ac76cbcc20
* Generate Ctrl-C events by calling GenerateConsoleCtrlEvent. I noticed that calls to this routine don't behave exactly the same as a real Ctrl-C keypress. In Python, pressing Ctrl-C immediately displays a new "KeyboardInterrupt" line. Calling GenerateConsoleCtrlEvent has no immediate effect, but after pressing Enter, Python displays a stack trace where a KeyboardInterrupt was raised. After some testing, I suspect the issue is that a real Ctrl-C keypress interrupts a blocking console read, but GenerateConsoleCtrlEvent does not. I also tried synthesizing Ctrl-C using (a) PostMessage with WM_{CHAR,KEYDOWN}, and (b) SendInput. I couldn't get either to work. * Recognize ESC sequences. The set of recognized sequences is ad hoc. * Recognize UTF-8-encoded characters and convert them to UTF-16. * The code currently uses a timeout to differentiate between pressing ESC and pressing a key that generates an ESC sequence. I have a theory that I can use the "Device Status Report" ESC sequences to avoid this timeout.
44 lines
939 B
C++
44 lines
939 B
C++
#ifndef WIN32CONSOLE_H
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#define WIN32CONSOLE_H
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#include <windows.h>
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#include "Coord.h"
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#include "SmallRect.h"
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class Win32Console
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{
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public:
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Win32Console();
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~Win32Console();
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HANDLE conin();
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HANDLE conout();
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HWND hwnd();
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void postCloseMessage();
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// Buffer and window sizes.
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Coord bufferSize();
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SmallRect windowRect();
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void resizeBuffer(const Coord &size);
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void moveWindow(const SmallRect &rect);
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void reposition(const Coord &bufferSize, const SmallRect &windowRect);
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// Cursor.
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Coord cursorPosition();
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void setCursorPosition(const Coord &point);
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// Input stream.
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void writeInput(const INPUT_RECORD *ir, int count=1);
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bool processedInputMode();
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// Screen content.
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void read(const SmallRect &rect, CHAR_INFO *data);
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void write(const SmallRect &rect, const CHAR_INFO *data);
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private:
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HANDLE m_conin;
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HANDLE m_conout;
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};
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#endif // WIN32CONSOLE_H
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