59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: reader.h
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// Purpose: Life! pattern reader (writer coming soon)
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// RCS-ID: $Id$
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// Copyright: (c) 2000, Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _LIFE_READER_H_
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#define _LIFE_READER_H_
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#ifdef __GNUG__
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#pragma interface "reader.h"
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#endif
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "game.h"
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// --------------------------------------------------------------------------
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// LifeReader
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// --------------------------------------------------------------------------
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class LifeReader
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{
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public:
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LifeReader(wxInputStream& is);
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inline bool IsOk() const { return m_ok; };
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inline wxString GetDescription() const { return m_description; };
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inline wxString GetRules() const { return m_rules; };
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inline wxArrayString GetShape() const { return m_shape; };
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inline LifePattern GetPattern() const
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{
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return LifePattern(_(""), m_description, m_rules, m_shape);
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};
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private:
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bool m_ok;
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wxString m_description;
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wxString m_rules;
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wxArrayString m_shape;
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};
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#endif // _LIFE_READER_H_
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