93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
// Copyright (c) 2011-2012 Ryan Prichard
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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#ifndef CONSOLEINPUT_H
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#define CONSOLEINPUT_H
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#include <string>
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#include <vector>
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#include <windows.h>
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class Win32Console;
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class DsrSender;
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class ConsoleInput
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{
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public:
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ConsoleInput(Win32Console *console, DsrSender *dsrSender);
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void writeInput(const std::string &input);
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void flushIncompleteEscapeCode();
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private:
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struct KeyDescriptor {
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const char *encoding;
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int virtualKey;
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int unicodeChar;
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int keyState;
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int encodingLen;
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};
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class KeyLookup {
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public:
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KeyLookup();
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~KeyLookup();
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void set(const char *encoding, const KeyDescriptor *descriptor);
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const KeyDescriptor *getMatch() const { return match; }
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bool hasChildren() const { return children != NULL; }
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KeyLookup *getChild(int i) { return children != NULL ? (*children)[i] : NULL; }
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private:
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const KeyDescriptor *match;
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KeyLookup *(*children)[256];
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};
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void doWrite(bool isEof);
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int scanKeyPress(std::vector<INPUT_RECORD> &records,
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const char *input,
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int inputSize,
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bool isEof);
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void appendUtf8Char(std::vector<INPUT_RECORD> &records,
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const char *charBuffer,
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int charLen,
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int keyState);
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void appendKeyPress(std::vector<INPUT_RECORD> &records,
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int virtualKey,
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int unicodeChar,
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int keyState);
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void appendInputRecord(std::vector<INPUT_RECORD> &records,
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BOOL keyDown,
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int virtualKey,
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int unicodeChar,
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int keyState);
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static int utf8CharLength(char firstByte);
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const KeyDescriptor *lookupKey(const char *encoding, bool isEof, bool *incomplete);
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static int matchDsr(const char *encoding);
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private:
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static KeyDescriptor keyDescriptorTable[];
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Win32Console *m_console;
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DsrSender *m_dsrSender;
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bool m_dsrSent;
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std::string m_byteQueue;
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KeyLookup m_lookup;
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DWORD lastWriteTick;
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};
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#endif // CONSOLEINPUT_H
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