wxWidgets/include/wx/sckipc.h

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/////////////////////////////////////////////////////////////////////////////
// Name: sckipc.h
// Purpose: Interprocess communication implementation (wxSocket version)
// Author: Julian Smart
// Modified by: Guilhem Lavaux (big rewrite) May 1997, 1998
// Guillermo Rodriguez (updated for wxSocket v2) Jan 2000
// (callbacks deprecated) Mar 2000
// Created: 1993
// RCS-ID: $Id$
// Copyright: (c) Julian Smart 1993
// (c) Guilhem Lavaux 1997, 1998
// (c) 2000 Guillermo Rodriguez <guille@iies.es>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SCKIPC_H
#define _WX_SCKIPC_H
#include "wx/defs.h"
#if wxUSE_SOCKETS && wxUSE_IPC
#include "wx/ipcbase.h"
#include "wx/socket.h"
#include "wx/sckstrm.h"
#include "wx/datstrm.h"
/*
* Mini-DDE implementation
Most transactions involve a topic name and an item name (choose these
as befits your application).
A client can:
- ask the server to execute commands (data) associated with a topic
- request data from server by topic and item
- poke data into the server
- ask the server to start an advice loop on topic/item
- ask the server to stop an advice loop
A server can:
- respond to execute, request, poke and advice start/stop
- send advise data to client
Note that this limits the server in the ways it can send data to the
client, i.e. it can't send unsolicited information.
*
*/
class WXDLLIMPEXP_FWD_NET wxTCPServer;
class WXDLLIMPEXP_FWD_NET wxTCPClient;
class WXDLLIMPEXP_NET wxTCPConnection : public wxConnectionBase
{
public:
wxTCPConnection(void *buffer, size_t size);
wxTCPConnection();
virtual ~wxTCPConnection();
// To enable the compressor (NOTE: not implemented!)
void Compress(bool on);
// implement base class pure virtual methods
virtual const void *Request(const wxString& item,
size_t *size = NULL,
wxIPCFormat format = wxIPC_TEXT);
virtual bool StartAdvise(const wxString& item);
virtual bool StopAdvise(const wxString& item);
virtual bool Disconnect(void);
protected:
virtual bool DoExecute(const void *data, size_t size, wxIPCFormat format);
virtual bool DoPoke(const wxString& item, const void *data, size_t size,
wxIPCFormat format);
virtual bool DoAdvise(const wxString& item, const void *data, size_t size,
wxIPCFormat format);
wxSocketBase *m_sock;
wxSocketStream *m_sockstrm;
wxDataInputStream *m_codeci;
wxDataOutputStream *m_codeco;
wxString m_topic;
friend class wxTCPServer;
friend class wxTCPClient;
friend class wxTCPEventHandler;
DECLARE_NO_COPY_CLASS(wxTCPConnection)
DECLARE_DYNAMIC_CLASS(wxTCPConnection)
};
class WXDLLIMPEXP_NET wxTCPServer : public wxServerBase
{
public:
wxTCPServer();
virtual ~wxTCPServer();
// Returns false on error (e.g. port number is already in use)
virtual bool Create(const wxString& serverName);
virtual wxConnectionBase *OnAcceptConnection(const wxString& topic);
wxTCPConnection *topLevelConnection;
protected:
wxSocketServer *m_server;
#ifdef __UNIX_LIKE__
// the name of the file associated to the Unix domain socket, may be empty
wxString m_filename;
#endif // __UNIX_LIKE__
DECLARE_NO_COPY_CLASS(wxTCPServer)
DECLARE_DYNAMIC_CLASS(wxTCPServer)
};
class WXDLLIMPEXP_NET wxTCPClient : public wxClientBase
{
public:
wxTCPClient();
virtual ~wxTCPClient();
virtual bool ValidHost(const wxString& host);
// Call this to make a connection. Returns NULL if cannot.
virtual wxConnectionBase *MakeConnection(const wxString& host,
const wxString& server,
const wxString& topic);
// Callbacks to CLIENT - override at will
virtual wxConnectionBase *OnMakeConnection();
private:
DECLARE_DYNAMIC_CLASS(wxTCPClient)
};
#endif // wxUSE_SOCKETS && wxUSE_IPC
#endif // _WX_SCKIPC_H