winpty/agent/ConsoleInput.h
Ryan Prichard d4640890cf Rewrite resize logic, introduce "direct mode", and tweak scroll scraping.
* Unfreeze the console while changing the buffer size.  Changing the
   buffer size hangs conhost.exe.  See:
    - https://github.com/rprichard/winpty/issues/31
    - https://wpdev.uservoice.com/forums/266908-command-prompt/suggestions/9941292-conhost-exe-hangs-in-win10-if-setconsolescreenbuff

 * Detect buffer size changes and switch to a "direct mode".  Direct mode
   makes no attempt to track incremental console changes.  Instead, the
   content of the current console window is printed.  This mode is
   intended for full-screen apps that resize the console.

 * Reopen CONOUT$, which detects apps that change the active screen buffer.
   Fixes https://github.com/rprichard/winpty/issues/34.

 * In the scroll scraping (scrollingScrapeOutput), consider a line changed
   if the new content is truncated relative to the content previously
   output.  Previously, we only compared against the line-buffer up to the
   current console width.  e.g.

   If this:
      |C:\Program|

   turns into:
      |C:\Prog|
      |ram    |

   we previously left |C:\Program| in the line-buffer for the first line
   and did not re-output the first line.

   We *should* reoutput the first line at this point so that, if the line
   scrolls upward, and the terminal is later expanded, we will have
   output an "Erase in Line" CSI command to clear the obscured "ram" text.

   We need to update the line-buffer for the sake of Windows 10 combined
   with terminals like xterm and putty.  On such a terminal, if the
   terminal later widened, Windows 10 will restore the console to the
   first state.  At that point, we need to reoutput the line, because
   xterm and putty do not save and restore truncated line content extending
   past the current terminal width.
2015-09-29 02:32:49 -05:00

94 lines
3.2 KiB
C++

// Copyright (c) 2011-2012 Ryan Prichard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
#ifndef CONSOLEINPUT_H
#define CONSOLEINPUT_H
#include <string>
#include <vector>
#include <windows.h>
class Win32Console;
class DsrSender;
class ConsoleInput
{
public:
ConsoleInput(DsrSender *dsrSender);
~ConsoleInput();
void writeInput(const std::string &input);
void flushIncompleteEscapeCode();
private:
struct KeyDescriptor {
const char *encoding;
int virtualKey;
int unicodeChar;
int keyState;
int encodingLen;
};
class KeyLookup {
public:
KeyLookup();
~KeyLookup();
void set(const char *encoding, const KeyDescriptor *descriptor);
const KeyDescriptor *getMatch() const { return match; }
bool hasChildren() const { return children != NULL; }
KeyLookup *getChild(int i) { return children != NULL ? (*children)[i] : NULL; }
private:
const KeyDescriptor *match;
KeyLookup *(*children)[256];
};
void doWrite(bool isEof);
int scanKeyPress(std::vector<INPUT_RECORD> &records,
const char *input,
int inputSize,
bool isEof);
void appendUtf8Char(std::vector<INPUT_RECORD> &records,
const char *charBuffer,
int charLen,
int keyState);
void appendKeyPress(std::vector<INPUT_RECORD> &records,
int virtualKey,
int unicodeChar,
int keyState);
void appendInputRecord(std::vector<INPUT_RECORD> &records,
BOOL keyDown,
int virtualKey,
int unicodeChar,
int keyState);
static int utf8CharLength(char firstByte);
const KeyDescriptor *lookupKey(const char *encoding, bool isEof, bool *incomplete);
static int matchDsr(const char *encoding);
private:
static KeyDescriptor keyDescriptorTable[];
Win32Console *m_console;
DsrSender *m_dsrSender;
bool m_dsrSent;
std::string m_byteQueue;
KeyLookup m_lookup;
DWORD lastWriteTick;
};
#endif // CONSOLEINPUT_H