wxWidgets/interface/utils.h

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/////////////////////////////////////////////////////////////////////////////
// Name: utils.h
// Purpose: interface of wxWindowDisabler
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxWindowDisabler
@wxheader{utils.h}
This class disables all windows of the application (may be with the exception
of one of them) in its constructor and enables them back in its destructor.
This comes in handy when you want to indicate to the user that the application
is currently busy and cannot respond to user input.
@library{wxcore}
@category{FIXME}
@see wxBusyCursor
*/
class wxWindowDisabler
{
public:
/**
Disables all top level windows of the applications with the exception of
@a winToSkip if it is not @NULL.
*/
wxWindowDisabler(wxWindow* winToSkip = NULL);
/**
Reenables back the windows disabled by the constructor.
*/
~wxWindowDisabler();
};
/**
@class wxBusyCursor
@wxheader{utils.h}
This class makes it easy to tell your user that the program is temporarily busy.
Just create a wxBusyCursor object on the stack, and within the current scope,
the hourglass will be shown.
For example:
@code
wxBusyCursor wait;
for (int i = 0; i 100000; i++)
DoACalculation();
@endcode
It works by calling wxBeginBusyCursor() in the constructor,
and wxEndBusyCursor() in the destructor.
@library{wxcore}
@category{FIXME}
@see wxBeginBusyCursor(), wxEndBusyCursor(), wxWindowDisabler
*/
class wxBusyCursor
{
public:
/**
Constructs a busy cursor object, calling wxBeginBusyCursor().
*/
wxBusyCursor(wxCursor* cursor = wxHOURGLASS_CURSOR);
/**
Destroys the busy cursor object, calling wxEndBusyCursor().
*/
~wxBusyCursor();
};
// ============================================================================
// Global functions/macros
// ============================================================================
/**
Returns the type of power source as one of @c wxPOWER_SOCKET,
@c wxPOWER_BATTERY or @c wxPOWER_UNKNOWN.
@c wxPOWER_UNKNOWN is also the default on platforms where this
feature is not implemented (currently everywhere but MS Windows).
*/
wxPowerType wxGetPowerType();
//@{
/**
This function returns the "user id" also known as "login name" under Unix i.e.
something like "jsmith". It uniquely identifies the current user (on this
system).
Under Windows or NT, this function first looks in the environment
variables USER and LOGNAME; if neither of these is found, the entry @b UserId
in the @b wxWidgets section of the WIN.INI file is tried.
The first variant of this function returns the login name if successful or an
empty string otherwise. The second (deprecated) function returns @true
if successful, @false otherwise.
@see wxGetUserName()
*/
wxString wxGetUserId();
bool wxGetUserId(char* buf, int sz);
//@}
/**
@b NB: This function is now obsolete, please use
wxLogFatalError() instead.
Displays @a msg and exits. This writes to standard error under Unix,
and pops up a message box under Windows. Used for fatal internal
wxWidgets errors. See also wxError().
*/
void wxFatalError(const wxString& msg,
const wxString& title = "wxWidgets Fatal Error");
/**
Returns battery state as one of @c wxBATTERY_NORMAL_STATE,
@c wxBATTERY_LOW_STATE, @c wxBATTERY_CRITICAL_STATE,
@c wxBATTERY_SHUTDOWN_STATE or @c wxBATTERY_UNKNOWN_STATE.
@c wxBATTERY_UNKNOWN_STATE is also the default on platforms where
this feature is not implemented (currently everywhere but MS Windows).
*/
wxBatteryState wxGetBatteryState();
/**
@b NB: This function is obsolete, please use
wxWindow::FindWindowByName instead.
Find a window by its name (as given in a window constructor or @b Create
function call).
If @a parent is @NULL, the search will start from all top-level
frames and dialog boxes; if non-@NULL, the search will be limited to the given
window hierarchy.
The search is recursive in both cases.
If no such named window is found, @b wxFindWindowByLabel is called.
*/
wxWindow* wxFindWindowByName(const wxString& name,
wxWindow* parent = NULL);
/**
Changes the cursor back to the original cursor, for all windows in the
application.
Use with wxBeginBusyCursor().
See also wxIsBusy(), wxBusyCursor.
*/
void wxEndBusyCursor();
/**
This function is deprecated as the ids generated by it can conflict with the
ids defined by the user code, use @c wxID_ANY to assign ids which are
guaranteed to not conflict with the user-defined ids for the controls and menu
items you create instead of using this function.
Generates an integer identifier unique to this run of the program.
*/
long wxNewId();
/**
Ensures that ids subsequently generated by @b NewId do not clash with
the given @b id.
*/
void wxRegisterId(long id);
/**
@b NB: This function is now obsolete, replaced by Log
functions() and wxLogDebug() in particular.
Display a debugging message; under Windows, this will appear on the
debugger command window, and under Unix, it will be written to standard
error.
The syntax is identical to @b printf: pass a format string and a
variable list of arguments.
@b Tip: under Windows, if your application crashes before the
message appears in the debugging window, put a wxYield call after
each wxDebugMsg call. wxDebugMsg seems to be broken under WIN32s
(at least for Watcom C++): preformat your messages and use OutputDebugString
instead.
*/
void wxDebugMsg(const wxString& fmt, ... );
/**
For normal keys, returns @true if the specified key is currently down.
For togglable keys (Caps Lock, Num Lock and Scroll Lock), returns
@true if the key is toggled such that its LED indicator is lit. There is
currently no way to test whether togglable keys are up or down.
Even though there are virtual key codes defined for mouse buttons, they
cannot be used with this function currently.
*/
bool wxGetKeyState(wxKeyCode key);
/**
Returns the string containing the description of the current platform in a
user-readable form. For example, this function may return strings like
@c Windows NT Version 4.0 or @c Linux 2.2.2 i386.
@see ::wxGetOsVersion
*/
wxString wxGetOsDescription();
/**
Return the (current) user's home directory.
@see wxGetUserHome(), wxStandardPaths
*/
wxString wxGetHomeDir();
/**
Sleeps for the specified number of milliseconds. Notice that usage of this
function is encouraged instead of calling usleep(3) directly because the
standard usleep() function is not MT safe.
*/
void wxMilliSleep(unsigned long milliseconds);
/**
Sleeps for the specified number of microseconds. The microsecond resolution may
not, in fact, be available on all platforms (currently only Unix platforms with
nanosleep(2) may provide it) in which case this is the same as
wxMilliSleep()(@e microseconds/1000).
*/
void wxMicroSleep(unsigned long microseconds);
/**
Shows a message box with the information about the wxWidgets build used,
including its version, most important build parameters and the version of the
underlying GUI toolkit. This is mainly used for diagnostic purposes and can be
invoked by Ctrl-Alt-middle clicking on any wxWindow which doesn't otherwise
handle this event.
@wxsince{2.9.0}
*/
void wxInfoMessageBox(wxWindow ( parent = NULL);
/**
Find a menu item identifier associated with the given frame's menu bar.
*/
int wxFindMenuItemId(wxFrame* frame, const wxString& menuString,
const wxString& itemString);
/**
This function enables or disables all top level windows. It is used by
::wxSafeYield.
*/
void wxEnableTopLevelWindows(bool enable = true);
/**
Strips any menu codes from @a str and returns the result.
By default, the functions strips both the mnemonics character (@c '')
which is used to indicate a keyboard shortkey, and the accelerators, which are
used only in the menu items and are separated from the main text by the
@c \t (TAB) character. By using @a flags of
@c wxStrip_Mnemonics or @c wxStrip_Accel to strip only the former
or the latter part, respectively.
Notice that in most cases
wxMenuItem::GetLabelFromText or
wxControl::GetLabelText can be used instead.
*/
wxString wxStripMenuCodes(const wxString& str,
int flags = wxStrip_All);
/**
@b NB: This function is now obsolete, please use wxLogError()
instead.
Displays @a msg and continues. This writes to standard error under
Unix, and pops up a message box under Windows. Used for internal
wxWidgets errors. See also wxFatalError().
*/
void wxError(const wxString& msg,
const wxString& title = "wxWidgets Internal Error");
/**
Open the @a url in user's default browser. If @a flags parameter contains
@c wxBROWSER_NEW_WINDOW flag, a new window is opened for the URL
(currently this is only supported under Windows). The @a url may also be a
local file path (with or without @c file:// prefix), if it doesn't
correspond to an existing file and the URL has no scheme @c http:// is
prepended to it by default.
Returns @true if the application was successfully launched.
Note that for some configurations of the running user, the application which
is launched to open the given URL may be URL-dependent (e.g. a browser may be
used for
local URLs while another one may be used for remote URLs).
*/
bool wxLaunchDefaultBrowser(const wxString& url, int flags = 0);
/**
Executes a command in an interactive shell window. If no command is
specified, then just the shell is spawned.
See also wxExecute(), @ref overview_sampleexec "Exec sample".
*/
bool wxShell(const wxString& command = NULL);
/**
Gets the version and the operating system ID for currently running OS.
See wxPlatformInfo for more details about wxOperatingSystemId.
@see ::wxGetOsDescription, wxPlatformInfo
*/
wxOperatingSystemId wxGetOsVersion(int* major = NULL,
int* minor = NULL);
/**
Returns the FQDN (fully qualified domain host name) or an empty string on
error.
@see wxGetHostName()
*/
wxString wxGetFullHostName();
/**
Changes the cursor to the given cursor for all windows in the application.
Use wxEndBusyCursor() to revert the cursor back
to its previous state. These two calls can be nested, and a counter
ensures that only the outer calls take effect.
See also wxIsBusy(), wxBusyCursor.
*/
void wxBeginBusyCursor(wxCursor* cursor = wxHOURGLASS_CURSOR);
/**
Tells the system to delete the specified object when
all other events have been processed. In some environments, it is
necessary to use this instead of deleting a frame directly with the
delete operator, because some GUIs will still send events to a deleted window.
Now obsolete: use wxWindow::Close instead.
*/
void wxPostDelete(wxObject* object);
/**
@b NB: This function is obsolete, please use
wxWindow::FindWindowByLabel instead.
Find a window by its label. Depending on the type of window, the label may be a
window title
or panel item label. If @a parent is @NULL, the search will start from all
top-level
frames and dialog boxes; if non-@NULL, the search will be limited to the given
window hierarchy.
The search is recursive in both cases.
*/
wxWindow* wxFindWindowByLabel(const wxString& label,
wxWindow* parent = NULL);
/**
Returns the mouse position in screen coordinates.
*/
wxPoint wxGetMousePosition();
/**
Loads a user-defined Windows resource as a string. If the resource is found,
the function creates
a new character array and copies the data into it. A pointer to this data is
returned. If unsuccessful, @NULL is returned.
The resource must be defined in the @c .rc file using the following syntax:
@code
myResource TEXT file.ext
@endcode
where @c file.ext is a file that the resource compiler can find.
This function is available under Windows only.
*/
wxString wxLoadUserResource(const wxString& resourceName,
const wxString& resourceType = "TEXT");
/**
Returns the amount of free memory in bytes under environments which
support it, and -1 if not supported or failed to perform measurement.
*/
wxMemorySize wxGetFreeMemory();
/**
This is a macro defined as @c getenv() or its wide char version in Unicode
mode.
Note that under Win32 it may not return correct value for the variables set
with wxSetEnv(), use wxGetEnv() function
instead.
*/
wxChar* wxGetEnv(const wxString& var);
//@{
/**
Copies the current host machine's name into the supplied buffer. Please note
that the returned name is @e not fully qualified, i.e. it does not include
the domain name.
Under Windows or NT, this function first looks in the environment
variable SYSTEM_NAME; if this is not found, the entry @b HostName
in the @b wxWidgets section of the WIN.INI file is tried.
The first variant of this function returns the hostname if successful or an
empty string otherwise. The second (deprecated) function returns @true
if successful, @false otherwise.
@see wxGetFullHostName()
*/
wxString wxGetHostName();
bool wxGetHostName(char* buf, int sz);
//@}
/**
Returns the current value of the environment variable @a var in @e value.
@a value may be @NULL if you just want to know if the variable exists
and are not interested in its value.
Returns @true if the variable exists, @false otherwise.
*/
bool wxGetEnv(const wxString& var, wxString* value);
/**
Under X only, returns the current display name. See also wxSetDisplayName().
*/
wxString wxGetDisplayName();
/**
Ring the system bell.
Note that this function is categorized as a GUI one and so is not thread-safe.
*/
void wxBell();
/**
Returns the home directory for the given user. If the @a user is empty
(default value), this function behaves like
wxGetHomeDir() i.e. returns the current user home
directory.
If the home directory couldn't be determined, an empty string is returned.
*/
wxString wxGetUserHome(const wxString& user = "");
//@{
/**
@b wxPerl note: In wxPerl this function is called @c Wx::ExecuteStdoutStderr
and it only takes the @c command argument,
and returns a 3-element list @c ( status, output, errors ), where
@c output and @c errors are array references.
Executes another program in Unix or Windows.
The first form takes a command string, such as @c "emacs file.txt".
The second form takes an array of values: a command, any number of
arguments, terminated by @NULL.
The semantics of the third and fourth versions is different from the first two
and is described in more details below.
If @a flags parameter contains @c wxEXEC_ASYNC flag (the default), flow
of control immediately returns. If it contains @c wxEXEC_SYNC, the current
application waits until the other program has terminated.
In the case of synchronous execution, the return value is the exit code of
the process (which terminates by the moment the function returns) and will be
-1 if the process couldn't be started and typically 0 if the process
terminated successfully. Also, while waiting for the process to
terminate, wxExecute will call wxYield(). Because of this, by
default this function disables all application windows to avoid unexpected
reentrancies which could result from the users interaction with the program
while the child process is running. If you are sure that it is safe to not
disable the program windows, you may pass @c wxEXEC_NODISABLE flag to
prevent this automatic disabling from happening.
For asynchronous execution, however, the return value is the process id and
zero value indicates that the command could not be executed. As an added
complication, the return value of -1 in this case indicates that we didn't
launch a new process, but connected to the running one (this can only happen in
case of using DDE under Windows for command execution). In particular, in this,
and only this, case the calling code will not get the notification about
process termination.
If callback isn't @NULL and if execution is asynchronous,
wxProcess::OnTerminate will be called when
the process finishes. Specifying this parameter also allows you to redirect the
standard input and/or output of the process being launched by calling
wxProcess::Redirect. If the child process IO is redirected,
under Windows the process window is not shown by default (this avoids having to
flush an unnecessary console for the processes which don't create any windows
anyhow) but a @c wxEXEC_NOHIDE flag can be used to prevent this from
happening, i.e. with this flag the child process window will be shown normally.
Under Unix the flag @c wxEXEC_MAKE_GROUP_LEADER may be used to ensure
that the new process is a group leader (this will create a new session if
needed). Calling wxKill() passing wxKILL_CHILDREN will
kill this process as well as all of its children (except those which have
started their own session).
The @c wxEXEC_NOEVENTS flag prevents processing of any events from taking
place while the child process is running. It should be only used for very
short-lived processes as otherwise the application windows risk becoming
unresponsive from the users point of view. As this flag only makes sense with
@c wxEXEC_SYNC, @c wxEXEC_BLOCK equal to the sum of both of these flags
is provided as a convenience.
Finally, you may use the third overloaded version of this function to execute
a process (always synchronously, the contents of @a flags is or'd with
@c wxEXEC_SYNC) and capture its output in the array @e output. The
fourth version adds the possibility to additionally capture the messages from
standard error output in the @a errors array.
@b NB: Currently wxExecute() can only be used from the main thread, calling
this function from another thread will result in an assert failure in debug
build and won't work.
@param command
The command to execute and any parameters to pass to it as a
single string.
@param argv
The command to execute should be the first element of this
array, any additional ones are the command parameters and the array must be
terminated with a @NULL pointer.
@param flags
Combination of bit masks wxEXEC_ASYNC,
wxEXEC_SYNC and wxEXEC_NOHIDE
@param callback
An optional pointer to wxProcess
@see wxShell(), wxProcess, @ref overview_sampleexec "Exec sample".
*/
long wxExecute(const wxString& command, int sync = wxEXEC_ASYNC,
wxProcess* callback = NULL);
wxPerl note: long wxExecute(char** argv,
int flags = wxEXEC_ASYNC,
wxProcess* callback = NULL);
wxPerl note: long wxExecute(const wxString& command,
wxArrayString& output,
int flags = 0);
wxPerl note: long wxExecute(const wxString& command,
wxArrayString& output,
wxArrayString& errors,
int flags = 0);
//@}
/**
Returns a string representing the current date and time.
*/
wxString wxNow();
/**
Returns @true if the operating system the program is running under is 64 bit.
The check is performed at run-time and may differ from the value available at
compile-time (at compile-time you can just check if @c sizeof(void*)==8)
since the program could be running in emulation mode or in a mixed 32/64 bit
system
(bi-architecture operating system).
Very important: this function is not 100% reliable on some systems given the
fact
that there isn't always a standard way to do a reliable check on the OS
architecture.
*/
bool wxIsPlatform64Bit();
/**
Returns the number uniquely identifying the current process in the system.
If an error occurs, 0 is returned.
*/
unsigned long wxGetProcessId();
/**
Equivalent to the Unix kill function: send the given signal @a sig to the
process with PID @e pid. The valid signal values are
@code
enum wxSignal
{
wxSIGNONE = 0, // verify if the process exists under Unix
wxSIGHUP,
wxSIGINT,
wxSIGQUIT,
wxSIGILL,
wxSIGTRAP,
wxSIGABRT,
wxSIGEMT,
wxSIGFPE,
wxSIGKILL, // forcefully kill, dangerous!
wxSIGBUS,
wxSIGSEGV,
wxSIGSYS,
wxSIGPIPE,
wxSIGALRM,
wxSIGTERM // terminate the process gently
};
@endcode
@c wxSIGNONE, @c wxSIGKILL and @c wxSIGTERM have the same meaning
under both Unix and Windows but all the other signals are equivalent to
@c wxSIGTERM under Windows.
Returns 0 on success, -1 on failure. If @a rc parameter is not @NULL, it will
be filled with an element of @c wxKillError enum:
@code
enum wxKillError
{
wxKILL_OK, // no error
wxKILL_BAD_SIGNAL, // no such signal
wxKILL_ACCESS_DENIED, // permission denied
wxKILL_NO_PROCESS, // no such process
wxKILL_ERROR // another, unspecified error
};
@endcode
The @a flags parameter can be wxKILL_NOCHILDREN (the default),
or wxKILL_CHILDREN, in which case the child processes of this
process will be killed too. Note that under Unix, for wxKILL_CHILDREN
to work you should have created the process by passing wxEXEC_MAKE_GROUP_LEADER
to wxExecute.
@see wxProcess::Kill, wxProcess::Exists, @ref overview_sampleexec "Exec sample"
*/
int wxKill(long pid, int sig = wxSIGTERM, wxKillError rc = NULL,
int flags = 0);
/**
Returns the current state of the mouse. Returns a wxMouseState
instance that contains the current position of the mouse pointer in
screen coordinates, as well as boolean values indicating the up/down
status of the mouse buttons and the modifier keys.
*/
wxMouseState wxGetMouseState();
/**
Returns @true if between two wxBeginBusyCursor() and
wxEndBusyCursor() calls.
See also wxBusyCursor.
*/
bool wxIsBusy();
//@{
/**
Copies the user's email address into the supplied buffer, by
concatenating the values returned by wxGetFullHostName()
and wxGetUserId().
Returns @true if successful, @false otherwise.
*/
wxString wxGetEmailAddress();
bool wxGetEmailAddress(char* buf, int sz);
//@}
/**
Sleeps for the specified number of seconds.
*/
void wxSleep(int secs);
/**
Sets the value of the environment variable @a var (adding it if necessary)
to @e value.
Returns @true on success.
@see wxUnsetEnv()
*/
bool wxSetEnv(const wxString& var, const wxString& value);
/**
Returns @true if the current platform is little endian (instead of big
endian).
The check is performed at run-time.
@see @ref overview_byteordermacros "Byte order macros"
*/
bool wxIsPlatformLittleEndian();
/**
Under X only, sets the current display name. This is the X host and display
name such
as "colonsay:0.0", and the function indicates which display should be used for
creating
windows from this point on. Setting the display within an application allows
multiple
displays to be used.
See also wxGetDisplayName().
*/
void wxSetDisplayName(const wxString& displayName);