast<Dest>(reinterpret_cast<uintptr_t>(source));
|
|
}
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_UTILS_H_
|