wxWidgets/include/wx/control.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/control.h
// Purpose: wxControl common interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 26.07.99
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_BASE_
#define _WX_CONTROL_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma interface "controlbase.h"
#endif
#if wxUSE_CONTROLS
#include "wx/window.h" // base class
WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
// ----------------------------------------------------------------------------
// wxControl is the base class for all controls
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxControlBase : public wxWindow
{
public:
virtual ~wxControlBase();
// Create() function adds the validator parameter
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
// simulates the event of given type (i.e. wxButton::Command() is just as
// if the button was clicked)
virtual void Command(wxCommandEvent &event);
// get the control alignment (left/right/centre, top/bottom/centre)
int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
protected:
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
// to the list of parents children
bool CreateControl(wxWindowBase *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& validator,
const wxString& name);
// inherit colour and font settings from the parent window
void InheritAttributes();
// initialize the common fields of wxCommandEvent
void InitCommandEvent(wxCommandEvent& event) const;
};
// ----------------------------------------------------------------------------
// include platform-dependent wxControl declarations
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/control.h"
#elif defined(__WXMSW__)
#include "wx/msw/control.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/control.h"
#elif defined(__WXGTK__)
#include "wx/gtk/control.h"
#elif defined(__WXMAC__)
#include "wx/mac/control.h"
#elif defined(__WXPM__)
#include "wx/os2/control.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/control.h"
#endif
#endif // wxUSE_CONTROLS
#endif
// _WX_CONTROL_H_BASE_