wxWidgets/interface/gbsizer.h

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/////////////////////////////////////////////////////////////////////////////
// Name: gbsizer.h
// Purpose: documentation for wxGBPosition class
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxGBPosition
@wxheader{gbsizer.h}
This class represents the position of an item in a virtual grid of
rows and columns managed by a wxGridBagSizer.
@library{wxcore}
@category{FIXME}
*/
class wxGBPosition
{
public:
//@{
/**
Construct a new wxGBPosition, optionally setting the row and column.
The default is (0,0).
*/
wxGBPosition();
wxGBPosition(int row, int col);
//@}
/**
Get the current column value.
*/
int GetCol();
/**
Get the current row value.
*/
int GetRow();
/**
Set a new column value.
*/
void SetCol(int col);
/**
Set a new row value.
*/
void SetRow(int row);
/**
Is the wxGBPosition valid? (An invalid wxGBPosition is (-1,-1). )
*/
bool operator!(const wxGBPosition& p);
/**
Compare equality of two wxGBPositions.
*/
bool operator operator==(const wxGBPosition& p);
};
/**
@class wxGridBagSizer
@wxheader{gbsizer.h}
A wxSizer that can lay out items in a virtual grid
like a wxFlexGridSizer but in this case
explicit positioning of the items is allowed using
wxGBPosition, and items can optionally span
more than one row and/or column using wxGBSpan.
@library{wxcore}
@category{winlayout}
*/
class wxGridBagSizer : public wxFlexGridSizer
{
public:
/**
Constructor, with optional parameters to specify the gap between the
rows and columns.
*/
wxGridBagSizer(int vgap = 0, int hgap = 0);
//@{
/**
The Add methods return a valid pointer if the item was successfully placed at
the
given position, @NULL if something was already there.
*/
wxSizerItem* Add(wxWindow* window, const wxGBPosition& pos,
const wxGBSpan& span = wxDefaultSpan,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add(wxSizer* sizer, const wxGBPosition& pos,
const wxGBSpan& span = wxDefaultSpan,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add(int width, int height,
const wxGBPosition& pos,
const wxGBSpan& span = wxDefaultSpan,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add(wxGBSizerItem* item);
//@}
/**
Called when the managed size of the sizer is needed or when layout
needs done.
*/
wxSize CalcMin();
//@{
/**
Look at all items and see if any intersect (or would overlap) the given
item. Returns @true if so, @false if there would be no overlap. If an
excludeItem is given then it will not be checked for intersection, for
example it may be the item we are checking the position of.
*/
bool CheckForIntersection(wxGBSizerItem* item,
wxGBSizerItem* excludeItem = NULL);
bool CheckForIntersection(const wxGBPosition& pos,
const wxGBSpan& span,
wxGBSizerItem* excludeItem = NULL);
//@}
//@{
/**
Find the sizer item for the given window or subsizer, returns @NULL if
not found. (non-recursive)
*/
wxGBSizerItem* FindItem(wxWindow* window);
wxGBSizerItem* FindItem(wxSizer* sizer);
//@}
/**
Return the sizer item located at the point given in pt, or @NULL if
there is no item at that point. The (x,y) coordinates in pt correspond
to the client coordinates of the window using the sizer for
layout. (non-recursive)
*/
wxGBSizerItem* FindItemAtPoint(const wxPoint& pt);
/**
Return the sizer item for the given grid cell, or @NULL if there is no
item at that position. (non-recursive)
*/
wxGBSizerItem* FindItemAtPosition(const wxGBPosition& pos);
/**
Return the sizer item that has a matching user data (it only compares
pointer values) or @NULL if not found. (non-recursive)
*/
wxGBSizerItem* FindItemWithData(const wxObject* userData);
/**
Get the size of the specified cell, including hgap and vgap. Only
valid after a Layout.
*/
wxSize GetCellSize(int row, int col);
/**
Get the size used for cells in the grid with no item.
*/
wxSize GetEmptyCellSize();
//@{
/**
Get the grid position of the specified item.
*/
wxGBPosition GetItemPosition(wxWindow* window);
wxGBPosition GetItemPosition(wxSizer* sizer);
wxGBPosition GetItemPosition(size_t index);
//@}
//@{
/**
Get the row/col spanning of the specified item
*/
wxGBSpan GetItemSpan(wxWindow* window);
wxGBSpan GetItemSpan(wxSizer* sizer);
wxGBSpan GetItemSpan(size_t index);
//@}
/**
Called when the managed size of the sizer is needed or when layout
needs done.
*/
void RecalcSizes();
/**
Set the size used for cells in the grid with no item.
*/
void SetEmptyCellSize(const wxSize& sz);
//@{
/**
Set the grid position of the specified item. Returns @true on success.
If the move is not allowed (because an item is already there) then
@false is returned.
*/
bool SetItemPosition(wxWindow* window, const wxGBPosition& pos);
bool SetItemPosition(wxSizer* sizer, const wxGBPosition& pos);
bool SetItemPosition(size_t index, const wxGBPosition& pos);
//@}
//@{
/**
Set the row/col spanning of the specified item. Returns @true on
success. If the move is not allowed (because an item is already there)
then @false is returned.
*/
bool SetItemSpan(wxWindow* window, const wxGBSpan& span);
bool SetItemSpan(wxSizer* sizer, const wxGBSpan& span);
bool SetItemSpan(size_t index, const wxGBSpan& span);
//@}
};
/**
@class wxGBSizerItem
@wxheader{gbsizer.h}
The wxGBSizerItem class is used by the
wxGridBagSizer for tracking the items in the
sizer. It adds grid position and spanning information to the normal
wxSizerItem by adding
wxGBPosition and wxGBSpan
attrbibutes. Most of the time you will not need to use a
wxGBSizerItem directly in your code, but there are a couple of cases
where it is handy.
@library{wxcore}
@category{FIXME}
*/
class wxGBSizerItem : public wxSizerItem
{
public:
//@{
/**
Construct a sizer item for tracking a subsizer.
*/
wxGBSizerItem(int width, int height, const wxGBPosition& pos,
const wxGBSpan& span, int flag,
int border, wxObject* userData);
wxGBSizerItem(wxWindow* window, const wxGBPosition& pos,
const wxGBSpan& span,
int flag, int border,
wxObject* userData);
wxGBSizerItem(wxSizer* sizer, const wxGBPosition& pos,
const wxGBSpan& span,
int flag, int border,
wxObject* userData);
//@}
/**
Get the row and column of the endpoint of this item
*/
void GetEndPos(int& row, int& col);
//@{
/**
Get the grid position of the item.
*/
wxGBPosition GetPos();
void GetPos(int& row, int& col);
//@}
//@{
/**
Get the row and column spanning of the item.
*/
wxGBSpan GetSpan();
void GetSpan(int& rowspan, int& colspan);
//@}
//@{
/**
Returns @true if the given pos/span would intersect with this item.
*/
bool Intersects(const wxGBSizerItem& other);
bool Intersects(const wxGBPosition& pos,
const wxGBSpan& span);
//@}
/**
If the item is already a member of a sizer then first ensure that
there is no other item that would intersect with this one at the new
position, then set the new position. Returns @true if the change is
successful and after the next Layout the item will be moved.
*/
bool SetPos(const wxGBPosition& pos);
/**
If the item is already a member of a sizer then first ensure that
there is no other item that would intersect with this one with its new
spanning size, then set the new spanning. Returns @true if the change
is successful and after the next Layout the item will be resized.
*/
bool SetSpan(const wxGBSpan& span);
};
/**
@class wxGBSpan
@wxheader{gbsizer.h}
This class is used to hold the row and column spanning attributes of
items in a wxGridBagSizer.
@library{wxcore}
@category{FIXME}
*/
class wxGBSpan
{
public:
//@{
/**
Construct a new wxGBSpan, optionally setting the rowspan and colspan.
The default is (1,1). (Meaning that the item occupies one cell in
each direction.
*/
wxGBSpan();
wxGBSpan(int rowspan, int colspan);
//@}
/**
Get the current colspan value.
*/
int GetColspan();
/**
Get the current rowspan value.
*/
int GetRowspan();
/**
Set a new colspan value.
*/
void SetColspan(int colspan);
/**
Set a new rowspan value.
*/
void SetRowspan(int rowspan);
/**
Is the wxGBSpan valid? (An invalid wxGBSpan is (-1,-1). )
*/
bool operator!(const wxGBSpan& o);
/**
Compare equality of two wxGBSpans.
*/
bool operator operator==(const wxGBSpan& o);
};