winpty/agent/Win32Console.h
2014-05-12 10:53:44 +01:00

73 lines
2.2 KiB
C++

// Copyright (c) 2011-2012 Ryan Prichard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
#ifndef WIN32CONSOLE_H
#define WIN32CONSOLE_H
#include <vector>
#include <string>
#include <wchar.h>
#include <windows.h>
#include "Coord.h"
#include "SmallRect.h"
class Win32Console
{
public:
Win32Console();
~Win32Console();
HANDLE conin();
HANDLE conout();
HWND hwnd();
void postCloseMessage();
void setSmallFont();
// Buffer and window sizes.
Coord bufferSize();
SmallRect windowRect();
void resizeBuffer(const Coord &size);
void moveWindow(const SmallRect &rect);
void reposition(const Coord &bufferSize, const SmallRect &windowRect);
// Cursor.
Coord cursorPosition();
void setCursorPosition(const Coord &point);
// Input stream.
void writeInput(const INPUT_RECORD *ir, int count=1);
bool processedInputMode();
// Screen content.
void read(const SmallRect &rect, CHAR_INFO *data);
void write(const SmallRect &rect, const CHAR_INFO *data);
// Title.
std::wstring title();
void setTitle(const std::wstring &title);
private:
HANDLE m_conin;
HANDLE m_conout;
std::vector<wchar_t> m_titleWorkBuf;
};
#endif // WIN32CONSOLE_H