wxWidgets/utils/wxPython/tests/hangman.py

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import random
from wxPython.wx import *
class WordFetcher:
def __init__(self, filename):
try:
f = open(filename, "r")
except:
print "Couldn't open dictionary file %s, using build-ins" % (filename,)
self.words = self.builtin_words
return
self.words = []
while f and len(self.words)<100:
line = f.readline()
self.words.append(line[0:-1])
print self.words
def Get(self):
return self.words[int(random.random()*len(self.words))]
builtin_words = [ 'albatros', 'banana', 'electrometer', 'eggshell' ]
class HangmanWnd(wxWindow):
def __init__(self, parent, id):
wxWindow.__init__(self, parent, id)
self.SetBackgroundColour(wxNamedColour('white'))
self.SetFocus()
self.frame = parent # ugly
def StartGame(self, word):
self.word = word
self.guess = []
self.tries = 0
self.misses = 0
self.Draw()
def EndGame(self):
self.misses = 7;
self.guess = map(chr, range(ord('a'),ord('z')+1))
self.Draw()
def HandleKey(self, key):
if self.guess.count(key):
self.frame.SetStatusText('Already guessed %s' % (key,),0)
return 0
self.guess.append(key)
self.guess.sort()
self.tries = self.tries+1
if not key in self.word:
self.misses = self.misses+1
if self.misses == 7:
self.EndGame()
return 1
has_won = 1
for letter in self.word:
if not self.guess.count(letter):
has_won = 0
break
if has_won:
self.Draw()
return 2
self.Draw()
return 0
def Draw(self, dc = None):
if not dc:
dc = wxClientDC(self)
dc.Clear()
(x,y) = self.GetSizeTuple()
x1 = x-200; y1 = 20
for letter in self.word:
if self.guess.count(letter):
dc.DrawText(letter, x1, y1)
else:
dc.DrawText('.', x1, y1)
x1 = x1 + 10
x1 = x-200
dc.DrawText("tries %d misses %d" % (self.tries,self.misses),x1,50)
guesses = ""
for letter in self.guess:
guesses = guesses + letter
dc.DrawText("guessed:", x1, 70)
dc.DrawText(guesses[:13], x1+70, 70)
dc.DrawText(guesses[13:], x1+70, 90)
dc.SetUserScale(x/1000., y/1000.)
self.DrawVictim(dc)
def DrawVictim(self, dc):
dc.SetPen(wxPen(wxNamedColour('black'), 20))
dc.DrawLines([(10, 980), (10,900), (700,900), (700,940), (720,940),
(720,980), (900,980)])
dc.DrawLines([(100,900), (100, 100), (300,100)])
dc.DrawLine(100,200,200,100)
if ( self.misses == 0 ): return
dc.SetPen(wxPen(wxNamedColour('blue'), 10))
dc.DrawLine(300,100,300,200)
if ( self.misses == 1 ): return
dc.DrawEllipse(250,200,100,100)
if ( self.misses == 2 ): return
dc.DrawLine(300,300,300,600)
if ( self.misses == 3) : return
dc.DrawLine(300,300,250,550)
if ( self.misses == 4) : return
dc.DrawLine(300,300,350,550)
if ( self.misses == 5) : return
dc.DrawLine(300,600,350,850)
if ( self.misses == 6) : return
dc.DrawLine(300,600,250,850)
def OnPaint(self, event):
dc = wxPaintDC(self)
self.Draw(dc)
class MyFrame(wxFrame):
def __init__(self, wf):
self.wf = wf
wxFrame.__init__(self, NULL, -1, "hangman", wxDefaultPosition, wxSize(400,300))
self.wnd = HangmanWnd(self, -1)
menu = wxMenu()
menu.Append(1001, "New")
menu.Append(1002, "End")
menu.AppendSeparator()
menu.Append(1003, "Reset")
menu.AppendSeparator()
menu.Append(1004, "Exit")
menubar = wxMenuBar()
menubar.Append(menu, "Game")
menu = wxMenu()
menu.Append(1010, "Internal", "Use internal dictionary", TRUE)
menu.Append(1011, "ASCII File...")
menubar.Append(menu, "Dictionary")
self.SetMenuBar(menubar)
self.CreateStatusBar(2)
EVT_MENU(self, 1001, self.OnGameNew)
EVT_MENU(self, 1002, self.OnGameEnd)
EVT_MENU(self, 1003, self.OnGameReset)
EVT_MENU(self, 1004, self.OnWindowClose)
EVT_MENU(self, 1011, self.OnDictFile)
EVT_CHAR(self.wnd, self.OnChar)
self.OnGameReset()
def OnGameNew(self, event):
word = self.wf.Get()
self.in_progress = 1
self.SetStatusText("",0)
self.wnd.StartGame(word)
def OnGameEnd(self, event):
self.UpdateAverages(0)
self.in_progress = 0
self.SetStatusText("",0)
self.wnd.EndGame()
def OnGameReset(self, event=None):
self.played = 0
self.won = 0
self.history = []
self.average = 0.0
self.OnGameNew(None)
def OnDictFile(self, event):
pass
def UpdateAverages(self, has_won):
if has_won:
self.won = self.won + 1
self.played = self.played+1
self.history.append(self.wnd.misses) # ugly
total = 0.0
for m in self.history:
total = total + m
self.average = float(total/len(self.history))
def OnChar(self, event):
if not self.in_progress:
self.OnGameNew(None)
return
key = event.KeyCode();
if key >= ord('A') and key <= ord('Z'):
key = key + ord('a') - ord('A')
key = chr(key)
if key < 'a' or key > 'z':
event.Skip()
return
res = self.wnd.HandleKey(key)
if res == 1:
self.UpdateAverages(0)
self.SetStatusText("Too bad, you're dead!",0)
self.in_progress = 0
elif res == 2:
self.in_progress = 0
self.UpdateAverages(1)
self.SetStatusText("Congratulations!",0)
if self.played:
percent = (100.*self.won)/self.played
else:
percent = 0.0
self.SetStatusText("p %d, w %d (%g %%), av %g" % (self.played,self.won, percent, self.average),1)
def OnWindowClose(self, event):
self.Destroy()
class MyApp(wxApp):
def OnInit(self):
print "Reading word list"
wf = WordFetcher("/usr/share/games/hangman-words")
frame = MyFrame(wf)
self.SetTopWindow(frame)
frame.Show(TRUE)
return TRUE
if __name__ == '__main__':
app = MyApp(0)
app.MainLoop()