wxWidgets/include/wx/univ/window.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/window.h
// Purpose: wxWindow class which is the base class for all
// wxUniv port controls, it supports the customization of the
// window drawing and input processing.
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_WINDOW_H_
#define _WX_UNIV_WINDOW_H_
#ifdef __GNUG__
#pragma interface "univwindow.h"
#endif
#include "wx/bitmap.h" // for m_bitmapBg
class WXDLLEXPORT wxControlRenderer;
class WXDLLEXPORT wxEventLoop;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxRenderer;
class WXDLLEXPORT wxScrollBar;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// control state flags used in wxRenderer and wxColourScheme
enum
{
wxCONTROL_DISABLED = 0x00000001, // control is disabled
wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
wxCONTROL_FLAGS_MASK = 0x000000ff,
// this is a pseudo flag not used directly by wxRenderer but rather by some
// controls internally
wxCONTROL_DIRTY = 0x80000000
};
// ----------------------------------------------------------------------------
// wxWindow
// ----------------------------------------------------------------------------
#if defined(__WXMSW__)
#define wxWindowNative wxWindowMSW
#elif defined(__WXGTK__)
#define wxWindowNative wxWindowGTK
#elif defined(__WXMGL__)
#define wxWindowNative wxWindowMGL
#endif
class WXDLLEXPORT wxWindow : public wxWindowNative
{
public:
// ctors and create functions
// ---------------------------
wxWindow() { Init(); }
wxWindow(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
: wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
{ Init(); }
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// background pixmap support
// -------------------------
virtual void SetBackground(const wxBitmap& bitmap,
int alignment = wxALIGN_CENTRE,
wxStretch stretch = wxSTRETCH_NOT);
const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
wxStretch *stretch = NULL) const;
// scrollbars: we (re)implement it ourselves using our own scrollbars
// instead of the native ones
// ------------------------------------------------------------------
virtual void SetScrollbar(int orient,
int pos,
int page,
int range,
bool refresh = TRUE );
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual void ScrollWindow(int dx, int dy,
const wxRect* rect = (wxRect *) NULL);
// take into account the borders here
virtual wxPoint GetClientAreaOrigin() const;
// popup menu support
// ------------------
// NB: all menu related functions are implemented in menu.cpp
#if wxUSE_MENUS
virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
// this is wxUniv-specific private method to be used only by wxMenu
void DismissPopupMenu();
#endif // wxUSE_MENUS
// miscellaneous other methods
// ---------------------------
// get the state information
virtual bool IsFocused() const;
virtual bool IsCurrent() const;
virtual bool IsPressed() const;
virtual bool IsDefault() const;
// return all state flags at once (combination of wxCONTROL_XXX values)
int GetStateFlags() const;
// set the "highlighted" flag and return TRUE if it changed
virtual bool SetCurrent(bool doit = TRUE);
// get the scrollbar (may be NULL) for the given orientation
wxScrollBar *GetScrollbar(int orient) const
{
return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
}
// methods used by wxColourScheme to choose the colours for this window
// --------------------------------------------------------------------
// return TRUE if this is a panel/canvas window which contains other
// controls only
virtual bool IsCanvasWindow() const { return FALSE; }
// return TRUE if this a container window which contains the other items:
// e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
// control (e.g. a button, checkbox, ...)
virtual bool IsContainerWindow() const { return FALSE; }
// return TRUE if this control can be highlighted when the mouse is over
// it (the theme decides itself whether it is really highlighted or not)
virtual bool CanBeHighlighted() const { return FALSE; }
// return TRUE if we should use the colours/fonts returned by the
// corresponding GetXXX() methods instead of the default ones
bool UseBgCol() const { return m_hasBgCol; }
bool UseFgCol() const { return m_hasFgCol; }
bool UseFont() const { return m_hasFont; }
// returns the (low level) renderer to use for drawing the control by
// querying the current theme
wxRenderer *GetRenderer() const { return m_renderer; }
// scrolling helper: like ScrollWindow() except that it doesn't refresh the
// uncovered window areas but returns the rectangle to update (don't call
// this with both dx and dy non zero)
wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
// after scrollbars are added or removed they must be refreshed by calling
// this function
void RefreshScrollbars();
// erase part of the control
virtual void EraseBackground(wxDC& dc, const wxRect& rect);
// overridden base class methods
// -----------------------------
// the rect coordinates are, for us, in client coords, but if no rect is
// specified, the entire window is refreshed
virtual void Refresh(bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL);
// we refresh the window when it is dis/enabled
virtual bool Enable(bool enable = TRUE);
// remember that the font/colour was changed
virtual bool SetBackgroundColour(const wxColour& colour);
virtual bool SetForegroundColour(const wxColour& colour);
virtual bool SetFont(const wxFont& font);
// our Capture/ReleaseMouse() maintains the stack of windows which had
// captured the mouse and when ReleaseMouse() is called, the mouse freed
// only if the stack is empty, otherwise it is captured back by the window
// on top of the stack
virtual void CaptureMouse();
virtual void ReleaseMouse();
protected:
// common part of all ctors
void Init();
// overridden base class virtuals
// we deal with the scrollbars in these functions
virtual void DoSetClientSize(int width, int height);
virtual void DoGetClientSize(int *width, int *height) const;
virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
// event handlers
void OnSize(wxSizeEvent& event);
void OnNcPaint(wxPaintEvent& event);
void OnPaint(wxPaintEvent& event);
void OnErase(wxEraseEvent& event);
#if wxUSE_ACCEL || wxUSE_MENUS
void OnKeyDown(wxKeyEvent& event);
#endif // wxUSE_ACCEL
#if wxUSE_MENUS
void OnChar(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
#endif // wxUSE_MENUS
// draw the control background, return TRUE if done
virtual bool DoDrawBackground(wxDC& dc);
// draw the controls border
virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
// draw the controls contents
virtual void DoDraw(wxControlRenderer *renderer);
// calculate the best size for the client area of the window: default
// implementation of DoGetBestSize() uses this method and adds the border
// width to the result
virtual wxSize DoGetBestClientSize() const;
virtual wxSize DoGetBestSize() const;
// adjust the size of the window to take into account its borders
wxSize AdjustSize(const wxSize& size) const;
// put the scrollbars along the edges of the window
void PositionScrollbars();
#if wxUSE_MENUS
// return the menubar of the parent frame or NULL
wxMenuBar *GetParentFrameMenuBar() const;
#endif // wxUSE_MENUS
// the renderer we use
wxRenderer *m_renderer;
// background bitmap info
wxBitmap m_bitmapBg;
int m_alignBgBitmap;
wxStretch m_stretchBgBitmap;
// more flags
bool m_isCurrent:1; // is the mouse currently inside the window?
bool m_hasBgCol:1; // was the bg colour explicitly changed by user?
bool m_hasFgCol:1; // fg
bool m_hasFont:1; // font
private:
// the window scrollbars
wxScrollBar *m_scrollbarHorz,
*m_scrollbarVert;
// the stack of windows which have captured the mouse
static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
#if wxUSE_MENUS
// the current modal event loop for the popup menu we show or NULL
static wxEventLoop *ms_evtLoopPopup;
// the last window over which Alt was pressed (used by OnKeyUp)
static wxWindow *ms_winLastAltPress;
#endif // wxUSE_MENUS
DECLARE_DYNAMIC_CLASS(wxWindow)
DECLARE_EVENT_TABLE()
};
#endif // _WX_UNIV_WINDOW_H_