wxWidgets/include/wx/debug.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/debug.h
// Purpose: Misc debug functions and macros
// Author: Vadim Zeitlin
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DEBUG_H_
#define _WX_DEBUG_H_
#include <assert.h>
#include "wx/wxchar.h"
// ----------------------------------------------------------------------------
// Defines controlling the debugging macros
// ----------------------------------------------------------------------------
// if _DEBUG is defined (MS VC++ and others use it in debug builds), define
// __WXDEBUG__ too
#ifdef _DEBUG
#ifndef __WXDEBUG__
#define __WXDEBUG__
#endif // !__WXDEBUG__
#endif // _DEBUG
// if NDEBUG is defined (<assert.h> uses it), undef __WXDEBUG__ and WXDEBUG
#ifdef NDEBUG
#undef __WXDEBUG__
#undef WXDEBUG
#endif // NDEBUG
// if __WXDEBUG__ is defined, make sure that WXDEBUG is defined and >= 1
#ifdef __WXDEBUG__
#if !defined(WXDEBUG) || !WXDEBUG
#undef WXDEBUG
#define WXDEBUG 1
#endif // !WXDEBUG
#endif // __WXDEBUG__
// ----------------------------------------------------------------------------
// Debugging macros
//
// All debugging macros rely on ASSERT() which in turn calls user-defined
// OnAssert() function. To keep things simple, it's called even when the
// expression is TRUE (i.e. everything is ok) and by default does nothing: just
// returns the same value back. But if you redefine it to do something more sexy
// (popping up a message box in your favourite GUI, sending you e-mail or
// whatever) it will affect all ASSERTs, FAILs and CHECKs in your code.
//
// Warning: if you don't like advices on programming style, don't read
// further! ;-)
//
// Extensive use of these macros is recommended! Remember that ASSERTs are
// disabled in final (without __WXDEBUG__ defined) build, so they add strictly
// nothing to your program's code. On the other hand, CHECK macros do stay
// even in release builds, but in general are not much of a burden, while
// a judicious use of them might increase your program's stability.
// ----------------------------------------------------------------------------
// Macros which are completely disabled in 'release' mode
//
// NB: these functions are implemented in src/common/appcmn.cpp
#ifdef __WXDEBUG__
/*
this function may be redefined to do something non trivial and is called
whenever one of debugging macros fails (i.e. condition is false in an
assertion)
parameters:
szFile and nLine - file name and line number of the ASSERT
szMsg - optional message explaining the reason
*/
extern void WXDLLEXPORT wxOnAssert(const wxChar *szFile,
int nLine,
const wxChar *szMsg = NULL);
// call this function to break into the debugger uncodnitionally (assuming
// the program is running under debugger, of course)
extern void WXDLLEXPORT wxTrap();
/*
notice the usage of else at the end of wxASSERT macro: this ensures that
the following code
if ( ... )
wxASSERT(...);
else
...
works like expected: if there were no "else", the one in the code above
would be matched with a wrong "if"
*/
// generic assert macro
#define wxASSERT(cond) if ( !(cond) ) wxOnAssert(__TFILE__, __LINE__); else
// assert with additional message explaining it's cause
#define wxASSERT_MSG(cond, msg) \
if ( !(cond) ) wxOnAssert(__TFILE__, __LINE__, msg); else
// an assert helper used to avoid warning when testing constant expressions,
// i.e. wxASSERT( sizeof(int) == 4 ) can generate a compiler warning about
// expression being always true, but not using
// wxASSERT( wxAssertIsEqual(sizeof(int), 4) )
extern bool WXDLLEXPORT wxAssertIsEqual(int x, int y);
#else
#define wxTrap()
// nothing to do in release modes (hopefully at this moment there are
// no more bugs ;-)
#define wxASSERT(cond)
#define wxASSERT_MSG(x, m)
#endif //__WXDEBUG__
// Use of wxFalse instead of FALSE suppresses compiler warnings about testing
// constant expression
WXDLLEXPORT_DATA(extern const bool) wxFalse;
// special form of assert: always triggers it (in debug mode)
#define wxFAIL wxASSERT(wxFalse)
// FAIL with some message
#define wxFAIL_MSG(msg) wxASSERT_MSG(wxFalse, msg)
// NB: the following macros work also in release mode!
/*
These macros must be used only in invalid situation: for example, an
invalid parameter (NULL pointer) is passed to a function. Instead of
dereferencing it and causing core dump the function might try using
CHECK( p != NULL ) or CHECK( p != NULL, return LogError("p is NULL!!") )
*/
// check that expression is true, "return" if not (also FAILs in debug mode)
#define wxCHECK(x, rc) if (!(x)) {wxFAIL; return rc; }
// as wxCHECK but with a message explaining why we fail
#define wxCHECK_MSG(x, rc, msg) if (!(x)) {wxFAIL_MSG(msg); return rc; }
// check that expression is true, perform op if not
#define wxCHECK2(x, op) if (!(x)) {wxFAIL; op; }
// as wxCHECK2 but with a message explaining why we fail
#define wxCHECK2_MSG(x, op, msg) if (!(x)) {wxFAIL_MSG(msg); op; }
// special form of wxCHECK2: as wxCHECK, but for use in void functions
//
// NB: there is only one form (with msg parameter) and it's intentional:
// there is no other way to tell the caller what exactly went wrong
// from the void function (of course, the function shouldn't be void
// to begin with...)
#define wxCHECK_RET(x, msg) if (!(x)) {wxFAIL_MSG(msg); return; }
#endif // _WX_DEBUG_H_