wxWidgets/include/wx/filefn.h

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/////////////////////////////////////////////////////////////////////////////
// Name: filefn.h
// Purpose: File- and directory-related functions
// Author: Julian Smart
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _FILEFN_H_
#define _FILEFN_H_
#ifdef __GNUG__
#pragma interface "filefn.h"
#endif
#include <wx/list.h>
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// define off_t
#include <sys/types.h>
#ifdef _MSC_VER
#define off_t _off_t
#endif
const off_t wxInvalidOffset = (off_t)-1;
typedef enum {
wxFromStart,
wxFromCurrent,
wxFromEnd
} wxSeekMode;
// ----------------------------------------------------------------------------
// functions
// ----------------------------------------------------------------------------
WXDLLEXPORT bool wxFileExists(const wxString& filename);
#define FileExists wxFileExists
// does the path exist? (may have or not '/' or '\\' at the end)
WXDLLEXPORT bool wxPathExists(const char *pszPathName);
#define wxDirExists wxPathExists
#define DirExists wxDirExists
WXDLLEXPORT bool wxIsAbsolutePath(const wxString& filename);
#define IsAbsolutePath wxIsAbsolutePath
// Get filename
WXDLLEXPORT char* wxFileNameFromPath(char *path);
WXDLLEXPORT wxString wxFileNameFromPath(const wxString& path);
#define FileNameFromPath wxFileNameFromPath
// Get directory
WXDLLEXPORT char* wxPathOnly(char *path);
WXDLLEXPORT wxString wxPathOnly(const wxString& path);
#define PathOnly wxPathOnly
// wxString version
WXDLLEXPORT wxString wxRealPath(const wxString& path);
WXDLLEXPORT void wxDos2UnixFilename(char *s);
#define Dos2UnixFilename wxDos2UnixFilename
WXDLLEXPORT void wxUnix2DosFilename(char *s);
#define Unix2DosFilename wxUnix2DosFilename
// Strip the extension, in situ
WXDLLEXPORT void wxStripExtension(char *buffer);
WXDLLEXPORT void wxStripExtension(wxString& buffer);
// Get a temporary filename, opening and closing the file.
WXDLLEXPORT char* wxGetTempFileName(const wxString& prefix, char *buf = (char *) NULL);
// Expand file name (~/ and ${OPENWINHOME}/ stuff)
WXDLLEXPORT char* wxExpandPath(char *dest, const char *path);
// Contract w.r.t environment (</usr/openwin/lib, OPENWHOME> -> ${OPENWINHOME}/lib)
// and make (if under the home tree) relative to home
// [caller must copy-- volatile]
WXDLLEXPORT char* wxContractPath (const wxString& filename,
const wxString& envname = "", const wxString& user = "");
// Destructive removal of /./ and /../ stuff
WXDLLEXPORT char* wxRealPath(char *path);
// Allocate a copy of the full absolute path
WXDLLEXPORT char* wxCopyAbsolutePath(const wxString& path);
// Get first file name matching given wild card.
// Flags are reserved for future use.
#define wxFILE 1
#define wxDIR 2
WXDLLEXPORT char* wxFindFirstFile(const char *spec, int flags = wxFILE);
WXDLLEXPORT char* wxFindNextFile(void);
// Does the pattern contain wildcards?
WXDLLEXPORT bool wxIsWild(const wxString& pattern);
// Does the pattern match the text (usually a filename)?
// If dot_special is TRUE, doesn't match * against . (eliminating
// `hidden' dot files)
WXDLLEXPORT bool wxMatchWild(const wxString& pattern, const wxString& text, bool dot_special = TRUE);
// Concatenate two files to form third
WXDLLEXPORT bool wxConcatFiles(const wxString& file1, const wxString& file2, const wxString& file3);
// Copy file1 to file2
WXDLLEXPORT bool wxCopyFile(const wxString& file1, const wxString& file2);
// Remove file
WXDLLEXPORT bool wxRemoveFile(const wxString& file);
// Rename file
WXDLLEXPORT bool wxRenameFile(const wxString& file1, const wxString& file2);
// Get current working directory.
// If buf is NULL, allocates space using new, else
// copies into buf.
// IMPORTANT NOTE getcwd is know not to work under some releases
// of Win32s 1.3, according to MS release notes!
WXDLLEXPORT char* wxGetWorkingDirectory(char *buf = (char *) NULL, int sz = 1000);
// Set working directory
WXDLLEXPORT bool wxSetWorkingDirectory(const wxString& d);
// Make directory
WXDLLEXPORT bool wxMkdir(const wxString& dir);
// Remove directory. Flags reserved for future use.
WXDLLEXPORT bool wxRmdir(const wxString& dir, int flags = 0);
// separators in file names
#define FILE_SEP_EXT '.'
#define FILE_SEP_DSK ':'
#define FILE_SEP_PATH_DOS '\\'
#define FILE_SEP_PATH_UNIX '/'
// separator in the path list (as in PATH environment variable)
// NB: these are strings and not characters on purpose!
#define PATH_SEP_DOS ";"
#define PATH_SEP_UNIX ":"
// platform independent versions
#ifdef __UNIX__
#define FILE_SEP_PATH FILE_SEP_PATH_UNIX
#define PATH_SEP PATH_SEP_UNIX
#else // Windows
#define FILE_SEP_PATH FILE_SEP_PATH_DOS
#define PATH_SEP PATH_SEP_DOS
#endif // Unix/Windows
// this is useful for wxString::IsSameAs(): to compare two file names use
// filename1.IsSameAs(filename2, wxARE_FILENAMES_CASE_SENSITIVE)
#ifdef __UNIX__
#define wxARE_FILENAMES_CASE_SENSITIVE TRUE
#else // Windows
#define wxARE_FILENAMES_CASE_SENSITIVE FALSE
#endif // Unix/Windows
// is the char a path separator?
inline bool wxIsPathSeparator(char c)
{ return c == FILE_SEP_PATH_DOS || c == FILE_SEP_PATH_UNIX; }
// does the string ends with path separator?
WXDLLEXPORT bool wxEndsWithPathSeparator(const char *pszFileName);
// split the full path into path (including drive for DOS), name and extension
// (understands both '/' and '\\')
WXDLLEXPORT void wxSplitPath(const char *pszFileName,
wxString *pstrPath,
wxString *pstrName,
wxString *pstrExt);
// find a file in a list of directories, returns false if not found
WXDLLEXPORT bool wxFindFileInPath(wxString *pStr, const char *pszPath, const char *pszFile);
// ----------------------------------------------------------------------------
// classes
// ----------------------------------------------------------------------------
// Path searching
class WXDLLEXPORT wxPathList : public wxStringList
{
public:
void AddEnvList(const wxString& envVariable); // Adds all paths in environment variable
void Add(const wxString& path);
wxString FindValidPath(const wxString& filename); // Find the first full path
// for which the file exists
wxString FindAbsoluteValidPath(const wxString& filename); // Find the first full path
// for which the file exists; ensure it's an absolute
// path that gets returned.
void EnsureFileAccessible(const wxString& path); // Given full path and filename,
// add path to list
bool Member(const wxString& path);
private:
DECLARE_DYNAMIC_CLASS(wxPathList)
};
#endif
// _WX_FILEFN_H_