200 lines
5.7 KiB
C++
200 lines
5.7 KiB
C++
// Copyright (c) 2011-2012 Ryan Prichard
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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#include "Win32Console.h"
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#include "AgentAssert.h"
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#include "../Shared/DebugClient.h"
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#include <windows.h>
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Win32Console::Win32Console()
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{
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m_conin = CreateFile(
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L"CONIN$",
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GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ | FILE_SHARE_WRITE,
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NULL, OPEN_EXISTING, 0, NULL);
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m_conout = CreateFile(
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L"CONOUT$",
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GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ | FILE_SHARE_WRITE,
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NULL, OPEN_EXISTING, 0, NULL);
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ASSERT(m_conin != NULL);
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ASSERT(m_conout != NULL);
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}
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Win32Console::~Win32Console()
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{
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CloseHandle(m_conin);
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CloseHandle(m_conout);
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}
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HANDLE Win32Console::conin()
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{
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return m_conin;
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}
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HANDLE Win32Console::conout()
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{
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return m_conout;
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}
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HWND Win32Console::hwnd()
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{
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return GetConsoleWindow();
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}
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void Win32Console::postCloseMessage()
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{
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HWND h = hwnd();
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if (h != NULL)
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PostMessage(h, WM_CLOSE, 0, 0);
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}
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Coord Win32Console::bufferSize()
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{
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// TODO: error handling
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CONSOLE_SCREEN_BUFFER_INFO info;
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memset(&info, 0, sizeof(info));
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if (!GetConsoleScreenBufferInfo(m_conout, &info)) {
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Trace("GetConsoleScreenBufferInfo failed");
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}
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return info.dwSize;
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}
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SmallRect Win32Console::windowRect()
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{
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// TODO: error handling
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CONSOLE_SCREEN_BUFFER_INFO info;
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memset(&info, 0, sizeof(info));
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if (!GetConsoleScreenBufferInfo(m_conout, &info)) {
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Trace("GetConsoleScreenBufferInfo failed");
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}
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return info.srWindow;
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}
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void Win32Console::resizeBuffer(const Coord &size)
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{
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// TODO: error handling
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if (!SetConsoleScreenBufferSize(m_conout, size)) {
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Trace("SetConsoleScreenBufferSize failed");
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}
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}
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void Win32Console::moveWindow(const SmallRect &rect)
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{
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// TODO: error handling
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if (!SetConsoleWindowInfo(m_conout, TRUE, &rect)) {
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Trace("SetConsoleWindowInfo failed");
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}
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}
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void Win32Console::reposition(const Coord &newBufferSize,
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const SmallRect &newWindowRect)
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{
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// Windows has one API for resizing the screen buffer and a different one
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// for resizing the window. It seems that either API can fail if the
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// window does not fit on the screen buffer.
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const SmallRect origWindowRect(windowRect());
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const SmallRect origBufferRect(Coord(), bufferSize());
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ASSERT(!newBufferSize.isEmpty());
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SmallRect bufferRect(Coord(), newBufferSize);
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ASSERT(bufferRect.contains(newWindowRect));
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SmallRect tempWindowRect = origWindowRect.intersected(bufferRect);
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if (tempWindowRect.width() <= 0) {
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tempWindowRect.setLeft(newBufferSize.X - 1);
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tempWindowRect.setWidth(1);
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}
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if (tempWindowRect.height() <= 0) {
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tempWindowRect.setTop(newBufferSize.Y - 1);
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tempWindowRect.setHeight(1);
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}
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// Alternatively, if we can immediately use the new window size,
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// do that instead.
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if (origBufferRect.contains(newWindowRect))
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tempWindowRect = newWindowRect;
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if (tempWindowRect != origWindowRect)
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moveWindow(tempWindowRect);
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resizeBuffer(newBufferSize);
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if (newWindowRect != tempWindowRect)
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moveWindow(newWindowRect);
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}
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Coord Win32Console::cursorPosition()
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{
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// TODO: error handling
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CONSOLE_SCREEN_BUFFER_INFO info;
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memset(&info, 0, sizeof(info));
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if (!GetConsoleScreenBufferInfo(m_conout, &info)) {
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Trace("GetConsoleScreenBufferInfo failed");
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}
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return info.dwCursorPosition;
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}
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void Win32Console::setCursorPosition(const Coord &coord)
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{
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// TODO: error handling
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if (!SetConsoleCursorPosition(m_conout, coord)) {
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Trace("SetConsoleCursorPosition failed");
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}
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}
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void Win32Console::writeInput(const INPUT_RECORD *ir, int count)
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{
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// TODO: error handling
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DWORD dummy = 0;
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if (!WriteConsoleInput(m_conin, ir, count, &dummy)) {
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Trace("WriteConsoleInput failed");
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}
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}
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bool Win32Console::processedInputMode()
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{
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// TODO: error handling
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DWORD mode = 0;
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if (!GetConsoleMode(m_conin, &mode)) {
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Trace("GetConsoleMode failed");
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}
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return (mode & ENABLE_PROCESSED_INPUT) == ENABLE_PROCESSED_INPUT;
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}
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void Win32Console::read(const SmallRect &rect, CHAR_INFO *data)
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{
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// TODO: error handling
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SmallRect tmp(rect);
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if (!ReadConsoleOutput(m_conout, data, rect.size(), Coord(), &tmp)) {
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Trace("ReadConsoleOutput failed [x:%d,y:%d,w:%d,h:%d]",
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rect.Left, rect.Top, rect.width(), rect.height());
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}
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}
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void Win32Console::write(const SmallRect &rect, const CHAR_INFO *data)
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{
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// TODO: error handling
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SmallRect tmp(rect);
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if (!WriteConsoleOutput(m_conout, data, rect.size(), Coord(), &tmp)) {
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Trace("WriteConsoleOutput failed");
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}
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}
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