wxWidgets/docs/latex/wx/ttoolbar.tex

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\section{Toolbar overview}\label{wxtoolbaroverview}
Classes: \helpref{wxToolBar}{wxtoolbar}
The toolbar family of classes allows an application to use toolbars
in a variety of configurations and styles.
The toolbar is a popular user interface component and contains a set of bitmap
buttons or toggles. A toolbar gives faster access to an application's facilities than
menus, which have to be popped up and selected rather laboriously.
Instead of supplying one toolbar class with a number
of different implementations depending on platform, wxWindows separates
out the classes. This is because there are a number of different toolbar
styles that you may wish to use simultaneously, and also, future
toolbar implementations will emerge (for example, using the
new-style Windows `coolbar' as seen in Microsoft applications) which
cannot all be shoe-horned into the one class.
For each platform, the symbol {\bf wxToolBar} is defined to be one of the
specific toolbar classes.
The following is a summary of the toolbar classes and their differences.
\begin{itemize}\itemsep=0pt
\item {\bf wxToolBarBase.} This is a base class with pure virtual functions,
and should not be used directly.
\item {\bf wxToolBarSimple.} A simple toolbar class written entirely with generic wxWindows
functionality. A simply 3D effect for buttons is possible, but it is not consistent
with the Windows look and feel. This toolbar can scroll, and you can have arbitrary
numbers of rows and columns.
\item {\bf wxToolBarMSW.} This class implements an old-style Windows toolbar, only on
Windows. There are small, three-dimensional buttons, which do not (currently) reflect
the current Windows colour settings: the buttons are grey. This is the default wxToolBar
on 16-bit windows.
\item {\bf wxToolBar95.} Uses the native Windows 95 toolbar class. It dynamically adjusts its
background and button colours according to user colour settings.
CreateTools must be called after the tools have been added.
No absolute positioning is supported but you can specify the number
of rows, and add tool separators with {\bf AddSeparator}.
Tooltips are supported. {\bf OnRightClick} is not supported. This is the default wxToolBar
on Windows 95, Windows NT 4 and above.
\end{itemize}
A toolbar might appear as a single row of images under
the menubar, or it might be in a separate frame layout in several rows
and columns. The class handles the layout of the images, unless explicit
positioning is requested.
A tool is a bitmap which can either be a button (there is no `state',
it just generates an event when clicked) or it can be a toggle. If a
toggle, a second bitmap can be provided to depict the `on' state; if
the second bitmap is omitted, either the inverse of the first bitmap
will be used (for monochrome displays) or a thick border is drawn
around the bitmap (for colour displays where inverting will not have
the desired result).
The Windows-specific toolbar classes expect 16-colour bitmaps that are 16 pixels wide and 15 pixels
high. If you want to use a different size, call {\bf SetToolBitmapSize}\rtfsp
as the demo shows, before adding tools to the button bar. Don't supply more than
one bitmap for each tool, because the toolbar generates all three images (normal,
depressed and checked) from the single bitmap you give it.
To intercept
\subsection{Using the toolbar library}
Include {\tt "wx/toolbar.h"}, or if using a class directly, one of:
\begin{itemize}\itemsep=0pt
\item {\tt "wx/msw/tbarmsw.h} for wxToolBarMSW
\item {\tt "wx/msw/tbar95.h} for wxToolBar95
\item {\tt "wx/tbarsmpl.h} for wxToolBarSimple
\end{itemize}
Example of toolbar use are given in the sample program ``toolbar''. The
source is given below.
{\small
\begin{verbatim}
/////////////////////////////////////////////////////////////////////////////
// Name: test.cpp
// Purpose: wxToolBar sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/toolbar.h"
#include "test.h"
IMPLEMENT_APP(MyApp)
#ifdef __X__
// TODO: include XBM or XPM icons for X apps
#endif
// The `main program' equivalent, creating the windows and returning the
// main frame
bool MyApp::OnInit(void)
{
// Create the main frame window
MyFrame* frame = new MyFrame(NULL, -1, "wxToolBar Sample",
wxPoint(100, 100), wxSize(450, 300));
// Give it a status line
frame->CreateStatusBar();
// Give it an icon
#ifdef __WXMSW__
frame->SetIcon(wxIcon("mondrian"));
#endif
#ifdef __X__
frame->SetIcon(wxIcon("mondrian.xbm"));
#endif
// Make a menubar
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_EXIT, "E&xit");
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(wxID_HELP, "&About");
wxMenuBar* menuBar = new wxMenuBar;
menuBar->Append(fileMenu, "&File");
menuBar->Append(helpMenu, "&Help");
// Associate the menu bar with the frame
frame->SetMenuBar(menuBar);
// Create the toolbar
frame->CreateToolBar(wxNO_BORDER|wxHORIZONTAL|wxTB_FLAT, ID_TOOLBAR);
InitToolbar(frame->GetToolBar());
// Force a resize. This should probably be replaced by a call to a wxFrame
// function that lays out default decorations and the remaining content window.
frame->OnSize(wxSizeEvent(wxSize(-1, -1), frame->GetId()));
frame->Show(TRUE);
frame->SetStatusText("Hello, wxWindows");
SetTopWindow(frame);
return TRUE;
}
bool MyApp::InitToolbar(wxToolBar* toolBar)
{
toolBar->SetMargins(5, 5);
// Set up toolbar
wxBitmap* toolBarBitmaps[8];
#ifdef __WXMSW__
toolBarBitmaps[0] = new wxBitmap("icon1");
toolBarBitmaps[1] = new wxBitmap("icon2");
toolBarBitmaps[2] = new wxBitmap("icon3");
toolBarBitmaps[3] = new wxBitmap("icon4");
toolBarBitmaps[4] = new wxBitmap("icon5");
toolBarBitmaps[5] = new wxBitmap("icon6");
toolBarBitmaps[6] = new wxBitmap("icon7");
toolBarBitmaps[7] = new wxBitmap("icon8");
#endif
#ifdef __X__
// TODO
toolBarBitmaps[0] = new wxBitmap(...);
toolBarBitmaps[1] = new wxBitmap(...);
toolBarBitmaps[2] = new wxBitmap(...);
toolBarBitmaps[3] = new wxBitmap(...);
toolBarBitmaps[4] = new wxBitmap(...);
toolBarBitmaps[5] = new wxBitmap(...);
toolBarBitmaps[6] = new wxBitmap(...);
toolBarBitmaps[7] = new wxBitmap(...);
#endif
#ifdef __WXMSW__
int width = 24;
#else
int width = 16;
#endif
int offX = 5;
int currentX = 5;
toolBar->AddTool(wxID_NEW, *(toolBarBitmaps[0]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "New file");
currentX += width + 5;
toolBar->AddTool(wxID_OPEN, *(toolBarBitmaps[1]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Open file");
currentX += width + 5;
toolBar->AddTool(wxID_SAVE, *(toolBarBitmaps[2]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Save file");
currentX += width + 5;
toolBar->AddSeparator();
toolBar->AddTool(wxID_COPY, *(toolBarBitmaps[3]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Copy");
currentX += width + 5;
toolBar->AddTool(wxID_CUT, *(toolBarBitmaps[4]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Cut");
currentX += width + 5;
toolBar->AddTool(wxID_PASTE, *(toolBarBitmaps[5]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Paste");
currentX += width + 5;
toolBar->AddSeparator();
toolBar->AddTool(wxID_PRINT, *(toolBarBitmaps[6]), wxNullBitmap, FALSE, (float)currentX, -1, NULL, "Print");
currentX += width + 5;
toolBar->AddSeparator();
toolBar->AddTool(wxID_HELP, *(toolBarBitmaps[7]), wxNullBitmap, FALSE, currentX, -1, NULL, "Help");
toolBar->Realize();
// Can delete the bitmaps since they're reference counted
int i;
for (i = 0; i < 8; i++)
delete toolBarBitmaps[i];
return TRUE;
}
// wxID_HELP will be processed for the 'About' menu and the toolbar help button.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
EVT_MENU(wxID_HELP, MyFrame::OnAbout)
EVT_CLOSE(MyFrame::OnCloseWindow)
EVT_TOOL_RANGE(wxID_OPEN, wxID_PASTE, MyFrame::OnToolLeftClick)
EVT_TOOL_ENTER(ID_TOOLBAR, MyFrame::OnToolEnter)
END_EVENT_TABLE()
// Define my frame constructor
MyFrame::MyFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos,
const wxSize& size, long style):
wxFrame(parent, id, title, pos, size, style)
{
m_textWindow = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(-1, -1), wxTE_MULTILINE);
}
void MyFrame::OnQuit(wxCommandEvent& event)
{
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& event)
{
(void)wxMessageBox("wxWindows wxToolBar demo\n", "About wxToolBar");
}
// Define the behaviour for the frame closing
// - must delete all frames except for the main one.
void MyFrame::OnCloseWindow(wxCloseEvent& event)
{
Destroy();
}
void MyFrame::OnToolLeftClick(wxCommandEvent& event)
{
wxString str;
str.Printf("Clicked on tool %d", event.GetId());
SetStatusText(str);
}
void MyFrame::OnToolEnter(wxCommandEvent& event)
{
if (event.GetSelection() > -1)
{
wxString str;
str.Printf("This is tool number %d", event.GetSelection());
SetStatusText(str);
}
else
SetStatusText("");
}
\end{verbatim}
}