190 lines
5.3 KiB
C
190 lines
5.3 KiB
C
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// Name: dragimag.h
|
||
|
// Purpose: wxDragImage class: a kind of a cursor, that can cope
|
||
|
// with more sophisticated images
|
||
|
// Author: Julian Smart
|
||
|
// Modified by:
|
||
|
// Created: 08/04/99
|
||
|
// RCS-ID: $Id$
|
||
|
// Copyright: (c) Julian Smart
|
||
|
// Licence: wxWindows licence
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _WX_DRAGIMAG_H_
|
||
|
#define _WX_DRAGIMAG_H_
|
||
|
|
||
|
#ifdef __GNUG__
|
||
|
#pragma interface "dragimag.h"
|
||
|
#endif
|
||
|
|
||
|
#include "wx/bitmap.h"
|
||
|
#include "wx/icon.h"
|
||
|
#include "wx/cursor.h"
|
||
|
#include "wx/treectrl.h"
|
||
|
#include "wx/listctrl.h"
|
||
|
|
||
|
/*
|
||
|
To use this class, create a wxDragImage when you start dragging, for example:
|
||
|
|
||
|
void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event)
|
||
|
{
|
||
|
#ifdef __WXMSW__
|
||
|
::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWindows
|
||
|
#endif
|
||
|
|
||
|
CaptureMouse();
|
||
|
|
||
|
m_dragImage = new wxDragImage(* this, itemId);
|
||
|
m_dragImage->BeginDrag(wxPoint(0, 0), this);
|
||
|
m_dragImage->Move(pt, this);
|
||
|
m_dragImage->Show(this);
|
||
|
...
|
||
|
}
|
||
|
|
||
|
In your OnMouseMove function, hide the image, do any display updating required,
|
||
|
then move and show the image again:
|
||
|
|
||
|
void MyTreeCtrl::OnMouseMove(wxMouseEvent& event)
|
||
|
{
|
||
|
if (m_dragMode == MY_TREE_DRAG_NONE)
|
||
|
{
|
||
|
event.Skip();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Prevent screen corruption by hiding the image
|
||
|
if (m_dragImage)
|
||
|
m_dragImage->Hide(this);
|
||
|
|
||
|
// Do some updating of the window, such as highlighting the drop target
|
||
|
...
|
||
|
|
||
|
#ifdef __WXMSW__
|
||
|
if (updateWindow)
|
||
|
::UpdateWindow((HWND) GetHWND());
|
||
|
#endif
|
||
|
|
||
|
// Move and show the image again
|
||
|
m_dragImage->Move(event.GetPosition(), this);
|
||
|
m_dragImage->Show(this);
|
||
|
}
|
||
|
|
||
|
Eventually we end the drag and delete the drag image.
|
||
|
|
||
|
void MyTreeCtrl::OnLeftUp(wxMouseEvent& event)
|
||
|
{
|
||
|
...
|
||
|
|
||
|
// End the drag and delete the drag image
|
||
|
if (m_dragImage)
|
||
|
{
|
||
|
m_dragImage->EndDrag(this);
|
||
|
delete m_dragImage;
|
||
|
m_dragImage = NULL;
|
||
|
}
|
||
|
ReleaseMouse();
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
Notes for Unix version:
|
||
|
Can we simply use cursors instead, creating a cursor dynamically, setting it into the window
|
||
|
in BeginDrag, and restoring the old cursor in EndDrag?
|
||
|
For a really bog-standard implementation, we could simply use a normal dragging cursor
|
||
|
and ignore the image.
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
* wxDragImage
|
||
|
*/
|
||
|
|
||
|
class WXDLLEXPORT wxDragImage: public wxObject
|
||
|
{
|
||
|
DECLARE_DYNAMIC_CLASS(wxDragImage)
|
||
|
public:
|
||
|
|
||
|
// Ctors & dtor
|
||
|
////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
wxDragImage();
|
||
|
wxDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0))
|
||
|
{
|
||
|
m_hImageList = 0;
|
||
|
Create(image, cursor);
|
||
|
}
|
||
|
wxDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0))
|
||
|
{
|
||
|
m_hImageList = 0;
|
||
|
Create(image, cursor);
|
||
|
}
|
||
|
wxDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0))
|
||
|
{
|
||
|
m_hImageList = 0;
|
||
|
Create(str, cursor);
|
||
|
}
|
||
|
wxDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)
|
||
|
{
|
||
|
m_hImageList = 0;
|
||
|
Create(treeCtrl, id);
|
||
|
}
|
||
|
wxDragImage(const wxListCtrl& listCtrl, long id)
|
||
|
{
|
||
|
m_hImageList = 0;
|
||
|
Create(listCtrl, id);
|
||
|
}
|
||
|
~wxDragImage();
|
||
|
|
||
|
// Attributes
|
||
|
////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// Operations
|
||
|
////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// Create a drag image from a bitmap and optional cursor
|
||
|
bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0));
|
||
|
|
||
|
// Create a drag image from an icon and optional cursor
|
||
|
bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0));
|
||
|
|
||
|
// Create a drag image from a string and optional cursor
|
||
|
bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0));
|
||
|
|
||
|
// Create a drag image for the given tree control item
|
||
|
bool Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
|
||
|
|
||
|
// Create a drag image for the given list control item
|
||
|
bool Create(const wxListCtrl& listCtrl, long id);
|
||
|
|
||
|
// Begin drag. hotspot is the location of the drag position relative to the upper-left
|
||
|
// corner of the image.
|
||
|
bool BeginDrag(const wxPoint& hotspot, wxWindow* window);
|
||
|
|
||
|
// End drag
|
||
|
bool EndDrag(wxWindow* window);
|
||
|
|
||
|
// Move the image: call from OnMouseMove. Pt is in window client coordinates if window
|
||
|
// is non-NULL, or in screen coordinates if NULL.
|
||
|
bool Move(const wxPoint& pt, wxWindow* window);
|
||
|
|
||
|
// Show the image
|
||
|
bool Show(wxWindow* window);
|
||
|
|
||
|
// Hide the image
|
||
|
bool Hide(wxWindow* window);
|
||
|
|
||
|
// Implementation
|
||
|
////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// Returns the native image list handle
|
||
|
inline WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
|
||
|
|
||
|
protected:
|
||
|
WXHIMAGELIST m_hImageList;
|
||
|
wxCursor m_cursor;
|
||
|
wxPoint m_hotspot;
|
||
|
wxPoint m_position;
|
||
|
};
|
||
|
|
||
|
#endif
|
||
|
// _WX_DRAGIMAG_H_
|