wxWidgets/utils/wxMMedia/sndfile.cpp

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////////////////////////////////////////////////////////////////////////////////
// Name: sndfile.cpp
// Purpose: wxMMedia
// Author: Guilhem Lavaux
// Created: 1997
// Updated: 1998
// Copyright: (C) 1997, 1998, Guilhem Lavaux
// License: wxWindows license
////////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "sndfile.h"
#endif
#include "mmedia.h"
#include "sndfile.h"
#ifdef WX_PRECOMP
#include <wx/wxprec.h>
#else
#include <wx/wx.h>
#endif
#include <wx/module.h>
#include "sndfrmt.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
wxSndFileCodec::wxSndFileCodec()
: wxMMediaFile(), wxSndBuffer(),
m_fstate(wxSFILE_STOPPED)
{
}
wxSndFileCodec::wxSndFileCodec(wxOutputStream& s, bool seekable)
: wxMMediaFile(s, seekable),
wxSndBuffer(),
m_fstate(wxSFILE_STOPPED)
{
}
wxSndFileCodec::wxSndFileCodec(wxInputStream& s, bool preload, bool seekable)
: wxMMediaFile(s, preload, seekable),
wxSndBuffer(),
m_fstate(wxSFILE_STOPPED)
{
}
wxSndFileCodec::wxSndFileCodec(const wxString& fname)
: wxMMediaFile(fname), wxSndBuffer(),
m_fstate(wxSFILE_STOPPED)
{
}
wxSndFileCodec::~wxSndFileCodec()
{
}
void wxSndFileCodec::Play(wxSound& snd)
{
if (m_fstate != wxSFILE_STOPPED || IsSet(wxSND_BUFLOCKED))
return;
if (!(m_fsize = PrepareToPlay()))
return;
m_fpos = 0;
m_fstate = wxSFILE_PLAYING;
Set(wxSND_BUFREADY | wxSND_KEEPQUEUED);
snd.QueueBuffer(*this);
}
void wxSndFileCodec::Stop(wxSound& snd)
{
if (m_fstate == wxSFILE_STOPPED)
return;
snd.UnqueueBuffer(*this);
Clear(wxSND_BUFREADY | wxSND_KEEPQUEUED);
m_fstate = wxSFILE_STOPPED;
}
void wxSndFileCodec::Record(wxSound& snd,
const wxSoundDataFormat& format,
wxUint32 seconds)
{
wxUint32 byterate;
if (m_fstate != wxSFILE_STOPPED)
return;
m_sndformat = format;
byterate = m_sndformat.GetCodec()->GetByteRate();
m_fsize = seconds*byterate;
if (!PrepareToRecord(m_fsize))
return;
if (IsSet(wxSND_BUFLOCKED))
return;
wxUint32 sec1 = m_fsize / byterate,
sec2 = sec1 % 3600;
m_sndtime.hours = sec1 / 3600;
m_sndtime.minutes = sec2 / 60;
m_sndtime.seconds = sec2 % 60;
m_fdone = m_fpos = 0;
m_fstate = wxSFILE_RECORDING;
m_sndmode = wxSND_INPUT;
Set(wxSND_BUFREADY | wxSND_KEEPQUEUED);
snd.QueueBuffer(*this);
}
void wxSndFileCodec::OnNeedOutputData(char *data, wxUint32& size)
{
wxUint32 datas_left = m_fsize-m_fpos;
if (m_fstate != wxSFILE_PLAYING) {
size = 0;
return;
}
if (!datas_left) {
size = 0;
m_fpos = 0;
m_fstate = wxSFILE_STOPPED;
Clear(wxSND_KEEPQUEUED);
return;
}
if (size > datas_left)
size = datas_left;
if (!OnNeedData(data, size)) {
size = 0;
m_fpos = 0;
m_fstate = wxSFILE_STOPPED;
Clear(wxSND_KEEPQUEUED);
return;
}
m_fpos += size;
}
void wxSndFileCodec::OnBufferInFinished(char *iobuf, wxUint32& size)
{
wxUint32 datas_left = m_fsize-m_fdone;
if (m_fstate != wxSFILE_RECORDING) {
size = 0;
return;
}
if (!datas_left) {
size = 0;
Clear(wxSND_KEEPQUEUED); // To be sure.
return;
}
if (size > datas_left)
size = datas_left;
OnWriteData(iobuf, size);
m_fdone += size;
}
wxMMtime wxSndFileCodec::GetPosition()
{
wxMMtime mm_time;
wxUint32 sec1, sec2;
wxUint32 byterate;
byterate = m_sndformat.GetCodec()->GetByteRate();
if (m_fpos && byterate) {
sec1 = m_fpos / byterate;
sec2 = sec1 % 3600;
mm_time.hours = sec1 / 3600;
mm_time.minutes = sec2 / 60;
mm_time.seconds = sec2 % 60;
} else {
mm_time.hours = 0;
mm_time.minutes = 0;
mm_time.seconds = 0;
}
return mm_time;
}
wxMMtime wxSndFileCodec::GetLength()
{
if (m_sndtime.hours == -1 && m_istream)
PrepareToPlay();
return m_sndtime;
}
bool wxSndFileCodec::TranslateBuffer(wxSndBuffer& buf)
{
#define TMP_BUFSIZE 10240
wxUint32 buf_size;
wxStreamBuffer *tmp_buf;
wxSoundCodec *codec_in, *codec_out;
wxSoundDataFormat std_format;
if (!m_ostream || !buf.RestartBuffer(wxSND_OUTPUT))
return FALSE;
m_sndformat = buf.GetFormat();
codec_in = buf.GetCurrentCodec();
m_fdone = 0;
if (!PrepareToRecord(m_fsize))
return FALSE;
codec_out = GetCurrentCodec();
m_fsize = (int)(((float)buf.GetSize() / codec_in->GetByteRate()) *
codec_out->GetByteRate());
if (!PrepareToRecord(m_fsize))
return FALSE;
codec_out = GetCurrentCodec();
codec_in->InitIO(m_sndformat);
codec_out->InitIO(m_sndformat);
tmp_buf = new wxStreamBuffer(wxStreamBuffer::read_write);
tmp_buf->Fixed(TRUE);
tmp_buf->Flushable(FALSE);
tmp_buf->SetBufferIO(TMP_BUFSIZE);
m_fstate = wxSFILE_RECORDING;
while (m_fdone < m_fsize) {
tmp_buf->ResetBuffer();
codec_in->SetOutStream(tmp_buf);
codec_in->Decode();
tmp_buf->ResetBuffer();
codec_out->SetInStream(tmp_buf);
codec_out->Encode();
buf.OnBufferOutFinished();
}
delete tmp_buf;
m_fstate = wxSFILE_STOPPED;
return TRUE;
}
bool wxSndFileCodec::RestartBuffer(wxSndMode mode)
{
if (IsSet(wxSND_BUFLOCKED))
return FALSE;
m_fdone = 0;
m_fpos = 0;
if (mode == wxSND_OUTPUT && m_istream) {
m_fsize = PrepareToPlay();
m_fstate = wxSFILE_PLAYING;
return TRUE;
}
if (mode == wxSND_INPUT && m_ostream) {
m_fsize = 0;
m_fstate = wxSFILE_RECORDING;
return TRUE;
}
return FALSE;
}
wxUint32 wxSndFileCodec::GetSize() const
{
return m_fsize;
}
wxUint32 wxSndFileCodec::Available() const
{
if (m_fstate == wxSFILE_STOPPED)
return 0;
return m_fsize-m_fpos;
}
//
// Simple API
//
static wxSoundDevice *dev_snd = NULL;
bool wxSndFileCodec::StartPlay()
{
if (!dev_snd)
dev_snd = new wxSoundDevice;
Play(*dev_snd);
return TRUE;
}
void wxSndFileCodec::StopPlay()
{
if (!dev_snd)
return;
Stop(*dev_snd);
m_fpos = 0;
}
class wxSoundModule : public wxModule {
DECLARE_DYNAMIC_CLASS(wxSoundModule)
public:
virtual bool OnInit() { return TRUE; }
virtual void OnExit() {
if (dev_snd)
delete dev_snd;
}
};
IMPLEMENT_DYNAMIC_CLASS(wxSoundModule, wxModule)