34 lines
1.0 KiB
TeX
34 lines
1.0 KiB
TeX
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\section{\class{wxWindowDC}}\label{wxwindowdc}
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A wxWindowDC must be constructed if an application wishes to paint on the
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whole area of a window (client and decorations).
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This should normally be constructed as a temporary stack object; don't store
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a wxWindowDC object.
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To draw on a window from inside {\bf OnPaint}, construct a \helpref{wxPaintDC}{wxpaintdc} object.
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To draw on the client area of a window from outside {\bf OnPaint}, construct a \helpref{wxClientDC}{wxclientdc} object.
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To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object
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(Windows only).
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\wxheading{Derived from}
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\helpref{wxDC}{wxdc}
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\wxheading{See also}
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\helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp
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\helpref{wxClientDC}{wxclientdc}, \helpref{wxScreenDC}{wxscreendc}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxWindowDC::wxWindowDC}
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\func{}{wxWindowDC}{\param{wxWindow*}{ window}}
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Constructor. Pass a pointer to the window on which you wish to paint.
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