2004-10-19 23:51:04 +00:00
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wxPalm README
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=============
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NB: wxPalm is currently in pre-alpha stage -- but it's already fun!
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I. Building wxPalm under Windows
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First, you need the freely distributable Palm OS Developer Studio available at
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2005-07-19 19:08:59 +00:00
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http://www.palmos.com/dev/tools/dev_suite.html
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2004-10-19 23:51:04 +00:00
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2005-07-19 19:08:59 +00:00
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Beware, its installation takes about 500Mb (+ 150 Mb of cygwin if not installed
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yet), so make sure you have enough disk space for it and for wxWidgets build
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2006-08-05 15:24:46 +00:00
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tree (another 50Mb). Last tested set: PODS 1.2, SDK 6.1, wxWidgets 2.7.0.
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2004-10-19 23:51:04 +00:00
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The Developer Studio is Eclipse-based and so is a GUI environment, however it
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is also possible to build Palm applications from the command line using the
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usual GNU tools. Both methods are covered below, choose one which you prefer.
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a) Using command line tools:
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2005-07-19 19:08:59 +00:00
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- If you have installed Developer Studio in a non default location (e.g.
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2004-10-19 23:51:04 +00:00
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d:\PalmOS), you will need to set the environment variables:
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set TOOLS_DIR=D:/PalmOS/PalmOSTools/
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set SDK_LOCATION=D:/PalmOS/sdk-6/
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Don't use backslashes and don't forget the trailing slash. On the bright
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side, spaces don't need to be escaped in any way.
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- create a lib/gcc_lib/palmos/wx directory
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- copy include/wx/palmos/setup0.h to lib/gcc_lib/palmos/wx/setup.h
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TODO: modify Makefile to do it automatically
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- ensure that the directories d:\PalmOS\PalmOSTools and the one containing
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GNU tools (i.e. cygwin bin directory) are in your PATH
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- go to build/palmos and run make
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- you should end up with DebugSim/wxWidgets.prc: this is the Palm database
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which you can load into the emulator
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- to test it, run the emulator (you need PalmOS 6 one!) after seting
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another env var:
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set PALMSOURCE_SIM_PATH=wxWindows\build\palmos\DebugSim
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wait until the emulator finishes to boot, right click it and choose
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"Install" in the menu, select wxWindows.prc in the file open dialog.
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You should see "Minimal App" with a familiar icon appear in the list,
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click it and it should start.
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b) Using IDE:
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TODO: write this after checking that the instructions below work
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2010-07-13 13:29:44 +00:00
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Original note from William Osborne follows:
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2004-10-19 23:51:04 +00:00
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2004-10-19 13:40:30 +00:00
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wxWidgets 2.5.3 CVS 10-18-2004
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------------------------------
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This is a Palm OS 6 port of the wxWidgets toolkit. Included in the source
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package is the complete source necessary to build the Palm OS port using the
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Palm OS Developer Studio. Also included is the diff showing the changes that
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need to be incorporated into the wxWidgets 2.5.3 CVS source tree before the
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Palm OS port can be integrated.
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I am releasing this port to the wxWidgets team under the terms of the wxWindows
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license. A copy of the wxWindows license is included in the source package.
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No third party libraries or code were used in making this port. The port consists
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entirely of code I personally wrote combined with code that was included in the
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wxWidgets 2.5.3 CSV source tree. Whenever possible, I have used the Palm OS 6 API,
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in places where the API was not practical to use, I wrote my own functions.
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I am submitting this source package as an entry in the wxWidgets Palm OS 6 port
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2009-03-04 19:04:46 +00:00
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challenge. Details on this challenge are available at:
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http://www.wxwidgets.org/about/news/palmos.htm
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2004-10-19 13:40:30 +00:00
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Please note that this port is in a very early state. Currently the port
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provides limited functionality for the wxFrame, wxMenu, wxStatusBar,
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wxTopLevelWindow, and wxWindow classes. The other classes in the wxWidgets
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toolkit still need to be ported. In it's current state, the Palm OS 6 port
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is capable of running the minimal wxWidgets sample
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The easiest way to see the port in action is to build the source package with
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the Palm OS Developer Studio available at http://www.palmos.com/dev/dl/dl_tools/dl_pods/
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Here are the steps that you need to follow to build the package:
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1) Unpack the ZIP file into a directory located within the Palm OS Developer
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Studio workspace directory. The path to the folder should look something
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like this: "C:\Program Files\PalmSource\Palm OS Developer Suite\workspace\wxWidgets"
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2) Open Palm OS Developer Studio and click on File->Import.
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3) Select "Existing Project into Workspace" as the import source and click Next.
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4) On the next screen click the Browse button next to Project contents and select
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the folder you unpacked the source package into. Click on Finish to continue.
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5) You should now see the project listed in the Project pane on the right side of the
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window. Click on the name of the project. Now click on the Project menu and select
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"Rebuild Project"
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6) After the build is complete, click on the Run menu and select "" The Palm OS 6 simulator
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should start. If this is the first time you have used the simulator, you will be prompted
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to choose a ROM file. You can find the ROM files in a folder like "C:\Program
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Files\PalmSource\Palm OS Developer Suite\sdk-6\tools\Simulator\6.0.1\ROM" It doesn't
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really matter whether you choose a Release or a Debug ROM (the debug ROM generates extra
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reports when an application crashes.)
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7) You should see the Palm logo appear in the simulator window. You may get a dialog box
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asking you to choose a language. Click OK to continue. You should see the simulator
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initialize the built-in Palm applications. After a few moments, the wxWidgets minimal
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sample should start. Have fun!
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Since this source package was based on the wxWidgets 2.5.3 CVS source tree dated October 18,
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2004 I don't anticipate any problems with merging the sources into the 2.5.3 source tree.
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If you have any questions or comments about the port, please feel free to send an email to
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the wxWidgets developer list or directly to me at wbo@freeshell.org
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Enjoy!
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William Osborne
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2004-10-19 23:51:04 +00:00
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wbo@freeshell.org
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