466 lines
16 KiB
C++
466 lines
16 KiB
C++
// Copyright (c) 2011-2012 Ryan Prichard
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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#include <winpty.h>
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#include <windows.h>
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include <sstream>
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#include "../shared/DebugClient.h"
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#include "../shared/AgentMsg.h"
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#include "../shared/Buffer.h"
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// Work around a bug with mingw-gcc-g++. mingw-w64 is unaffected. See
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// GitHub issue 27.
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#ifndef FILE_FLAG_FIRST_PIPE_INSTANCE
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#define FILE_FLAG_FIRST_PIPE_INSTANCE 0x00080000
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#endif
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// TODO: Error handling, handle out-of-memory.
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#define AGENT_EXE L"winpty-agent.exe"
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static volatile LONG consoleCounter;
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struct winpty_s {
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winpty_s();
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HANDLE controlPipe;
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HANDLE dataPipe;
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};
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winpty_s::winpty_s() : controlPipe(NULL), dataPipe(NULL)
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{
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}
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static HMODULE getCurrentModule()
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{
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HMODULE module;
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if (!GetModuleHandleEx(
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GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS |
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GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
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(LPCTSTR)getCurrentModule,
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&module)) {
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assert(false);
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}
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return module;
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}
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static std::wstring getModuleFileName(HMODULE module)
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{
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const int bufsize = 4096;
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wchar_t path[bufsize];
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int size = GetModuleFileName(module, path, bufsize);
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assert(size != 0 && size != bufsize);
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return std::wstring(path);
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}
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static std::wstring dirname(const std::wstring &path)
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{
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std::wstring::size_type pos = path.find_last_of(L"\\/");
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if (pos == std::wstring::npos)
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return L"";
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else
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return path.substr(0, pos);
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}
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static bool pathExists(const std::wstring &path)
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{
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return GetFileAttributes(path.c_str()) != 0xFFFFFFFF;
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}
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static std::wstring findAgentProgram()
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{
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std::wstring progDir = dirname(getModuleFileName(getCurrentModule()));
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std::wstring ret = progDir + (L"\\" AGENT_EXE);
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assert(pathExists(ret));
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return ret;
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}
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// Call ConnectNamedPipe and block, even for an overlapped pipe. If the
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// pipe is overlapped, create a temporary event for use connecting.
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static bool connectNamedPipe(HANDLE handle, bool overlapped)
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{
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OVERLAPPED over, *pover = NULL;
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if (overlapped) {
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pover = &over;
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memset(&over, 0, sizeof(over));
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over.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
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assert(over.hEvent != NULL);
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}
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bool success = ConnectNamedPipe(handle, pover);
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if (overlapped && !success && GetLastError() == ERROR_IO_PENDING) {
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DWORD actual;
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success = GetOverlappedResult(handle, pover, &actual, TRUE);
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}
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if (!success && GetLastError() == ERROR_PIPE_CONNECTED)
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success = TRUE;
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if (overlapped)
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CloseHandle(over.hEvent);
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return success;
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}
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static void writePacket(winpty_t *pc, const WriteBuffer &packet)
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{
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std::string payload = packet.str();
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int32_t payloadSize = payload.size();
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DWORD actual;
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BOOL success = WriteFile(pc->controlPipe, &payloadSize, sizeof(int32_t), &actual, NULL);
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assert(success && actual == sizeof(int32_t));
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success = WriteFile(pc->controlPipe, payload.c_str(), payloadSize, &actual, NULL);
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assert(success && (int32_t)actual == payloadSize);
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}
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static int32_t readInt32(winpty_t *pc)
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{
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int32_t result;
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DWORD actual;
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BOOL success = ReadFile(pc->controlPipe, &result, sizeof(int32_t), &actual, NULL);
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assert(success && actual == sizeof(int32_t));
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return result;
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}
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static HANDLE createNamedPipe(const std::wstring &name, bool overlapped)
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{
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return CreateNamedPipe(name.c_str(),
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/*dwOpenMode=*/
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PIPE_ACCESS_DUPLEX |
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FILE_FLAG_FIRST_PIPE_INSTANCE |
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(overlapped ? FILE_FLAG_OVERLAPPED : 0),
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/*dwPipeMode=*/0,
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/*nMaxInstances=*/1,
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/*nOutBufferSize=*/0,
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/*nInBufferSize=*/0,
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/*nDefaultTimeOut=*/3000,
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NULL);
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}
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struct BackgroundDesktop {
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BackgroundDesktop();
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HWINSTA originalStation;
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HWINSTA station;
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HDESK desktop;
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std::wstring desktopName;
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};
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BackgroundDesktop::BackgroundDesktop() :
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originalStation(NULL), station(NULL), desktop(NULL)
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{
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}
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static std::wstring getObjectName(HANDLE object)
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{
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BOOL success;
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DWORD lengthNeeded = 0;
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GetUserObjectInformation(object, UOI_NAME,
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NULL, 0,
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&lengthNeeded);
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assert(lengthNeeded % sizeof(wchar_t) == 0);
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wchar_t *tmp = new wchar_t[lengthNeeded / 2];
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success = GetUserObjectInformation(object, UOI_NAME,
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tmp, lengthNeeded,
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NULL);
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assert(success);
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std::wstring ret = tmp;
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delete [] tmp;
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return ret;
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}
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// For debugging purposes, provide a way to keep the console on the main window
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// station, visible.
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static bool shouldShowConsoleWindow()
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{
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char buf[32];
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return GetEnvironmentVariableA("WINPTY_SHOW_CONSOLE", buf, sizeof(buf)) > 0;
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}
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// Get a non-interactive window station for the agent.
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// TODO: review security w.r.t. windowstation and desktop.
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static BackgroundDesktop setupBackgroundDesktop()
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{
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BackgroundDesktop ret;
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ret.originalStation = GetProcessWindowStation();
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if (!shouldShowConsoleWindow()) {
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ret.station = CreateWindowStation(NULL, 0, WINSTA_ALL_ACCESS, NULL);
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if (ret.station != NULL) {
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bool success = SetProcessWindowStation(ret.station);
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assert(success);
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ret.desktop = CreateDesktop(L"Default", NULL, NULL, 0, GENERIC_ALL, NULL);
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assert(ret.originalStation != NULL);
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assert(ret.station != NULL);
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assert(ret.desktop != NULL);
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ret.desktopName =
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getObjectName(ret.station) + L"\\" + getObjectName(ret.desktop);
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} else {
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trace("CreateWindowStation failed");
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}
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}
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return ret;
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}
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static void restoreOriginalDesktop(const BackgroundDesktop &desktop)
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{
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if (desktop.station != NULL) {
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SetProcessWindowStation(desktop.originalStation);
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CloseDesktop(desktop.desktop);
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CloseWindowStation(desktop.station);
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}
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}
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static std::wstring getDesktopFullName()
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{
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// MSDN says that the handle returned by GetThreadDesktop does not need
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// to be passed to CloseDesktop.
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HWINSTA station = GetProcessWindowStation();
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HDESK desktop = GetThreadDesktop(GetCurrentThreadId());
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assert(station != NULL);
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assert(desktop != NULL);
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return getObjectName(station) + L"\\" + getObjectName(desktop);
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}
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static void startAgentProcess(const BackgroundDesktop &desktop,
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std::wstring &controlPipeName,
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std::wstring &dataPipeName,
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int cols, int rows)
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{
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bool success;
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std::wstring agentProgram = findAgentProgram();
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std::wstringstream agentCmdLineStream;
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agentCmdLineStream << L"\"" << agentProgram << L"\" "
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<< controlPipeName << " " << dataPipeName << " "
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<< cols << " " << rows;
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std::wstring agentCmdLine = agentCmdLineStream.str();
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// Start the agent.
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STARTUPINFO sui;
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memset(&sui, 0, sizeof(sui));
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sui.cb = sizeof(sui);
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if (desktop.station != NULL) {
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sui.lpDesktop = (LPWSTR)desktop.desktopName.c_str();
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}
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PROCESS_INFORMATION pi;
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memset(&pi, 0, sizeof(pi));
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std::vector<wchar_t> cmdline(agentCmdLine.size() + 1);
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agentCmdLine.copy(&cmdline[0], agentCmdLine.size());
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cmdline[agentCmdLine.size()] = L'\0';
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success = CreateProcess(agentProgram.c_str(),
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&cmdline[0],
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NULL, NULL,
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/*bInheritHandles=*/FALSE,
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/*dwCreationFlags=*/CREATE_NEW_CONSOLE,
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NULL, NULL,
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&sui, &pi);
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if (success) {
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trace("Created agent successfully, pid=%ld, cmdline=%ls",
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(long)pi.dwProcessId, agentCmdLine.c_str());
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} else {
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unsigned int err = GetLastError();
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trace("Error creating agent, err=%#x, cmdline=%ls",
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err, agentCmdLine.c_str());
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fprintf(stderr, "Error %#x starting %ls\n", err, agentCmdLine.c_str());
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exit(1);
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}
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CloseHandle(pi.hProcess);
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CloseHandle(pi.hThread);
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}
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WINPTY_API winpty_t *winpty_open(int cols, int rows)
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{
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winpty_t *pc = new winpty_t;
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// Start pipes.
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std::wstringstream pipeName;
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pipeName << L"\\\\.\\pipe\\winpty-" << GetCurrentProcessId()
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<< L"-" << InterlockedIncrement(&consoleCounter);
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std::wstring controlPipeName = pipeName.str() + L"-control";
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std::wstring dataPipeName = pipeName.str() + L"-data";
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pc->controlPipe = createNamedPipe(controlPipeName, false);
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if (pc->controlPipe == INVALID_HANDLE_VALUE) {
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delete pc;
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return NULL;
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}
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pc->dataPipe = createNamedPipe(dataPipeName, true);
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if (pc->dataPipe == INVALID_HANDLE_VALUE) {
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delete pc;
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return NULL;
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}
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// Setup a background desktop for the agent.
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BackgroundDesktop desktop = setupBackgroundDesktop();
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// Start the agent.
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startAgentProcess(desktop, controlPipeName, dataPipeName, cols, rows);
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// TODO: Frequently, I see the CreateProcess call return successfully,
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// but the agent immediately dies. The following pipe connect calls then
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// hang. These calls should probably timeout. Maybe this code could also
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// poll the agent process handle?
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// Connect the pipes.
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bool success;
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success = connectNamedPipe(pc->controlPipe, false);
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if (!success) {
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delete pc;
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return NULL;
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}
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success = connectNamedPipe(pc->dataPipe, true);
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if (!success) {
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delete pc;
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return NULL;
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}
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// Close handles to the background desktop and restore the original window
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// station. This must wait until we know the agent is running -- if we
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// close these handles too soon, then the desktop and windowstation will be
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// destroyed before the agent can connect with them.
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restoreOriginalDesktop(desktop);
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// The default security descriptor for a named pipe allows anyone to connect
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// to the pipe to read, but not to write. Only the "creator owner" and
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// various system accounts can write to the pipe. By sending and receiving
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// a dummy message on the control pipe, we should confirm that something
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// trusted (i.e. the agent we just started) successfully connected and wrote
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// to one of our pipes.
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WriteBuffer packet;
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packet.putInt(AgentMsg::Ping);
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writePacket(pc, packet);
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if (readInt32(pc) != 0) {
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delete pc;
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return NULL;
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}
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// TODO: On Windows Vista and forward, we could call
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// GetNamedPipeClientProcessId and verify that the PID is correct. We could
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// also pass the PIPE_REJECT_REMOTE_CLIENTS flag on newer OS's.
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// TODO: I suppose this code is still subject to a denial-of-service attack
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// from untrusted accounts making read-only connections to the pipe. It
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// should probably provide a SECURITY_DESCRIPTOR for the pipe, but the last
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// time I tried that (using SDDL), I couldn't get it to work (access denied
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// errors).
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// Aside: An obvious way to setup these handles is to open both ends of the
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// pipe in the parent process and let the child inherit its handles.
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// Unfortunately, the Windows API makes inheriting handles problematic.
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// MSDN says that handles have to be marked inheritable, and once they are,
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// they are inherited by any call to CreateProcess with
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// bInheritHandles==TRUE. To avoid accidental inheritance, the library's
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// clients would be obligated not to create new processes while a thread
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// was calling winpty_open. Moreover, to inherit handles, MSDN seems
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// to say that bInheritHandles must be TRUE[*], but I don't want to use a
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// TRUE bInheritHandles, because I want to avoid leaking handles into the
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// agent process, especially if the library someday allows creating the
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// agent process under a different user account.
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//
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// [*] The way that bInheritHandles and STARTF_USESTDHANDLES work together
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// is unclear in the documentation. On one hand, for STARTF_USESTDHANDLES,
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// it says that bInheritHandles must be TRUE. On Vista and up, isn't
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// PROC_THREAD_ATTRIBUTE_HANDLE_LIST an acceptable alternative to
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// bInheritHandles? On the other hand, KB315939 contradicts the
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// STARTF_USESTDHANDLES documentation by saying, "Your pipe handles will
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// still be duplicated because Windows will always duplicate the STD
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// handles, even when bInheritHandles is set to FALSE." IIRC, my testing
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// showed that the KB article was correct.
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return pc;
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}
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WINPTY_API int winpty_start_process(winpty_t *pc,
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const wchar_t *appname,
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const wchar_t *cmdline,
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const wchar_t *cwd,
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const wchar_t *env)
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{
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WriteBuffer packet;
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packet.putInt(AgentMsg::StartProcess);
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packet.putWString(appname ? appname : L"");
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packet.putWString(cmdline ? cmdline : L"");
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packet.putWString(cwd ? cwd : L"");
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std::wstring envStr;
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if (env != NULL) {
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const wchar_t *p = env;
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while (*p != L'\0') {
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p += wcslen(p) + 1;
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}
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p++;
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envStr.assign(env, p);
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// Can a Win32 environment be empty? If so, does it end with one NUL or
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// two? Add an extra NUL just in case it matters.
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envStr.push_back(L'\0');
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}
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packet.putWString(envStr);
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packet.putWString(getDesktopFullName());
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writePacket(pc, packet);
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return readInt32(pc);
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}
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WINPTY_API int winpty_get_exit_code(winpty_t *pc)
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{
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WriteBuffer packet;
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packet.putInt(AgentMsg::GetExitCode);
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writePacket(pc, packet);
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return readInt32(pc);
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}
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WINPTY_API int winpty_get_process_id(winpty_t *pc)
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{
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WriteBuffer packet;
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packet.putInt(AgentMsg::GetProcessId);
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writePacket(pc, packet);
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return readInt32(pc);
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}
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WINPTY_API HANDLE winpty_get_data_pipe(winpty_t *pc)
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{
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return pc->dataPipe;
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}
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WINPTY_API int winpty_set_size(winpty_t *pc, int cols, int rows)
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{
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WriteBuffer packet;
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packet.putInt(AgentMsg::SetSize);
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packet.putInt(cols);
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packet.putInt(rows);
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writePacket(pc, packet);
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return readInt32(pc);
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}
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WINPTY_API void winpty_close(winpty_t *pc)
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{
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CloseHandle(pc->controlPipe);
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CloseHandle(pc->dataPipe);
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delete pc;
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}
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WINPTY_API int winpty_set_console_mode(winpty_t *pc, int mode)
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{
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WriteBuffer packet;
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packet.putInt(AgentMsg::SetConsoleMode);
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packet.putInt(mode);
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writePacket(pc, packet);
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return readInt32(pc);
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}
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