wxWidgets/include/wx/mgl/icon.h

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/////////////////////////////////////////////////////////////////////////////
// Name: icon.h
// Purpose:
// Author: Vaclav Slavik
// Id: $Id$
// Copyright: (c) 2001 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_ICON_H__
#define __WX_ICON_H__
#ifdef __GNUG__
#pragma interface "icon.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/bitmap.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxIcon;
//-----------------------------------------------------------------------------
// wxIcon
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxIcon: public wxBitmap
{
public:
wxIcon() : wxBitmap() {}
wxIcon(const wxIcon& icon);
wxIcon(const char **bits, int width=-1, int height=-1);
wxIcon(char **bits, int width=-1, int height=-1);
// For compatibility with wxMSW where desired size is sometimes required to
// distinguish between multiple icons in a resource.
wxIcon(const wxString& filename, wxBitmapType type = wxBITMAP_TYPE_ICO_RESOURCE,
int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1 ) :
wxBitmap(filename, type) {}
wxIcon& operator = (const wxIcon& icon);
inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
private:
DECLARE_DYNAMIC_CLASS(wxIcon)
};
#endif // __WX_ICON_H__