wxWidgets/interface/cursor.h

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/////////////////////////////////////////////////////////////////////////////
// Name: cursor.h
// Purpose: documentation for wxCursor class
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxCursor
@wxheader{cursor.h}
A cursor is a small bitmap usually used for denoting where the mouse
pointer is, with a picture that might indicate the interpretation of a
mouse click. As with icons, cursors in X and MS Windows are created
in a different manner. Therefore, separate cursors will be created for the
different environments. Platform-specific methods for creating a @b wxCursor
object are catered for, and this is an occasion where
conditional compilation will probably be required (see wxIcon for
an example).
A single cursor object may be used in many windows (any subwindow type).
The wxWidgets convention is to set the cursor for a window, as in X,
rather than to set it globally as in MS Windows, although a
global ::wxSetCursor is also available for MS Windows use.
@library{wxcore}
@category{gdi}
@stdobjects
Objects:
wxNullCursor
Pointers:
wxSTANDARD_CURSOR
wxHOURGLASS_CURSOR
wxCROSS_CURSOR
@seealso
wxBitmap, wxIcon, wxWindow::SetCursor, ::wxSetCursor
*/
class wxCursor : public wxBitmap
{
public:
//@{
/**
Copy constructor, uses @ref overview_trefcount "reference counting".
@param bits
An array of bits.
@param maskBits
Bits for a mask bitmap.
@param width
Cursor width.
@param height
Cursor height.
@param hotSpotX
Hotspot x coordinate.
@param hotSpotY
Hotspot y coordinate.
@param type
Icon type to load. Under Motif, type defaults to wxBITMAP_TYPE_XBM. Under
Windows,
it defaults to wxBITMAP_TYPE_CUR_RESOURCE. Under MacOS, it defaults to
wxBITMAP_TYPE_MACCURSOR_RESOURCE.
Under X, the permitted cursor types are:
wxBITMAP_TYPE_XBM
Load an X bitmap file.
Under Windows, the permitted types are:
wxBITMAP_TYPE_CUR
Load a cursor from a .cur cursor file (only if USE_RESOURCE_LOADING_IN_MSW
is enabled in setup.h).
wxBITMAP_TYPE_CUR_RESOURCE
Load a Windows resource (as specified in the .rc file).
wxBITMAP_TYPE_ICO
Load a cursor from a .ico icon file (only if USE_RESOURCE_LOADING_IN_MSW
is enabled in setup.h). Specify hotSpotX and hotSpotY.
@param cursorId
A stock cursor identifier. May be one of:
wxCURSOR_ARROW
A standard arrow cursor.
wxCURSOR_RIGHT_ARROW
A standard arrow cursor
pointing to the right.
wxCURSOR_BLANK
Transparent cursor.
wxCURSOR_BULLSEYE
Bullseye cursor.
wxCURSOR_CHAR
Rectangular character cursor.
wxCURSOR_CROSS
A cross cursor.
wxCURSOR_HAND
A hand cursor.
wxCURSOR_IBEAM
An I-beam cursor (vertical line).
wxCURSOR_LEFT_BUTTON
Represents a mouse with the left button depressed.
wxCURSOR_MAGNIFIER
A magnifier icon.
wxCURSOR_MIDDLE_BUTTON
Represents a mouse with the middle button depressed.
wxCURSOR_NO_ENTRY
A no-entry sign cursor.
wxCURSOR_PAINT_BRUSH
A paintbrush cursor.
wxCURSOR_PENCIL
A pencil cursor.
wxCURSOR_POINT_LEFT
A cursor that points left.
wxCURSOR_POINT_RIGHT
A cursor that points right.
wxCURSOR_QUESTION_ARROW
An arrow and question mark.
wxCURSOR_RIGHT_BUTTON
Represents a mouse with the right button depressed.
wxCURSOR_SIZENESW
A sizing cursor pointing NE-SW.
wxCURSOR_SIZENS
A sizing cursor pointing N-S.
wxCURSOR_SIZENWSE
A sizing cursor pointing NW-SE.
wxCURSOR_SIZEWE
A sizing cursor pointing W-E.
wxCURSOR_SIZING
A general sizing cursor.
wxCURSOR_SPRAYCAN
A spraycan cursor.
wxCURSOR_WAIT
A wait cursor.
wxCURSOR_WATCH
A watch cursor.
wxCURSOR_ARROWWAIT
A cursor with both an arrow and
an hourglass, (windows.)
Note that not all cursors are available on all platforms.
@param cursor
Pointer or reference to a cursor to copy.
*/
wxCursor();
wxCursor(const char bits[], int width, int height,
int hotSpotX=-1, int hotSpotY=-1,
const char maskBits[]=@NULL,
wxColour* fg=@NULL,
wxColour* bg=@NULL);
wxCursor(const wxString& cursorName, long type,
int hotSpotX=0, int hotSpotY=0);
wxCursor(int cursorId);
wxCursor(const wxImage& image);
wxCursor(const wxCursor& cursor);
//@}
/**
Destroys the cursor.
See @ref overview_refcountdestruct "reference-counted object destruction" for
more info.
A cursor can be reused for more
than one window, and does not get destroyed when the window is
destroyed. wxWidgets destroys all cursors on application exit, although
it is best to clean them up explicitly.
*/
~wxCursor();
/**
Returns @true if cursor data is present.
*/
#define bool IsOk() /* implementation is private */
/**
Assignment operator, using @ref overview_trefcount "reference counting".
*/
wxCursor operator =(const wxCursor& cursor);
};