wxWidgets/samples/treelay/treelay.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: treelay.cpp
// Purpose: wxTreeLayout sample
// Author: Julian Smart
// Modified by:
// Created: 7/4/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/treelay.h"
#include "treelay.h"
wxTreeLayoutStored *myTree = NULL;
// A macro needed for some compilers (AIX) that need 'main' to be defined
// in the application itself.
IMPLEMENT_APP(MyApp)
// The `main program' equivalent, creating the windows and returning the
// main frame
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame* frame = new MyFrame(NULL, "Tree Test", wxPoint(-1, -1), wxSize(400, 550));
// Give it a status line
frame->CreateStatusBar(2);
// Give it an icon
#ifdef __WINDOWS__
wxIcon icon("tree_icn");
frame->SetIcon(icon);
#endif
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(TEST_LEFT_RIGHT, "&Left to right", "Redraw left to right");
file_menu->Append(TEST_TOP_BOTTOM, "&Top to bottom", "Redraw top to bottom");
file_menu->AppendSeparator();
file_menu->Append(TEST_QUIT, "E&xit", "Quit program");
wxMenu *help_menu = new wxMenu;
help_menu->Append(TEST_ABOUT, "&About", "About Tree Test");
wxMenuBar* menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, "&File");
menu_bar->Append(help_menu, "&Help");
// Associate the menu bar with the frame
frame->SetMenuBar(menu_bar);
MyCanvas *canvas = new MyCanvas(frame);
// Give it scrollbars: the virtual canvas is 20 * 50 = 1000 pixels in each direction
canvas->SetScrollbars(20, 20, 50, 50);
frame->canvas = canvas;
myTree = new wxTreeLayoutStored();
wxClientDC dc(canvas);
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
TreeTest(*myTree, dc);
frame->Show(TRUE);
frame->SetStatusText("Hello, tree!");
// Return the main frame window
return TRUE;
}
void MyApp::TreeTest(wxTreeLayoutStored& tree, wxDC& dc)
{
tree.Initialize(200);
tree.AddChild("animal");
tree.AddChild("mammal", "animal");
tree.AddChild("insect", "animal");
tree.AddChild("bird", "animal");
tree.AddChild("man", "mammal");
tree.AddChild("cat", "mammal");
tree.AddChild("dog", "mammal");
tree.AddChild("giraffe", "mammal");
tree.AddChild("elephant", "mammal");
tree.AddChild("donkey", "mammal");
tree.AddChild("horse", "mammal");
tree.AddChild("fido", "dog");
tree.AddChild("domestic cat", "cat");
tree.AddChild("lion", "cat");
tree.AddChild("tiger", "cat");
tree.AddChild("felix", "domestic cat");
tree.AddChild("socks", "domestic cat");
tree.AddChild("beetle", "insect");
tree.AddChild("earwig", "insect");
tree.AddChild("eagle", "bird");
tree.AddChild("bluetit", "bird");
tree.AddChild("sparrow", "bird");
tree.AddChild("blackbird", "bird");
tree.AddChild("emu", "bird");
tree.AddChild("crow", "bird");
tree.DoLayout(dc);
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
EVT_MENU(TEST_LEFT_RIGHT, MyFrame::OnLeftRight)
EVT_MENU(TEST_TOP_BOTTOM, MyFrame::OnTopBottom)
EVT_CLOSE(MyFrame::OnCloseWindow)
END_EVENT_TABLE()
// Define my frame constructor
MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size):
wxFrame(parent, -1, title, pos, size)
{
}
void MyFrame::OnQuit(wxCommandEvent& event)
{
Close(TRUE);
}
void MyFrame::OnLeftRight(wxCommandEvent& event)
{
if (myTree)
{
myTree->SetOrientation(FALSE);
wxClientDC dc(canvas);
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
wxGetApp().TreeTest(*myTree, dc);
canvas->Refresh();
}
}
void MyFrame::OnTopBottom(wxCommandEvent& event)
{
if (myTree)
{
myTree->SetOrientation(TRUE);
wxClientDC dc(canvas);
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
wxGetApp().TreeTest(*myTree, dc);
canvas->Refresh();
}
}
void MyFrame::OnAbout(wxCommandEvent& event)
{
(void)wxMessageBox("wxWindows tree library demo Vsn 2.0\nAuthor: Julian Smart (c) 1998", "About tree test");
}
void MyFrame::OnCloseWindow(wxCloseEvent& event)
{
Destroy();
}
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_PAINT(MyCanvas::OnPaint)
END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent):
wxScrolledWindow(parent, -1)
{
SetBackgroundColour(*wxWHITE);
}
// Define the repainting behaviour
void MyCanvas::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
PrepareDC(dc);
if (myTree)
{
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
myTree->Draw(dc);
}
}