wxWidgets/tests/testprec.h

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#include "wx/wxprec.h"
#include "wx/cppunit.h"
// define wxHAVE_U_ESCAPE if the compiler supports \uxxxx character constants
#if (defined(__VISUALC__) && (__VISUALC__ >= 1300)) || \
(defined(__GNUC__) && (__GNUC__ >= 3))
#define wxHAVE_U_ESCAPE
#endif
// thrown when assert fails in debug build
class TestAssertFailure { };
// macro to use for the functions which are supposed to fail an assertion
#ifdef __WXDEBUG__
// some old cppunit versions don't define CPPUNIT_ASSERT_THROW so roll our
// own
#define WX_ASSERT_FAILS_WITH_ASSERT(cond) \
{ \
bool throwsAssert = false; \
try { cond ; } \
catch ( const TestAssertFailure& ) { throwsAssert = true; } \
if ( !throwsAssert ) \
CPPUNIT_FAIL("expected assertion not generated"); \
}
#else
// there are no assertions in non-debug build so just check that it fails
#define WX_ASSERT_FAILS_WITH_ASSERT(cond) CPPUNIT_ASSERT(!(cond))
#endif
// these functions can be used to hook into wxApp event processing and are
// currently used by the events propagation test
typedef int (*FilterEventFunc)(wxEvent&);
typedef bool (*ProcessEventFunc)(wxEvent&);
extern void SetFilterEventFunc(FilterEventFunc func);
extern void SetProcessEventFunc(ProcessEventFunc func);