1998-05-20 14:25:30 +00:00
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\section{Document/view overview}\label{docviewoverview}
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Classes: \helpref{wxDocument}{wxdocument}, \helpref{wxView}{wxview}, \helpref{wxDocTemplate}{wxdoctemplate},\rtfsp
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\helpref{wxDocManager}{wxdocmanager}, \helpref{wxDocParentFrame}{wxdocparentframe}, \helpref{wxDocChildFrame}{wxdocchildframe},
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\rtfsp\helpref{wxDocMDIParentFrame}{wxdocmdiparentframe}, \helpref{wxDocMDIChildFrame}{wxdocmdichildframe},
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\rtfsp\helpref{wxCommand}{wxcommand}, \helpref{wxCommandProcessor}{wxcommandprocessor}
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The document/view framework is found in most application frameworks, because it
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can dramatically simplify the code required to build many kinds of application.
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The idea is that you can model your application primarily in terms of {\it documents} to store data
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and provide interface-independent operations upon it, and {\it views} to visualise and manipulate
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the data. Documents know how to do input and output given stream objects, and views are responsible
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for taking input from physical windows and performing the manipulation on the document data.
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If a document's data changes, all views should be updated to reflect the change.
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The framework can provide many user-interface elements based on this model. Once you have defined
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your own classes and the relationships between them, the framework takes care
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of popping up file selectors, opening and closing files, asking the user to save
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modifications, routing menu commands to appropriate (possibly default) code, even
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some default print/preview functionality and support for command undo/redo.
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The framework is highly modular, allowing overriding and replacement of functionality
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and objects to achieve more than the default behaviour.
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These are the overall steps involved in creating an application based on the document/view framework:
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\begin{enumerate}\itemsep=0pt
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\item Define your own document and view classes, overriding a minimal set of
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member functions e.g. for input/output, drawing and initialization.
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\item Define any subwindows
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(such as a scrolled window) that are needed for the view(s). You may need to route some events
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to views or documents, for example OnPaint needs to be routed to wxView::OnDraw.
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\item Decide what style of interface you will use: Microsoft's MDI (multiple
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document child frames surrounded by an overall frame), SDI (a separate, unconstrained frame
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for each document), or single-window (one document open at a time, as in Windows Write).
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\item Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct an instance
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of wxDocParentFrame in your wxApp::OnInit, and a wxDocChildFrame (if not single-window) when
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you initialize a view. Create menus using standard menu ids (such as wxID\_OPEN, wxID\_PRINT),
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routing non-application-specific identifiers to the base frame's OnMenuCommand.
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\item Construct a single wxDocManager instance at the beginning of your wxApp::OnInit, and then
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as many wxDocTemplate instances as necessary to define relationships between documents and
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views. For a simple application, there will be just one wxDocTemplate.
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\end{enumerate}
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If you wish to implement Undo/Redo, you need to derive your own class(es) from wxCommand
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and use wxCommandProcessor::Submit instead of directly executing code. The framework will
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take care of calling Undo and Do functions as appropriate, so long as the wxID\_UNDO and
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wxID\_REDO menu items are defined in the view menu.
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Here are a few examples of the tailoring you can do to go beyond the default framework
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behaviour:
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\begin{itemize}\itemsep=0pt
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\item Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo strategy,
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or a command history editor.
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\item Override wxView::OnCreatePrintout to create an instance of a derived \helpref{wxPrintout}{wxprintout}\rtfsp
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class, to provide multi-page document facilities.
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\item Override wxDocManager::SelectDocumentPath to provide a different file selector.
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\item Limit the maximum number of open documents and the maximum number of undo commands.
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\end{itemize}
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Note that to activate framework functionality, you need to use some or all of
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the wxWindows \helpref{predefined command identifiers}{predefinedids} in your menus.
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\subsection{wxDocument overview}\label{wxdocumentoverview}
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\overview{Document/view framework overview}{docviewoverview}
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Class: \helpref{wxDocument}{wxdocument}
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The wxDocument class can be used to model an application's file-based
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data. It is part of the document/view framework supported by wxWindows,
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and cooperates with the \helpref{wxView}{wxview}, \helpref{wxDocTemplate}{wxdoctemplate}\rtfsp
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and \helpref{wxDocManager}{wxdocmanager} classes.
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Using this framework can save a lot of routine user-interface programming,
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since a range of menu commands -- such as open, save, save as -- are supported automatically.
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The programmer just needs to define a minimal set of classes and member functions
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for the framework to call when necessary. Data, and the means to view and edit
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the data, are explicitly separated out in this model, and the concept of multiple {\it views} onto
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the same data is supported.
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Note that the document/view model will suit many but not all styles of application.
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For example, it would be overkill for a simple file conversion utility, where there
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may be no call for {\it views} on {\it documents} or the ability to open, edit and save
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files. But probably the majority of applications are document-based.
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See the example application in {\tt samples/docview}.
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To use the abstract wxDocument class, you need to derive a new class and override
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at least the member functions SaveObject and LoadObject. SaveObject and
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LoadObject will be called by the framework when the document needs to be saved
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or loaded.
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Use the macros DECLARE\_DYNAMIC\_CLASS and IMPLEMENT\_DYNAMIC\_CLASS in order
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to allow the framework to create document objects on demand. When you create
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a \helpref{wxDocTemplate}{wxdoctemplate} object on application initialization, you
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should pass CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor
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so that it knows how to create an instance of this class.
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If you do not wish to use the wxWindows method of creating document
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objects dynamically, you must override wxDocTemplate::CreateDocument
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to return an instance of the appropriate class.
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\subsection{wxView overview}\label{wxviewoverview}
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\overview{Document/view framework overview}{docviewoverview}
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Class: \helpref{wxView}{wxview}
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The wxView class can be used to model the viewing and editing component of
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an application's file-based data. It is part of the document/view framework supported by wxWindows,
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and cooperates with the \helpref{wxDocument}{wxdocument}, \helpref{wxDocTemplate}{wxdoctemplate}
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and \helpref{wxDocManager}{wxdocmanager} classes.
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See the example application in {\tt samples/docview}.
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To use the abstract wxView class, you need to derive a new class and override
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at least the member functions OnCreate, OnDraw, OnUpdate and OnClose. You'll probably
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want to override OnMenuCommand to respond to menu commands from the frame containing the
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view.
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Use the macros DECLARE\_DYNAMIC\_CLASS and IMPLEMENT\_DYNAMIC\_CLASS in order
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to allow the framework to create view objects on demand. When you create
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a \helpref{wxDocTemplate}{wxdoctemplate} object on application initialization, you
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should pass CLASSINFO(YourViewClass) to the wxDocTemplate constructor
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so that it knows how to create an instance of this class.
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If you do not wish to use the wxWindows method of creating view
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objects dynamically, you must override wxDocTemplate::CreateView
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to return an instance of the appropriate class.
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\subsection{wxDocTemplate overview}\label{wxdoctemplateoverview}
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\overview{Document/view framework overview}{docviewoverview}
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Class: \helpref{wxDocTemplate}{wxdoctemplate}
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The wxDocTemplate class is used to model the relationship between a
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document class and a view class. The application creates a document
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template object for each document/view pair. The list of document
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templates managed by the wxDocManager instance is used to create
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documents and views. Each document template knows what file filters
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and default extension are appropriate for a document/view combination,
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and how to create a document or view.
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For example, you might write a small doodling application that can load
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and save lists of line segments. If you had two views of the data -- graphical,
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and a list of the segments -- then you would create one document class DoodleDocument,
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and two view classes (DoodleGraphicView and DoodleListView). You would also
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need two document templates, one for the graphical view and another for the
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list view. You would pass the same document class and default file extension to both
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document templates, but each would be passed a different view class. When
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the user clicks on the Open menu item, the file selector is displayed
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with a list of possible file filters -- one for each wxDocTemplate. Selecting
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the filter selects the wxDocTemplate, and when
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a file is selected, that template will be used for creating a document
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and view. Under non-Windows platforms, the user will be prompted for
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a list of templates before the file selector is shown, since most file selectors
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do not allow a choice of file filters.
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For the case where an application has one document type and one view type,
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a single document template is constructed, and dialogs will be appropriately
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simplified.
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wxDocTemplate is part of the document/view framework supported by wxWindows,
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and cooperates with the \helpref{wxView}{wxview}, \helpref{wxDocument}{wxdocument}
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and \helpref{wxDocManager}{wxdocmanager} classes.
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See the example application in {\tt samples/docview}.
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To use the wxDocTemplate class, you do not need to derive a new class.
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Just pass relevant information to the constructor including CLASSINFO(YourDocumentClass) and
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CLASSINFO(YourViewClass) to allow dynamic instance creation.
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If you do not wish to use the wxWindows method of creating document
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objects dynamically, you must override wxDocTemplate::CreateDocument
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and wxDocTemplate::CreateView to return instances of the appropriate class.
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{\it NOTE}: the document template has nothing to do with the C++ template construct. C++
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templates are not used anywhere in wxWindows.
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\subsection{wxDocManager overview}\label{wxdocmanageroverview}
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\overview{Document/view framework overview}{docviewoverview}
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Class: \helpref{wxDocManager}{wxdocmanager}
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The wxDocManager class is part of the document/view framework supported by wxWindows,
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and cooperates with the \helpref{wxView}{wxview}, \helpref{wxDocument}{wxdocument}\rtfsp
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and \helpref{wxDocTemplate}{wxdoctemplate} classes.
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A wxDocManager instance coordinates documents, views and document templates. It keeps a list of document and
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and template instances, and much functionality is routed through this object, such
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as providing selection and file dialogs. The application can use this class `as is' or
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derive a class and override some members to extend or change the functionality.
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Create an instance of this class near the beginning of your application initialization,
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before any documents, views or templates are manipulated.
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There may be multiple wxDocManager instances in an application.
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See the example application in {\tt samples/docview}.
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\subsection{wxCommand overview}\label{wxcommandoverview}
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\overview{Document/view framework overview}{docviewoverview}
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Classes: \helpref{wxCommand}{wxcommand}, \helpref{wxCommandProcessor}{wxcommandprocessor}
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wxCommand is a base class for modelling an application command,
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which is an action usually performed by selecting a menu item, pressing
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a toolbar button or any other means provided by the application to
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change the data or view.
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Instead of the application functionality being scattered around
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switch statements and functions in a way that may be hard to
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read and maintain, the functionality for a command is explicitly represented
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as an object which can be manipulated by a framework or application.
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When a user interface event occurs, the application {\it submits} a command
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to a \helpref{wxCommandProcessor}{wxcommandprocessoroverview} object to execute and
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store.
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The wxWindows document/view framework handles Undo and Redo by use of
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wxCommand and wxCommandProcessor objects. You might find further uses
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for wxCommand, such as implementing a macro facility that stores, loads
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and replays commands.
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An application can derive a new class for every command, or, more likely, use
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one class parameterized with an integer or string command identifier.
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\subsection{wxCommandProcessor overview}\label{wxcommandprocessoroverview}
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\overview{Document/view framework overview}{docviewoverview}
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Classes: \helpref{wxCommandProcessor}{wxcommandprocessor}, \helpref{wxCommand}{wxcommand}
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wxCommandProcessor is a class that maintains a history of wxCommand
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instances, with undo/redo functionality built-in. Derive a new class from this
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if you want different behaviour.
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\subsection{wxFileHistory overview}\label{wxfilehistoryoverview}
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\overview{Document/view framework overview}{docviewoverview}
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Classes: \helpref{wxFileHistory}{wxfilehistory}, \helpref{wxDocManager}{wxdocmanager}
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wxFileHistory encapsulates functionality to record the last few files visited, and
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to allow the user to quickly load these files using the list appended to the File menu.
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Although wxFileHistory is used by wxDocManager, it can be used independently. You may wish
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to derive from it to allow different behaviour, such as popping up a scrolling
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list of files.
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By calling wxFileHistory::FileHistoryUseMenu you can associate a file menu with
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the file history, that will be used for appending the filenames. They are
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appended using menu identifiers in the range wxID\_FILE1 to wxID\_FILE9.
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In order to respond to a file load command from one of these identifiers,
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you need to handle them using an event handler, for example:
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1998-07-29 06:51:33 +00:00
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{\small
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\begin{verbatim}
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BEGIN_EVENT_TABLE(wxDocParentFrame, wxFrame)
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EVT_MENU(wxID_EXIT, wxDocParentFrame::OnExit)
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EVT_MENU_RANGE(wxID_FILE1, wxID_FILE9, wxDocParentFrame::OnMRUFile)
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END_EVENT_TABLE()
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void wxDocParentFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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{
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Close();
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}
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void wxDocParentFrame::OnMRUFile(wxCommandEvent& event)
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{
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wxString f(m_docManager->GetHistoryFile(event.GetSelection() - wxID_FILE1));
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if (f != "")
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(void)m_docManager->CreateDocument(f, wxDOC_SILENT);
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}
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\end{verbatim}
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}
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\subsection{wxWindows predefined command identifiers}\label{predefinedids}
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To allow communication between the application's menus and the
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document/view framework, several command identifiers are predefined for you
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to use in menus. The framework recognizes them and processes them if you
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forward commands from wxFrame::OnMenuCommand (or perhaps from toolbars and
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other user interface constructs).
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\begin{itemize}\itemsep=0pt
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\item wxID\_OPEN (5000)
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\item wxID\_CLOSE (5001)
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\item wxID\_NEW (5002)
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\item wxID\_SAVE (5003)
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\item wxID\_SAVEAS (5004)
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\item wxID\_REVERT (5005)
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\item wxID\_EXIT (5006)
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\item wxID\_UNDO (5007)
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\item wxID\_REDO (5008)
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\item wxID\_HELP (5009)
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\item wxID\_PRINT (5010)
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\item wxID\_PRINT\_SETUP (5011)
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\item wxID\_PREVIEW (5012)
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\end{itemize}
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