wxWidgets/docs/latex/wx/timer.tex

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\section{\class{wxTimer}}\label{wxtimer}
The wxTimer class allows you to execute code at specified intervals. To
use it, derive a new class and override the {\bf Notify} member to
perform the required action. Start with {\bf Start}, stop with {\bf
Stop}, it's as simple as that.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/timer.h>
\wxheading{See also}
\helpref{::wxStartTimer}{wxstarttimer}, \helpref{::wxGetElapsedTime}{wxgetelapsedtime}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxTimer::wxTimer}
\func{}{wxTimer}{\void}
Constructor.
\membersection{wxTimer::\destruct{wxTimer}}
\func{}{\destruct{wxTimer}}{\void}
Destructor. Stops the timer if activated.
\membersection{wxTimer::Interval}
\func{int}{Interval}{\void}
Returns the current interval for the timer.
\membersection{wxTimer::Notify}
\func{void}{Notify}{\void}
This member should be overridden by the user. It is called on timeout.
\membersection{wxTimer::Start}
\func{bool}{Start}{\param{int}{ milliseconds = -1}, \param{bool}{ oneShot=FALSE}}
(Re)starts the timer. If {\it milliseconds}\/ is absent or -1, the
previous value is used. Returns FALSE if the timer could not be started,
TRUE otherwise (in MS Windows timers are a limited resource).
If {\it oneShot} is FALSE (the default), the Notify function will be repeatedly
called. If TRUE, Notify will be called only once.
\membersection{wxTimer::Stop}
\func{void}{Stop}{\void}
Stops the timer.