wxWidgets/include/wx/mac/carbon/bitmap.h

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/////////////////////////////////////////////////////////////////////////////
// Name: bitmap.h
// Purpose: wxBitmap class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "bitmap.h"
#endif
#include "wx/palette.h"
// Bitmap
class WXDLLEXPORT wxBitmap;
class wxBitmapRefData ;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxImage;
class WXDLLEXPORT wxPixelDataBase;
// A mask is a bitmap used for drawing bitmaps
// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
// 255 = white means the source will not be drawn, no other values will be present
// 8 bit is chosen only for performance reasons, note also that this is the inverse value range
// from alpha, where 0 = invisible , 255 = fully drawn
class WXDLLEXPORT wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
DECLARE_NO_COPY_CLASS(wxMask)
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
wxMask(const wxBitmap& bitmap);
// implementation helper only : construct a mask from a 8 bit memory buffer
wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap);
bool Create(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
// Implementation below
void Init() ;
// a 8 bit depth mask
void* GetRawAccess() const;
int GetBytesPerRow() const { return m_bytesPerRow ; }
// renders/updates native representation when necessary
void RealizeNative() ;
#if !wxMAC_USE_CORE_GRAPHICS
WXHBITMAP GetHBITMAP() const ;
#endif
private:
wxMemoryBuffer m_memBuf ;
int m_bytesPerRow ;
int m_width ;
int m_height ;
#if !wxMAC_USE_CORE_GRAPHICS
WXHBITMAP m_maskBitmap ;
#endif
};
class WXDLLEXPORT wxBitmapHandler: public wxBitmapHandlerBase
{
public:
wxBitmapHandler() { }
virtual ~wxBitmapHandler();
virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
};
#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
class WXDLLEXPORT wxBitmap: public wxBitmapBase
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
friend class WXDLLEXPORT wxBitmapHandler;
public:
wxBitmap(); // Platform-specific
// Copy constructors
wxBitmap(const wxBitmap& bitmap)
{ Ref(bitmap); }
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
bool CreateFromXpm(const char **bits);
wxBitmap(const char **bits);
wxBitmap(char **bits);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_PICT_RESOURCE);
// Constructor for generalised creation from data
wxBitmap(void *data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1);
// Convert from wxIcon
wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
~wxBitmap();
wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(void *data, wxBitmapType type, int width, int height, int depth = 1);
// virtual bool Create( WXHICON icon) ;
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
wxBitmapRefData *GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
bool Ok() const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetOk(bool isOk);
#if WXWIN_COMPATIBILITY_2_4
// these functions do nothing and are only there for backwards
// compatibility
wxDEPRECATED( int GetQuality() const );
wxDEPRECATED( void SetQuality(int quality) );
#endif // WXWIN_COMPATIBILITY_2_4
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
#endif // wxUSE_PALETTE
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
static void InitStandardHandlers();
// raw bitmap access support functions, for internal use only
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
// these functions are internal and shouldn't be used, they risk to
// disappear in the future
bool HasAlpha() const;
void UseAlpha();
#if !wxMAC_USE_CORE_GRAPHICS
// returns the 'native' implementation, a GWorldPtr for the content and one for the mask
WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
#endif
#if wxMAC_USE_CORE_GRAPHICS
// returns a CGImageRef which must released after usage with CGImageRelease
WXCGIMAGEREF CGImageCreate() const ;
#endif
// get read only access to the underlying buffer
void *GetRawAccess() const ;
// brackets to the underlying OS structure for read/write access
// makes sure that no cached images will be constructed until terminated
void *BeginRawAccess() ;
void EndRawAccess() ;
};
#endif
// _WX_BITMAP_H_