wxWidgets/interface/button.h

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/////////////////////////////////////////////////////////////////////////////
// Name: button.h
// Purpose: documentation for wxButton class
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxButton
@wxheader{button.h}
A button is a control that contains a text string,
and is one of the most common elements of a GUI. It may be placed on a
@ref overview_wxdialog "dialog box" or panel, or indeed
almost any other window.
@beginStyleTable
@style{wxBU_LEFT}:
Left-justifies the label. Windows and GTK+ only.
@style{wxBU_TOP}:
Aligns the label to the top of the button. Windows and GTK+ only.
@style{wxBU_RIGHT}:
Right-justifies the bitmap label. Windows and GTK+ only.
@style{wxBU_BOTTOM}:
Aligns the label to the bottom of the button. Windows and GTK+ only.
@style{wxBU_EXACTFIT}:
Creates the button as small as possible instead of making it of the
standard size (which is the default behaviour ).
@style{wxBORDER_NONE}:
Creates a flat button. Windows and GTK+ only.
@endStyleTable
@beginEventTable
@event{EVT_BUTTON(id, func)}:
Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is
clicked.
@endEventTable
@library{wxcore}
@category{ctrl}
@appearance{button.png}
@seealso
wxBitmapButton
*/
class wxButton : public wxControl
{
public:
//@{
/**
Constructor, creating and showing a button.
The preferred way to create standard buttons is to use default value of
@e label. If no label is supplied and @a id is one of standard IDs from
@ref overview_stockitems "this list", standard label will be used. In addition
to
that, the button will be decorated with stock icons under GTK+ 2.
@param parent
Parent window. Must not be @NULL.
@param id
Button identifier. A value of wxID_ANY indicates a default value.
@param label
Text to be displayed on the button.
@param pos
Button position.
@param size
Button size. If the default size is specified then the button is sized
appropriately for the text.
@param style
Window style. See wxButton.
@param validator
Window validator.
@param name
Window name.
@see Create(), wxValidator
*/
wxButton();
wxButton(wxWindow* parent, wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "button");
//@}
/**
Destructor, destroying the button.
*/
~wxButton();
/**
Button creation function for two-step creation. For more details, see
wxButton().
*/
bool Create(wxWindow* parent, wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator,
const wxString& name = "button");
/**
Returns the default size for the buttons. It is advised to make all the dialog
buttons of the same size and this function allows to retrieve the (platform and
current font dependent size) which should be the best suited for this.
*/
wxSize GetDefaultSize();
/**
Returns the string label for the button.
@returns The button's label.
@see SetLabel()
*/
wxString GetLabel();
/**
This sets the button to be the default item for the panel or dialog
box.
@remarks Under Windows, only dialog box buttons respond to this function.
As normal under Windows and Motif, pressing return
causes the default button to be depressed when the
return key is pressed. See also wxWindow::SetFocus
which sets the keyboard focus for windows and text
panel items, and wxTopLevelWindow::SetDefaultItem.
*/
void SetDefault();
/**
Sets the string label for the button.
@param label
The label to set.
*/
void SetLabel(const wxString& label);
};