1998-09-20 15:45:12 +00:00
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\section{\class{wxSocketBase}}\label{wxsocketbase}
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\wxheading{Derived from}
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\helpref{wxEvtHandler}{wxevthandler}
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% ---------------------------------------------------------------------------
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% Event handling
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% ---------------------------------------------------------------------------
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\wxheading{Event handling}
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To process events from a socket, use the following event handler macro to direct
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input to member
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functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument.
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf EVT\_SOCKET(id, func)}}{A socket event occured.}
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\end{twocollist}%
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% ---------------------------------------------------------------------------
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% See also ...
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% ---------------------------------------------------------------------------
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\wxheading{See also}
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\helpref{wxSocketEvent}{wxsocketevent}
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\helpref{wxSocketClient}{wxsocketclient}
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\helpref{wxSocketServer}{wxsocketserver}
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% ---------------------------------------------------------------------------
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% Members
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% ---------------------------------------------------------------------------
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxSocketBase::wxSocketBase}
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\func{}{wxSocketBase}{\void}
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Default constructor but don't use it, you must use \helpref{wxSocketClient}{wxsocketclient}
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or \helpref{wxSocketServer}{wxsocketserver}.
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\membersection{wxSocketBase::\destruct{wxSocketBase}}
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\func{}{\destruct{wxSocketBase}}{\void}
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Destroys the wxSocketBase object.
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% ---------------------------------------------------------------------------
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% State functions
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% ---------------------------------------------------------------------------
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\membersection{wxSocketBase::Ok}\label{wxsocketbaseok}
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\constfunc{bool}{Ok}{\void}
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Returns TRUE if the socket is initialized and ready and FALSE in other
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cases.
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\membersection{wxSocketBase::Error}\label{wxsocketbaseerror}
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\constfunc{bool}{Error}{\void}
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Returns TRUE if an error occured.
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\membersection{wxSocketBase::IsConnected}\label{wxsocketbaseconnected}
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\constfunc{bool}{IsConnected}{\void}
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Returns TRUE if the socket is connected.
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\membersection{wxSocketBase::IsData}\label{wxsocketbaseerror}
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\constfunc{bool}{IsData}{\void}
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Returns TRUE if some data is arrived on the socket.
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\membersection{wxSocketBase::IsDisconnected}\label{wxsocketbasedisconnected}
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\constfunc{bool}{IsDisconnected}{\void}
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Returns TRUE if the socket is disconnected.
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\membersection{wxSocketBase::IsNoWait}\label{wxsocketbasenowait}
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\constfunc{bool}{IsNoWait}{\void}
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Returns TRUE if the socket mustn't wait.
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\membersection{wxSocketBase::LastCount}\label{wxsocketbaselastcount}
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\constfunc{size\_t}{LastCount}{\void}
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Returns the number of bytes read or written by the last IO call.
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\membersection{wxSocketBase::LastError}\label{wxsocketbaselasterror}
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\constfunc{int}{LastError}{\void}
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Returns an error in the errno format (see your C programmer's guide).
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% ---------------------------------------------------------------------------
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% IO calls
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% ---------------------------------------------------------------------------
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%
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% Peek
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%
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\membersection{wxSocketBase::Peek}\label{wxsocketbasepeek}
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\func{wxSocketBase\&}{Peek}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
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This function peeks a buffer of {\it nbytes} bytes from the socket. Peeking a buffer
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doesn't delete it from the system socket in-queue.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer where to put peeked data.}
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\docparam{nbytes}{Number of bytes.}
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\wxheading{Returns value}
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Returns a reference to the current object.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaserror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
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%
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% Read
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%
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\membersection{wxSocketBase::Read}\label{wxsocketbaseread}
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\func{wxSocketBase\&}{Read}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
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This function reads a buffer of {\it nbytes} bytes from the socket.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer where to put read data.}
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\docparam{nbytes}{Number of bytes.}
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\wxheading{Returns value}
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Returns a reference to the current object.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaserror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
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%
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% Read
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%
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\membersection{wxSocketBase::Write}\label{wxsocketbasewrite}
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\func{wxSocketBase\&}{Write}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
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This function writes a buffer of {\it nbytes} bytes from the socket.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer where to get the data to write.}
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\docparam{nbytes}{Number of bytes.}
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\wxheading{Returns value}
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Returns a reference to the current object.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaserror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
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%
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% WriteMsg
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%
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\membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg}
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\func{wxSocketBase\&}{WriteMsg}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
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This function writes a buffer of {\it nbytes} bytes from the socket. But it
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writes a short header before so that ReadMsg can alloc the right size for
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the buffer. So a buffer sent with WriteMsg {\bf must} be read with ReadMsg.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer where to put data peeked.}
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\docparam{nbytes}{Number of bytes.}
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\wxheading{Returns value}
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Returns a reference to the current object.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaserror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
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\helpref{wxSocketBase::ReadMsg}{wxsocketbasereadmsg}
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%
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% ReadMsg
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%
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\membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg}
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\func{wxSocketBase\&}{ReadMsg}{\param{char *}{ buffer}, \param{size\_t}{ nbytes}}
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This function reads a buffer sent by WriteMsg on a socket. If the buffer passed
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to the function isn't big enough, the function filled it and then discard the
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bytes left. This function always wait for the buffer to be entirely filled.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer where to put read data.}
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\docparam{nbytes}{Number of bytes allocated for the buffer.}
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\wxheading{Returns value}
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Returns a reference to the current object.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaserror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
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\helpref{wxSocketBase::WriteMsg}{wxsocketbasewritemsg}
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%
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% Unread
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%
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\membersection{wxSocketBase::UnRead}\label{wxsocketbaseunread}
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\func{wxSocketBase\&}{UnRead}{\param{const char *}{ buffer}, \param{size\_t}{ nbytes}}
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This function unreads a buffer. It means that the buffer is put in the top
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of the incoming queue. But, it is put also at the end of all unread buffers.
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It is useful for sockets because we can't seek it.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer to be unread.}
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\docparam{nbytes}{Number of bytes.}
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\wxheading{Returns value}
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Returns a reference to the current object.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaserror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
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%
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% Discard
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%
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\membersection{wxSocketBase::Discard}\label{wxsocketbasediscard}
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\func{wxSocketBase\&}{Discard}{\void}
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This function simply deletes all bytes in the incoming queue. This function
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doesn't wait.
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% ---------------------------------------------------------------------------
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% Wait functions
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% ---------------------------------------------------------------------------
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\membersection{wxSocketBase::Wait}\label{wxsocketbasewait}
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\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
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This function waits for an event: it could be an incoming byte, the possibility
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for the client to write, a lost connection, an incoming connection, an
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established connection.
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\wxheading{Parameters}
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\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
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\docparam{microsecond}{Number of microseconds to wait.}
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\wxheading{Return value:}
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Returns TRUE if an event occured, FALSE if the timeout was reached.
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\wxheading{See also}
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\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
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\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
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\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
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%
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% WaitForRead
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%
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\membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread}
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\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
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This function waits for a read event.
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\wxheading{Parameters}
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\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
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\docparam{microsecond}{Number of microseconds to wait.}
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\wxheading{Return value:}
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Returns TRUE if a byte arrived, FALSE if the timeout was reached.
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\wxheading{See also}
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\helpref{wxSocketBase::Wait}{wxsocketbasewait},
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\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
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\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
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%
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% WaitForWrite
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%
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\membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite}
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\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
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This function waits for a write event.
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\wxheading{Parameters}
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\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
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\docparam{microsecond}{Number of microseconds to wait.}
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\wxheading{Return value:}
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Returns TRUE if a write event occured, FALSE if the timeout was reached.
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\wxheading{See also}
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\helpref{wxSocketBase::Wait}{wxsocketbasewait},
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\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
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\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
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%
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% WaitForLost
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%
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\membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost}
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\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ microsecond = 0}}
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This function waits for a "lost" event. For instance, the peer may have closed
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the connection, or the connection may have been broken.
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\wxheading{Parameters}
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\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
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\docparam{microsecond}{Number of microseconds to wait.}
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\wxheading{Return value:}
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Returns TRUE if a "lost" event occured, FALSE if the timeout was reached.
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\wxheading{See also}
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\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
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\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
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\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
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% ---------------------------------------------------------------------------
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% Socket state
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% ---------------------------------------------------------------------------
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%
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% SaveState
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%
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\membersection{wxSocketBase::SaveState}\label{wxsocketbasesavestate}
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\func{void}{SaveState}{\void}
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This function saves the current state of the socket object in a stack:
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actually it saves all flags and the state of the asynchronous callbacks.
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\wxheading{See also}
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\helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate}
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%
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% RestoreState
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%
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\membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate}
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\func{void}{RestoreState}{\void}
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This function restores a previously saved state.
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\wxheading{See also}
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\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate}
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% ---------------------------------------------------------------------------
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% Socket callbacks
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% ---------------------------------------------------------------------------
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\membersection{wxSocketBase::SetEventHandler}{wxsocketbaseseteventhandler}
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\func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ evt\_hdlr}, \param{int}{ id = -1}}
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Sets an event handler to be called when a socket event occured.
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\wxheading{Parameters}
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\docparam{evt\_hdlr}{Specifies the event handler you want to use.}
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\docparam{id}{The id of socket event.}
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\wxheading{See also}
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\helpref{wxSocketEvent}{wxsocketevent}
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% ---------------------------------------------------------------------------
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|
% CLASS wxSocketClient
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% ---------------------------------------------------------------------------
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\section{\class{wxSocketClient}}\label{wxsocketclient}
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\wxheading{Derived from}
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\helpref{wxSocketBase}{wxsocketbase}
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% ---------------------------------------------------------------------------
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|
% Members
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|
|
% ---------------------------------------------------------------------------
|
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%
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|
% wxSocketClient
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%
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\membersection{wxSocketClient::wxSocketClient}
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\func{}{wxSocketClient}{\param{wxSockFlags}{ flags = wxSocketBase::NONE}}
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Constructs a new wxSocketClient.
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{\bf Warning !} The created needs to be registered to a socket handler (See \helpref{wxSocketHandler}{wxsockethandler}).
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\wxheading{Parameters}
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\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
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%
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|
% ~wxSocketClient
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%
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\membersection{wxSocketClient::\destruct{wxSocketClient}}
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\func{}{\destruct{wxSocketClient}}{\void}
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Destructs a wxSocketClient object.
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%
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% Connect
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%
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\membersection{wxSocketClient::Connect}{wxsocketclientconnect}
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\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = TRUE}}
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|
Connects to a server using the specified address. If {\it wait} is TRUE, Connect
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|
|
will wait for the socket ready to send or receive data.
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|
|
\wxheading{Parameters}
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|
\docparam{address}{Address of the server.}
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\docparam{wait}{If true, waits for the connection to be ready.}
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\wxheading{Return value}
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|
Returns TRUE if the connection is established and no error occurs.
|
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|
|
\wxheading{See also}
|
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|
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|
|
\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
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%
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|
|
% WaitOnConnect
|
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|
%
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|
|
\membersection{wxSocketClient::WaitOnConnect}
|
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|
|
\func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ microseconds = 0}}
|
|
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|
|
Wait for a "connect" event.
|
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|
|
|
|
|
|
\wxheading{See also}
|
|
|
|
|
|
|
|
\helpref{wxSocketBase::Wait}{wxsocketbasewait} for a detailed description.
|
|
|
|
|
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|
|
% ---------------------------------------------------------------------------
|
|
|
|
% CLASS: wxSocketServer
|
|
|
|
% ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
\section{\class{wxSocketServer}}\label{wxsocketserver}
|
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|
|
|
|
|
|
\wxheading{Derived from}
|
|
|
|
|
|
|
|
\helpref{wxSocketBase}{wxsocketbase}
|
|
|
|
|
|
|
|
% ---------------------------------------------------------------------------
|
|
|
|
% Members
|
|
|
|
% ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
\latexignore{\rtfignore{\wxheading{Members}}}
|
|
|
|
|
|
|
|
%
|
|
|
|
% wxSocketServer
|
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|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketServer::wxSocketServer}{wxsocketserverconstr}
|
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|
|
\func{}{wxSocketServer}{\param{wxSockAddress\&}{ address}, \param{wxSockFlags}{ flags = wxSocketBase::NONE}}
|
|
|
|
|
|
|
|
Constructs a new wxSocketServer.
|
|
|
|
{\bf Warning !} The created object needs to be registered to a socket handler
|
|
|
|
(See \helpref{wxSocketHandler}{wxsockethandler}).
|
|
|
|
|
|
|
|
\wxheading{Parameters}
|
|
|
|
|
|
|
|
\docparam{address}{Specifies the local address for the server (e.g. port number).}
|
|
|
|
\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbase
|
|
|
|
setflags})}
|
|
|
|
|
|
|
|
%
|
|
|
|
% ~wxSocketServer
|
|
|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketServer::\destruct{wxSocketServer}}
|
|
|
|
\func{}{\destruct{wxSocketServer}}{\void}
|
|
|
|
|
|
|
|
Destructs a wxSocketServer object (it doesn't close the accepted connection).
|
|
|
|
|
|
|
|
%
|
|
|
|
% Accept
|
|
|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketServer::Accept}
|
|
|
|
\func{wxSocketBase *}{Accept}{\void}
|
|
|
|
|
|
|
|
Creates a new object wxSocketBase and accepts an incoming connection. {\bf Warning !} This function will block the GUI.
|
|
|
|
|
|
|
|
\wxheading{Return value}
|
|
|
|
|
|
|
|
Returns an opened socket connection.
|
|
|
|
|
|
|
|
\wxheading{See also}
|
|
|
|
|
|
|
|
\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
|
|
|
|
|
|
|
|
%
|
|
|
|
% AcceptWith
|
|
|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
|
|
|
|
\func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}}
|
|
|
|
|
|
|
|
Accept an incoming connection using the specified socket object.
|
|
|
|
This is useful when someone wants to inherit wxSocketBase.
|
|
|
|
|
|
|
|
\wxheading{Parameters}
|
|
|
|
|
|
|
|
\docparam{socket}{Socket to be initialized}
|
|
|
|
|
|
|
|
\wxheading{Return value}
|
|
|
|
|
|
|
|
Returns TRUE if no error occurs, else FALSE.
|
|
|
|
|
|
|
|
|
|
|
|
% ---------------------------------------------------------------------------
|
|
|
|
% CLASS: wxSocketHandler
|
|
|
|
% ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
\section{\class{wxSocketHandler}}\label{wxsockethandler}
|
|
|
|
|
|
|
|
\wxheading{Derived from}
|
|
|
|
|
|
|
|
\helpref{wxObject}{wxobject}
|
|
|
|
|
|
|
|
% ---------------------------------------------------------------------------
|
|
|
|
% Members
|
|
|
|
% ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
\latexignore{\rtfignore{\wxheading{Members}}}
|
|
|
|
|
|
|
|
%
|
|
|
|
% wxSocketHandler
|
|
|
|
%
|
|
|
|
\membersection{wxSocketHandler::wxSocketHandler}
|
|
|
|
\func{}{wxSocketHandler}{\void}
|
|
|
|
|
|
|
|
Constructs a new wxSocketHandler.
|
|
|
|
It is advised to use \helpref{wxSocketHandler::Master}{wxsockethandlermaster}
|
|
|
|
to get a socket handler. But creating a socket handler is useful to group
|
|
|
|
many sockets.
|
|
|
|
|
|
|
|
%
|
|
|
|
% ~wxSocketHandler
|
|
|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketHandler::\destruct{wxSocketHandler}}
|
|
|
|
\func{}{\destruct{wxSocketHandler}}{\void}
|
|
|
|
|
|
|
|
Destructs a wxSocketHandler object.
|
|
|
|
|
|
|
|
%
|
|
|
|
% Register
|
|
|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketHandler::Register}
|
|
|
|
\func{void}{Register}{\param{wxSocketBase *}{socket}}
|
|
|
|
|
|
|
|
Register a socket: if it is already registered in this handler it will just
|
|
|
|
return immediately.
|
|
|
|
|
|
|
|
\wxheading{Parameters}
|
|
|
|
|
|
|
|
\docparam{socket}{Socket to be registered.}
|
|
|
|
|
|
|
|
%
|
|
|
|
% UnRegister
|
|
|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketHandler::UnRegister}
|
|
|
|
\func{void}{UnRegister}{\param{wxSocketBase *}{socket}}
|
|
|
|
|
|
|
|
UnRegister a socket: if it isn't registered in this handler it will just
|
|
|
|
return.
|
|
|
|
|
|
|
|
\wxheading{Parameters}
|
|
|
|
|
|
|
|
\docparam{socket}{Socket to be unregistered.}
|
|
|
|
|
|
|
|
%
|
|
|
|
% Count
|
|
|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketHandler::Count}
|
|
|
|
\constfunc{unsigned long}{Count}{\void}
|
|
|
|
|
|
|
|
Returns the number of sockets registered in the handler.
|
|
|
|
|
|
|
|
\wxheading{Return value}
|
|
|
|
|
|
|
|
Number of sockets registered.
|
|
|
|
|
|
|
|
%
|
|
|
|
% CreateServer
|
|
|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketHandler::CreateServer}
|
|
|
|
\func{wxSocketServer *}{CreateServer}{\param{wxSockAddress\&}{ address}, \param{wxSocketBase::wxSockFlags}{ flags = wxSocketbase::NONE}}
|
|
|
|
|
|
|
|
Creates a new wxSocketServer object. The object is automatically registered
|
|
|
|
to the current socket handler.
|
|
|
|
For a detailed description of the parameters, see \helpref{wxSocketServer::wxSocketServer}{wxsocketserverconstr}.
|
|
|
|
|
|
|
|
\wxheading{Return value}
|
|
|
|
|
|
|
|
Returns a new socket server.
|
|
|
|
|
|
|
|
%
|
|
|
|
% CreateClient
|
|
|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketHandler::CreateClient}
|
|
|
|
\func{wxSocketServer *}{CreateClient}{\param{wxSocketBase::wxSockFlags}{ flags = wxSocketbase::NONE}}
|
|
|
|
|
|
|
|
Creates a new wxSocketClient object. The object is automatically registered
|
|
|
|
to the current socket handler.
|
|
|
|
For a detailed description of the parameters, see \helpref{wxSocketClient::Connect}{wxsocketclientconnect}.
|
|
|
|
|
|
|
|
\wxheading{Return value}
|
|
|
|
|
|
|
|
Returns a new socket client.
|
|
|
|
|
|
|
|
%
|
|
|
|
% Master
|
|
|
|
%
|
|
|
|
|
|
|
|
\membersection{wxSocketHandler::Master}
|
|
|
|
\func{static wxSocketHandler\&}{Master}{\void}
|
|
|
|
|
|
|
|
Returns a default socket handler.
|
1998-09-30 17:45:29 +00:00
|
|
|
|
|
|
|
%
|
|
|
|
% Wait
|
|
|
|
%
|
|
|
|
\membersection{wxSocketHandler::Wait}
|
|
|
|
\func{int}{Wait}{\param{long}{ seconds},\param{long}{ microseconds}}
|
|
|
|
|
|
|
|
Wait for an event on all registered sockets.
|
|
|
|
|
|
|
|
\wxheading{Parameters}
|
|
|
|
|
|
|
|
\docparam{seconds}{Number of seconds to wait. By default, it waits infinitely.}
|
|
|
|
\docparam{microsecond}{Number of microseconds to wait.}
|
|
|
|
|
|
|
|
\wxheading{Return value}
|
|
|
|
|
|
|
|
Returns 0 if a timeout occured, else the number of events detected.
|
|
|
|
|
|
|
|
\wxheading{See also}
|
|
|
|
|
|
|
|
\helpref{wxSocketBase::Wait}{wxsockebasewait}
|
|
|
|
|
|
|
|
%
|
|
|
|
% YieldSock
|
|
|
|
%
|
|
|
|
\membersection{wxSocketHandler::YieldSock}
|
|
|
|
\func{void}{YieldSock}{\void}
|
|
|
|
|
|
|
|
Execute pending requests in all registered sockets.
|