wxWidgets/include/wx/generic/progdlgg.h

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////////////////////////////////////////////////////
// Name: progdlgg.h
// Purpose: wxProgressDialog class
// Author: Karsten Ball<6C>der
// Modified by:
// Created: 09.05.1999
// RCS-ID: $Id$
// Copyright: (c) Karsten Ball<6C>der
// Licence: wxWindows license
////////////////////////////////////////////////////
#ifndef __PROGDLGH_G__
#define __PROGDLGH_G__
#ifdef __GNUG__
#pragma interface "progdlgg.h"
#endif
#include "wx/setup.h"
#if wxUSE_PROGRESSDLG
#include "wx/dialog.h"
class WXDLLEXPORT wxButton;
class WXDLLEXPORT wxStaticText;
/* Progress dialog which shows a moving progress bar.
Taken from the Mahogany project.*/
class WXDLLEXPORT wxProgressDialog : public wxDialog
{
DECLARE_DYNAMIC_CLASS(wxProgressDialog)
public:
/* Creates and displays dialog, disables event handling for other
frames or parent frame to avoid recursion problems.
@param title title for window
@param message message to display in window
@param maximum value for status bar, if <= 0, no bar is shown
@param parent window or NULL
@param style is the bit mask of wxPD_XXX constants from wx/defs.h
*/
wxProgressDialog(const wxString &title, wxString const &message,
int maximum = 100,
wxWindow *parent = NULL,
int style = wxPD_APP_MODAL | wxPD_AUTO_HIDE);
/* Destructor.
Re-enables event handling for other windows.
*/
~wxProgressDialog();
/* Update the status bar to the new value.
@param value new value
@param newmsg if used, new message to display
@returns true if ABORT button has not been pressed
*/
bool Update(int value = -1, const wxString& newmsg = wxT(""));
/* Can be called to continue after the cancel button has been pressed, but
the program decided to continue the operation (e.g., user didn't
confirm it)
*/
void Resume() { m_state = Continue; }
// implementation from now on
// callback for optional abort button
void OnCancel(wxCommandEvent& event);
// callback to disable "hard" window closing
void OnClose(wxCloseEvent& event);
private:
// create the label with given text and another one to show the time nearby
// under the lastWindow and modify it to be the same as the control created
// (which is returned)
wxStaticText *CreateLabel(const wxString& text, wxWindow **lastWindow);
// the status bar
class wxGauge *m_gauge;
// the message displayed
class wxStaticText *m_msg;
// disable all or parent window only
bool m_disableParentOnly;
// auto-hide?
bool m_AutoHide;
// displayed elapsed, estimated, remaining time
class wxStaticText *m_elapsed,
*m_estimated,
*m_remaining;
// time when the dialog was created
unsigned long m_timeStart;
// parent window
wxWindow *m_parent;
// continue processing or not (return value for Update())
enum
{
Uncancelable = -1, // dialog can't be canceled
Canceled, // can be cancelled and, in fact, was
Continue, // can be cancelled but wasn't
Finished // finished, waiting to be removed from screen
} m_state;
// the abort button (or NULL if none)
wxButton *m_btnAbort;
// the maximum value
int m_maximum;
DECLARE_EVENT_TABLE()
};
#endif
#endif
// __PROGDLGH_G__