wxWidgets/include/wx/gtk/statbmp.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/statbmp.h
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __GTKSTATICBITMAPH__
#define __GTKSTATICBITMAPH__
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include "wx/icon.h"
//-----------------------------------------------------------------------------
// wxStaticBitmap
//-----------------------------------------------------------------------------
class wxStaticBitmap : public wxStaticBitmapBase
{
public:
wxStaticBitmap();
wxStaticBitmap( wxWindow *parent,
wxWindowID id,
const wxBitmap& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticBitmapNameStr );
bool Create( wxWindow *parent,
wxWindowID id,
const wxBitmap& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticBitmapNameStr);
virtual void SetIcon(const wxIcon& icon) { SetBitmap( icon ); }
virtual void SetBitmap( const wxBitmap& bitmap );
virtual wxBitmap GetBitmap() const { return m_bitmap; }
// for compatibility with wxMSW
wxIcon GetIcon() const
{
// don't use wxDynamicCast, icons and bitmaps are really the same thing
// in wxGTK
return (const wxIcon &)m_bitmap;
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
private:
wxBitmap m_bitmap;
DECLARE_DYNAMIC_CLASS(wxStaticBitmap)
};
#endif // __GTKSTATICBITMAPH__