1998-11-09 18:37:38 +00:00
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////////////////////////////////////////////////////////////////////////////////
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// Name: sndfile.cpp
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// Purpose: wxMMedia
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// Author: Guilhem Lavaux
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// Created: 1997
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// Updated: 1998
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// Copyright: (C) 1997, 1998, Guilhem Lavaux
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// License: wxWindows license
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////////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "sndfile.h"
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#endif
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#include "mmedia.h"
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#include "sndfile.h"
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#ifdef WX_PRECOMP
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#include <wx/wxprec.h>
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#else
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#include <wx/wx.h>
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#endif
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#include <wx/module.h>
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#include "sndfrmt.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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wxSndFileCodec::wxSndFileCodec()
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: wxMMediaFile(), wxSndBuffer(),
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m_fstate(wxSFILE_STOPPED)
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{
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}
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wxSndFileCodec::wxSndFileCodec(wxOutputStream& s, bool seekable)
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: wxMMediaFile(s, seekable),
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wxSndBuffer(),
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m_fstate(wxSFILE_STOPPED)
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{
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}
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wxSndFileCodec::wxSndFileCodec(wxInputStream& s, bool preload, bool seekable)
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: wxMMediaFile(s, preload, seekable),
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wxSndBuffer(),
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m_fstate(wxSFILE_STOPPED)
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{
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}
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wxSndFileCodec::wxSndFileCodec(const wxString& fname)
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: wxMMediaFile(fname), wxSndBuffer(),
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m_fstate(wxSFILE_STOPPED)
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{
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}
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wxSndFileCodec::~wxSndFileCodec()
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{
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}
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void wxSndFileCodec::Play(wxSound& snd)
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{
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if (m_fstate != wxSFILE_STOPPED || IsSet(wxSND_BUFLOCKED))
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return;
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if (!(m_fsize = PrepareToPlay()))
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return;
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m_fpos = 0;
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m_fstate = wxSFILE_PLAYING;
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Set(wxSND_BUFREADY | wxSND_KEEPQUEUED);
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snd.QueueBuffer(*this);
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}
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void wxSndFileCodec::Stop(wxSound& snd)
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{
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if (m_fstate == wxSFILE_STOPPED)
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return;
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snd.UnqueueBuffer(*this);
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Clear(wxSND_BUFREADY | wxSND_KEEPQUEUED);
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m_fstate = wxSFILE_STOPPED;
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}
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void wxSndFileCodec::Record(wxSound& snd,
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const wxSoundDataFormat& format,
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wxUint32 seconds)
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{
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wxUint32 byterate;
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if (m_fstate != wxSFILE_STOPPED)
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return;
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m_sndformat = format;
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byterate = m_sndformat.GetCodec()->GetByteRate();
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m_fsize = seconds*byterate;
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if (!PrepareToRecord(m_fsize))
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return;
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if (IsSet(wxSND_BUFLOCKED))
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return;
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wxUint32 sec1 = m_fsize / byterate,
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sec2 = sec1 % 3600;
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m_sndtime.hours = sec1 / 3600;
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m_sndtime.minutes = sec2 / 60;
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m_sndtime.seconds = sec2 % 60;
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m_fdone = m_fpos = 0;
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m_fstate = wxSFILE_RECORDING;
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m_sndmode = wxSND_INPUT;
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Set(wxSND_BUFREADY | wxSND_KEEPQUEUED);
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snd.QueueBuffer(*this);
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}
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void wxSndFileCodec::OnNeedOutputData(char *data, wxUint32& size)
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{
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wxUint32 datas_left = m_fsize-m_fpos;
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if (m_fstate != wxSFILE_PLAYING) {
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size = 0;
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return;
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}
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if (!datas_left) {
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size = 0;
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m_fpos = 0;
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m_fstate = wxSFILE_STOPPED;
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Clear(wxSND_KEEPQUEUED);
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return;
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}
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if (size > datas_left)
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size = datas_left;
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if (!OnNeedData(data, size)) {
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size = 0;
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m_fpos = 0;
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m_fstate = wxSFILE_STOPPED;
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Clear(wxSND_KEEPQUEUED);
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return;
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}
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m_fpos += size;
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}
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void wxSndFileCodec::OnBufferInFinished(char *iobuf, wxUint32& size)
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{
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wxUint32 datas_left = m_fsize-m_fdone;
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if (m_fstate != wxSFILE_RECORDING) {
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size = 0;
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return;
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}
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if (!datas_left) {
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size = 0;
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Clear(wxSND_KEEPQUEUED); // To be sure.
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return;
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}
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if (size > datas_left)
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size = datas_left;
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OnWriteData(iobuf, size);
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m_fdone += size;
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}
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wxMMtime wxSndFileCodec::GetPosition()
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{
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wxMMtime mm_time;
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wxUint32 sec1, sec2;
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wxUint32 byterate;
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byterate = m_sndformat.GetCodec()->GetByteRate();
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if (m_fpos && byterate) {
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sec1 = m_fpos / byterate;
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sec2 = sec1 % 3600;
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mm_time.hours = sec1 / 3600;
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mm_time.minutes = sec2 / 60;
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mm_time.seconds = sec2 % 60;
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} else {
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mm_time.hours = 0;
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mm_time.minutes = 0;
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mm_time.seconds = 0;
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}
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return mm_time;
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}
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wxMMtime wxSndFileCodec::GetLength()
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{
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if (m_sndtime.hours == -1 && m_istream)
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PrepareToPlay();
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return m_sndtime;
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}
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bool wxSndFileCodec::TranslateBuffer(wxSndBuffer& buf)
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{
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#define TMP_BUFSIZE 10240
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wxUint32 buf_size;
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wxStreamBuffer *tmp_buf;
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wxSoundCodec *codec_in, *codec_out;
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wxSoundDataFormat std_format;
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if (!m_ostream || !buf.RestartBuffer(wxSND_OUTPUT))
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return FALSE;
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m_sndformat = buf.GetFormat();
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codec_in = buf.GetCurrentCodec();
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m_fdone = 0;
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if (!PrepareToRecord(m_fsize))
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return FALSE;
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codec_out = GetCurrentCodec();
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m_fsize = (int)(((float)buf.GetSize() / codec_in->GetByteRate()) *
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codec_out->GetByteRate());
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if (!PrepareToRecord(m_fsize))
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return FALSE;
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codec_out = GetCurrentCodec();
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codec_in->InitIO(m_sndformat);
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codec_out->InitIO(m_sndformat);
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tmp_buf = new wxStreamBuffer(wxStreamBuffer::read_write);
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tmp_buf->Fixed(TRUE);
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tmp_buf->Flushable(FALSE);
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tmp_buf->SetBufferIO(TMP_BUFSIZE);
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m_fstate = wxSFILE_RECORDING;
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while (m_fdone < m_fsize) {
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tmp_buf->ResetBuffer();
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codec_in->SetOutStream(tmp_buf);
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codec_in->Decode();
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tmp_buf->ResetBuffer();
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codec_out->SetInStream(tmp_buf);
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codec_out->Encode();
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buf.OnBufferOutFinished();
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}
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delete tmp_buf;
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m_fstate = wxSFILE_STOPPED;
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return TRUE;
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}
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bool wxSndFileCodec::RestartBuffer(wxSndMode mode)
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{
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if (IsSet(wxSND_BUFLOCKED))
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return FALSE;
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m_fdone = 0;
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m_fpos = 0;
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if (mode == wxSND_OUTPUT && m_istream) {
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m_fsize = PrepareToPlay();
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m_fstate = wxSFILE_PLAYING;
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return TRUE;
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}
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if (mode == wxSND_INPUT && m_ostream) {
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m_fsize = 0;
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m_fstate = wxSFILE_RECORDING;
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return TRUE;
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}
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return FALSE;
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}
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wxUint32 wxSndFileCodec::GetSize() const
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{
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return m_fsize;
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}
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wxUint32 wxSndFileCodec::Available() const
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{
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1998-12-25 11:02:39 +00:00
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if (m_fstate == wxSFILE_STOPPED)
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return 0;
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1998-11-09 18:37:38 +00:00
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return m_fsize-m_fpos;
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}
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//
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// Simple API
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//
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static wxSoundDevice *dev_snd = NULL;
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bool wxSndFileCodec::StartPlay()
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{
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if (!dev_snd)
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dev_snd = new wxSoundDevice;
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Play(*dev_snd);
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return TRUE;
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}
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void wxSndFileCodec::StopPlay()
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{
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if (!dev_snd)
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return;
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Stop(*dev_snd);
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m_fpos = 0;
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}
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class wxSoundModule : public wxModule {
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DECLARE_DYNAMIC_CLASS(wxSoundModule)
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public:
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virtual bool OnInit() { return TRUE; }
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virtual void OnExit() {
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if (dev_snd)
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delete dev_snd;
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}
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};
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IMPLEMENT_DYNAMIC_CLASS(wxSoundModule, wxModule)
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