wxWidgets/build/config.gcc

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# =========================================================================
# This makefile was generated by
# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
# Do not modify, all changes will be overwritten!
# =========================================================================
# -------------------------------------------------------------------------
# These are configurable options:
# -------------------------------------------------------------------------
# Type of compiled binaries [debug,release]
BUILD = release
# C compiler
CC = gcc
# Name of your custom configuration. This affects directory
# where object files are stored as well as the location of
# compiled .lib files and setup.h under the lib/ toplevel directory.
CFG =
# Standard flags for CC
CFLAGS =
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS =
# C++ compiler
CXX = g++
# Standard flags for C++
CXXFLAGS =
# Should __WXDEBUG__ be defined? The default value "default" means that it will
# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
DEBUG_FLAG = default
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_INFO = default
# Set the version of your Mingw installation here.
# "3" ...... this is for Mingw 2.0 or newer (comes with gcc3)
# "2.95" ... for Mingw 1.1 or any of the older versions [3,2.95]
GCC_VERSION = 3
# Standard linker flags
LDFLAGS =
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC = 1
# Is this official build by wxWindows developers? [0,1]
OFFICIAL_BUILD = 0
# What type of library to build? [0,1]
SHARED = 1
# Compile Unicode build of wxWindows? [0,1]
UNICODE = 0
# Build GUI libraries? [0,1]
USE_GUI = 1
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL = 0
# Use this to name your customized DLLs differently
VENDOR = custom
# Build wxUniversal instead of native port? [0,1]
WXUNIV = 0