dbc2d51fec
This maximizes the possible console size in terms of rows * cols.
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
// Copyright (c) 2011-2012 Ryan Prichard
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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#ifndef WIN32CONSOLE_H
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#define WIN32CONSOLE_H
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#include <windows.h>
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#include "Coord.h"
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#include "SmallRect.h"
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class Win32Console
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{
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public:
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Win32Console();
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~Win32Console();
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HANDLE conin();
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HANDLE conout();
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HWND hwnd();
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void postCloseMessage();
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void setSmallFont();
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// Buffer and window sizes.
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Coord bufferSize();
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SmallRect windowRect();
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void resizeBuffer(const Coord &size);
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void moveWindow(const SmallRect &rect);
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void reposition(const Coord &bufferSize, const SmallRect &windowRect);
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// Cursor.
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Coord cursorPosition();
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void setCursorPosition(const Coord &point);
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// Input stream.
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void writeInput(const INPUT_RECORD *ir, int count=1);
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bool processedInputMode();
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// Screen content.
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void read(const SmallRect &rect, CHAR_INFO *data);
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void write(const SmallRect &rect, const CHAR_INFO *data);
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private:
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HANDLE m_conin;
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HANDLE m_conout;
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};
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#endif // WIN32CONSOLE_H
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