49 lines
1.2 KiB
TeX
49 lines
1.2 KiB
TeX
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\section{\class{wxEraseEvent}}\label{wxeraseevent}
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An erase event is sent when a window's background needs to be repainted.
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\wxheading{Derived from}
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\helpref{wxEvent}{wxevent}\\
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\helpref{wxObject}{wxobject}
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\wxheading{Event table macros}
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To process an erase event, use this event handler macro to direct input to a member
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function that takes a wxEraseEvent argument.
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf EVT\_ERASE(func)}}{Process a wxEVT\_ERASE\_BACKGROUND event.}
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\end{twocollist}%
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\wxheading{Remarks}
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If the {\bf m\_DC} member is non-NULL, draw into this device context.
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\wxheading{See also}
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\helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground}, \helpref{Event handling overview}{eventhandlingoverview}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxEraseEvent::wxEraseEvent}
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\func{}{wxEraseEvent}{\param{int }{id = 0}, \param{wxDC* }{dc = NULL}}
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Constructor.
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\membersection{wxEraseEvent::m\_dc}
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\member{wxDC*}{m\_dc}
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The device context associated with the erase event (may be NULL).
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\membersection{wxEraseEvent::GetDC}\label{wxeraseeventgetdc}
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\constfunc{wxDC*}{GetDC}{\void}
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Returns the device context to draw into. If this is non-NULL, you should draw
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into it to perform the erase operation.
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