wxWidgets/include/wx/dcbuffer.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/dcbuffer.h
// Purpose: wxBufferedDC class
// Author: Ron Lee <ron@debian.org>
// Modified by: Vadim Zeitlin (refactored, added bg preservation)
// Created: 16/03/02
// RCS-ID: $Id$
// Copyright: (c) Ron Lee
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCBUFFER_H_
#define _WX_DCBUFFER_H_
#include "wx/dcmemory.h"
#include "wx/dcclient.h"
#include "wx/window.h"
// Split platforms into two groups - those which have well-working
// double-buffering by default, and those which do not.
#if defined(__WXMAC__) || defined(__WXGTK20__)
#define wxALWAYS_NATIVE_DOUBLE_BUFFER 1
#else
#define wxALWAYS_NATIVE_DOUBLE_BUFFER 0
#endif
// ----------------------------------------------------------------------------
// Double buffering helper.
// ----------------------------------------------------------------------------
// Assumes the buffer bitmap covers the entire scrolled window,
// and prepares the window DC accordingly
#define wxBUFFER_VIRTUAL_AREA 0x01
// Assumes the buffer bitmap only covers the client area;
// does not prepare the window DC
#define wxBUFFER_CLIENT_AREA 0x02
class WXDLLEXPORT wxBufferedDC : public wxMemoryDC
{
public:
// Default ctor, must subsequently call Init for two stage construction.
wxBufferedDC() : m_dc( 0 ), m_style(0)
{
}
// Construct a wxBufferedDC using a user supplied buffer.
wxBufferedDC(wxDC *dc,
const wxBitmap &buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA)
: m_dc( dc ),
m_buffer( buffer ),
m_style(style)
{
UseBuffer();
}
// Construct a wxBufferedDC with an internal buffer of 'area'
// (where area is usually something like the size of the window
// being buffered)
wxBufferedDC(wxDC *dc, const wxSize &area, int style = wxBUFFER_CLIENT_AREA)
: m_dc( dc ),
m_buffer( area.GetWidth(), area.GetHeight() ),
m_style(style)
{
UseBuffer();
}
// default copy ctor ok.
// The usually desired action in the dtor is to blit the buffer.
virtual ~wxBufferedDC()
{
if ( m_dc ) UnMask();
}
// These reimplement the actions of the ctors for two stage creation, but
// are not used by the ctors themselves to save a few cpu cycles.
void Init(wxDC *dc,
const wxBitmap &buffer=wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA)
{
wxASSERT_MSG( m_dc == 0 && m_buffer == wxNullBitmap,
_T("wxBufferedDC already initialised") );
m_dc = dc;
m_buffer = buffer;
m_style = style;
UseBuffer();
}
void Init(wxDC *dc, const wxSize &area, int style = wxBUFFER_CLIENT_AREA)
{
Init(dc, wxBitmap(area.GetWidth(), area.GetHeight()), style);
}
// Blits the buffer to the dc, and detaches the dc from the buffer (so it
// can be effectively used once only).
//
// Usually called in the dtor or by the dtor of derived classes if the
// BufferedDC must blit before the derived class (which may own the dc it's
// blitting to) is destroyed.
void UnMask()
{
wxASSERT_MSG( m_dc != 0,
_T("No underlying DC associated with wxBufferedDC (anymore)") );
wxCoord x=0, y=0;
if (m_style & wxBUFFER_CLIENT_AREA)
GetDeviceOrigin(&x, &y);
m_dc->Blit( 0, 0,
m_buffer.GetWidth(), m_buffer.GetHeight(), this,
-x, -y );
m_dc = NULL;
}
// Set and get the style
void SetStyle(int style) { m_style = style; }
int GetStyle() const { return m_style; }
private:
// check that the bitmap is valid and use it
void UseBuffer()
{
if (!m_buffer.Ok())
{
wxCoord w, h;
m_dc->GetSize(&w, &h);
m_buffer = wxBitmap(w, h);
}
SelectObject(m_buffer);
}
// the underlying DC to which we copy everything drawn on this one in
// UnMask()
//
// NB: Without the existence of a wxNullDC, this must be a pointer, else it
// could probably be a reference.
wxDC *m_dc;
// the buffer (selected in this DC)
wxBitmap m_buffer;
// the buffering style
int m_style;
DECLARE_DYNAMIC_CLASS(wxBufferedDC)
DECLARE_NO_COPY_CLASS(wxBufferedDC)
};
// ----------------------------------------------------------------------------
// Double buffered PaintDC.
// ----------------------------------------------------------------------------
// Creates a double buffered wxPaintDC, optionally allowing the
// user to specify their own buffer to use.
class WXDLLEXPORT wxBufferedPaintDC : public wxBufferedDC
{
public:
// If no bitmap is supplied by the user, a temporary one will be created.
wxBufferedPaintDC(wxWindow *window, const wxBitmap& buffer, int style = wxBUFFER_CLIENT_AREA)
: m_paintdc(window)
{
// If we're buffering the virtual window, scale the paint DC as well
if (style & wxBUFFER_VIRTUAL_AREA)
window->PrepareDC( m_paintdc );
if( buffer != wxNullBitmap )
Init(&m_paintdc, buffer, style);
else
Init(&m_paintdc, window->GetClientSize(), style);
}
// If no bitmap is supplied by the user, a temporary one will be created.
wxBufferedPaintDC(wxWindow *window, int style = wxBUFFER_CLIENT_AREA)
: m_paintdc(window)
{
// If we're using the virtual window, scale the paint DC as well
if (style & wxBUFFER_VIRTUAL_AREA)
window->PrepareDC( m_paintdc );
Init(&m_paintdc, window->GetClientSize(), style);
}
// default copy ctor ok.
virtual ~wxBufferedPaintDC()
{
// We must UnMask here, else by the time the base class
// does it, the PaintDC will have already been destroyed.
UnMask();
}
private:
wxPaintDC m_paintdc;
DECLARE_ABSTRACT_CLASS(wxBufferedPaintDC)
DECLARE_NO_COPY_CLASS(wxBufferedPaintDC)
};
//
// wxAutoBufferedPaintDC is a wxPaintDC in toolkits which have double-
// buffering by default. Otherwise it is a wxBufferedPaintDC. Thus,
// you can only expect it work with a simple constructor that
// accepts single wxWindow* argument.
//
#if wxALWAYS_NATIVE_DOUBLE_BUFFER
#define wxAutoBufferedPaintDCBase wxPaintDC
#else
#define wxAutoBufferedPaintDCBase wxBufferedPaintDC
#endif
#ifdef __WXDEBUG__
class wxAutoBufferedPaintDC : public wxAutoBufferedPaintDCBase
{
public:
wxAutoBufferedPaintDC(wxWindow* win)
: wxAutoBufferedPaintDCBase(win)
{
TestWinStyle(win);
}
virtual ~wxAutoBufferedPaintDC() { }
private:
void TestWinStyle(wxWindow* win)
{
// Help the user to get the double-buffering working properly.
wxASSERT_MSG( win->GetBackgroundStyle() == wxBG_STYLE_CUSTOM,
wxT("In constructor, you need to call GetBackgroundStyle(wxBG_STYLE_CUSTOM), ")
wxT("and also, if needed, paint the background manually in the paint event handler."));
}
DECLARE_NO_COPY_CLASS(wxAutoBufferedPaintDC)
};
#else // !__WXDEBUG__
// In release builds, just use typedef
typedef wxAutoBufferedPaintDCBase wxAutoBufferedPaintDC;
#endif
// Check if the window is natively double buffered and will return a wxPaintDC
// if it is, a wxBufferedPaintDC otherwise. It is the caller's responsibility
// to delete the wxDC pointer when finished with it.
inline wxDC* wxAutoBufferedPaintDCFactory(wxWindow* window)
{
if ( window->IsDoubleBuffered() )
return new wxPaintDC(window);
else
return new wxBufferedPaintDC(window);
}
#endif // _WX_DCBUFFER_H_