wxWidgets/include/wx/osx/dialog.h

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/////////////////////////////////////////////////////////////////////////////
// Name: dialog.h
// Purpose: wxDialog class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
#include "wx/panel.h"
WXDLLIMPEXP_DATA_CORE(extern const char) wxDialogNameStr[];
class WXDLLIMPEXP_FWD_CORE wxMacToolTip ;
// Dialog boxes
class WXDLLIMPEXP_CORE wxDialog : public wxDialogBase
{
DECLARE_DYNAMIC_CLASS(wxDialog)
public:
wxDialog() { Init(); }
// Constructor with no modal flag - the new convention.
wxDialog(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
virtual ~wxDialog();
// virtual bool Destroy();
virtual bool Show(bool show = true);
// return true if we're showing the dialog modally
virtual bool IsModal() const;
// show the dialog modally and return the value passed to EndModal()
virtual int ShowModal();
virtual void ShowWindowModal();
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
// implementation
// --------------
wxDialogModality GetModality() const;
#if wxOSX_USE_COCOA
virtual void ModalFinishedCallback(void* WXUNUSED(panel), int WXUNUSED(returnCode)) {}
#endif
protected:
// show modal dialog and enter modal loop
void DoShowModal();
// show modal dialog and enter modal loop
void DoShowWindowModal();
// mac also takes command-period as cancel
virtual bool IsEscapeKey(const wxKeyEvent& event);
// needed for cleanup on the Cocoa side.
void EndWindowModal();
wxDialogModality m_modality;
private:
void Init();
};
#endif
// _WX_DIALOG_H_