wxWidgets/include/wx/bmpbuttn.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/bmpbutton.h
// Purpose: wxBitmapButton class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BMPBUTTON_H_BASE_
#define _WX_BMPBUTTON_H_BASE_
#if wxUSE_BMPBUTTON
#include "wx/bitmap.h"
#include "wx/button.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
// ----------------------------------------------------------------------------
// wxBitmapButton: a button which shows bitmaps instead of the usual string.
// It has different bitmaps for different states (focused/disabled/pressed)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapButtonBase : public wxButton
{
public:
wxBitmapButtonBase() { m_marginX = m_marginY = 0; }
// set the bitmaps
void SetBitmapLabel(const wxBitmap& bitmap)
{ m_bmpNormal = bitmap; OnSetBitmap(); }
void SetBitmapSelected(const wxBitmap& sel)
{ m_bmpSelected = sel; OnSetBitmap(); };
void SetBitmapFocus(const wxBitmap& focus)
{ m_bmpFocus = focus; OnSetBitmap(); };
void SetBitmapDisabled(const wxBitmap& disabled)
{ m_bmpDisabled = disabled; OnSetBitmap(); };
void SetLabel(const wxBitmap& bitmap)
{ SetBitmapLabel(bitmap); }
// retrieve the bitmaps
const wxBitmap& GetBitmapLabel() const { return m_bmpNormal; }
const wxBitmap& GetBitmapSelected() const { return m_bmpSelected; }
const wxBitmap& GetBitmapFocus() const { return m_bmpFocus; }
const wxBitmap& GetBitmapDisabled() const { return m_bmpDisabled; }
wxBitmap& GetBitmapLabel() { return m_bmpNormal; }
wxBitmap& GetBitmapSelected() { return m_bmpSelected; }
wxBitmap& GetBitmapFocus() { return m_bmpFocus; }
wxBitmap& GetBitmapDisabled() { return m_bmpDisabled; }
// set/get the margins around the button
virtual void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
int GetMarginX() const { return m_marginX; }
int GetMarginY() const { return m_marginY; }
protected:
// function called when any of the bitmaps changes
virtual void OnSetBitmap() { }
// the bitmaps for various states
wxBitmap m_bmpNormal,
m_bmpSelected,
m_bmpFocus,
m_bmpDisabled;
// the margins around the bitmap
int m_marginX,
m_marginY;
};
#if defined(__WXUNIVERSAL__)
#include "wx/univ/bmpbuttn.h"
#elif defined(__WXMSW__)
#include "wx/msw/bmpbuttn.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/bmpbuttn.h"
#elif defined(__WXGTK__)
#include "wx/gtk/bmpbuttn.h"
#elif defined(__WXQT__)
#include "wx/qt/bmpbuttn.h"
#elif defined(__WXMAC__)
#include "wx/mac/bmpbuttn.h"
#elif defined(__WXPM__)
#include "wx/os2/bmpbuttn.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/bmpbuttn.h"
#endif
#endif // wxUSE_BMPBUTTON
#endif // _WX_BMPBUTTON_H_BASE_