wxWidgets/demos/life/reader.h

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/////////////////////////////////////////////////////////////////////////////
// Name: reader.h
// Purpose: Life! pattern reader (writer coming soon)
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
// RCS-ID: $Id$
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _LIFE_READER_H_
#define _LIFE_READER_H_
#ifdef __GNUG__
#pragma interface "reader.h"
#endif
// for compilers that support precompilation, includes "wx/wx.h"
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "game.h"
// --------------------------------------------------------------------------
// LifeReader
// --------------------------------------------------------------------------
class LifeReader
{
public:
LifeReader(wxInputStream& is);
inline bool IsOk() const { return m_ok; };
inline wxString GetDescription() const { return m_description; };
inline wxString GetRules() const { return m_rules; };
inline wxArrayString GetShape() const { return m_shape; };
inline LifePattern GetPattern() const
{
return LifePattern(_(""), m_description, m_rules, m_shape);
};
private:
bool m_ok;
wxString m_description;
wxString m_rules;
wxArrayString m_shape;
};
#endif // _LIFE_READER_H_