1998-05-20 14:25:30 +00:00
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\section{\class{wxDDEServer}}\label{wxddeserver}
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A wxDDEServer object represents the server part of a client-server DDE
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1999-01-25 18:33:08 +00:00
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(Dynamic Data Exchange) conversation.
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This DDE-based implementation is
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available on Windows only, but a platform-independent, socket-based version
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of this API is available using \helpref{wxTCPServer}{wxtcpserver}.
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1998-05-20 14:25:30 +00:00
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\wxheading{Derived from}
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1999-01-25 18:33:08 +00:00
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wxServerBase
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1998-05-20 14:25:30 +00:00
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1999-02-15 20:41:29 +00:00
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\wxheading{Include files}
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<wx/dde.h>
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1998-05-20 14:25:30 +00:00
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\wxheading{See also}
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1999-01-25 18:33:08 +00:00
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\helpref{wxDDEClient}{wxddeclient}, \helpref{wxDDEConnection}{wxddeconnection}, \helpref{IPC overview}{ipcoverview}
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1998-05-20 14:25:30 +00:00
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxDDEServer::wxDDEServer}
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\func{}{wxDDEServer}{\void}
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Constructs a server object.
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\membersection{wxDDEServer::Create}
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\func{bool}{Create}{\param{const wxString\& }{service}}
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Registers the server using the given service name. Under UNIX, the
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string must contain an integer id which is used as an Internet port
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number. FALSE is returned if the call failed (for example, the port
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number is already in use).
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\membersection{wxDDEServer::OnAcceptConnection}\label{wxddeserveronacceptconnection}
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1999-01-25 18:33:08 +00:00
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\func{virtual wxConnectionBase *}{OnAcceptConnection}{\param{const wxString\& }{topic}}
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1998-05-20 14:25:30 +00:00
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When a client calls {\bf MakeConnection}, the server receives the
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message and this member is called. The application should derive a
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member to intercept this message and return a connection object of
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either the standard wxDDEConnection type, or of a user-derived type. If the
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topic is ``STDIO'', the application may wish to refuse the connection.
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Under UNIX, when a server is created the OnAcceptConnection message is
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always sent for standard input and output, but in the context of DDE
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messages it doesn't make a lot of sense.
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