2003-02-16 11:57:24 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/access.h
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// Purpose: Accessibility classes
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// Author: Julian Smart
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// Modified by:
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// Created: 2003-02-12
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ACCESSBASE_H_
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#define _WX_ACCESSBASE_H_
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "accessbase.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers we have to include here
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// ----------------------------------------------------------------------------
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#include "wx/variant.h"
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typedef enum
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{
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wxACC_FAIL,
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2003-02-18 09:33:42 +00:00
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wxACC_FALSE,
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2003-02-16 11:57:24 +00:00
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wxACC_OK,
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wxACC_NOT_IMPLEMENTED,
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wxACC_NOT_SUPPORTED
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} wxAccStatus;
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// Child ids are integer identifiers from 1 up.
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// So zero represents 'this' object.
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#define wxACC_SELF 0
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// Navigation constants
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typedef enum
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{
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wxNAVDIR_DOWN,
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// Navigate to the sibling object located below the starting object.
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wxNAVDIR_FIRSTCHILD,
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// Navigate to the first child of this object. When using this flag,
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// the lVal member of the varStart parameter must be CHILDID_SELF.
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wxNAVDIR_LASTCHILD,
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// Navigate to the last child of this object. When using this flag,
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// the lVal member of the varStart parameter must be CHILDID_SELF.
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wxNAVDIR_LEFT,
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// Navigate to the sibling object located to the left of the starting object.
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wxNAVDIR_NEXT,
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// Navigate to the next logical object, generally a sibling to the starting object.
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wxNAVDIR_PREVIOUS,
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// Navigate to the previous logical object, generally a sibling to the starting object.
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wxNAVDIR_RIGHT,
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// Navigate to the sibling object located to the right of the starting object.
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wxNAVDIR_UP
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// Navigate to the sibling object located above the starting object.
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} wxNavDir;
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// Role constants
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typedef enum {
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wxROLE_NONE,
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// No assigned role.
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wxROLE_SYSTEM_ALERT,
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// The object represents an alert or a condition that a user should
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// be notified about. This role is used only for objects that embody
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// an alert but are not associated with another user interface element
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// such as a message box, graphic, text, or sound.
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wxROLE_SYSTEM_ANIMATION,
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// The object represents an animation control, which contains content
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// that changes over time, such as a control that displays a series of
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// bitmap frames, like a film strip. Animation controls are displayed
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// when files are copied, or when some other time-consuming task is performed.
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wxROLE_SYSTEM_APPLICATION,
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// The object represents a main window for an application.
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wxROLE_SYSTEM_BORDER,
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// The object represents a window border. The entire border is
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// represented by a single object, rather than by separate objects
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// for each side.
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wxROLE_SYSTEM_BUTTONDROPDOWN,
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// The object represents a button that drops down a list of items.
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wxROLE_SYSTEM_BUTTONDROPDOWNGRID,
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// The object represents a button that drops down a grid.
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wxROLE_SYSTEM_BUTTONMENU,
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// The object represents a button that drops down a menu.
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wxROLE_SYSTEM_CARET,
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// The object represents the system caret.
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wxROLE_SYSTEM_CELL,
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// The object represents a cell within a table.
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wxROLE_SYSTEM_CHARACTER,
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// The object represents a cartoon-like graphic object which is
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// displayed to provide help to users of an application.
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wxROLE_SYSTEM_CHART,
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// The object represents a graphical image used to represent data.
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wxROLE_SYSTEM_CHECKBUTTON,
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// The object represents a check box control, an option turned on
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// or off independently of other options.
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wxROLE_SYSTEM_CLIENT,
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// The object represents a window's client area.
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wxROLE_SYSTEM_CLOCK,
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// The object represents a control that displays time.
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wxROLE_SYSTEM_COLUMN,
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// The object represents a column of cells within a table.
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wxROLE_SYSTEM_COLUMNHEADER,
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// The object represents a column header, providing a visual label
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// for a column in a table.
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wxROLE_SYSTEM_COMBOBOX,
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// The object represents a combo box; an edit control with an
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// associated list box that provides a set of predefined choices.
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wxROLE_SYSTEM_CURSOR,
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// The object represents the system mouse pointer.
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wxROLE_SYSTEM_DIAGRAM,
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// The object represents a graphical image used to diagram data.
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wxROLE_SYSTEM_DIAL,
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// The object represents a dial or knob. This is also a read-only
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// object with like a speedometer.
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wxROLE_SYSTEM_DIALOG,
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// The object represents a dialog box or message box.
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wxROLE_SYSTEM_DOCUMENT,
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// The object represents a document window. A document window is
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// always contained within an application window. This role applies
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// only to multiple-document interface (MDI) windows and refers to
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// the object that contains the MDI title bar.
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wxROLE_SYSTEM_DROPLIST,
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// The object represents a drop-down list box. It shows one item and
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// allows the user to display and select another from a list of
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// alternative values.
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wxROLE_SYSTEM_EQUATION,
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// The object represents a mathematical equation.
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wxROLE_SYSTEM_GRAPHIC,
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// The object represents a picture.
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wxROLE_SYSTEM_GRIP,
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// The object represents a special mouse pointer, which allows a user
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// to manipulate user interface elements such as a window. For
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// example, a user clicks and drags a sizing grip in the lower-right
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// corner of a window to resize it.
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wxROLE_SYSTEM_GROUPING,
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// The object logically groups other objects. There is not always a
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// parent-child relationship between the grouping object and the
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// objects it contains.
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wxROLE_SYSTEM_HELPBALLOON,
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// The object displays help in the form of a ToolTip or help balloon.
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wxROLE_SYSTEM_HOTKEYFIELD,
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// The object represents a hot-key field that allows the user to
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// enter a combination or sequence of keystrokes.
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wxROLE_SYSTEM_INDICATOR,
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// The object represents an indicator such as a pointer graphic
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// that points to the current item.
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wxROLE_SYSTEM_LINK,
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// The object represents a link to something else. This object might
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// look like text or a graphic, but it acts like a button.
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wxROLE_SYSTEM_LIST,
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// The object represents a list box, allowing the user to select
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// one or more items.
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wxROLE_SYSTEM_LISTITEM,
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// The object represents an item in a list box or the list portion
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// of a combo box, drop-down list box, or drop-down combo box.
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wxROLE_SYSTEM_MENUBAR,
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// The object represents the menu bar, following (beneath) the title
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// bar of a window, from which menus are selected by the user.
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wxROLE_SYSTEM_MENUITEM,
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// The object represents a menu item, which is an entry in a menu
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// that a user can choose to carry out a command, select an option,
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// or display another menu. Functionally, a menu item is equivalent
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// to a push button, radio button, check box, or menu.
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wxROLE_SYSTEM_MENUPOPUP,
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// The object represents a menu, which presents a list of options
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// from which the user can make a selection to perform an action.
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// All menu types must have this role, including drop-down menus
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// that are displayed by selection from a menu bar, and shortcut
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// menus that are displayed when the right mouse button is clicked.
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wxROLE_SYSTEM_OUTLINE,
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// The object represents an outline or tree structure, such as a
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// tree view control, which displays a hierarchical list and allows
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// the user to expand and collapse branches.
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wxROLE_SYSTEM_OUTLINEITEM,
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// The object represents an item in an outline or tree structure.
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wxROLE_SYSTEM_PAGETAB,
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// The object represents a page tab. The only child of a page tab
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// control is a wxROLE_SYSTEM_GROUPING object that contains the
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// contents of the associated page.
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wxROLE_SYSTEM_PAGETABLIST,
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// The object represents a container of page tab controls.
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wxROLE_SYSTEM_PANE,
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// The object represents a pane within a frame or document window.
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// Users can navigate between panes and within the contents of the
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// current pane, but cannot navigate between items in different panes.
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// Thus, panes represent a level of grouping lower than frame windows
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// or documents, but above individual controls. The user navigates
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// between panes by pressing TAB, F6, or CTRL+TAB, depending on
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// the context.
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wxROLE_SYSTEM_PROGRESSBAR,
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// The object represents a progress bar, dynamically showing the user
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// the percent complete of an operation in progress. This control takes no user input.
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wxROLE_SYSTEM_PROPERTYPAGE,
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// The object represents a property sheet.
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wxROLE_SYSTEM_PUSHBUTTON,
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// The object represents a push button control.
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wxROLE_SYSTEM_RADIOBUTTON,
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// The object represents an option button, also called a radio button.
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// It is one of a group of mutually exclusive options. All objects
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// sharing a single parent that have this attribute are assumed to
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// be part of single mutually exclusive group. Use
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// wxROLE_SYSTEM_GROUPING objects to divide them into separate groups.
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wxROLE_SYSTEM_ROW,
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// The object represents a row of cells within a table.
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wxROLE_SYSTEM_ROWHEADER,
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// The object represents a row header, that provides a visual label
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// for a table row.
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wxROLE_SYSTEM_SCROLLBAR,
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// The object represents a vertical or horizontal scroll bar, which
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// is part of the client area or used in a control.
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wxROLE_SYSTEM_SEPARATOR,
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// The object is used to visually divide a space into two regions,
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// such as a separator menu item or a bar that divides split panes
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// within a window.
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wxROLE_SYSTEM_SLIDER,
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// The object represents a slider, which allows the user to adjust
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// a setting in given increments between minimum and maximum values.
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wxROLE_SYSTEM_SOUND,
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// The object represents a system sound, which is associated with
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// various system events.
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wxROLE_SYSTEM_SPINBUTTON,
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// The object represents a spin box, which is a control that allows
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// the user to increment or decrement the value displayed in a
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// separate "buddy" control associated with the spin box.
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wxROLE_SYSTEM_STATICTEXT,
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// The object represents read-only text such as labels for other
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// controls or instructions in a dialog box. Static text cannot be
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// modified or selected.
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wxROLE_SYSTEM_STATUSBAR,
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// The object represents a status bar, which is an area at the
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// bottom of a window that displays information about the current
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// operation, state of the application, or selected object. The
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// status bar has multiple fields, which display different kinds
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// of information.
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wxROLE_SYSTEM_TABLE,
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// The object represents a table that contains rows and columns of
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// cells, and optionally, row headers and column headers.
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wxROLE_SYSTEM_TEXT,
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// The object represents selectable text that allows edits or is read-only.
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wxROLE_SYSTEM_TITLEBAR,
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// The object represents a title or caption bar for a window.
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wxROLE_SYSTEM_TOOLBAR,
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// The object represents a toolbar, which is a grouping of controls
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// that provide easy access to frequently used features.
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wxROLE_SYSTEM_TOOLTIP,
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// The object represents a ToolTip that provides helpful hints.
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wxROLE_SYSTEM_WHITESPACE,
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// The object represents blank space between other objects.
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wxROLE_SYSTEM_WINDOW
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// The object represents the window frame, which contains child objects
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// such as a title bar, client, and other objects contained in a window.
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} wxAccRole;
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// Accessible states
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#define wxACC_STATE_SYSTEM_ALERT_HIGH 0x0000001
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/*
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Indicates important information to convey to the user
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immediately. For example, a battery level indicator that
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reaches a critical low level transitions to this state,
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in which case a blind access utility announces this
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information immediately to the user, and a screen
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magnification program scrolls the screen so the battery
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indicator is in view. This state is also appropriate for
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any prompt or operation that must be completed before
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the user can continue.
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*/
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#define wxACC_STATE_SYSTEM_ALERT_MEDIUM 0x00000002
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/*
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Indicates important information that is not conveyed to
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the user immediately. For example, when a battery level
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indicator is starting to reach a low level, it generates
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a medium-level alert. Blind access utilities then
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generate a sound to let the user know that important
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information is available, without actually interrupting
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the user's work. The user could then query the alert
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information at his or her leisure.
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*/
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#define wxACC_STATE_SYSTEM_ALERT_LOW 0x00000004
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/*
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Indicates low-priority information that is not important
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to the user. This state is used, for example, when Word
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changes the appearance of the TipWizard button on its
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toolbar to indicate that it has a hint for the user.
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*/
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#define wxACC_STATE_SYSTEM_ANIMATED 0x00000008
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/*
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The object's appearance changes rapidly or constantly.
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Graphics that are occasionally animated are described as
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wxROLE_SYSTEM_GRAPHIC with the State property set to
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This state is be used to indicate
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that the object's location is changing.
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*/
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#define wxACC_STATE_SYSTEM_BUSY 0x00000010
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/*
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The control cannot accept input at this time.
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*/
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#define wxACC_STATE_SYSTEM_CHECKED 0x00000020
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/*
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The object's check box is selected.
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*/
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#define wxACC_STATE_SYSTEM_COLLAPSED 0x00000040
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/*
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Children of this object that have the
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ROLE_SYSTEM_OUTLINEITEM role are hidden.
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*/
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#define wxACC_STATE_SYSTEM_DEFAULT 0x00000080
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/*
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The default button or menu item.
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*/
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#define wxACC_STATE_SYSTEM_EXPANDED 0x00000100
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/*
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Children of this object that have the
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ROLE_SYSTEM_OUTLINEITEM role are displayed.
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*/
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#define wxACC_STATE_SYSTEM_EXTSELECTABLE 0x00000200
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/*
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Indicates that an object extends its selection using
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SELFLAG_EXTENDSELECTION in the IAccessible::accSelect
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method.
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*/
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#define wxACC_STATE_SYSTEM_FLOATING 0x00000400
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/*
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The object is not clipped to the boundary of its parent
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object and does not move automatically when the parent
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moves.
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*/
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#define wxACC_STATE_SYSTEM_FOCUSABLE 0x00000800
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/*
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The object is on the active window and ready to receive
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keyboard focus.
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*/
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#define wxACC_STATE_SYSTEM_FOCUSED 0x00001000
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/*
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The object has the keyboard focus. Do not confuse object
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focus with object selection. For more information, see
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Selection and Focus Properties and Methods.
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*/
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#define wxACC_STATE_SYSTEM_HOTTRACKED 0x00002000
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/*
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The object is hot-tracked by the mouse, meaning that its
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appearance has changed to indicate that the mouse
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pointer is located over it.
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*/
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#define wxACC_STATE_SYSTEM_INVISIBLE 0x00004000
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/*
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Object is hidden or not visible. A list of files names
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in a list box contain several hundred names, but only a
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few are visible to the user. The rest are clipped by the
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parent and have wxACC_STATE_SYSTEM_INVISIBLE set. Objects that
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are never visible are set as wxACC_STATE_SYSTEM_OFFSCREEN.
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Note that an object is considered visible when the
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wxACC_STATE_SYSTEM_INVISIBLE flag is not set, and yet obscured
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by another application, so is not visible to the user.
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For example, an object is considered visible if it
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appears in the main window of an application even though
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it is obscured by a dialog.
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*/
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#define wxACC_STATE_SYSTEM_MARQUEED 0x00008000
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/*
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Indicates scrolling or moving text or graphics.
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*/
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#define wxACC_STATE_SYSTEM_MIXED 0x00010000
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/*
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Indicates that the state of a three-state check box or
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toolbar button is not determined. The check box is
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neither checked nor unchecked and is therefore in the
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third or mixed state.
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*/
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#define wxACC_STATE_SYSTEM_MULTISELECTABLE 0x00020000
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/*
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Object accepts multiple selected items,
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SELFLAG_ADDSELECTION for the IAccessible::accSelect
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method is valid.
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*/
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#define wxACC_STATE_SYSTEM_OFFSCREEN 0x00040000
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/*
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Indicates that the object has no on-screen
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representation. A sound or alert object has this state,
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or a hidden window that is never made visible.
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*/
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#define wxACC_STATE_SYSTEM_PRESSED 0x00080000
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/*
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The object is pressed.
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*/
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#define wxACC_STATE_SYSTEM_PROTECTED 0x00100000
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/*
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The object is a password-protected edit control.
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*/
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#define wxACC_STATE_SYSTEM_READONLY 0x00200000
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/*
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The object is read-only.
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*/
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#define wxACC_STATE_SYSTEM_SELECTABLE 0x00400000
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/*
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The object accepts selection.
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*/
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#define wxACC_STATE_SYSTEM_SELECTED 0x00800000
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/*
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The object is selected.
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*/
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#define wxACC_STATE_SYSTEM_SELFVOICING 0x01000000
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/*
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The object or child uses text-to-speech (TTS) for
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description purposes. A speech-based accessibility aid
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does not announce information when an object with this
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state has the focus because the object automatically
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announces information.
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*/
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#define wxACC_STATE_SYSTEM_UNAVAILABLE 0x02000000
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/*
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The object is unavailable.
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*/
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// Selection flag
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typedef enum
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{
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wxACC_SEL_NONE = 0,
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wxACC_SEL_TAKEFOCUS = 1,
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wxACC_SEL_TAKESELECTION = 2,
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wxACC_SEL_EXTENDSELECTION = 4,
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wxACC_SEL_ADDSELECTION = 8,
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wxACC_SEL_REMOVESELECTION = 16
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} wxAccSelectionFlags;
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// ----------------------------------------------------------------------------
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|
// wxAccessible
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|
|
// All functions return an indication of success, failure, or not implemented.
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|
// ----------------------------------------------------------------------------
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|
class WXDLLEXPORT wxAccessible;
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class WXDLLEXPORT wxAccessibleBase : public wxObject
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|
{
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DECLARE_NO_COPY_CLASS(wxAccessibleBase)
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public:
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wxAccessibleBase(wxWindow* win): m_window(win) {};
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virtual ~wxAccessibleBase() {};
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// Overridables
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// Can return either a child object, or an integer
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// representing the child element, starting from 1.
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virtual wxAccStatus HitTest(const wxPoint& WXUNUSED(pt), int* WXUNUSED(childId), wxAccessible** WXUNUSED(childObject))
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{ return wxACC_NOT_IMPLEMENTED; }
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// Returns the rectangle for this object (id = 0) or a child element (id > 0).
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virtual wxAccStatus GetLocation(wxRect& WXUNUSED(rect), int WXUNUSED(elementId))
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{ return wxACC_NOT_IMPLEMENTED; }
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|
// Navigates from fromId to toId/toObject.
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|
virtual wxAccStatus Navigate(wxNavDir WXUNUSED(navDir), int WXUNUSED(fromId),
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|
int* WXUNUSED(toId), wxAccessible** WXUNUSED(toObject))
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{ return wxACC_NOT_IMPLEMENTED; }
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// Gets the name of the specified object.
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virtual wxAccStatus GetName(int WXUNUSED(childId), wxString* WXUNUSED(name))
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|
{ return wxACC_NOT_IMPLEMENTED; }
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// Gets the number of children.
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|
virtual wxAccStatus GetChildCount(int* WXUNUSED(childId))
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{ return wxACC_NOT_IMPLEMENTED; }
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// Gets the specified child (starting from 1).
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|
// If *child is NULL and return value is wxACC_OK,
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|
|
// this means that the child is a simple element and
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|
// not an accessible object.
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|
|
virtual wxAccStatus GetChild(int WXUNUSED(childId), wxAccessible** WXUNUSED(child))
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|
|
{ return wxACC_NOT_IMPLEMENTED; }
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|
|
// Gets the parent, or NULL.
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|
|
virtual wxAccStatus GetParent(wxAccessible** WXUNUSED(parent))
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|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
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|
// Performs the default action. childId is 0 (the action for this object)
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|
|
// or > 0 (the action for a child).
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|
|
// Return wxACC_NOT_SUPPORTED if there is no default action for this
|
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|
|
// window (e.g. an edit control).
|
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|
|
virtual wxAccStatus DoDefaultAction(int WXUNUSED(childId))
|
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|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
|
|
|
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|
|
// Gets the default action for this object (0) or > 0 (the action for a child).
|
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|
|
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
|
|
|
|
// string if there is no action.
|
|
|
|
// The retrieved string describes the action that is performed on an object,
|
|
|
|
// not what the object does as a result. For example, a toolbar button that prints
|
|
|
|
// a document has a default action of "Press" rather than "Prints the current document."
|
|
|
|
virtual wxAccStatus GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
|
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|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
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|
|
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|
|
// Returns the description for this object or a child.
|
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|
|
virtual wxAccStatus GetDescription(int WXUNUSED(childId), wxString* WXUNUSED(description))
|
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|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
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|
|
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|
|
// Returns help text for this object or a child, similar to tooltip text.
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|
|
|
virtual wxAccStatus GetHelpText(int WXUNUSED(childId), wxString* WXUNUSED(helpText))
|
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|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
|
|
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|
|
// Returns the keyboard shortcut for this object or child.
|
|
|
|
// Return e.g. ALT+K
|
|
|
|
virtual wxAccStatus GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
|
|
|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
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|
|
|
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|
|
// Returns a role constant.
|
|
|
|
virtual wxAccStatus GetRole(int WXUNUSED(childId), wxAccRole* WXUNUSED(role))
|
|
|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
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|
|
|
|
|
|
// Returns a state constant.
|
|
|
|
virtual wxAccStatus GetState(int WXUNUSED(childId), long* WXUNUSED(state))
|
|
|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
|
|
|
|
|
|
|
// Returns a localized string representing the value for the object
|
|
|
|
// or child.
|
|
|
|
virtual wxAccStatus GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
|
|
|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
|
|
|
|
|
|
|
// Selects the object or child.
|
|
|
|
virtual wxAccStatus Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
|
|
|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
|
|
|
|
|
|
|
// Gets the window with the keyboard focus.
|
|
|
|
// If childId is 0 and child is NULL, no object in
|
|
|
|
// this subhierarchy has the focus.
|
|
|
|
// If this object has the focus, child should be 'this'.
|
|
|
|
virtual wxAccStatus GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
|
|
|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
|
|
|
|
|
|
|
// Gets a variant representing the selected children
|
|
|
|
// of this object.
|
|
|
|
// Acceptable values:
|
|
|
|
// - a null variant (IsNull() returns TRUE)
|
|
|
|
// - a list variant (GetType() == wxT("list"))
|
|
|
|
// - an integer representing the selected child element,
|
|
|
|
// or 0 if this object is selected (GetType() == wxT("long"))
|
|
|
|
// - a "void*" pointer to a wxAccessible child object
|
|
|
|
virtual wxAccStatus GetSelections(wxVariant* WXUNUSED(selections))
|
|
|
|
{ return wxACC_NOT_IMPLEMENTED; }
|
|
|
|
|
|
|
|
// Accessors
|
|
|
|
|
|
|
|
// Returns the window associated with this object.
|
|
|
|
|
|
|
|
wxWindow* GetWindow() { return m_window; }
|
|
|
|
|
|
|
|
// Sets the window associated with this object.
|
|
|
|
|
|
|
|
void SetWindow(wxWindow* window) { m_window = window; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
// Data members
|
|
|
|
|
|
|
|
wxWindow* m_window;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
NOTES
|
|
|
|
Possibly have ways to access other accessible objects.
|
|
|
|
What if they're not explicitly implemented? Should be able to use
|
|
|
|
the accessible API to retrieve info about them. Probably
|
|
|
|
should use a quite different client API, to be able to
|
|
|
|
retrieve info from other apps too.
|
|
|
|
But try to avoid implementing this unless absolutely necessary.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// now include the declaration of the real class
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#if defined(__WXMSW__)
|
|
|
|
#include "wx/msw/ole/access.h"
|
|
|
|
#elif defined(__WXMOTIF__)
|
|
|
|
#include "wx/generic/access.h"
|
|
|
|
#elif defined(__WXMGL__)
|
|
|
|
#include "wx/generic/access.h"
|
|
|
|
#elif defined(__WXGTK__)
|
|
|
|
#include "wx/generic/access.h"
|
|
|
|
#elif defined(__WXX11__)
|
|
|
|
#include "wx/generic/access.h"
|
|
|
|
#elif defined(__WXMAC__)
|
|
|
|
#include "wx/generic/access.h"
|
|
|
|
#elif defined(__WXPM__)
|
|
|
|
#include "wx/generic/access.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|
|
|
|
// _WX_ACCESSBASE_H_
|
|
|
|
|